Removed some unused code.

This commit is contained in:
bubnikv 2017-04-05 13:50:59 +02:00
parent b66bfb41aa
commit f9023c0603

View file

@ -516,6 +516,8 @@ std::vector<coordf_t> generate_object_layers(
const SlicingParameters &slicing_params,
const std::vector<coordf_t> &layer_height_profile)
{
assert(! layer_height_profile.empty());
coordf_t print_z = 0;
coordf_t height = 0;
@ -572,16 +574,6 @@ int generate_layer_height_texture(
{
// https://github.com/aschn/gnuplot-colorbrewer
std::vector<Point3> palette_raw;
#if 0
palette_raw.push_back(Point3(0x0B2, 0x018, 0x02B));
palette_raw.push_back(Point3(0x0D6, 0x060, 0x04D));
palette_raw.push_back(Point3(0x0F4, 0x0A5, 0x082));
palette_raw.push_back(Point3(0x0FD, 0x0DB, 0x0C7));
palette_raw.push_back(Point3(0x0D1, 0x0E5, 0x0F0));
palette_raw.push_back(Point3(0x092, 0x0C5, 0x0DE));
palette_raw.push_back(Point3(0x043, 0x093, 0x0C3));
palette_raw.push_back(Point3(0x021, 0x066, 0x0AC));
#else
palette_raw.push_back(Point3(0x01A, 0x098, 0x050));
palette_raw.push_back(Point3(0x066, 0x0BD, 0x063));
palette_raw.push_back(Point3(0x0A6, 0x0D9, 0x06A));
@ -590,7 +582,6 @@ int generate_layer_height_texture(
palette_raw.push_back(Point3(0x0FD, 0x0AE, 0x061));
palette_raw.push_back(Point3(0x0F4, 0x06D, 0x043));
palette_raw.push_back(Point3(0x0D7, 0x030, 0x027));
#endif
// Clear the main texture and the 2nd LOD level.
// memset(data, 0, rows * cols * (level_of_detail_2nd_level ? 5 : 4));
@ -602,7 +593,6 @@ int generate_layer_height_texture(
coordf_t z_to_cell = coordf_t(ncells-1) / slicing_params.object_print_z_height();
coordf_t cell_to_z = slicing_params.object_print_z_height() / coordf_t(ncells-1);
coordf_t z_to_cell1 = coordf_t(ncells1-1) / slicing_params.object_print_z_height();
coordf_t cell_to_z1 = slicing_params.object_print_z_height() / coordf_t(ncells1-1);
// for color scaling
coordf_t hscale = 2.f * std::max(slicing_params.max_layer_height - slicing_params.layer_height, slicing_params.layer_height - slicing_params.min_layer_height);
if (hscale == 0)
@ -624,26 +614,23 @@ int generate_layer_height_texture(
coordf_t t = idxf - coordf_t(idx1);
const Point3 &color1 = palette_raw[idx1];
const Point3 &color2 = palette_raw[idx2];
coordf_t z = cell_to_z * coordf_t(cell);
assert(z >= lo && z <= hi);
// Intensity profile to visualize the layers.
coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h);
// Color mapping from layer height to RGB.
Pointf3 color(
intensity * lerp(coordf_t(color1.x), coordf_t(color2.x), t),
intensity * lerp(coordf_t(color1.y), coordf_t(color2.y), t),
intensity * lerp(coordf_t(color1.z), coordf_t(color2.z), t));
int row = cell / (cols - 1);
int col = cell - row * (cols - 1);
assert(row >= 0 && row < rows);
assert(col >= 0 && col < cols);
unsigned char *ptr = (unsigned char*)data + (row * cols + col) * 4;
ptr[0] = clamp<int>(0, 255, int(floor(color.x + 0.5)));
ptr[1] = clamp<int>(0, 255, int(floor(color.y + 0.5)));
ptr[2] = clamp<int>(0, 255, int(floor(color.z + 0.5)));
ptr[0] = (unsigned char)clamp<int>(0, 255, int(floor(color.x + 0.5)));
ptr[1] = (unsigned char)clamp<int>(0, 255, int(floor(color.y + 0.5)));
ptr[2] = (unsigned char)clamp<int>(0, 255, int(floor(color.z + 0.5)));
ptr[3] = 255;
if (col == 0 && row > 0) {
// Duplicate the first value in a row as a last value of the preceding row.
@ -663,24 +650,19 @@ int generate_layer_height_texture(
coordf_t t = idxf - coordf_t(idx1);
const Point3 &color1 = palette_raw[idx1];
const Point3 &color2 = palette_raw[idx2];
coordf_t z = cell_to_z1 * coordf_t(cell);
assert(z >= lo - EPSILON && z <= hi + EPSILON);
// Color mapping from layer height to RGB.
Pointf3 color(
lerp(coordf_t(color1.x), coordf_t(color2.x), t),
lerp(coordf_t(color1.y), coordf_t(color2.y), t),
lerp(coordf_t(color1.z), coordf_t(color2.z), t));
int row = cell / (cols1 - 1);
int col = cell - row * (cols1 - 1);
assert(row >= 0 && row < rows/2);
assert(col >= 0 && col < cols/2);
unsigned char *ptr = data1 + (row * cols1 + col) * 4;
ptr[0] = clamp<int>(0, 255, int(floor(color.x + 0.5)));
ptr[1] = clamp<int>(0, 255, int(floor(color.y + 0.5)));
ptr[2] = clamp<int>(0, 255, int(floor(color.z + 0.5)));
ptr[0] = (unsigned char)clamp<int>(0, 255, int(floor(color.x + 0.5)));
ptr[1] = (unsigned char)clamp<int>(0, 255, int(floor(color.y + 0.5)));
ptr[2] = (unsigned char)clamp<int>(0, 255, int(floor(color.z + 0.5)));
ptr[3] = 255;
if (col == 0 && row > 0) {
// Duplicate the first value in a row as a last value of the preceding row.