diff --git a/src/libslic3r/AABBMesh.hpp b/src/libslic3r/AABBMesh.hpp index bcc1525de..6a08c4303 100644 --- a/src/libslic3r/AABBMesh.hpp +++ b/src/libslic3r/AABBMesh.hpp @@ -5,6 +5,7 @@ #include #include +#include // There is an implementation of a hole-aware raycaster that was eventually // not used in production version. It is now hidden under following define diff --git a/src/libslic3r/MeshNormals.cpp b/src/libslic3r/MeshNormals.cpp index a6c84dafa..b77ab8ba2 100644 --- a/src/libslic3r/MeshNormals.cpp +++ b/src/libslic3r/MeshNormals.cpp @@ -1,5 +1,8 @@ #include "MeshNormals.hpp" +#include +#include + namespace Slic3r { static bool point_on_edge(const Vec3d& p, const Vec3d& e1, const Vec3d& e2,