Fix Crash when delete model during simplification
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25feacfd95
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@ -7,7 +7,10 @@
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using namespace Slic3r;
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// Faster debug, comment when you want deep check
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#ifndef NDEBUG
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#define NDEBUG
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#endif // !NDEBUG
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// only private namespace not neccessary be in .hpp
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namespace QuadricEdgeCollapse {
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@ -105,9 +108,16 @@ namespace QuadricEdgeCollapse {
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#endif /* NDEBUG */
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// constants --> may be move to config
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const int status_init_size = 10; // in percents
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const uint32_t check_cancel_period = 16; // how many edge to reduce before call throw_on_cancel
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const size_t max_triangle_count_for_one_vertex = 50;
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// change speed of progress bargraph
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const int status_init_size = 10; // in percents
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// parts of init size
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const int status_normal_size = 25;
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const int status_sum_quadric = 25;
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const int status_set_offsets = 10;
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const int status_calc_errors = 30;
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const int status_create_refs = 10;
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} // namespace QuadricEdgeCollapse
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using namespace QuadricEdgeCollapse;
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@ -395,13 +405,6 @@ SymMat QuadricEdgeCollapse::create_quadric(const Triangle &t,
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std::tuple<TriangleInfos, VertexInfos, EdgeInfos, Errors>
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QuadricEdgeCollapse::init(const indexed_triangle_set &its, ThrowOnCancel& throw_on_cancel, StatusFn& status_fn)
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{
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// change speed of progress bargraph
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const int status_normal_size = 25;
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const int status_sum_quadric = 25;
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const int status_set_offsets = 10;
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const int status_calc_errors = 30;
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const int status_create_refs = 10;
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int status_offset = 0;
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TriangleInfos t_infos(its.indices.size());
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VertexInfos v_infos(its.vertices.size());
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@ -55,6 +55,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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create_gui_cfg();
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const Selection &selection = m_parent.get_selection();
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int object_idx = selection.get_object_idx();
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if (!is_selected_object(&object_idx)) return;
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ModelObject *obj = wxGetApp().plater()->model().objects[object_idx];
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ModelVolume *act_volume = obj->volumes.front();
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@ -329,9 +330,9 @@ void GLGizmoSimplify::on_set_state()
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{
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// Closing gizmo. e.g. selecting another one
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if (GLGizmoBase::m_state == GLGizmoBase::Off) {
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// refuse outgoing during simlification
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if (m_state != State::settings) {
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// object is not selected when it is deleted(cancel and close gizmo)
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if (m_state != State::settings && is_selected_object()) {
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GLGizmoBase::m_state = GLGizmoBase::On;
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auto notification_manager = wxGetApp().plater()->get_notification_manager();
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notification_manager->push_notification(
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@ -383,4 +384,20 @@ void GLGizmoSimplify::request_rerender() {
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});
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}
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bool GLGizmoSimplify::is_selected_object(int *object_idx)
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{
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int index = (object_idx != nullptr) ? *object_idx :
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m_parent.get_selection().get_object_idx();
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// no selected object --> can appear after delete model
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if (index < 0) {
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switch (m_state) {
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case State::settings: close(); break;
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case State::canceling: break;
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default: m_state = State::canceling;
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}
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return false;
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}
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return true;
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}
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} // namespace Slic3r::GUI
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@ -38,6 +38,7 @@ private:
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void set_its(indexed_triangle_set &its);
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void create_gui_cfg();
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void request_rerender();
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bool is_selected_object(int *object_idx = nullptr);
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std::atomic_bool m_is_valid_result; // differ what to do in apply
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std::atomic_bool m_exist_preview; // set when process end
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