FDM painting gizmos (support/seam) now render object in neutral color
The goal is to ensure enough contrast independent on current filament color
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@ -306,6 +306,7 @@ const float GLVolume::MODEL_COLOR[4][4] = {
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};
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const float GLVolume::SLA_SUPPORT_COLOR[4] = { 0.75f, 0.75f, 0.75f, 1.0f };
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const float GLVolume::SLA_PAD_COLOR[4] = { 0.0f, 0.2f, 0.0f, 1.0f };
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const float GLVolume::NEUTRAL_COLOR[4] = { 0.9f, 0.9f, 0.9f, 1.0f };
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GLVolume::GLVolume(float r, float g, float b, float a)
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: m_transformed_bounding_box_dirty(true)
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@ -327,6 +328,7 @@ GLVolume::GLVolume(float r, float g, float b, float a)
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, is_extrusion_path(false)
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, force_transparent(false)
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, force_native_color(false)
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, force_neutral_color(false)
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, tverts_range(0, size_t(-1))
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, qverts_range(0, size_t(-1))
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{
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@ -352,12 +354,16 @@ void GLVolume::set_render_color(const float* rgba, unsigned int size)
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void GLVolume::set_render_color()
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{
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if (force_native_color)
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if (force_native_color || force_neutral_color)
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{
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if (is_outside && shader_outside_printer_detection_enabled)
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set_render_color(OUTSIDE_COLOR, 4);
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else
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set_render_color(color, 4);
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else {
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if (force_native_color)
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set_render_color(color, 4);
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else
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set_render_color(NEUTRAL_COLOR, 4);
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}
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}
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else {
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if (hover == HS_Select)
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@ -251,6 +251,7 @@ public:
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static const float MODEL_COLOR[4][4];
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static const float SLA_SUPPORT_COLOR[4];
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static const float SLA_PAD_COLOR[4];
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static const float NEUTRAL_COLOR[4];
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enum EHoverState : unsigned char
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{
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@ -336,6 +337,8 @@ public:
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bool force_transparent : 1;
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// Whether or not always use the volume's own color (not using SELECTED/HOVER/DISABLED/OUTSIDE)
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bool force_native_color : 1;
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// Whether or not render this volume in neutral
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bool force_neutral_color : 1;
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};
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// Is mouse or rectangle selection over this object to select/deselect it ?
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@ -1725,7 +1725,19 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
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if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
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&& (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)) {
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vol->is_active = visible;
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vol->force_native_color = (instance_idx != -1);
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if (instance_idx == -1) {
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vol->force_native_color = false;
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vol->force_neutral_color = false;
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} else {
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const GLGizmosManager& gm = get_gizmos_manager();
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auto gizmo_type = gm.get_current_type();
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if (gizmo_type == GLGizmosManager::FdmSupports
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|| gizmo_type == GLGizmosManager::Seam)
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vol->force_neutral_color = true;
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else
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vol->force_native_color = true;
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}
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}
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}
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}
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@ -504,13 +504,13 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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m_iva_blockers.finalize_geometry(true);
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if (m_iva_enforcers.has_VBOs()) {
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::glColor4f(0.f, 0.f, 1.f, 0.2f);
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::glColor4f(0.f, 0.f, 1.f, 0.3f);
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m_iva_enforcers.render();
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}
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if (m_iva_blockers.has_VBOs()) {
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::glColor4f(1.f, 0.f, 0.f, 0.2f);
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::glColor4f(1.f, 0.f, 0.f, 0.3f);
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m_iva_blockers.render();
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}
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