This commit is contained in:
YuSanka 2019-12-17 14:16:58 +01:00
commit f7e06ded67
9 changed files with 189 additions and 86 deletions

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@ -6,4 +6,10 @@ prusaslicer_add_cmake_project(
# URL https://github.com/CGAL/cgal/archive/releases/CGAL-5.0.zip
# URL_HASH SHA256=bd9327be903ab7ee379a8a7a0609eba0962f5078d2497cf8e13e8e1598584154
DEPENDS dep_boost dep_GMP dep_MPFR
)
ExternalProject_Add_Step(dep_CGAL dep_CGAL_relocation_fix
DEPENDEES install
COMMAND ${CMAKE_COMMAND} -E remove CGALConfig-installation-dirs.cmake
WORKING_DIRECTORY "${DESTDIR}/usr/local/lib/cmake/CGAL"
)

2
deps/GMP/GMP.cmake vendored
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@ -20,7 +20,7 @@ else ()
ExternalProject_Add(dep_GMP
URL https://gmplib.org/download/gmp/gmp-6.1.2.tar.bz2
BUILD_IN_SOURCE ON
CONFIGURE_COMMAND ./configure --enable-shared=no --enable-static=yes "--prefix=${DESTDIR}/usr/local" --with-pic
CONFIGURE_COMMAND ./configure --enable-shared=no --enable-cxx=yes --enable-static=yes "--prefix=${DESTDIR}/usr/local" --with-pic
BUILD_COMMAND make -j
INSTALL_COMMAND make install
)

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@ -1000,13 +1000,13 @@ std::vector<std::pair<size_t, bool>> chain_extrusion_entities(std::vector<Extrus
auto segment_end_point = [&entities](size_t idx, bool first_point) -> const Point& { return first_point ? entities[idx]->first_point() : entities[idx]->last_point(); };
auto could_reverse = [&entities](size_t idx) { const ExtrusionEntity *ee = entities[idx]; return ee->is_loop() || ee->can_reverse(); };
std::vector<std::pair<size_t, bool>> out = chain_segments_greedy_constrained_reversals<Point, decltype(segment_end_point), decltype(could_reverse)>(segment_end_point, could_reverse, entities.size(), start_near);
for (size_t i = 0; i < entities.size(); ++ i) {
ExtrusionEntity *ee = entities[i];
for (std::pair<size_t, bool> &segment : out) {
ExtrusionEntity *ee = entities[segment.first];
if (ee->is_loop())
// Ignore reversals for loops, as the start point equals the end point.
out[i].second = false;
segment.second = false;
// Is can_reverse() respected by the reversals?
assert(entities[i]->can_reverse() || ! out[i].second);
assert(ee->can_reverse() || ! segment.second);
}
return out;
}

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@ -53,4 +53,7 @@
// Enable selection for missing files in reload from disk command
#define ENABLE_RELOAD_FROM_DISK_MISSING_SELECTION (1 && ENABLE_2_2_0_ALPHA1)
// Enable closing 3Dconnextion imgui settings dialog by clicking on [X] and [Close] buttons
#define ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG (1 && ENABLE_2_2_0_ALPHA1)
#endif // _technologies_h_

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@ -1921,7 +1921,11 @@ void GLCanvas3D::render()
m_camera.debug_render();
#endif // ENABLE_CAMERA_STATISTICS
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this);
#else
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
wxGetApp().imgui()->render();
@ -2629,8 +2633,8 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
if (m_extra_frame_requested || mouse3d_controller_applied)
{
m_dirty = true;
evt.RequestMore();
m_extra_frame_requested = false;
evt.RequestMore();
}
else
m_dirty = false;

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@ -254,6 +254,16 @@ bool ImGuiWrapper::begin(const wxString &name, int flags)
return begin(into_u8(name), flags);
}
bool ImGuiWrapper::begin(const std::string& name, bool* close, int flags)
{
return ImGui::Begin(name.c_str(), close, (ImGuiWindowFlags)flags);
}
bool ImGuiWrapper::begin(const wxString& name, bool* close, int flags)
{
return begin(into_u8(name), close, flags);
}
void ImGuiWrapper::end()
{
ImGui::End();

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@ -56,6 +56,8 @@ public:
bool begin(const std::string &name, int flags = 0);
bool begin(const wxString &name, int flags = 0);
bool begin(const std::string& name, bool* close, int flags = 0);
bool begin(const wxString& name, bool* close, int flags = 0);
void end();
bool button(const wxString &label);

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@ -5,6 +5,9 @@
#include "GUI_App.hpp"
#include "PresetBundle.hpp"
#include "AppConfig.hpp"
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
#include "GLCanvas3D.hpp"
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
#include <wx/glcanvas.h>
@ -184,7 +187,10 @@ Mouse3DController::Mouse3DController()
, m_device(nullptr)
, m_device_str("")
, m_running(false)
, m_settings_dialog(false)
, m_show_settings_dialog(false)
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
, m_settings_dialog_closed_by_user(false)
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
{
m_last_time = std::chrono::high_resolution_clock::now();
}
@ -229,8 +235,11 @@ bool Mouse3DController::apply(Camera& camera)
if (!m_running && is_device_connected())
{
disconnect_device();
// hides the settings dialog if the user re-plug the device
m_settings_dialog = false;
// hides the settings dialog if the user un-plug the device
m_show_settings_dialog = false;
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
m_settings_dialog_closed_by_user = false;
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
}
// check if the user plugged the device
@ -240,88 +249,144 @@ bool Mouse3DController::apply(Camera& camera)
return is_device_connected() ? m_state.apply(camera) : false;
}
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
#else
void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
{
if (!m_running || !m_settings_dialog)
if (!m_running || !m_show_settings_dialog)
return;
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_pos(0.5f * (float)canvas_width, 0.5f * (float)canvas_height, ImGuiCond_Always, 0.5f, 0.5f);
imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator);
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Device:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(m_device_str);
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Speed:")));
ImGui::PopStyleColor();
float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale;
if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.5f, 2.0f, "%.1f"))
m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale);
float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale;
if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.5f, 2.0f, "%.1f"))
m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale);
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Deadzone:")));
ImGui::PopStyleColor();
float translation_deadzone = (float)m_state.get_translation_deadzone();
if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f"))
m_state.set_translation_deadzone((double)translation_deadzone);
float rotation_deadzone = m_state.get_rotation_deadzone();
if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f"))
m_state.set_rotation_deadzone(rotation_deadzone);
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
ImGui::Separator();
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text("DEBUG:");
imgui.text("Vectors:");
ImGui::PopStyleColor();
Vec3f translation = m_state.get_translation().cast<float>();
Vec3f rotation = m_state.get_rotation();
ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text("Queue size:");
ImGui::PopStyleColor();
int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() };
int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() };
int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() };
ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly);
ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly);
ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly);
int queue_size = (int)m_state.get_queues_max_size();
if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly))
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
// when the user clicks on [X] or [Close] button we need to trigger
// an extra frame to let the dialog disappear
if (m_settings_dialog_closed_by_user)
{
if (queue_size > 0)
m_state.set_queues_max_size(queue_size);
m_show_settings_dialog = false;
m_settings_dialog_closed_by_user = false;
canvas.request_extra_frame();
return;
}
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text("Camera:");
ImGui::PopStyleColor();
Vec3f target = wxGetApp().plater()->get_camera().get_target().cast<float>();
ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
Size cnv_size = canvas.get_canvas_size();
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
ImGuiWrapper& imgui = *wxGetApp().imgui();
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
imgui.set_next_window_pos(0.5f * (float)cnv_size.get_width(), 0.5f * (float)cnv_size.get_height(), ImGuiCond_Always, 0.5f, 0.5f);
#else
imgui.set_next_window_pos(0.5f * (float)canvas_width, 0.5f * (float)canvas_height, ImGuiCond_Always, 0.5f, 0.5f);
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
static ImVec2 last_win_size(0.0f, 0.0f);
bool shown = true;
if (imgui.begin(_(L("3Dconnexion settings")), &shown, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse))
{
if (shown)
{
ImVec2 win_size = ImGui::GetWindowSize();
if ((last_win_size.x != win_size.x) || (last_win_size.y != win_size.y))
{
// when the user clicks on [X] button, the next time the dialog is shown
// has a dummy size, so we trigger an extra frame to let it have the correct size
last_win_size = win_size;
canvas.request_extra_frame();
}
#else
imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator);
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Device:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(m_device_str);
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Speed:")));
ImGui::PopStyleColor();
float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale;
if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.5f, 2.0f, "%.1f"))
m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale);
float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale;
if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.5f, 2.0f, "%.1f"))
m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale);
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Deadzone:")));
ImGui::PopStyleColor();
float translation_deadzone = (float)m_state.get_translation_deadzone();
if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f"))
m_state.set_translation_deadzone((double)translation_deadzone);
float rotation_deadzone = m_state.get_rotation_deadzone();
if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f"))
m_state.set_rotation_deadzone(rotation_deadzone);
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
ImGui::Separator();
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text("DEBUG:");
imgui.text("Vectors:");
ImGui::PopStyleColor();
Vec3f translation = m_state.get_translation().cast<float>();
Vec3f rotation = m_state.get_rotation();
ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text("Queue size:");
ImGui::PopStyleColor();
int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() };
int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() };
int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() };
ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly);
ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly);
ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly);
int queue_size = (int)m_state.get_queues_max_size();
if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly))
{
if (queue_size > 0)
m_state.set_queues_max_size(queue_size);
}
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text("Camera:");
ImGui::PopStyleColor();
Vec3f target = wxGetApp().plater()->get_camera().get_target().cast<float>();
ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
ImGui::Separator();
if (imgui.button(_(L("Close"))))
{
// the user clicked on the [Close] button
m_settings_dialog_closed_by_user = true;
canvas.set_as_dirty();
}
}
else
{
// the user clicked on the [X] button
m_settings_dialog_closed_by_user = true;
canvas.set_as_dirty();
}
}
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
imgui.end();
}

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@ -18,6 +18,9 @@ namespace Slic3r {
namespace GUI {
struct Camera;
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
class GLCanvas3D;
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
class Mouse3DController
{
@ -130,7 +133,13 @@ class Mouse3DController
hid_device* m_device;
std::string m_device_str;
bool m_running;
bool m_settings_dialog;
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
mutable bool m_show_settings_dialog;
// set to true when ther user closes the dialog by clicking on [X] or [Close] buttons
mutable bool m_settings_dialog_closed_by_user;
#else
bool m_show_settings_dialog;
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
std::chrono::time_point<std::chrono::high_resolution_clock> m_last_time;
public:
@ -146,9 +155,13 @@ public:
bool apply(Camera& camera);
bool is_settings_dialog_shown() const { return m_settings_dialog; }
void show_settings_dialog(bool show) { m_settings_dialog = show && is_running(); }
bool is_settings_dialog_shown() const { return m_show_settings_dialog; }
void show_settings_dialog(bool show) { m_show_settings_dialog = show && is_running(); }
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
void render_settings_dialog(GLCanvas3D& canvas) const;
#else
void render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const;
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
private:
bool connect_device();