Removed some unused code.
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b66bfb41aa
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f9023c0603
1 changed files with 8 additions and 26 deletions
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@ -516,6 +516,8 @@ std::vector<coordf_t> generate_object_layers(
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const SlicingParameters &slicing_params,
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const std::vector<coordf_t> &layer_height_profile)
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{
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assert(! layer_height_profile.empty());
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coordf_t print_z = 0;
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coordf_t height = 0;
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@ -572,16 +574,6 @@ int generate_layer_height_texture(
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{
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// https://github.com/aschn/gnuplot-colorbrewer
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std::vector<Point3> palette_raw;
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#if 0
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palette_raw.push_back(Point3(0x0B2, 0x018, 0x02B));
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palette_raw.push_back(Point3(0x0D6, 0x060, 0x04D));
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palette_raw.push_back(Point3(0x0F4, 0x0A5, 0x082));
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palette_raw.push_back(Point3(0x0FD, 0x0DB, 0x0C7));
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palette_raw.push_back(Point3(0x0D1, 0x0E5, 0x0F0));
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palette_raw.push_back(Point3(0x092, 0x0C5, 0x0DE));
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palette_raw.push_back(Point3(0x043, 0x093, 0x0C3));
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palette_raw.push_back(Point3(0x021, 0x066, 0x0AC));
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#else
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palette_raw.push_back(Point3(0x01A, 0x098, 0x050));
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palette_raw.push_back(Point3(0x066, 0x0BD, 0x063));
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palette_raw.push_back(Point3(0x0A6, 0x0D9, 0x06A));
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@ -590,7 +582,6 @@ int generate_layer_height_texture(
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palette_raw.push_back(Point3(0x0FD, 0x0AE, 0x061));
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palette_raw.push_back(Point3(0x0F4, 0x06D, 0x043));
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palette_raw.push_back(Point3(0x0D7, 0x030, 0x027));
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#endif
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// Clear the main texture and the 2nd LOD level.
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// memset(data, 0, rows * cols * (level_of_detail_2nd_level ? 5 : 4));
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@ -602,7 +593,6 @@ int generate_layer_height_texture(
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coordf_t z_to_cell = coordf_t(ncells-1) / slicing_params.object_print_z_height();
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coordf_t cell_to_z = slicing_params.object_print_z_height() / coordf_t(ncells-1);
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coordf_t z_to_cell1 = coordf_t(ncells1-1) / slicing_params.object_print_z_height();
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coordf_t cell_to_z1 = slicing_params.object_print_z_height() / coordf_t(ncells1-1);
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// for color scaling
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coordf_t hscale = 2.f * std::max(slicing_params.max_layer_height - slicing_params.layer_height, slicing_params.layer_height - slicing_params.min_layer_height);
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if (hscale == 0)
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@ -624,26 +614,23 @@ int generate_layer_height_texture(
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coordf_t t = idxf - coordf_t(idx1);
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const Point3 &color1 = palette_raw[idx1];
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const Point3 &color2 = palette_raw[idx2];
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coordf_t z = cell_to_z * coordf_t(cell);
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assert(z >= lo && z <= hi);
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// Intensity profile to visualize the layers.
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coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h);
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// Color mapping from layer height to RGB.
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Pointf3 color(
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intensity * lerp(coordf_t(color1.x), coordf_t(color2.x), t),
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intensity * lerp(coordf_t(color1.y), coordf_t(color2.y), t),
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intensity * lerp(coordf_t(color1.z), coordf_t(color2.z), t));
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int row = cell / (cols - 1);
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int col = cell - row * (cols - 1);
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assert(row >= 0 && row < rows);
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assert(col >= 0 && col < cols);
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unsigned char *ptr = (unsigned char*)data + (row * cols + col) * 4;
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ptr[0] = clamp<int>(0, 255, int(floor(color.x + 0.5)));
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ptr[1] = clamp<int>(0, 255, int(floor(color.y + 0.5)));
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ptr[2] = clamp<int>(0, 255, int(floor(color.z + 0.5)));
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ptr[0] = (unsigned char)clamp<int>(0, 255, int(floor(color.x + 0.5)));
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ptr[1] = (unsigned char)clamp<int>(0, 255, int(floor(color.y + 0.5)));
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ptr[2] = (unsigned char)clamp<int>(0, 255, int(floor(color.z + 0.5)));
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ptr[3] = 255;
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if (col == 0 && row > 0) {
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// Duplicate the first value in a row as a last value of the preceding row.
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@ -663,24 +650,19 @@ int generate_layer_height_texture(
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coordf_t t = idxf - coordf_t(idx1);
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const Point3 &color1 = palette_raw[idx1];
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const Point3 &color2 = palette_raw[idx2];
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coordf_t z = cell_to_z1 * coordf_t(cell);
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assert(z >= lo - EPSILON && z <= hi + EPSILON);
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// Color mapping from layer height to RGB.
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Pointf3 color(
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lerp(coordf_t(color1.x), coordf_t(color2.x), t),
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lerp(coordf_t(color1.y), coordf_t(color2.y), t),
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lerp(coordf_t(color1.z), coordf_t(color2.z), t));
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int row = cell / (cols1 - 1);
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int col = cell - row * (cols1 - 1);
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assert(row >= 0 && row < rows/2);
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assert(col >= 0 && col < cols/2);
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unsigned char *ptr = data1 + (row * cols1 + col) * 4;
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ptr[0] = clamp<int>(0, 255, int(floor(color.x + 0.5)));
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ptr[1] = clamp<int>(0, 255, int(floor(color.y + 0.5)));
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ptr[2] = clamp<int>(0, 255, int(floor(color.z + 0.5)));
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ptr[0] = (unsigned char)clamp<int>(0, 255, int(floor(color.x + 0.5)));
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ptr[1] = (unsigned char)clamp<int>(0, 255, int(floor(color.y + 0.5)));
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ptr[2] = (unsigned char)clamp<int>(0, 255, int(floor(color.z + 0.5)));
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ptr[3] = 255;
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if (col == 0 && row > 0) {
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// Duplicate the first value in a row as a last value of the preceding row.
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