Revamped A* algorithm
with extended test suite
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@ -1,11 +1,11 @@
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#ifndef ASTAR_HPP
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#define ASTAR_HPP
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#include <unordered_map>
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#include "libslic3r/Point.hpp"
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#include "libslic3r/MutablePriorityQueue.hpp"
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#include <unordered_map>
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namespace Slic3r { namespace astar {
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// Input interface for the Astar algorithm. Specialize this struct for a
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@ -34,6 +34,8 @@ template<class T> struct TracerTraits_
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// Get the estimated distance heuristic from node 'n' to the destination.
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// This is referred to as the h value in AStar context.
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// If node 'n' is the goal, this function should return a negative value.
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// Note that this heuristic should be admissible (never bigger than the real
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// cost) in order for Astar to work.
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static float goal_heuristic(const T &tracer, const Node &n)
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{
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return tracer.goal_heuristic(n);
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@ -81,100 +83,133 @@ size_t unique_id(const T &tracer, const TracerNodeT<T> &n)
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} // namespace astar_detail
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constexpr size_t UNASSIGNED = size_t(-1);
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template<class Tracer>
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struct QNode // Queue node. Keeps track of scores g, and h
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{
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TracerNodeT<Tracer> node; // The actual node itself
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size_t queue_id; // Position in the open queue or UNASSIGNED if closed
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size_t parent; // unique id of the parent or UNASSIGNED
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float g, h;
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float f() const { return g + h; }
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QNode(TracerNodeT<Tracer> n = {},
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size_t p = UNASSIGNED,
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float gval = std::numeric_limits<float>::infinity(),
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float hval = 0.f)
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: node{std::move(n)}, parent{p}, queue_id{UNASSIGNED}, g{gval}, h{hval}
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{}
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};
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// Run the AStar algorithm on a tracer implementation.
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// The 'tracer' argument encapsulates the domain (grid, point cloud, etc...)
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// The 'source' argument is the starting node.
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// The 'out' argument is the output iterator into which the output nodes are
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// written.
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// Note that no destination node is given. The tracer's goal_heuristic() method
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// should return a negative value if a node is a destination node.
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template<class Tracer, class It>
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bool search_route(const Tracer &tracer, const TracerNodeT<Tracer> &source, It out)
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// written. For performance reasons, the order is reverse, from the destination
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// to the source -- (destination included, source is not).
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// The 'cached_nodes' argument is an optional associative container to hold a
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// QNode entry for each visited node. Any compatible container can be used
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// (like std::map or maps with different allocators, even a sufficiently large
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// std::vector).
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//
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// Note that no destination node is given in the signature. The tracer's
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// goal_heuristic() method should return a negative value if a node is a
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// destination node.
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template<class Tracer,
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class It,
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class NodeMap = std::unordered_map<size_t, QNode<Tracer>>>
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bool search_route(const Tracer &tracer,
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const TracerNodeT<Tracer> &source,
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It out,
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NodeMap &&cached_nodes = {})
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{
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using namespace detail;
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using Node = TracerNodeT<Tracer>;
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enum class QueueType { Open, Closed, None };
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using Node = TracerNodeT<Tracer>;
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using QNode = QNode<Tracer>;
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struct QNode // Queue node. Keeps track of scores g, and h
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{
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Node node; // The actual node itself
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QueueType qtype = QueueType::None; // Which queue holds this node
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float g = 0.f, h = 0.f;
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float f() const { return g + h; }
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};
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// TODO: apply a linear memory allocator
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using QMap = std::unordered_map<size_t, QNode>;
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// The traversed nodes are stored here encapsulated in QNodes
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QMap cached_nodes;
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struct LessPred { // Comparison functor needed by MutablePriorityQueue
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QMap &m;
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struct LessPred { // Comparison functor needed by the priority queue
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NodeMap &m;
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bool operator ()(size_t node_a, size_t node_b) {
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auto ait = m.find(node_a);
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auto bit = m.find(node_b);
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assert (ait != m.end() && bit != m.end());
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return ait->second.f() < bit->second.f();
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return m[node_a].f() < m[node_b].f();
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}
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};
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auto qopen =
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make_mutable_priority_queue<size_t, false>([](size_t, size_t){},
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LessPred{cached_nodes});
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auto qopen = make_mutable_priority_queue<size_t, true>(
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[&cached_nodes](size_t el, size_t qidx) {
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cached_nodes[el].queue_id = qidx;
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},
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LessPred{cached_nodes});
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auto qclosed =
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make_mutable_priority_queue<size_t, false>([](size_t, size_t){},
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LessPred{cached_nodes});
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QNode initial{source, /*parent = */ UNASSIGNED, /*g = */0.f};
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size_t source_id = unique_id(tracer, source);
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cached_nodes[source_id] = initial;
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qopen.push(source_id);
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QNode initial{source, QueueType::Open};
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cached_nodes.insert({unique_id(tracer, source), initial});
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qopen.push(unique_id(tracer, source));
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size_t goal_id = goal_heuristic(tracer, source) < 0.f ? source_id :
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UNASSIGNED;
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bool goal_reached = false;
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while (!goal_reached && !qopen.empty()) {
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while (goal_id == UNASSIGNED && !qopen.empty()) {
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size_t q_id = qopen.top();
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qopen.pop();
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QNode q = cached_nodes.at(q_id);
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QNode &q = cached_nodes[q_id];
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foreach_reachable(tracer, q.node, [&](const Node &nd) {
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if (goal_reached) return goal_reached;
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// This should absolutely be initialized in the cache already
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assert(!std::isinf(q.g));
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foreach_reachable(tracer, q.node, [&](const Node &succ_nd) {
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if (goal_id != UNASSIGNED)
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return true;
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float h = goal_heuristic(tracer, succ_nd);
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float dst = trace_distance(tracer, q.node, succ_nd);
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size_t succ_id = unique_id(tracer, succ_nd);
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QNode qsucc_nd{succ_nd, q_id, q.g + dst, h};
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float h = goal_heuristic(tracer, nd);
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if (h < 0.f) {
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goal_reached = true;
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goal_id = succ_id;
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cached_nodes[succ_id] = qsucc_nd;
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} else {
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float dst = trace_distance(tracer, q.node, nd);
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QNode qnd{nd, QueueType::None, q.g + dst, h};
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size_t qnd_id = unique_id(tracer, nd);
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// If succ_id is not in cache, it gets created with g = infinity
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QNode &prev_nd = cached_nodes[succ_id];
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auto it = cached_nodes.find(qnd_id);
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if (qsucc_nd.g < prev_nd.g) {
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// new route is better, apply it:
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if (it == cached_nodes.end() ||
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(it->second.qtype != QueueType::None && qnd.f() < it->second.f())) {
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qnd.qtype = QueueType::Open;
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cached_nodes.insert_or_assign(qnd_id, qnd);
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qopen.push(qnd_id);
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// Save the old queue id, it would be lost after the next line
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size_t queue_id = prev_nd.queue_id;
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// The cache needs to be updated either way
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prev_nd = qsucc_nd;
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if (queue_id == UNASSIGNED)
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// was in closed or unqueued, rescheduling
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qopen.push(succ_id);
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else // was in open, updating
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qopen.update(queue_id);
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}
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}
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return goal_reached;
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return goal_id != UNASSIGNED;
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});
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q.qtype = QueueType::Closed;
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cached_nodes.insert_or_assign(q_id, q);
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qclosed.push(q_id);
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// write the output
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*out = q.node;
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++out;
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}
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return goal_reached;
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// Write the output, do not reverse. Clients can do so if they need to.
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if (goal_id != UNASSIGNED) {
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const QNode *q = &cached_nodes[goal_id];
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while (!std::isinf(q->g) && q->parent != UNASSIGNED) {
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*out = q->node;
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++out;
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q = &cached_nodes[q->parent];
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}
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if (std::isinf(q->g)) // Something went wrong
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goal_id = UNASSIGNED;
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}
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return goal_id != UNASSIGNED;
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}
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}} // namespace Slic3r::astar
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@ -7,12 +7,42 @@
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using namespace Slic3r;
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struct PointGridTracer {
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TEST_CASE("Testing basic invariants of AStar", "[AStar]") {
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struct DummyTracer {
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using Node = int;
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int goal = 0;
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float distance(int a, int b) const { return a - b; }
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float goal_heuristic(int n) const { return n == goal ? -1.f : 0.f; }
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size_t unique_id(int n) const { return n; }
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void foreach_reachable(int, std::function<bool(int)>) const {}
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};
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std::vector<int> out;
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SECTION("Output is empty when source is also the destination") {
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bool found = astar::search_route(DummyTracer{}, 0, std::back_inserter(out));
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REQUIRE(out.empty());
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REQUIRE(found);
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}
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SECTION("Return false when there is no route to destination") {
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bool found = astar::search_route(DummyTracer{}, 1, std::back_inserter(out));
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REQUIRE(!found);
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REQUIRE(out.empty());
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}
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}
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struct PointGridTracer3D {
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using Node = size_t;
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const PointGrid<float> &grid;
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size_t final;
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PointGridTracer(const PointGrid<float> &g, size_t goal) :
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PointGridTracer3D(const PointGrid<float> &g, size_t goal) :
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grid{g}, final{goal} {}
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template<class Fn>
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@ -49,14 +79,328 @@ struct PointGridTracer {
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size_t unique_id(size_t n) const { return n; }
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};
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template<class Node, class Cmp = std::less<Node>>
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bool has_duplicates(const std::vector<Node> &res, Cmp cmp = {})
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{
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auto cpy = res;
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std::sort(cpy.begin(), cpy.end(), cmp);
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auto it = std::unique(cpy.begin(), cpy.end());
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return it != cpy.end();
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}
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TEST_CASE("astar algorithm test over 3D point grid", "[AStar]") {
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auto vol = BoundingBox3Base<Vec3f>{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}};
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auto pgrid = point_grid(ex_seq, vol, {0.1f, 0.1f, 0.1f});
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PointGridTracer pgt{pgrid, pgrid.point_count() - 1};
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size_t target = pgrid.point_count() - 1;
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PointGridTracer3D pgt{pgrid, target};
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std::vector<size_t> out;
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bool found = astar::search_route(pgt, size_t(0), std::back_inserter(out));
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bool found = astar::search_route(pgt, 0, std::back_inserter(out));
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REQUIRE(found);
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REQUIRE(!out.empty());
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REQUIRE(out.front() == target);
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#ifndef NDEBUG
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std::cout << "Route taken: ";
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for (auto it = out.rbegin(); it != out.rend(); ++it) {
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std::cout << "(" << pgrid.get_coord(*it).transpose() << ") ";
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}
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std::cout << std::endl;
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#endif
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REQUIRE(!has_duplicates(out)); // No duplicates in output
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}
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enum CellValue {ON, OFF};
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struct CellGridTracer2D_AllDirs {
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using Node = Vec2i;
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static constexpr auto Cols = size_t(5);
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static constexpr auto Rows = size_t(8);
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static constexpr size_t GridSize = Cols * Rows;
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const std::array<std::array<CellValue, Cols>, Rows> &grid;
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Vec2i goal;
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CellGridTracer2D_AllDirs(const std::array<std::array<CellValue, Cols>, Rows> &g,
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const Vec2i &goal_)
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: grid{g}, goal{goal_}
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{}
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template<class Fn>
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void foreach_reachable(const Vec2i &src, Fn &&fn) const
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{
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auto is_inside = [](const Vec2i& v) { return v.x() >= 0 && v.x() < Cols && v.y() >= 0 && v.y() < Rows; };
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if (Vec2i crd = src + Vec2i{0, 1}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{1, 0}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{1, 1}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{0, -1}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{-1, 0}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{-1, -1}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{1, -1}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{-1, 1}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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}
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float distance(const Vec2i & a, const Vec2i & b) const { return (a - b).squaredNorm(); }
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float goal_heuristic(const Vec2i & n) const { return n == goal ? -1.f : (n - goal).squaredNorm(); }
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size_t unique_id(const Vec2i & n) const { return n.y() * Cols + n.x(); }
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};
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struct CellGridTracer2D_Axis {
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using Node = Vec2i;
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static constexpr auto Cols = size_t(5);
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static constexpr auto Rows = size_t(8);
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static constexpr size_t GridSize = Cols * Rows;
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const std::array<std::array<CellValue, Cols>, Rows> &grid;
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Vec2i goal;
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CellGridTracer2D_Axis(
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const std::array<std::array<CellValue, Cols>, Rows> &g,
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const Vec2i &goal_)
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: grid{g}, goal{goal_}
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{}
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template<class Fn>
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void foreach_reachable(const Vec2i &src, Fn &&fn) const
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{
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auto is_inside = [](const Vec2i& v) { return v.x() >= 0 && v.x() < Cols && v.y() >= 0 && v.y() < Rows; };
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if (Vec2i crd = src + Vec2i{0, 1}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{0, -1}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{1, 0}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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if (Vec2i crd = src + Vec2i{-1, 0}; is_inside(crd) && grid[crd.y()] [crd.x()] == ON) fn(crd);
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}
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float distance(const Vec2i & a, const Vec2i & b) const { return (a - b).squaredNorm(); }
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float goal_heuristic(const Vec2i &n) const
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{
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int manhattan_dst = std::abs(n.x() - goal.x()) +
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std::abs(n.y() - goal.y());
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return n == goal ? -1.f : manhattan_dst;
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}
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size_t unique_id(const Vec2i & n) const { return n.y() * Cols + n.x(); }
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};
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using TestClasses = std::tuple< CellGridTracer2D_AllDirs, CellGridTracer2D_Axis >;
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TEMPLATE_LIST_TEST_CASE("Astar should avoid simple barrier", "[AStar]", TestClasses) {
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std::array<std::array<CellValue, 5>, 8> grid = {{
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{ON , ON , ON , ON , ON},
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{ON , ON , ON , ON , ON},
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{ON , ON , ON , ON , ON},
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{ON , ON , ON , ON , ON},
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{ON , ON , ON , ON , ON},
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{ON , OFF, OFF, OFF, ON},
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{ON , ON , ON , ON , ON},
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{ON , ON , ON , ON , ON}
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}};
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Vec2i dst = {2, 0};
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TestType cgt{grid, dst};
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std::vector<Vec2i> out;
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bool found = astar::search_route(cgt, {2, 7}, std::back_inserter(out));
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REQUIRE(found);
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REQUIRE(!out.empty());
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REQUIRE(out.front() == dst);
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REQUIRE(!has_duplicates(out, [](const Vec2i &a, const Vec2i &b) {
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return a.x() == b.x() ? a.y() < b.y() : a.x() < b.x();
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}));
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#ifndef NDEBUG
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std::cout << "Route taken: ";
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for (auto it = out.rbegin(); it != out.rend(); ++it) {
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std::cout << "(" << it->transpose() << ") ";
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}
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std::cout << std::endl;
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#endif
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}
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TEMPLATE_LIST_TEST_CASE("Astar should manage to avoid arbitrary barriers", "[AStar]", TestClasses) {
|
||||
|
||||
std::array<std::array<CellValue, 5>, 8> grid = {{
|
||||
{ON , ON , ON , ON , ON},
|
||||
{ON , ON , ON , OFF, ON},
|
||||
{OFF, OFF, ON , OFF, ON},
|
||||
{ON , ON , ON , OFF, ON},
|
||||
{ON , OFF, ON , OFF, ON},
|
||||
{ON , OFF, ON , ON , ON},
|
||||
{ON , OFF, ON , OFF, ON},
|
||||
{ON , ON , ON , ON , ON}
|
||||
}};
|
||||
|
||||
Vec2i dst = {0, 0};
|
||||
TestType cgt{grid, dst};
|
||||
|
||||
std::vector<Vec2i> out;
|
||||
bool found = astar::search_route(cgt, {0, 7}, std::back_inserter(out));
|
||||
|
||||
REQUIRE(found);
|
||||
REQUIRE(!out.empty());
|
||||
REQUIRE(out.front() == dst);
|
||||
REQUIRE(!has_duplicates(out, [](const Vec2i &a, const Vec2i &b) {
|
||||
return a.x() == b.x() ? a.y() < b.y() : a.x() < b.x();
|
||||
}));
|
||||
|
||||
#ifndef NDEBUG
|
||||
std::cout << "Route taken: ";
|
||||
for (auto it = out.rbegin(); it != out.rend(); ++it) {
|
||||
std::cout << "(" << it->transpose() << ") ";
|
||||
}
|
||||
std::cout << std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
TEMPLATE_LIST_TEST_CASE("Astar should find the way out of a labyrinth", "[AStar]", TestClasses) {
|
||||
|
||||
std::array<std::array<CellValue, 5>, 8> grid = {{
|
||||
{ON , ON , ON , ON , ON },
|
||||
{ON , OFF, OFF, OFF, OFF},
|
||||
{ON , ON , ON , ON , ON },
|
||||
{OFF, OFF, OFF, OFF, ON },
|
||||
{ON , ON , ON , ON , ON },
|
||||
{ON , OFF, OFF, OFF, OFF},
|
||||
{ON , ON , ON , ON , ON },
|
||||
{OFF, OFF, OFF, OFF, ON }
|
||||
}};
|
||||
|
||||
Vec2i dst = {4, 0};
|
||||
TestType cgt{grid, dst};
|
||||
|
||||
std::vector<Vec2i> out;
|
||||
bool found = astar::search_route(cgt, {4, 7}, std::back_inserter(out));
|
||||
|
||||
REQUIRE(found);
|
||||
REQUIRE(!out.empty());
|
||||
REQUIRE(out.front() == dst);
|
||||
REQUIRE(!has_duplicates(out, [](const Vec2i &a, const Vec2i &b) {
|
||||
return a.x() == b.x() ? a.y() < b.y() : a.x() < b.x();
|
||||
}));
|
||||
|
||||
#ifndef NDEBUG
|
||||
std::cout << "Route taken: ";
|
||||
for (auto it = out.rbegin(); it != out.rend(); ++it) {
|
||||
std::cout << "(" << it->transpose() << ") ";
|
||||
}
|
||||
std::cout << std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST_CASE("Zero heuristic function should result in dijsktra's algo", "[AStar]")
|
||||
{
|
||||
struct GraphTracer {
|
||||
using Node = size_t;
|
||||
using QNode = astar::QNode<GraphTracer>;
|
||||
|
||||
struct Edge
|
||||
{
|
||||
size_t to_id = size_t(-1);
|
||||
float cost = 0.f;
|
||||
bool operator <(const Edge &e) const { return to_id < e.to_id; }
|
||||
};
|
||||
|
||||
struct ENode: public QNode {
|
||||
std::vector<Edge> edges;
|
||||
|
||||
ENode(size_t node_id, std::initializer_list<Edge> edgelist)
|
||||
: QNode{node_id}, edges(edgelist)
|
||||
{}
|
||||
|
||||
ENode &operator=(const QNode &q)
|
||||
{
|
||||
assert(node == q.node);
|
||||
g = q.g;
|
||||
h = q.h;
|
||||
parent = q.parent;
|
||||
queue_id = q.queue_id;
|
||||
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
// Example graph from
|
||||
// https://www.geeksforgeeks.org/dijkstras-shortest-path-algorithm-greedy-algo-7/?ref=lbp
|
||||
std::vector<ENode> nodes = {
|
||||
{0, {{1, 4.f}, {7, 8.f}}},
|
||||
{1, {{0, 4.f}, {2, 8.f}, {7, 11.f}}},
|
||||
{2, {{1, 8.f}, {3, 7.f}, {5, 4.f}, {8, 2.f}}},
|
||||
{3, {{2, 7.f}, {4, 9.f}, {5, 14.f}}},
|
||||
{4, {{3, 9.f}, {5, 10.f}}},
|
||||
{5, {{2, 4.f}, {3, 14.f}, {4, 10.f}, {6, 2.f}}},
|
||||
{6, {{5, 2.f}, {7, 1.f}, {8, 6.f}}},
|
||||
{7, {{0, 8.f}, {1, 11.f}, {6, 1.f}, {8, 7.f}}},
|
||||
{8, {{2, 2.f}, {6, 6.f}, {7, 7.f}}}
|
||||
};
|
||||
|
||||
float distance(size_t a, size_t b) const {
|
||||
float ret = std::numeric_limits<float>::infinity();
|
||||
if (a < nodes.size()) {
|
||||
auto it = std::lower_bound(nodes[a].edges.begin(),
|
||||
nodes[a].edges.end(),
|
||||
Edge{b, 0.f});
|
||||
|
||||
if (it != nodes[a].edges.end()) {
|
||||
ret = it->cost;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
float goal_heuristic(size_t) const { return 0.f; }
|
||||
|
||||
size_t unique_id(size_t n) const { return n; }
|
||||
|
||||
void foreach_reachable(size_t n, std::function<bool(int)> fn) const
|
||||
{
|
||||
if (n < nodes.size()) {
|
||||
for (const Edge &e : nodes[n].edges)
|
||||
fn(e.to_id);
|
||||
}
|
||||
}
|
||||
} graph;
|
||||
|
||||
std::vector<size_t> out;
|
||||
|
||||
// 'graph.nodes' is able to be a node cache (it simulates an associative container)
|
||||
bool found = astar::search_route(graph, size_t(0), std::back_inserter(out), graph.nodes);
|
||||
|
||||
// But should not crash or loop infinitely.
|
||||
REQUIRE(!found);
|
||||
|
||||
// Without a destination, there is no output. But the algorithm should halt.
|
||||
REQUIRE(out.empty());
|
||||
|
||||
// Source node should have it's parent unset
|
||||
REQUIRE(graph.nodes[0].parent == astar::UNASSIGNED);
|
||||
|
||||
// All other nodes should have their parents set
|
||||
for (size_t i = 1; i < graph.nodes.size(); ++i)
|
||||
REQUIRE(graph.nodes[i].parent != astar::UNASSIGNED);
|
||||
|
||||
std::array<float, 9> ref_distances = {0.f, 4.f, 12.f, 19.f, 21.f,
|
||||
11.f, 9.f, 8.f, 14.f};
|
||||
|
||||
// Try to trace each node back to the source node. Each of them should
|
||||
// arrive to the source within less hops than the full number of nodes.
|
||||
for (size_t i = 0, k = 0; i < graph.nodes.size(); ++i, k = 0) {
|
||||
GraphTracer::QNode *q = &graph.nodes[i];
|
||||
REQUIRE(q->g == Approx(ref_distances[i]));
|
||||
while (k++ < graph.nodes.size() && q->parent != astar::UNASSIGNED)
|
||||
q = &graph.nodes[q->parent];
|
||||
|
||||
REQUIRE(q->parent == astar::UNASSIGNED);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user