3DConnexion devices: added option to swap y/z translations
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170650169c
commit
f912fecad5
4 changed files with 30 additions and 11 deletions
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@ -280,7 +280,7 @@ void AppConfig::set_recent_projects(const std::vector<std::string>& recent_proje
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}
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}
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void AppConfig::set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed)
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void AppConfig::set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed, bool swap_yz_translations)
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{
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std::string key = std::string("mouse_device:") + name;
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auto it = m_storage.find(key);
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@ -293,6 +293,7 @@ void AppConfig::set_mouse_device(const std::string& name, double translation_spe
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it->second["rotation_speed"] = std::to_string(rotation_speed);
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it->second["rotation_deadzone"] = std::to_string(rotation_deadzone);
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it->second["zoom_speed"] = std::to_string(zoom_speed);
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it->second["swap_yz_translations"] = swap_yz_translations ? "1" : "0";
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}
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std::vector<std::string> AppConfig::get_mouse_device_names() const
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@ -141,7 +141,7 @@ public:
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std::vector<std::string> get_recent_projects() const;
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void set_recent_projects(const std::vector<std::string>& recent_projects);
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void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed);
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void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed, bool swap_yz_translations);
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std::vector<std::string> get_mouse_device_names() const;
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bool get_mouse_device_translation_speed(const std::string& name, double& speed) const
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{ return get_3dmouse_device_numeric_value(name, "translation_speed", speed); }
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@ -153,6 +153,8 @@ public:
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{ return get_3dmouse_device_numeric_value(name, "rotation_deadzone", deadzone); }
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bool get_mouse_device_zoom_speed(const std::string& name, double& speed) const
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{ return get_3dmouse_device_numeric_value(name, "zoom_speed", speed); }
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bool get_mouse_device_swap_yz_translations(const std::string& name, bool& swap) const
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{ return get_3dmouse_device_numeric_value(name, "swap_yz_translations", swap); }
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static const std::string SECTION_FILAMENTS;
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static const std::string SECTION_MATERIALS;
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@ -150,8 +150,8 @@ bool Mouse3DController::State::apply(const Mouse3DController::Params ¶ms, Ca
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for (const QueueItem &input_queue_item : input_queue) {
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if (input_queue_item.is_translation()) {
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const Vec3d& translation = input_queue_item.vector;
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double zoom_factor = camera.min_zoom() / camera.get_zoom();
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Vec3d translation = params.swap_yz_translations ? Vec3d(input_queue_item.vector(0), input_queue_item.vector(2), input_queue_item.vector(1)) : input_queue_item.vector;
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double zoom_factor = camera.min_zoom() / camera.get_zoom();
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camera.set_target(camera.get_target() + zoom_factor * params.translation.scale * (translation.x() * camera.get_dir_right() + translation.z() * camera.get_dir_up()));
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if (translation.y() != 0.0)
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camera.update_zoom(params.zoom.scale * translation.y());
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@ -185,19 +185,22 @@ void Mouse3DController::load_config(const AppConfig &appconfig)
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double translation_deadzone = Params::DefaultTranslationDeadzone;
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float rotation_deadzone = Params::DefaultRotationDeadzone;
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double zoom_speed = 2.0;
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appconfig.get_mouse_device_translation_speed(device_name, translation_speed);
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bool swap_yz_translations = false;
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appconfig.get_mouse_device_translation_speed(device_name, translation_speed);
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appconfig.get_mouse_device_translation_deadzone(device_name, translation_deadzone);
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appconfig.get_mouse_device_rotation_speed(device_name, rotation_speed);
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appconfig.get_mouse_device_rotation_deadzone(device_name, rotation_deadzone);
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appconfig.get_mouse_device_zoom_speed(device_name, zoom_speed);
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// clamp to valid values
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appconfig.get_mouse_device_swap_yz_translations(device_name, swap_yz_translations);
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// clamp to valid values
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Params params;
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params.translation.scale = Params::DefaultTranslationScale * std::clamp(translation_speed, 0.1, 10.0);
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params.translation.deadzone = std::clamp(translation_deadzone, 0.0, Params::MaxTranslationDeadzone);
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params.rotation.scale = Params::DefaultRotationScale * std::clamp(rotation_speed, 0.1f, 10.0f);
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params.rotation.deadzone = std::clamp(rotation_deadzone, 0.0f, Params::MaxRotationDeadzone);
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params.zoom.scale = Params::DefaultZoomScale * std::clamp(zoom_speed, 0.1, 10.0);
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m_params_by_device[device_name] = std::move(params);
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params.swap_yz_translations = swap_yz_translations;
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m_params_by_device[device_name] = std::move(params);
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}
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}
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@ -210,9 +213,9 @@ void Mouse3DController::save_config(AppConfig &appconfig) const
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const std::string &device_name = key_value_pair.first;
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const Params ¶ms = key_value_pair.second;
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// Store current device parameters into the config
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appconfig.set_mouse_device(device_name, params.translation.scale / Params::DefaultTranslationScale, params.translation.deadzone,
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params.rotation.scale / Params::DefaultRotationScale, params.rotation.deadzone, params.zoom.scale / Params::DefaultZoomScale);
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}
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appconfig.set_mouse_device(device_name, params.translation.scale / Params::DefaultTranslationScale, params.translation.deadzone,
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params.rotation.scale / Params::DefaultRotationScale, params.rotation.deadzone, params.zoom.scale / Params::DefaultZoomScale, params.swap_yz_translations);
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}
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}
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bool Mouse3DController::apply(Camera& camera)
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@ -315,6 +318,17 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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params_changed = true;
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}
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ImGui::Separator();
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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imgui.text(_(L("Options:")));
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ImGui::PopStyleColor();
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bool swap_yz = params_copy.swap_yz_translations;
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if (imgui.checkbox("Swap Y/Z translations", swap_yz)) {
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params_copy.swap_yz_translations = swap_yz;
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params_changed = true;
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}
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#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
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ImGui::Separator();
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ImGui::Separator();
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@ -56,7 +56,9 @@ class Mouse3DController
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// The effects of changing this value can be tested by setting ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT to 1
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// and playing with the imgui dialog which shows by pressing CTRL+M
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size_t input_queue_max_size { 15 };
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};
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// Whether to swap Y/Z axis when translating or not.
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bool swap_yz_translations{ false };
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};
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// Queue of the 3DConnexion input events (translations, rotations, button presses).
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class State
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