Tech ENABLE_RAYCAST_PICKING - Fixed update of raycaster active state in GLCanvas3D::reload_scene()
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@ -2438,8 +2438,10 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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// refresh volume raycasters for picking
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m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Volume);
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for (size_t i = 0; i < m_volumes.volumes.size(); ++i) {
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assert(m_volumes.volumes[i]->mesh_raycaster != nullptr);
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add_raycaster_for_picking(SceneRaycaster::EType::Volume, i, *m_volumes.volumes[i]->mesh_raycaster, m_volumes.volumes[i]->world_matrix());
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const GLVolume* v = m_volumes.volumes[i];
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assert(v->mesh_raycaster != nullptr);
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std::shared_ptr<SceneRaycasterItem> raycaster = add_raycaster_for_picking(SceneRaycaster::EType::Volume, i, *v->mesh_raycaster, v->world_matrix());
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raycaster->set_active(v->is_active);
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}
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// refresh gizmo elements raycasters for picking
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