Implemented rotation of the support structure.
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f9f0940297
@ -216,7 +216,7 @@ void make_fill(LayerRegion &layerm, ExtrusionEntityCollection &out)
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f->layer_id = layerm.layer()->id();
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f->z = layerm.layer()->print_z;
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f->angle = Geometry::deg2rad(layerm.region()->config.fill_angle.value);
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f->angle = float(Geometry::deg2rad(layerm.region()->config.fill_angle.value));
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// Maximum length of the perimeter segment linking two infill lines.
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f->link_max_length = scale_(link_max_length);
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// Used by the concentric infill pattern to clip the loops to create extrusion paths.
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@ -30,16 +30,13 @@ MultiPoint::translate(const Point &vector)
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this->translate(vector.x, vector.y);
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}
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void
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MultiPoint::rotate(double angle)
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void MultiPoint::rotate(double cos_angle, double sin_angle)
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{
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double s = sin(angle);
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double c = cos(angle);
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for (Points::iterator it = points.begin(); it != points.end(); ++it) {
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double cur_x = (double)it->x;
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double cur_y = (double)it->y;
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it->x = (coord_t)round(c * cur_x - s * cur_y);
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it->y = (coord_t)round(c * cur_y + s * cur_x);
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for (Point &pt : this->points) {
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double cur_x = double(pt.x);
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double cur_y = double(pt.y);
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pt.x = coord_t(round(cos_angle * cur_x - sin_angle * cur_y));
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pt.y = coord_t(round(cos_angle * cur_y + sin_angle * cur_x));
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}
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}
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@ -26,7 +26,8 @@ public:
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void scale(double factor);
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void translate(double x, double y);
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void translate(const Point &vector);
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void rotate(double angle);
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void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
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void rotate(double cos_angle, double sin_angle);
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void rotate(double angle, const Point ¢er);
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void reverse();
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Point first_point() const;
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@ -91,8 +91,10 @@ inline void polygons_append(Polygons &dst, Polygons &&src)
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inline void polygons_rotate(Polygons &polys, double angle)
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{
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for (Polygons::iterator p = polys.begin(); p != polys.end(); ++p)
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p->rotate(angle);
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const double cos_angle = cos(angle);
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const double sin_angle = sin(angle);
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for (Polygon &p : polys)
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p.rotate(cos_angle, sin_angle);
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}
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inline Points to_points(const Polygon &poly)
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@ -466,19 +466,33 @@ Polygons collect_slices_outer(const Layer &layer)
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class SupportGridPattern
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{
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public:
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SupportGridPattern(const Polygons &support_polygons, const Polygons &trimming_polygons, coordf_t support_spacing) :
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m_support_polygons(support_polygons), m_trimming_polygons(trimming_polygons), m_support_spacing(support_spacing)
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SupportGridPattern(
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const Polygons &support_polygons,
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const Polygons &trimming_polygons,
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coordf_t support_spacing,
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coordf_t support_angle) :
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m_support_polygons(&support_polygons), m_trimming_polygons(&trimming_polygons),
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m_support_spacing(support_spacing), m_support_angle(support_angle)
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{
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if (m_support_angle != 0.) {
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// Create a copy of the rotated contours.
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m_support_polygons_rotated = support_polygons;
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m_trimming_polygons_rotated = trimming_polygons;
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m_support_polygons = &m_support_polygons_rotated;
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m_trimming_polygons = &m_trimming_polygons_rotated;
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polygons_rotate(m_support_polygons_rotated, - support_angle);
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polygons_rotate(m_trimming_polygons_rotated, - support_angle);
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}
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// Create an EdgeGrid, initialize it with projection, initialize signed distance field.
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coord_t grid_resolution = coord_t(scale_(m_support_spacing));
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BoundingBox bbox = get_extents(m_support_polygons);
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BoundingBox bbox = get_extents(*m_support_polygons);
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bbox.offset(20);
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bbox.align_to_grid(grid_resolution);
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m_grid.set_bbox(bbox);
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m_grid.create(m_support_polygons, grid_resolution);
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m_grid.create(*m_support_polygons, grid_resolution);
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m_grid.calculate_sdf();
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// Extract a bounding contour from the grid, trim by the object.
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m_island_samples = island_samples(m_support_polygons);
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m_island_samples = island_samples(*m_support_polygons);
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}
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// Extract polygons from the grid, offsetted by offset_in_grid,
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@ -490,7 +504,7 @@ public:
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// Generate islands, so each island may be tested for overlap with m_island_samples.
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ExPolygons islands = diff_ex(
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m_grid.contours_simplified(offset_in_grid),
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m_trimming_polygons, false);
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*m_trimming_polygons, false);
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// Extract polygons, which contain some of the m_island_samples.
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Polygons out;
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@ -536,7 +550,7 @@ public:
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#ifdef SLIC3R_DEBUG
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static int iRun = 0;
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++iRun;
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BoundingBox bbox = get_extents(m_trimming_polygons);
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BoundingBox bbox = get_extents(*m_trimming_polygons);
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if (! islands.empty())
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bbox.merge(get_extents(islands));
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if (!out.empty())
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@ -544,15 +558,17 @@ public:
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SVG svg(debug_out_path("extract_support_from_grid_trimmed-%d.svg", iRun).c_str(), bbox);
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svg.draw(islands, "red", 0.5f);
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svg.draw(union_ex(out), "green", 0.5f);
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svg.draw(union_ex(m_support_polygons), "blue", 0.5f);
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svg.draw(union_ex(*m_support_polygons), "blue", 0.5f);
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svg.draw_outline(islands, "red", "red", scale_(0.05));
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svg.draw_outline(union_ex(out), "green", "green", scale_(0.05));
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svg.draw_outline(union_ex(m_support_polygons), "blue", "blue", scale_(0.05));
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svg.draw_outline(union_ex(*m_support_polygons), "blue", "blue", scale_(0.05));
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for (const Point &pt : m_island_samples)
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svg.draw(pt, "black", coord_t(scale_(0.15)));
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svg.Close();
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#endif /* SLIC3R_DEBUG */
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if (m_support_angle != 0.)
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polygons_rotate(out, m_support_angle);
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return out;
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}
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@ -609,8 +625,13 @@ private:
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return island_samples(union_ex(polygons));
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}
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const Polygons &m_support_polygons;
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const Polygons &m_trimming_polygons;
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const Polygons *m_support_polygons;
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const Polygons *m_trimming_polygons;
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Polygons m_support_polygons_rotated;
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Polygons m_trimming_polygons_rotated;
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// Angle in radians, by which the whole support is rotated.
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coordf_t m_support_angle;
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// X spacing of the support lines parallel with the Y axis.
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coordf_t m_support_spacing;
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Slic3r::EdgeGrid::Grid m_grid;
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@ -916,7 +937,8 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::top_contact_
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// Trimming polygons, to trim the stretched support islands.
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slices_margin_cached,
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// How much to offset the extracted contour outside of the grid.
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m_object_config->support_material_spacing.value + m_support_material_flow.spacing());
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m_object_config->support_material_spacing.value + m_support_material_flow.spacing(),
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Geometry::deg2rad(double(m_object_config->support_material_angle)));
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// 1) infill polygons, expand them by half the extrusion width + a tiny bit of extra.
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new_layer.polygons = support_grid_pattern.extract_support(m_support_material_flow.scaled_spacing()/2 + 5);
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// 2) Contact polygons will be projected down. To keep the interface and base layers to grow, return a contour a tiny bit smaller than the grid cells.
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@ -1122,7 +1144,8 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::bottom_conta
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// Trimming polygons, to trim the stretched support islands.
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trimming,
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// How much to offset the extracted contour outside of the grid.
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m_object_config->support_material_spacing.value + m_support_material_flow.spacing());
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m_object_config->support_material_spacing.value + m_support_material_flow.spacing(),
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Geometry::deg2rad(double(m_object_config->support_material_angle)));
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tbb::task_group task_group_inner;
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// 1) Cache the slice of a support volume. The support volume is expanded by 1/2 of support material flow spacing
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// to allow a placement of suppot zig-zag snake along the grid lines.
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@ -2430,8 +2453,8 @@ void PrintObjectSupportMaterial::generate_toolpaths(
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LoopInterfaceProcessor loop_interface_processor(1.5 * m_support_material_interface_flow.scaled_width());
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loop_interface_processor.n_contact_loops = this->has_contact_loops() ? 1 : 0;
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float base_angle = float(Geometry::deg2rad(m_object_config->support_material_angle));
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float interface_angle = float(Geometry::deg2rad(m_object_config->support_material_angle + 90.));
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float base_angle = Geometry::deg2rad(float(m_object_config->support_material_angle));
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float interface_angle = Geometry::deg2rad(float(m_object_config->support_material_angle + 90));
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coordf_t interface_spacing = m_object_config->support_material_interface_spacing.value + m_support_material_interface_flow.spacing();
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coordf_t interface_density = std::min(1., m_support_material_interface_flow.spacing() / interface_spacing);
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coordf_t support_spacing = m_object_config->support_material_spacing.value + m_support_material_flow.spacing();
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@ -2723,7 +2746,7 @@ void PrintObjectSupportMaterial::generate_toolpaths(
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if (base_layer.layer->bottom_z < EPSILON) {
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// Base flange (the 1st layer).
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filler = filler_interface.get();
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filler->angle = Geometry::deg2rad(float(m_object_config->support_material_angle) + 90.f);
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filler->angle = Geometry::deg2rad(float(m_object_config->support_material_angle + 90));
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density = 0.5f;
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flow = m_first_layer_flow;
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// use the proper spacing for first layer as we don't need to align
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