Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Another refactoring to simplify client code of GLModel::Geometry
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@ -312,8 +312,7 @@ void Bed3D::init_triangles()
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return;
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GLModel::Geometry init_data;
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const GLModel::Geometry::EIndexType index_type = (triangles.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3T2, index_type };
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3T2, GLModel::Geometry::index_type(triangles.size()) };
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init_data.reserve_vertices(triangles.size());
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init_data.reserve_indices(triangles.size() / 3);
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@ -338,7 +337,7 @@ void Bed3D::init_triangles()
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init_data.add_vertex(p, (Vec2f)v.cwiseProduct(inv_size).eval());
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++vertices_counter;
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if (vertices_counter % 3 == 0) {
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_triangle((unsigned short)vertices_counter - 3, (unsigned short)vertices_counter - 2, (unsigned short)vertices_counter - 1);
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else
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init_data.add_uint_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
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@ -381,8 +380,7 @@ void Bed3D::init_gridlines()
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std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
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GLModel::Geometry init_data;
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const GLModel::Geometry::EIndexType index_type = (2 * gridlines.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type };
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::index_type(2 * gridlines.size()) };
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init_data.reserve_vertices(2 * gridlines.size());
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init_data.reserve_indices(2 * gridlines.size());
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@ -390,7 +388,7 @@ void Bed3D::init_gridlines()
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init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), GROUND_Z));
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init_data.add_vertex(Vec3f(unscale<float>(l.b.x()), unscale<float>(l.b.y()), GROUND_Z));
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const unsigned int vertices_counter = (unsigned int)init_data.vertices_count();
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_line((unsigned short)vertices_counter - 2, (unsigned short)vertices_counter - 1);
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else
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init_data.add_uint_line(vertices_counter - 2, vertices_counter - 1);
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@ -400,8 +400,7 @@ void GLVolume::NonManifoldEdges::update()
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if (!edges.empty()) {
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GUI::GLModel::Geometry init_data;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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const GUI::GLModel::Geometry::EIndexType index_type = (2 * edges.size() < 65536) ? GUI::GLModel::Geometry::EIndexType::USHORT : GUI::GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Lines, GUI::GLModel::Geometry::EVertexLayout::P3, index_type };
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init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Lines, GUI::GLModel::Geometry::EVertexLayout::P3, GUI::GLModel::Geometry::index_type(2 * edges.size()) };
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init_data.reserve_vertices(2 * edges.size());
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init_data.reserve_indices(2 * edges.size());
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@ -411,7 +410,7 @@ void GLVolume::NonManifoldEdges::update()
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init_data.add_vertex((Vec3f)mesh.its.vertices[edge.first].cast<float>());
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init_data.add_vertex((Vec3f)mesh.its.vertices[edge.second].cast<float>());
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vertices_count += 2;
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if (index_type == GUI::GLModel::Geometry::EIndexType::USHORT)
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if (init_data.format.index_type == GUI::GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_line((unsigned short)vertices_count - 2, (unsigned short)vertices_count - 1);
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else
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init_data.add_uint_line(vertices_count - 2, vertices_count - 1);
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@ -447,8 +447,7 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
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m_profile.profile.reset();
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GLModel::Geometry init_data;
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const GLModel::Geometry::EIndexType index_type = (m_layer_height_profile.size() / 2 < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2, index_type };
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::index_type(m_layer_height_profile.size() / 2) };
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init_data.color = ColorRGBA::BLUE();
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init_data.reserve_vertices(m_layer_height_profile.size() / 2);
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init_data.reserve_indices(m_layer_height_profile.size() / 2);
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@ -457,7 +456,7 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
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for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) {
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init_data.add_vertex(Vec2f(bar_rect.get_left() + float(m_layer_height_profile[i + 1]) * scale_x,
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bar_rect.get_bottom() + float(m_layer_height_profile[i]) * scale_y));
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_index((unsigned short)i / 2);
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else
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init_data.add_uint_index(i / 2);
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@ -328,6 +328,11 @@ size_t GLModel::Geometry::index_stride_bytes(const Format& format)
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};
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}
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GLModel::Geometry::EIndexType GLModel::Geometry::index_type(size_t vertices_count)
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{
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return (vertices_count < 65536) ? EIndexType::USHORT : EIndexType::UINT;
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}
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bool GLModel::Geometry::has_position(const Format& format)
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{
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switch (format.vertex_layout)
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@ -83,11 +83,11 @@ namespace GUI {
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void reserve_vertices(size_t vertices_count);
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void reserve_indices(size_t indices_count);
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void add_vertex(const Vec2f& position);
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void add_vertex(const Vec2f& position, const Vec2f& tex_coord);
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void add_vertex(const Vec3f& position);
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void add_vertex(const Vec3f& position, const Vec2f& tex_coord);
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void add_vertex(const Vec3f& position, const Vec3f& normal);
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void add_vertex(const Vec2f& position); // EVertexLayout::P2
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void add_vertex(const Vec2f& position, const Vec2f& tex_coord); // EVertexLayout::P2T2
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void add_vertex(const Vec3f& position); // EVertexLayout::P3
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void add_vertex(const Vec3f& position, const Vec2f& tex_coord); // EVertexLayout::P3T2
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void add_vertex(const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3
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void add_ushort_index(unsigned short id);
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void add_uint_index(unsigned int id);
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@ -135,6 +135,8 @@ namespace GUI {
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static size_t index_stride_bytes(const Format& format);
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static EIndexType index_type(size_t vertices_count);
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static bool has_position(const Format& format);
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static bool has_normal(const Format& format);
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static bool has_tex_coord(const Format& format);
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@ -362,14 +362,13 @@ void GLGizmoFlatten::update_planes()
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for (auto& plane : m_planes) {
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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GLModel::Geometry init_data;
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const GLModel::Geometry::EIndexType index_type = (plane.vertices.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GLModel::Geometry::EPrimitiveType::TriangleFan, GLModel::Geometry::EVertexLayout::P3N3, index_type };
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init_data.format = { GLModel::Geometry::EPrimitiveType::TriangleFan, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::index_type(plane.vertices.size()) };
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init_data.reserve_vertices(plane.vertices.size());
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init_data.reserve_indices(plane.vertices.size());
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// vertices + indices
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for (size_t i = 0; i < plane.vertices.size(); ++i) {
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init_data.add_vertex((Vec3f)plane.vertices[i].cast<float>(), (Vec3f)plane.normal.cast<float>());
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_index((unsigned short)i);
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else
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init_data.add_uint_index((unsigned int)i);
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@ -1189,8 +1189,7 @@ void TriangleSelectorGUI::update_paint_contour()
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GLModel::Geometry init_data;
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const std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
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const GLModel::Geometry::EIndexType index_type = (2 * contour_edges.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type };
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::index_type(2 * contour_edges.size()) };
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init_data.reserve_vertices(2 * contour_edges.size());
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init_data.reserve_indices(2 * contour_edges.size());
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// vertices + indices
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@ -1199,7 +1198,7 @@ void TriangleSelectorGUI::update_paint_contour()
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init_data.add_vertex(m_vertices[edge(0)].v);
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init_data.add_vertex(m_vertices[edge(1)].v);
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vertices_count += 2;
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_line((unsigned short)vertices_count - 2, (unsigned short)vertices_count - 1);
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else
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init_data.add_uint_line(vertices_count - 2, vertices_count - 1);
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@ -189,8 +189,7 @@ void MeshClipper::recalculate_triangles()
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m_model.reset();
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GLModel::Geometry init_data;
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const GLModel::Geometry::EIndexType index_type = (m_triangles2d.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, index_type };
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::index_type(m_triangles2d.size()) };
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init_data.reserve_vertices(m_triangles2d.size());
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init_data.reserve_indices(m_triangles2d.size());
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@ -200,7 +199,7 @@ void MeshClipper::recalculate_triangles()
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init_data.add_vertex((Vec3f)(tr * Vec3d((*(it + 1)).x(), (*(it + 1)).y(), height_mesh)).cast<float>(), (Vec3f)up.cast<float>());
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init_data.add_vertex((Vec3f)(tr * Vec3d((*(it + 2)).x(), (*(it + 2)).y(), height_mesh)).cast<float>(), (Vec3f)up.cast<float>());
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const size_t idx = it - m_triangles2d.cbegin();
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_triangle((unsigned short)idx, (unsigned short)idx + 1, (unsigned short)idx + 2);
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else
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init_data.add_uint_triangle((unsigned int)idx, (unsigned int)idx + 1, (unsigned int)idx + 2);
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