Merge branch 'master' of https://github.com/prusa3d/Slic3r into time_estimate

This commit is contained in:
Enrico Turri 2018-06-20 08:32:27 +02:00
commit fa9014fc8e
72 changed files with 11533 additions and 4117 deletions

View File

@ -49,6 +49,22 @@ if(NOT DEFINED CMAKE_PREFIX_PATH)
endif()
endif()
# WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory.
# We pick it from environment if it is not defined in another way
if(WIN32)
if(NOT DEFINED WIN10SDK_PATH)
if(DEFINED ENV{WIN10SDK_PATH})
set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}")
endif()
endif()
if(DEFINED WIN10SDK_PATH AND NOT EXISTS "${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h")
message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}")
message("${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h was not found")
message("STL fixing by the Netfabb service will not be compiled")
unset(WIN10SDK_PATH)
endif()
endif()
add_subdirectory(xs)
get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY)

View File

@ -7,7 +7,6 @@ use File::Basename qw(basename);
use FindBin;
use List::Util qw(first);
use Slic3r::GUI::2DBed;
use Slic3r::GUI::BedShapeDialog;
use Slic3r::GUI::Controller;
use Slic3r::GUI::Controller::ManualControlDialog;
use Slic3r::GUI::Controller::PrinterPanel;
@ -223,8 +222,8 @@ sub system_info {
my $opengl_info_txt = '';
if (defined($self->{mainframe}) && defined($self->{mainframe}->{plater}) &&
defined($self->{mainframe}->{plater}->{canvas3D})) {
$opengl_info = $self->{mainframe}->{plater}->{canvas3D}->opengl_info(format => 'html');
$opengl_info_txt = $self->{mainframe}->{plater}->{canvas3D}->opengl_info;
$opengl_info = Slic3r::GUI::_3DScene::get_gl_info(1, 1);
$opengl_info_txt = Slic3r::GUI::_3DScene::get_gl_info(0, 1);
}
my $about = Slic3r::GUI::SystemInfo->new(
parent => undef,

File diff suppressed because it is too large Load Diff

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@ -1,316 +0,0 @@
# The bed shape dialog.
# The dialog opens from Print Settins tab -> Bed Shape: Set...
package Slic3r::GUI::BedShapeDialog;
use strict;
use warnings;
use utf8;
use List::Util qw(min max);
use Slic3r::Geometry qw(X Y unscale);
use Wx qw(:dialog :id :misc :sizer :choicebook wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_CLOSE);
use base 'Wx::Dialog';
sub new {
my $class = shift;
my ($parent, $default) = @_;
my $self = $class->SUPER::new($parent, -1, "Bed Shape", wxDefaultPosition, [350,700], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
$self->{panel} = my $panel = Slic3r::GUI::BedShapePanel->new($self, $default);
my $main_sizer = Wx::BoxSizer->new(wxVERTICAL);
$main_sizer->Add($panel, 1, wxEXPAND);
$main_sizer->Add($self->CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND);
$self->SetSizer($main_sizer);
$self->SetMinSize($self->GetSize);
$main_sizer->SetSizeHints($self);
# needed to actually free memory
EVT_CLOSE($self, sub {
$self->EndModal(wxID_OK);
$self->Destroy;
});
return $self;
}
sub GetValue {
my ($self) = @_;
return $self->{panel}->GetValue;
}
package Slic3r::GUI::BedShapePanel;
use List::Util qw(min max sum first);
use Scalar::Util qw(looks_like_number);
use Slic3r::Geometry qw(PI X Y unscale scaled_epsilon);
use Wx qw(:font :id :misc :sizer :choicebook :filedialog :pen :brush wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_CLOSE EVT_CHOICEBOOK_PAGE_CHANGED EVT_BUTTON);
use base 'Wx::Panel';
use constant SHAPE_RECTANGULAR => 0;
use constant SHAPE_CIRCULAR => 1;
use constant SHAPE_CUSTOM => 2;
sub new {
my $class = shift;
my ($parent, $default) = @_;
my $self = $class->SUPER::new($parent, -1);
$self->on_change(undef);
my $box = Wx::StaticBox->new($self, -1, "Shape");
my $sbsizer = Wx::StaticBoxSizer->new($box, wxVERTICAL);
# shape options
$self->{shape_options_book} = Wx::Choicebook->new($self, -1, wxDefaultPosition, [300,-1], wxCHB_TOP);
$sbsizer->Add($self->{shape_options_book});
$self->{optgroups} = [];
{
my $optgroup = $self->_init_shape_options_page('Rectangular');
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'rect_size',
type => 'point',
label => 'Size',
tooltip => 'Size in X and Y of the rectangular plate.',
default => [200,200],
));
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'rect_origin',
type => 'point',
label => 'Origin',
tooltip => 'Distance of the 0,0 G-code coordinate from the front left corner of the rectangle.',
default => [0,0],
));
}
{
my $optgroup = $self->_init_shape_options_page('Circular');
$optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new(
opt_id => 'diameter',
type => 'f',
label => 'Diameter',
tooltip => 'Diameter of the print bed. It is assumed that origin (0,0) is located in the center.',
sidetext => 'mm',
default => 200,
));
}
{
my $optgroup = $self->_init_shape_options_page('Custom');
$optgroup->append_line(Slic3r::GUI::OptionsGroup::Line->new(
full_width => 1,
widget => sub {
my ($parent) = @_;
my $btn = Wx::Button->new($parent, -1, "Load shape from STL...", wxDefaultPosition, wxDefaultSize);
EVT_BUTTON($self, $btn, sub { $self->_load_stl });
return $btn;
}
));
}
EVT_CHOICEBOOK_PAGE_CHANGED($self, -1, sub {
$self->_update_shape;
});
# right pane with preview canvas
my $canvas = $self->{canvas} = Slic3r::GUI::2DBed->new($self);
# main sizer
my $top_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
$top_sizer->Add($sbsizer, 0, wxEXPAND | wxTOP | wxBOTTOM, 10);
$top_sizer->Add($canvas, 1, wxEXPAND | wxALL, 10) if $canvas;
$self->SetSizerAndFit($top_sizer);
$self->_set_shape($default);
$self->_update_preview;
return $self;
}
sub on_change {
my ($self, $cb) = @_;
$self->{on_change} = $cb // sub {};
}
# Called from the constructor.
# Set the initial bed shape from a list of points.
# Deduce the bed shape type (rect, circle, custom)
# This routine shall be smart enough if the user messes up
# with the list of points in the ini file directly.
sub _set_shape {
my ($self, $points) = @_;
# is this a rectangle?
if (@$points == 4) {
my $polygon = Slic3r::Polygon->new_scale(@$points);
my $lines = $polygon->lines;
if ($lines->[0]->parallel_to_line($lines->[2]) && $lines->[1]->parallel_to_line($lines->[3])) {
# okay, it's a rectangle
# find origin
# the || 0 hack prevents "-0" which might confuse the user
my $x_min = min(map $_->[X], @$points) || 0;
my $x_max = max(map $_->[X], @$points) || 0;
my $y_min = min(map $_->[Y], @$points) || 0;
my $y_max = max(map $_->[Y], @$points) || 0;
my $origin = [-$x_min, -$y_min];
$self->{shape_options_book}->SetSelection(SHAPE_RECTANGULAR);
my $optgroup = $self->{optgroups}[SHAPE_RECTANGULAR];
$optgroup->set_value('rect_size', [ $x_max-$x_min, $y_max-$y_min ]);
$optgroup->set_value('rect_origin', $origin);
$self->_update_shape;
return;
}
}
# is this a circle?
{
# Analyze the array of points. Do they reside on a circle?
my $polygon = Slic3r::Polygon->new_scale(@$points);
my $center = $polygon->bounding_box->center;
my @vertex_distances = map $center->distance_to($_), @$polygon;
my $avg_dist = sum(@vertex_distances)/@vertex_distances;
if (!defined first { abs($_ - $avg_dist) > 10*scaled_epsilon } @vertex_distances) {
# all vertices are equidistant to center
$self->{shape_options_book}->SetSelection(SHAPE_CIRCULAR);
my $optgroup = $self->{optgroups}[SHAPE_CIRCULAR];
$optgroup->set_value('diameter', sprintf("%.0f", unscale($avg_dist*2)));
$self->_update_shape;
return;
}
}
if (@$points < 3) {
# Invalid polygon. Revert to default bed dimensions.
$self->{shape_options_book}->SetSelection(SHAPE_RECTANGULAR);
my $optgroup = $self->{optgroups}[SHAPE_RECTANGULAR];
$optgroup->set_value('rect_size', [200, 200]);
$optgroup->set_value('rect_origin', [0, 0]);
$self->_update_shape;
return;
}
# This is a custom bed shape, use the polygon provided.
$self->{shape_options_book}->SetSelection(SHAPE_CUSTOM);
# Copy the polygon to the canvas, make a copy of the array.
$self->{canvas}->bed_shape([@$points]);
$self->_update_shape;
}
# Update the bed shape from the dialog fields.
sub _update_shape {
my ($self) = @_;
my $page_idx = $self->{shape_options_book}->GetSelection;
if ($page_idx == SHAPE_RECTANGULAR) {
my $rect_size = $self->{optgroups}[SHAPE_RECTANGULAR]->get_value('rect_size');
my $rect_origin = $self->{optgroups}[SHAPE_RECTANGULAR]->get_value('rect_origin');
my ($x, $y) = @$rect_size;
return if !looks_like_number($x) || !looks_like_number($y); # empty strings or '-' or other things
return if !$x || !$y or $x == 0 or $y == 0;
my ($x0, $y0) = (0,0);
my ($x1, $y1) = ($x ,$y);
{
my ($dx, $dy) = @$rect_origin;
return if !looks_like_number($dx) || !looks_like_number($dy); # empty strings or '-' or other things
$x0 -= $dx;
$x1 -= $dx;
$y0 -= $dy;
$y1 -= $dy;
}
$self->{canvas}->bed_shape([
[$x0,$y0],
[$x1,$y0],
[$x1,$y1],
[$x0,$y1],
]);
} elsif ($page_idx == SHAPE_CIRCULAR) {
my $diameter = $self->{optgroups}[SHAPE_CIRCULAR]->get_value('diameter');
return if !$diameter or $diameter == 0;
my $r = $diameter/2;
my $twopi = 2*PI;
my $edges = 60;
my $polygon = Slic3r::Polygon->new_scale(
map [ $r * cos $_, $r * sin $_ ],
map { $twopi/$edges*$_ } 1..$edges
);
$self->{canvas}->bed_shape([
map [ unscale($_->x), unscale($_->y) ], @$polygon #))
]);
}
$self->{on_change}->();
$self->_update_preview;
}
sub _update_preview {
my ($self) = @_;
$self->{canvas}->Refresh if $self->{canvas};
$self->Refresh;
}
# Called from the constructor.
# Create a panel for a rectangular / circular / custom bed shape.
sub _init_shape_options_page {
my ($self, $title) = @_;
my $panel = Wx::Panel->new($self->{shape_options_book});
my $optgroup;
push @{$self->{optgroups}}, $optgroup = Slic3r::GUI::OptionsGroup->new(
parent => $panel,
title => 'Settings',
label_width => 100,
on_change => sub {
my ($opt_id) = @_;
#$self->{"_$opt_id"} = $optgroup->get_value($opt_id);
$self->_update_shape;
},
);
$panel->SetSizerAndFit($optgroup->sizer);
$self->{shape_options_book}->AddPage($panel, $title);
return $optgroup;
}
# Loads an stl file, projects it to the XY plane and calculates a polygon.
sub _load_stl {
my ($self) = @_;
my $dialog = Wx::FileDialog->new($self, 'Choose a file to import bed shape from (STL/OBJ/AMF/PRUSA):', "", "", &Slic3r::GUI::MODEL_WILDCARD, wxFD_OPEN | wxFD_FILE_MUST_EXIST);
if ($dialog->ShowModal != wxID_OK) {
$dialog->Destroy;
return;
}
my $input_file = $dialog->GetPaths;
$dialog->Destroy;
my $model = Slic3r::Model->read_from_file($input_file);
my $mesh = $model->mesh;
my $expolygons = $mesh->horizontal_projection;
if (@$expolygons == 0) {
Slic3r::GUI::show_error($self, "The selected file contains no geometry.");
return;
}
if (@$expolygons > 1) {
Slic3r::GUI::show_error($self, "The selected file contains several disjoint areas. This is not supported.");
return;
}
my $polygon = $expolygons->[0]->contour;
$self->{canvas}->bed_shape([ map [ unscale($_->x), unscale($_->y) ], @$polygon ]);
$self->_update_preview();
}
# Returns the resulting bed shape polygon. This value will be stored to the ini file.
sub GetValue {
my ($self) = @_;
return $self->{canvas}->bed_shape;
}
1;

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@ -28,9 +28,9 @@ our $PRESETS_CHANGED_EVENT = Wx::NewEventType;
sub new {
my ($class, %params) = @_;
my $self = $class->SUPER::new(undef, -1, $Slic3r::FORK_NAME . ' - ' . $Slic3r::VERSION, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE);
Slic3r::GUI::set_main_frame($self);
Slic3r::GUI::set_main_frame($self);
if ($^O eq 'MSWin32') {
# Load the icon either from the exe, or from the ico file.
my $iconfile = Slic3r::decode_path($FindBin::Bin) . '\slic3r.exe';
@ -39,7 +39,7 @@ sub new {
} else {
$self->SetIcon(Wx::Icon->new(Slic3r::var("Slic3r_128px.png"), wxBITMAP_TYPE_PNG));
}
# store input params
# If set, the "Controller" tab for the control of the printer over serial line and the serial port settings are hidden.
$self->{no_controller} = $params{no_controller};
@ -47,7 +47,7 @@ sub new {
$self->{loaded} = 0;
$self->{lang_ch_event} = $params{lang_ch_event};
$self->{preferences_event} = $params{preferences_event};
# initialize tabpanel and menubar
$self->_init_tabpanel;
$self->_init_menubar;
@ -63,7 +63,7 @@ sub new {
$self->SetStatusBar($self->{statusbar});
$self->{loaded} = 1;
# initialize layout
{
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
@ -90,6 +90,8 @@ sub new {
# Save the slic3r.ini. Usually the ini file is saved from "on idle" callback,
# but in rare cases it may not have been called yet.
wxTheApp->{app_config}->save;
$self->{plater}->{print} = undef if($self->{plater});
Slic3r::GUI::_3DScene::remove_all_canvases();
# propagate event
$event->Skip;
});

View File

@ -78,19 +78,19 @@ sub new {
my $on_select_object = sub {
my ($obj_idx) = @_;
# Ignore the special objects (the wipe tower proxy and such).
$self->select_object((defined($obj_idx) && $obj_idx < 1000) ? $obj_idx : undef);
$self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
};
my $on_double_click = sub {
$self->object_settings_dialog if $self->selected_object;
};
my $on_right_click = sub {
my ($canvas, $click_pos) = @_;
my ($canvas, $click_pos_x, $click_pos_y) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $menu = $self->object_menu;
$canvas->PopupMenu($menu, $click_pos);
$canvas->PopupMenu($menu, $click_pos_x, $click_pos_y);
$menu->Destroy;
};
my $on_instances_moved = sub {
@ -105,32 +105,65 @@ sub new {
$self->{btn_print}->Enable($enable);
$self->{btn_send_gcode}->Enable($enable);
};
# callback to react to gizmo scale
my $on_gizmo_scale_uniformly = sub {
my ($scale) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
my $variation = $scale / $model_instance->scaling_factor;
#FIXME Scale the layer height profile?
foreach my $range (@{ $model_object->layer_height_ranges }) {
$range->[0] *= $variation;
$range->[1] *= $variation;
}
$_->set_scaling_factor($scale) for @{ $model_object->instances };
$object->transform_thumbnail($self->{model}, $obj_idx);
#update print and start background processing
$self->stop_background_process;
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed(1); # refresh info (size, volume etc.)
$self->update;
$self->schedule_background_process;
};
# Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) {
$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
$self->{preview_notebook}->AddPage($self->{canvas3D}, L('3D'));
$self->{canvas3D}->set_on_select_object($on_select_object);
$self->{canvas3D}->set_on_double_click($on_double_click);
$self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
$self->{canvas3D}->set_on_arrange(sub { $self->arrange });
$self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
$self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
$self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
$self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
$self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
$self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
$self->{canvas3D}->set_on_instances_moved($on_instances_moved);
$self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
$self->{canvas3D}->use_plain_shader(1);
$self->{canvas3D}->set_on_wipe_tower_moved(sub {
my ($new_pos_3f) = @_;
Slic3r::GUI::_3DScene::register_on_select_object_callback($self->{canvas3D}, $on_select_object);
Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click);
Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); });
Slic3r::GUI::_3DScene::register_on_arrange_callback($self->{canvas3D}, sub { $self->arrange });
Slic3r::GUI::_3DScene::register_on_rotate_object_left_callback($self->{canvas3D}, sub { $self->rotate(-45, Z, 'relative') });
Slic3r::GUI::_3DScene::register_on_rotate_object_right_callback($self->{canvas3D}, sub { $self->rotate( 45, Z, 'relative') });
Slic3r::GUI::_3DScene::register_on_scale_object_uniformly_callback($self->{canvas3D}, sub { $self->changescale(undef) });
Slic3r::GUI::_3DScene::register_on_increase_objects_callback($self->{canvas3D}, sub { $self->increase() });
Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() });
Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() });
Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
# Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::register_on_wipe_tower_moved_callback($self->{canvas3D}, sub {
my ($x, $y) = @_;
my $cfg = Slic3r::Config->new;
$cfg->set('wipe_tower_x', $new_pos_3f->x);
$cfg->set('wipe_tower_y', $new_pos_3f->y);
$cfg->set('wipe_tower_x', $x);
$cfg->set('wipe_tower_y', $y);
$self->GetFrame->{options_tabs}{print}->load_config($cfg);
});
$self->{canvas3D}->set_on_model_update(sub {
Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub {
if (wxTheApp->{app_config}->get("background_processing")) {
$self->schedule_background_process;
} else {
@ -138,9 +171,8 @@ sub new {
$self->{"print_info_box_show"}->(0);
}
});
$self->{canvas3D}->on_viewport_changed(sub {
$self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
});
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
}
# Initialize 2D preview canvas
@ -154,9 +186,8 @@ sub new {
# Initialize 3D toolpaths preview
if ($Slic3r::GUI::have_OpenGL) {
$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
$self->{preview3D}->canvas->on_viewport_changed(sub {
$self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
});
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
}
@ -171,13 +202,25 @@ sub new {
my $preview = $self->{preview_notebook}->GetCurrentPage;
if ($preview == $self->{preview3D})
{
$self->{preview3D}->canvas->set_legend_enabled(1);
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
$self->{preview3D}->load_print(1);
} else {
$self->{preview3D}->canvas->set_legend_enabled(0);
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 0);
}
$preview->OnActivate if $preview->can('OnActivate');
if ($preview == $self->{canvas3D}) {
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}
} else {
$preview->OnActivate if $preview->can('OnActivate');
}
});
# toolbar for object manipulation
@ -314,7 +357,7 @@ sub new {
EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog });
EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog });
EVT_TOOL($self, TB_LAYER_EDITING, sub {
my $state = $self->{canvas3D}->layer_editing_enabled;
my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
$self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state);
$self->on_layer_editing_toggled(! $state);
});
@ -369,11 +412,11 @@ sub new {
$self->{canvas}->update_bed_size;
if ($self->{canvas3D}) {
$self->{canvas3D}->update_bed_size;
$self->{canvas3D}->zoom_to_bed;
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
}
if ($self->{preview3D}) {
$self->{preview3D}->set_bed_shape($self->{config}->bed_shape);
Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape);
}
$self->update;
@ -591,8 +634,8 @@ sub _on_select_preset {
sub on_layer_editing_toggled {
my ($self, $new_state) = @_;
$self->{canvas3D}->layer_editing_enabled($new_state);
if ($new_state && ! $self->{canvas3D}->layer_editing_enabled) {
Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, $new_state);
if ($new_state && ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})) {
# Initialization of the OpenGL shaders failed. Disable the tool.
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
@ -826,8 +869,7 @@ sub load_model_objects {
$self->update;
# zoom to objects
$self->{canvas3D}->zoom_to_volumes
if $self->{canvas3D};
Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
$self->{list}->Update;
$self->{list}->Select($obj_idx[-1], 1);
@ -1218,8 +1260,7 @@ sub async_apply_config {
my $invalidated = $self->{print}->apply_config(wxTheApp->{preset_bundle}->full_config);
# Just redraw the 3D canvas without reloading the scene.
# $self->{canvas3D}->Refresh if ($invalidated && $self->{canvas3D}->layer_editing_enabled);
$self->{canvas3D}->Refresh if ($self->{canvas3D}->layer_editing_enabled);
$self->{canvas3D}->Refresh if Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
# Hide the slicing results if the current slicing status is no more valid.
$self->{"print_info_box_show"}->(0) if $invalidated;
@ -1621,6 +1662,34 @@ sub export_object_stl {
$self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
}
sub fix_through_netfabb {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_fixed = Slic3r::Model->new;
Slic3r::GUI::fix_model_by_win10_sdk_gui($model_object, $self->{print}, $model_fixed);
my @new_obj_idx = $self->load_model_objects(@{$model_fixed->objects});
return if !@new_obj_idx;
foreach my $new_obj_idx (@new_obj_idx) {
my $o = $self->{model}->objects->[$new_obj_idx];
$o->clear_instances;
$o->add_instance($_) for @{$model_object->instances};
#$o->invalidate_bounding_box;
if ($o->volumes_count == $model_object->volumes_count) {
for my $i (0..($o->volumes_count-1)) {
$o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
}
}
#FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
}
$self->remove($obj_idx);
}
sub export_amf {
my ($self) = @_;
return if !@{$self->{objects}};
@ -1725,7 +1794,9 @@ sub update {
}
$self->{canvas}->reload_scene if $self->{canvas};
$self->{canvas3D}->reload_scene if $self->{canvas3D};
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
$self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
$self->{preview3D}->reload_print if $self->{preview3D};
}
@ -1780,9 +1851,8 @@ sub on_config_change {
$self->{config}->set($opt_key, $config->get($opt_key));
if ($opt_key eq 'bed_shape') {
$self->{canvas}->update_bed_size;
$self->{canvas3D}->update_bed_size if $self->{canvas3D};
$self->{preview3D}->set_bed_shape($self->{config}->bed_shape)
if $self->{preview3D};
Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
$update_scheduled = 1;
} elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') {
$update_scheduled = 1;
@ -1801,10 +1871,10 @@ sub on_config_change {
$self->{"btn_layer_editing"}->Disable;
$self->{"btn_layer_editing"}->SetValue(0);
}
$self->{canvas3D}->layer_editing_enabled(0);
Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0);
$self->{canvas3D}->Refresh;
$self->{canvas3D}->Update;
} elsif ($self->{canvas3D}->layer_editing_allowed) {
} elsif (Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D})) {
# Want to allow the layer editing, but do it only if the OpenGL supports it.
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1);
@ -1836,8 +1906,8 @@ sub list_item_deselected {
if ($self->{list}->GetFirstSelected == -1) {
$self->select_object(undef);
$self->{canvas}->Refresh;
$self->{canvas3D}->deselect_volumes if $self->{canvas3D};
$self->{canvas3D}->Render if $self->{canvas3D};
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D};
Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
}
undef $self->{_lecursor};
}
@ -1849,11 +1919,23 @@ sub list_item_selected {
my $obj_idx = $event->GetIndex;
$self->select_object($obj_idx);
$self->{canvas}->Refresh;
$self->{canvas3D}->update_volumes_selection if $self->{canvas3D};
$self->{canvas3D}->Render if $self->{canvas3D};
if ($self->{canvas3D}) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::render($self->{canvas3D});
}
undef $self->{_lecursor};
}
sub collect_selections {
my ($self) = @_;
my $selections = [];
foreach my $o (@{$self->{objects}}) {
push(@$selections, $o->selected);
}
return $selections;
}
sub list_item_activated {
my ($self, $event, $obj_idx) = @_;
@ -1910,7 +1992,7 @@ sub object_cut_dialog {
$self->remove($obj_idx);
$self->load_model_objects(grep defined($_), @new_objects);
$self->arrange;
$self->{canvas3D}->zoom_to_volumes if $self->{canvas3D};
Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
}
}
@ -1946,7 +2028,9 @@ sub object_settings_dialog {
$self->{print}->reload_object($obj_idx);
$self->schedule_background_process;
$self->{canvas}->reload_scene if $self->{canvas};
$self->{canvas3D}->reload_scene if $self->{canvas3D};
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
} else {
$self->resume_background_process;
}
@ -1959,7 +2043,7 @@ sub object_list_changed {
# Enable/disable buttons depending on whether there are any objects on the platter.
my $have_objects = @{$self->{objects}} ? 1 : 0;
my $variable_layer_height_allowed = $self->{config}->variable_layer_height && $self->{canvas3D}->layer_editing_allowed;
my $variable_layer_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D});
if ($self->{htoolbar}) {
# On OSX or Linux
$self->{htoolbar}->EnableTool($_, $have_objects)
@ -1974,7 +2058,7 @@ sub object_list_changed {
}
my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file};
my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1;
my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1;
my $method = ($have_objects && ! $export_in_progress && $model_fits) ? 'Enable' : 'Disable';
$self->{"btn_$_"}->$method
for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode);
@ -2179,6 +2263,11 @@ sub object_menu {
$frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub {
$self->export_object_stl;
}, undef, 'brick_go.png');
if (Slic3r::GUI::is_windows10) {
$frame->_append_menu_item($menu, L("Fix STL through Netfabb"), L('Fix the model by sending it to a Netfabb cloud service through Windows 10 API'), sub {
$self->fix_through_netfabb;
}, undef, 'brick_go.png');
}
return $menu;
}
@ -2189,11 +2278,11 @@ sub select_view {
my $idx_page = $self->{preview_notebook}->GetSelection;
my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page);
if ($page eq L('Preview')) {
$self->{preview3D}->canvas->select_view($direction);
$self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction);
Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas);
} else {
$self->{canvas3D}->select_view($direction);
$self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction);
Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
}
}

View File

@ -222,7 +222,7 @@ sub mouse_event {
];
$self->{drag_object} = [ $obj_idx, $instance_idx ];
} elsif ($event->RightDown) {
$self->{on_right_click}->($pos);
$self->{on_right_click}->($pos->x, $pos->y);
}
last OBJECTS;

View File

@ -5,264 +5,279 @@ use utf8;
use List::Util qw();
use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
#==============================================================================================================================
#use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
#==============================================================================================================================
use base qw(Slic3r::GUI::3DScene Class::Accessor);
use Wx::Locale gettext => 'L';
__PACKAGE__->mk_accessors(qw(
on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
#==============================================================================================================================
#use Wx::Locale gettext => 'L';
#
#__PACKAGE__->mk_accessors(qw(
# on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
# on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
#==============================================================================================================================
sub new {
my $class = shift;
my ($parent, $objects, $model, $print, $config) = @_;
my $self = $class->SUPER::new($parent);
$self->enable_picking(1);
$self->enable_moving(1);
$self->select_by('object');
$self->drag_by('instance');
$self->{objects} = $objects;
$self->{model} = $model;
$self->{print} = $print;
$self->{config} = $config;
$self->{on_select_object} = sub {};
$self->{on_instances_moved} = sub {};
$self->{on_wipe_tower_moved} = sub {};
$self->{objects_volumes_idxs} = [];
$self->on_select(sub {
my ($volume_idx) = @_;
$self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx)
if ($self->{on_select_object});
});
$self->on_move(sub {
my @volume_idxs = @_;
my %done = (); # prevent moving instances twice
my $object_moved;
my $wipe_tower_moved;
foreach my $volume_idx (@volume_idxs) {
my $volume = $self->volumes->[$volume_idx];
my $obj_idx = $volume->object_idx;
my $instance_idx = $volume->instance_idx;
next if $done{"${obj_idx}_${instance_idx}"};
$done{"${obj_idx}_${instance_idx}"} = 1;
if ($obj_idx < 1000) {
# Move a regular object.
my $model_object = $self->{model}->get_object($obj_idx);
$model_object
->instances->[$instance_idx]
->offset
->translate($volume->origin->x, $volume->origin->y); #))
$model_object->invalidate_bounding_box;
$object_moved = 1;
} elsif ($obj_idx == 1000) {
# Move a wipe tower proxy.
$wipe_tower_moved = $volume->origin;
}
}
$self->{on_instances_moved}->()
if $object_moved && $self->{on_instances_moved};
$self->{on_wipe_tower_moved}->($wipe_tower_moved)
if $wipe_tower_moved && $self->{on_wipe_tower_moved};
});
EVT_KEY_DOWN($self, sub {
my ($s, $event) = @_;
if ($event->HasModifiers) {
$event->Skip;
} else {
my $key = $event->GetKeyCode;
if ($key == WXK_DELETE) {
$self->on_remove_object->() if $self->on_remove_object;
} else {
$event->Skip;
}
}
});
EVT_CHAR($self, sub {
my ($s, $event) = @_;
if ($event->HasModifiers) {
$event->Skip;
} else {
my $key = $event->GetKeyCode;
if ($key == ord('a')) {
$self->on_arrange->() if $self->on_arrange;
} elsif ($key == ord('l')) {
$self->on_rotate_object_left->() if $self->on_rotate_object_left;
} elsif ($key == ord('r')) {
$self->on_rotate_object_right->() if $self->on_rotate_object_right;
} elsif ($key == ord('s')) {
$self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly;
} elsif ($key == ord('+')) {
$self->on_increase_objects->() if $self->on_increase_objects;
} elsif ($key == ord('-')) {
$self->on_decrease_objects->() if $self->on_decrease_objects;
} else {
$event->Skip;
}
}
});
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_picking($self, 1);
Slic3r::GUI::_3DScene::enable_moving($self, 1);
Slic3r::GUI::_3DScene::set_select_by($self, 'object');
Slic3r::GUI::_3DScene::set_drag_by($self, 'instance');
Slic3r::GUI::_3DScene::set_model($self, $model);
Slic3r::GUI::_3DScene::set_print($self, $print);
Slic3r::GUI::_3DScene::set_config($self, $config);
# $self->enable_picking(1);
# $self->enable_moving(1);
# $self->select_by('object');
# $self->drag_by('instance');
#
# $self->{objects} = $objects;
# $self->{model} = $model;
# $self->{print} = $print;
# $self->{config} = $config;
# $self->{on_select_object} = sub {};
# $self->{on_instances_moved} = sub {};
# $self->{on_wipe_tower_moved} = sub {};
#
# $self->{objects_volumes_idxs} = [];
#
# $self->on_select(sub {
# my ($volume_idx) = @_;
# $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx)
# if ($self->{on_select_object});
# });
#
# $self->on_move(sub {
# my @volume_idxs = @_;
# my %done = (); # prevent moving instances twice
# my $object_moved;
# my $wipe_tower_moved;
# foreach my $volume_idx (@volume_idxs) {
# my $volume = $self->volumes->[$volume_idx];
# my $obj_idx = $volume->object_idx;
# my $instance_idx = $volume->instance_idx;
# next if $done{"${obj_idx}_${instance_idx}"};
# $done{"${obj_idx}_${instance_idx}"} = 1;
# if ($obj_idx < 1000) {
# # Move a regular object.
# my $model_object = $self->{model}->get_object($obj_idx);
# $model_object
# ->instances->[$instance_idx]
# ->offset
# ->translate($volume->origin->x, $volume->origin->y); #))
# $model_object->invalidate_bounding_box;
# $object_moved = 1;
# } elsif ($obj_idx == 1000) {
# # Move a wipe tower proxy.
# $wipe_tower_moved = $volume->origin;
# }
# }
#
# $self->{on_instances_moved}->()
# if $object_moved && $self->{on_instances_moved};
# $self->{on_wipe_tower_moved}->($wipe_tower_moved)
# if $wipe_tower_moved && $self->{on_wipe_tower_moved};
# });
#
# EVT_KEY_DOWN($self, sub {
# my ($s, $event) = @_;
# if ($event->HasModifiers) {
# $event->Skip;
# } else {
# my $key = $event->GetKeyCode;
# if ($key == WXK_DELETE) {
# $self->on_remove_object->() if $self->on_remove_object;
# } else {
# $event->Skip;
# }
# }
# });
#
# EVT_CHAR($self, sub {
# my ($s, $event) = @_;
# if ($event->HasModifiers) {
# $event->Skip;
# } else {
# my $key = $event->GetKeyCode;
# if ($key == ord('a')) {
# $self->on_arrange->() if $self->on_arrange;
# } elsif ($key == ord('l')) {
# $self->on_rotate_object_left->() if $self->on_rotate_object_left;
# } elsif ($key == ord('r')) {
# $self->on_rotate_object_right->() if $self->on_rotate_object_right;
# } elsif ($key == ord('s')) {
# $self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly;
# } elsif ($key == ord('+')) {
# $self->on_increase_objects->() if $self->on_increase_objects;
# } elsif ($key == ord('-')) {
# $self->on_decrease_objects->() if $self->on_decrease_objects;
# } else {
# $event->Skip;
# }
# }
# });
#==============================================================================================================================
return $self;
}
sub set_on_select_object {
my ($self, $cb) = @_;
$self->{on_select_object} = $cb;
}
sub set_on_double_click {
my ($self, $cb) = @_;
$self->on_double_click($cb);
}
sub set_on_right_click {
my ($self, $cb) = @_;
$self->on_right_click($cb);
}
sub set_on_arrange {
my ($self, $cb) = @_;
$self->on_arrange($cb);
}
sub set_on_rotate_object_left {
my ($self, $cb) = @_;
$self->on_rotate_object_left($cb);
}
sub set_on_rotate_object_right {
my ($self, $cb) = @_;
$self->on_rotate_object_right($cb);
}
sub set_on_scale_object_uniformly {
my ($self, $cb) = @_;
$self->on_scale_object_uniformly($cb);
}
sub set_on_increase_objects {
my ($self, $cb) = @_;
$self->on_increase_objects($cb);
}
sub set_on_decrease_objects {
my ($self, $cb) = @_;
$self->on_decrease_objects($cb);
}
sub set_on_remove_object {
my ($self, $cb) = @_;
$self->on_remove_object($cb);
}
sub set_on_instances_moved {
my ($self, $cb) = @_;
$self->{on_instances_moved} = $cb;
}
sub set_on_wipe_tower_moved {
my ($self, $cb) = @_;
$self->{on_wipe_tower_moved} = $cb;
}
sub set_on_model_update {
my ($self, $cb) = @_;
$self->on_model_update($cb);
}
sub set_on_enable_action_buttons {
my ($self, $cb) = @_;
$self->on_enable_action_buttons($cb);
}
sub update_volumes_selection {
my ($self) = @_;
foreach my $obj_idx (0..$#{$self->{model}->objects}) {
if ($self->{objects}[$obj_idx]->selected) {
my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
$self->select_volume($_) for @{$volume_idxs};
}
}
}
sub reload_scene {
my ($self, $force) = @_;
$self->reset_objects;
$self->update_bed_size;
if (! $self->IsShown && ! $force) {
$self->{reload_delayed} = 1;
return;
}
$self->{reload_delayed} = 0;
$self->{objects_volumes_idxs} = [];
foreach my $obj_idx (0..$#{$self->{model}->objects}) {
my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
}
$self->update_volumes_selection;
if (defined $self->{config}->nozzle_diameter) {
# Should the wipe tower be visualized?
my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
# Height of a print.
my $height = $self->{model}->bounding_box->z_max;
# Show at least a slab.
$height = 10 if $height < 10;
if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
! $self->{config}->complete_objects) {
$self->volumes->load_wipe_tower_preview(1000,
$self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
#$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
15 * ($extruders_count - 1),
$self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs);
}
}
$self->update_volumes_colors_by_extruder($self->{config});
# checks for geometry outside the print volume to render it accordingly
if (scalar @{$self->volumes} > 0)
{
my $contained = $self->volumes->check_outside_state($self->{config});
if (!$contained) {
$self->set_warning_enabled(1);
Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
$self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
} else {
$self->set_warning_enabled(0);
$self->volumes->reset_outside_state();
Slic3r::GUI::_3DScene::reset_warning_texture();
$self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
}
} else {
$self->set_warning_enabled(0);
Slic3r::GUI::_3DScene::reset_warning_texture();
}
}
sub update_bed_size {
my ($self) = @_;
$self->set_bed_shape($self->{config}->bed_shape);
}
# Called by the Platter wxNotebook when this page is activated.
sub OnActivate {
my ($self) = @_;
$self->reload_scene(1) if ($self->{reload_delayed});
}
#==============================================================================================================================
#sub set_on_select_object {
# my ($self, $cb) = @_;
# $self->{on_select_object} = $cb;
#}
#
#sub set_on_double_click {
# my ($self, $cb) = @_;
# $self->on_double_click($cb);
#}
#
#sub set_on_right_click {
# my ($self, $cb) = @_;
# $self->on_right_click($cb);
#}
#
#sub set_on_arrange {
# my ($self, $cb) = @_;
# $self->on_arrange($cb);
#}
#
#sub set_on_rotate_object_left {
# my ($self, $cb) = @_;
# $self->on_rotate_object_left($cb);
#}
#
#sub set_on_rotate_object_right {
# my ($self, $cb) = @_;
# $self->on_rotate_object_right($cb);
#}
#
#sub set_on_scale_object_uniformly {
# my ($self, $cb) = @_;
# $self->on_scale_object_uniformly($cb);
#}
#
#sub set_on_increase_objects {
# my ($self, $cb) = @_;
# $self->on_increase_objects($cb);
#}
#
#sub set_on_decrease_objects {
# my ($self, $cb) = @_;
# $self->on_decrease_objects($cb);
#}
#
#sub set_on_remove_object {
# my ($self, $cb) = @_;
# $self->on_remove_object($cb);
#}
#
#sub set_on_instances_moved {
# my ($self, $cb) = @_;
# $self->{on_instances_moved} = $cb;
#}
#
#sub set_on_wipe_tower_moved {
# my ($self, $cb) = @_;
# $self->{on_wipe_tower_moved} = $cb;
#}
#
#sub set_on_model_update {
# my ($self, $cb) = @_;
# $self->on_model_update($cb);
#}
#
#sub set_on_enable_action_buttons {
# my ($self, $cb) = @_;
# $self->on_enable_action_buttons($cb);
#}
#
#sub update_volumes_selection {
# my ($self) = @_;
#
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# if ($self->{objects}[$obj_idx]->selected) {
# my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
# $self->select_volume($_) for @{$volume_idxs};
# }
# }
#}
#
#sub reload_scene {
# my ($self, $force) = @_;
#
# $self->reset_objects;
# $self->update_bed_size;
#
# if (! $self->IsShown && ! $force) {
# $self->{reload_delayed} = 1;
# return;
# }
#
# $self->{reload_delayed} = 0;
#
# $self->{objects_volumes_idxs} = [];
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
# push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
# }
#
# $self->update_volumes_selection;
#
# if (defined $self->{config}->nozzle_diameter) {
# # Should the wipe tower be visualized?
# my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
# # Height of a print.
# my $height = $self->{model}->bounding_box->z_max;
# # Show at least a slab.
# $height = 10 if $height < 10;
# if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
# ! $self->{config}->complete_objects) {
# $self->volumes->load_wipe_tower_preview(1000,
# $self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
# #$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
# 15 * ($extruders_count - 1),
# $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs);
# }
# }
#
# $self->update_volumes_colors_by_extruder($self->{config});
#
# # checks for geometry outside the print volume to render it accordingly
# if (scalar @{$self->volumes} > 0)
# {
# my $contained = $self->volumes->check_outside_state($self->{config});
# if (!$contained) {
# $self->set_warning_enabled(1);
# Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
# $self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
# } else {
# $self->set_warning_enabled(0);
# $self->volumes->reset_outside_state();
# Slic3r::GUI::_3DScene::reset_warning_texture();
# $self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
# }
# } else {
# $self->set_warning_enabled(0);
# Slic3r::GUI::_3DScene::reset_warning_texture();
# }
#}
#
#sub update_bed_size {
# my ($self) = @_;
# $self->set_bed_shape($self->{config}->bed_shape);
#}
#
## Called by the Platter wxNotebook when this page is activated.
#sub OnActivate {
# my ($self) = @_;
# $self->reload_scene(1) if ($self->{reload_delayed});
#}
#==============================================================================================================================
1;

View File

@ -24,7 +24,7 @@ sub new {
# init GUI elements
my $canvas = Slic3r::GUI::3DScene->new($self);
$canvas->use_plain_shader(1);
Slic3r::GUI::_3DScene::enable_shader($canvas, 1);
$self->canvas($canvas);
my $slider_low = Wx::Slider->new(
$self, -1,
@ -277,8 +277,8 @@ sub new {
sub reload_print {
my ($self, $force) = @_;
$self->canvas->reset_objects;
Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
$self->_loaded(0);
if (! $self->IsShown && ! $force) {
@ -304,7 +304,7 @@ sub refresh_print {
sub reset_gcode_preview_data {
my ($self) = @_;
$self->gcode_preview_data->reset;
$self->canvas->reset_legend_texture();
Slic3r::GUI::_3DScene::reset_legend_texture();
}
sub load_print {
@ -329,7 +329,7 @@ sub load_print {
if ($n_layers == 0) {
$self->reset_sliders;
$self->canvas->reset_legend_texture();
Slic3r::GUI::_3DScene::reset_legend_texture();
$self->canvas->Refresh; # clears canvas
return;
}
@ -364,23 +364,25 @@ sub load_print {
if ($self->gcode_preview_data->empty) {
# load skirt and brim
$self->canvas->load_print_toolpaths($self->print, \@colors);
$self->canvas->load_wipe_tower_toolpaths($self->print, \@colors);
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas);
Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors);
foreach my $object (@{$self->print->objects}) {
$self->canvas->load_print_object_toolpaths($object, \@colors);
Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors);
# Show the objects in very transparent color.
#my @volume_ids = $self->canvas->load_object($object->model_object);
#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
}
$self->show_hide_ui_elements('simple');
$self->canvas->reset_legend_texture();
Slic3r::GUI::_3DScene::reset_legend_texture();
} else {
$self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
$self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors);
$self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0);
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors);
$self->show_hide_ui_elements('full');
# recalculates zs and update sliders accordingly
$self->{layers_z} = $self->canvas->get_current_print_zs(1);
$self->{layers_z} = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 1);
$n_layers = scalar(@{$self->{layers_z}});
if ($n_layers == 0) {
# all layers filtered out
@ -466,7 +468,7 @@ sub set_z_range
$self->{z_label_low}->SetLabel(sprintf '%.2f', $z_low);
$self->{z_label_high}->SetLabel(sprintf '%.2f', $z_high);
my $layers_z = $self->canvas->get_current_print_zs(0);
my $layers_z = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 0);
for (my $i = 0; $i < scalar(@{$layers_z}); $i += 1) {
if (($z_low - 1e-6 < @{$layers_z}[$i]) && (@{$layers_z}[$i] < $z_low + 1e-6)) {
$self->{z_label_low_idx}->SetLabel(sprintf '%d', $i + 1);
@ -480,7 +482,7 @@ sub set_z_range
}
}
$self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6);
Slic3r::GUI::_3DScene::set_toolpaths_range($self->canvas, $z_low - 1e-6, $z_high + 1e-6);
$self->canvas->Refresh if $self->IsShown;
}
@ -510,11 +512,6 @@ sub set_z_idx_high
}
}
sub set_bed_shape {
my ($self, $bed_shape) = @_;
$self->canvas->set_bed_shape($bed_shape);
}
sub set_number_extruders {
my ($self, $number_extruders) = @_;
if ($self->{number_extruders} != $number_extruders) {

View File

@ -9,6 +9,7 @@ use utf8;
use Slic3r::Geometry qw(PI X);
use Wx qw(wxTheApp :dialog :id :misc :sizer wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_CLOSE EVT_BUTTON);
use List::Util qw(max);
use base 'Wx::Dialog';
sub new {
@ -112,10 +113,13 @@ sub new {
my $canvas;
if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
$canvas->load_object($self->{model_object}, undef, undef, [0]);
$canvas->set_auto_bed_shape;
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
$canvas->SetSize([500,500]);
$canvas->SetMinSize($canvas->GetSize);
Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->{config});
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
}
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
@ -144,6 +148,7 @@ sub new {
# Note that the window was already closed, so a pending update will not be executed.
$self->{already_closed} = 1;
$self->EndModal(wxID_OK);
$self->{canvas}->Destroy;
$self->Destroy();
});
@ -151,6 +156,7 @@ sub new {
# Note that the window was already closed, so a pending update will not be executed.
$self->{already_closed} = 1;
$self->EndModal(wxID_CANCEL);
$self->{canvas}->Destroy;
$self->Destroy();
});
@ -241,15 +247,12 @@ sub _update {
for @$expolygon;
$expolygon->translate(map Slic3r::Geometry::scale($_), @{ $self->{model_object}->instances->[0]->offset });
}
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($_, undef, undef, [0]) for @objects;
$self->{canvas}->SetCuttingPlane(
$self->{cut_options}{z},
[@expolygons],
);
$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config});
$self->{canvas}->Render;
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]);
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
}

View File

@ -10,6 +10,7 @@ use File::Basename qw(basename);
use Wx qw(:misc :sizer :treectrl :button :keycode wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG wxID_CANCEL wxMOD_CONTROL
wxTheApp);
use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED EVT_TREE_KEY_DOWN EVT_KEY_DOWN);
use List::Util qw(max);
use base 'Wx::Panel';
use constant ICON_OBJECT => 0;
@ -150,19 +151,19 @@ sub new {
my $canvas;
if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
$canvas->enable_picking(1);
$canvas->select_by('volume');
$canvas->on_select(sub {
Slic3r::GUI::_3DScene::enable_picking($canvas, 1);
Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume');
Slic3r::GUI::_3DScene::register_on_select_object_callback($canvas, sub {
my ($volume_idx) = @_;
# convert scene volume to model object volume
$self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
$self->reload_tree($volume_idx);
});
$canvas->load_object($self->{model_object}, undef, undef, [0]);
$canvas->set_auto_bed_shape;
Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]);
Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
$canvas->SetSize([500,700]);
$canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config});
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1);
}
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
@ -262,7 +263,7 @@ sub selection_changed {
# deselect all meshes
if ($self->{canvas}) {
$_->set_selected(0) for @{$self->{canvas}->volumes};
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas});
}
# disable things as if nothing is selected
@ -290,7 +291,7 @@ sub selection_changed {
if ($itemData->{type} eq 'volume') {
# select volume in 3D preview
if ($self->{canvas}) {
$self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
}
$self->{btn_delete}->Enable;
$self->{btn_split}->Enable;
@ -333,7 +334,7 @@ sub selection_changed {
$self->{settings_panel}->enable;
}
$self->{canvas}->Render if $self->{canvas};
Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas};
}
sub on_btn_load {
@ -429,7 +430,7 @@ sub on_btn_move_up {
if ($itemData && $itemData->{type} eq 'volume') {
my $volume_id = $itemData->{volume_id};
if ($self->{model_object}->move_volume_up($volume_id)) {
$self->{canvas}->volumes->move_volume_up($volume_id);
Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id);
$self->{parts_changed} = 1;
$self->reload_tree($volume_id - 1);
}
@ -442,7 +443,7 @@ sub on_btn_move_down {
if ($itemData && $itemData->{type} eq 'volume') {
my $volume_id = $itemData->{volume_id};
if ($self->{model_object}->move_volume_down($volume_id)) {
$self->{canvas}->volumes->move_volume_down($volume_id);
Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id);
$self->{parts_changed} = 1;
$self->reload_tree($volume_id + 1);
}
@ -487,11 +488,11 @@ sub _parts_changed {
$self->reload_tree;
if ($self->{canvas}) {
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($self->{model_object});
$self->{canvas}->zoom_to_volumes;
$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
$self->{canvas}->Render;
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
}
@ -511,6 +512,11 @@ sub CanClose {
return ! Slic3r::GUI::catch_error($self);
}
sub Destroy {
my ($self) = @_;
$self->{canvas}->Destroy if ($self->{canvas});
}
sub PartsChanged {
my ($self) = @_;
return $self->{parts_changed};
@ -525,18 +531,18 @@ sub _update_canvas {
my ($self) = @_;
if ($self->{canvas}) {
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($self->{model_object});
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
# restore selection, if any
if (my $itemData = $self->get_selection) {
if ($itemData->{type} eq 'volume') {
$self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1);
Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id});
}
}
$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
$self->{canvas}->Render;
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
}
@ -558,10 +564,10 @@ sub _update {
$self->{parts_changed} = 1;
my @objects = ();
push @objects, $self->{model_object};
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($_, undef, [0]) for @objects;
$self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
$self->{canvas}->Render;
Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
Slic3r::GUI::_3DScene::render($self->{canvas});
}
1;

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@ -36,6 +36,7 @@ sub new {
wxTheApp->save_window_pos($self, "object_settings");
$self->EndModal(wxID_OK);
$self->{parts}->Destroy;
$self->Destroy;
});

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@ -0,0 +1,18 @@
#version 110
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
// x = tainted, y = specular;
varying vec2 intensity;
varying vec3 delta_box_min;
varying vec3 delta_box_max;
uniform vec4 uniform_color;
void main()
{
// if the fragment is outside the print volume -> use darker color
vec3 color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(uniform_color.rgb, ZERO, 0.3333) : uniform_color.rgb;
gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + color * intensity.x, uniform_color.a);
}

View File

@ -0,0 +1,70 @@
#version 110
#define INTENSITY_CORRECTION 0.6
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
struct PrintBoxDetection
{
vec3 min;
vec3 max;
// xyz contains the offset, if w == 1.0 detection needs to be performed
vec4 volume_origin;
};
uniform PrintBoxDetection print_box;
// x = tainted, y = specular;
varying vec2 intensity;
varying vec3 delta_box_min;
varying vec3 delta_box_max;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
intensity.y = 0.0;
if (NdotL > 0.0)
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// compute deltas for out of print volume detection (world coordinates)
if (print_box.volume_origin.w == 1.0)
{
vec3 v = gl_Vertex.xyz + print_box.volume_origin.xyz;
delta_box_min = v - print_box.min;
delta_box_max = v - print_box.max;
}
else
{
delta_box_min = ZERO;
delta_box_max = ZERO;
}
gl_Position = ftransform();
}

View File

@ -0,0 +1,40 @@
#version 110
#define M_PI 3.1415926535897932384626433832795
// 2D texture (1D texture split by the rows) of color along the object Z axis.
uniform sampler2D z_texture;
// Scaling from the Z texture rows coordinate to the normalized texture row coordinate.
uniform float z_to_texture_row;
uniform float z_texture_row_to_normalized;
uniform float z_cursor;
uniform float z_cursor_band_width;
// x = tainted, y = specular;
varying vec2 intensity;
varying float object_z;
void main()
{
float object_z_row = z_to_texture_row * object_z;
// Index of the row in the texture.
float z_texture_row = floor(object_z_row);
// Normalized coordinate from 0. to 1.
float z_texture_col = object_z_row - z_texture_row;
float z_blend = 0.25 * cos(min(M_PI, abs(M_PI * (object_z - z_cursor) * 1.8 / z_cursor_band_width))) + 0.25;
// Calculate level of detail from the object Z coordinate.
// This makes the slowly sloping surfaces to be show with high detail (with stripes),
// and the vertical surfaces to be shown with low detail (no stripes)
float z_in_cells = object_z_row * 190.;
// Gradient of Z projected on the screen.
float dx_vtc = dFdx(z_in_cells);
float dy_vtc = dFdy(z_in_cells);
float lod = clamp(0.5 * log2(max(dx_vtc * dx_vtc, dy_vtc * dy_vtc)), 0., 1.);
// Sample the Z texture. Texture coordinates are normalized to <0, 1>.
vec4 color = mix(texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row + 0.5 )), -10000.),
texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row * 2. + 1.)), 10000.), lod);
// Mix the final color.
gl_FragColor = vec4(intensity.y, intensity.y, intensity.y, 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend);
}

View File

@ -0,0 +1,46 @@
#version 110
#define INTENSITY_CORRECTION 0.6
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
//#define LIGHT_FRONT_SHININESS 5.0
#define INTENSITY_AMBIENT 0.3
// x = tainted, y = specular;
varying vec2 intensity;
varying float object_z;
void main()
{
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
intensity.y = 0.0;
if (NdotL > 0.0)
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular)
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Scaled to widths of the Z texture.
object_z = gl_Vertex.z;
gl_Position = ftransform();
}

View File

@ -27,6 +27,13 @@ if(WIN32)
# BOOST_ALL_NO_LIB: Avoid the automatic linking of Boost libraries on Windows. Rather rely on explicit linking.
add_definitions(-D_USE_MATH_DEFINES -D_WIN32 -DBOOST_ALL_NO_LIB)
# -D_ITERATOR_DEBUG_LEVEL)
if(WIN10SDK_PATH)
message("Building with Win10 Netfabb STL fixing service support")
add_definitions(-DHAS_WIN10SDK)
include_directories("${WIN10SDK_PATH}/Include")
else()
message("Building without Win10 Netfabb STL fixing service support")
endif()
endif()
add_definitions(-DwxUSE_UNICODE -D_UNICODE -DUNICODE -DWXINTL_NO_GETTEXT_MACRO)
@ -181,7 +188,15 @@ add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/GUI/3DScene.cpp
${LIBDIR}/slic3r/GUI/3DScene.hpp
${LIBDIR}/slic3r/GUI/GLShader.cpp
${LIBDIR}/slic3r/GUI/GLShader.hpp
${LIBDIR}/slic3r/GUI/GLShader.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3D.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3D.cpp
${LIBDIR}/slic3r/GUI/GLCanvas3DManager.hpp
${LIBDIR}/slic3r/GUI/GLCanvas3DManager.cpp
${LIBDIR}/slic3r/GUI/GLGizmo.hpp
${LIBDIR}/slic3r/GUI/GLGizmo.cpp
${LIBDIR}/slic3r/GUI/GLTexture.hpp
${LIBDIR}/slic3r/GUI/GLTexture.cpp
${LIBDIR}/slic3r/GUI/Preferences.cpp
${LIBDIR}/slic3r/GUI/Preferences.hpp
${LIBDIR}/slic3r/GUI/Preset.cpp
@ -232,6 +247,8 @@ add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/GUI/FirmwareDialog.hpp
${LIBDIR}/slic3r/Utils/Http.cpp
${LIBDIR}/slic3r/Utils/Http.hpp
${LIBDIR}/slic3r/Utils/FixModelByWin10.cpp
${LIBDIR}/slic3r/Utils/FixModelByWin10.hpp
${LIBDIR}/slic3r/Utils/OctoPrint.cpp
${LIBDIR}/slic3r/Utils/OctoPrint.hpp
${LIBDIR}/slic3r/Utils/Bonjour.cpp
@ -336,8 +353,6 @@ add_library(semver STATIC
)
add_subdirectory(src/avrdude)
# Generate the Slic3r Perl module (XS) typemap file.
set(MyTypemap ${CMAKE_CURRENT_BINARY_DIR}/typemap)
add_custom_command(
@ -500,12 +515,12 @@ if (WIN32 AND ";${PerlEmbed_CCFLAGS};" MATCHES ";[-/]Od;")
message("Old CMAKE_CXX_FLAGS_RELEASE: ${CMAKE_CXX_FLAGS_RELEASE}")
message("Old CMAKE_CXX_FLAGS_RELWITHDEBINFO: ${CMAKE_CXX_FLAGS_RELEASE}")
message("Old CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_RELEASE "/MD /Od /Zi /EHsc /DNDEBUG")
set(CMAKE_C_FLAGS_RELEASE "/MD /Od /Zi /DNDEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /EHsc /DNDEBUG")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /DNDEBUG")
set(CMAKE_CXX_FLAGS "/MD /Od /Zi /EHsc /DNDEBUG")
set(CMAKE_C_FLAGS "/MD /Od /Zi /DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "/MD /Od /Zi /EHsc /DNDEBUG /DWIN32")
set(CMAKE_C_FLAGS_RELEASE "/MD /Od /Zi /DNDEBUG /DWIN32")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /EHsc /DNDEBUG /DWIN32")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /DNDEBUG /DWIN32")
set(CMAKE_CXX_FLAGS "/MD /Od /Zi /EHsc /DNDEBUG /DWIN32")
set(CMAKE_C_FLAGS "/MD /Od /Zi /DNDEBUG /DWIN32")
endif()
# The following line will add -fPIC on Linux to make the XS.so rellocable.
add_definitions(${PerlEmbed_CCCDLFLAGS})
@ -513,6 +528,8 @@ if (WIN32)
target_link_libraries(XS ${PERL_LIBRARY})
endif()
add_subdirectory(src/avrdude)
## REQUIRED packages
# Find and configure boost
@ -557,13 +574,13 @@ if (SLIC3R_PRUSACONTROL)
set(wxWidgets_UseAlienWx 1)
if (wxWidgets_UseAlienWx)
set(AlienWx_DEBUG 1)
find_package(AlienWx REQUIRED COMPONENTS base core adv html)
find_package(AlienWx REQUIRED COMPONENTS base core adv html gl)
include_directories(${AlienWx_INCLUDE_DIRS})
#add_compile_options(${AlienWx_CXX_FLAGS})
add_definitions(${AlienWx_DEFINITIONS})
set(wxWidgets_LIBRARIES ${AlienWx_LIBRARIES})
else ()
find_package(wxWidgets REQUIRED COMPONENTS base core adv html)
find_package(wxWidgets REQUIRED COMPONENTS base core adv html gl)
include(${wxWidgets_USE_FILE})
endif ()
add_definitions(-DSLIC3R_GUI -DSLIC3R_PRUS)

View File

@ -12,6 +12,8 @@ our $VERSION = '0.01';
BEGIN {
if ($^O eq 'MSWin32') {
eval "use Wx";
eval "use Wx::GLCanvas";
eval "use Wx::GLContext";
eval "use Wx::Html";
eval "use Wx::Print"; # because of some Wx bug, thread creation fails if we don't have this (looks like Wx::Printout is hard-coded in some thread cleanup code)
}
@ -280,6 +282,7 @@ for my $class (qw(
Slic3r::Geometry::BoundingBox
Slic3r::Geometry::BoundingBoxf
Slic3r::Geometry::BoundingBoxf3
Slic3r::GUI::_3DScene::GLShader
Slic3r::GUI::_3DScene::GLVolume
Slic3r::GUI::Preset
Slic3r::GUI::PresetCollection

View File

@ -80,6 +80,49 @@ static int arduino_read_sig_bytes(PROGRAMMER * pgm, AVRPART * p, AVRMEM * m)
return 3;
}
static int prusa_init_external_flash(PROGRAMMER * pgm)
{
// Note: send/receive as in _the firmare_ send & receives
const char entry_magic_send [] = "start\n";
const char entry_magic_receive[] = "w25x20cl_enter\n";
const char entry_magic_cfm [] = "w25x20cl_cfm\n";
const size_t buffer_len = 32; // Should be large enough for the above messages
int res;
size_t recv_size;
char *buffer = alloca(buffer_len);
// 1. receive the "start" command
recv_size = sizeof(entry_magic_send) - 1;
res = serial_recv(&pgm->fd, buffer, recv_size);
if (res < 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): MK3 printer did not boot up on time or serial communication failed\n", progname);
return -1;
} else if (strncmp(buffer, entry_magic_send, recv_size) != 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): MK3 printer emitted incorrect start code\n", progname);
return -1;
}
// 2. Send the external flash programmer enter command
if (serial_send(&pgm->fd, entry_magic_receive, sizeof(entry_magic_receive) - 1) < 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): Failed to send command to the printer\n",progname);
return -1;
}
// 3. Receive the entry confirmation command
recv_size = sizeof(entry_magic_cfm) - 1;
res = serial_recv(&pgm->fd, buffer, recv_size);
if (res < 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): MK3 printer did not boot up on time or serial communication failed\n", progname);
return -1;
} else if (strncmp(buffer, entry_magic_cfm, recv_size) != 0) {
avrdude_message(MSG_INFO, "%s: prusa_init_external_flash(): MK3 printer emitted incorrect start code\n", progname);
return -1;
}
return 0;
}
static int arduino_open(PROGRAMMER * pgm, char * port)
{
union pinfo pinfo;
@ -102,6 +145,12 @@ static int arduino_open(PROGRAMMER * pgm, char * port)
*/
stk500_drain(pgm, 0);
// Initialization sequence for programming the external FLASH on the Prusa MK3
if (prusa_init_external_flash(pgm) < 0) {
avrdude_message(MSG_INFO, "%s: arduino_open(): Failed to initialize MK3 external flash programming mode\n", progname);
return -1;
}
if (stk500_getsync(pgm) < 0)
return -1;

View File

@ -1,5 +1,6 @@
#include "avrdude-slic3r.hpp"
#include <deque>
#include <thread>
extern "C" {
@ -33,17 +34,22 @@ static void avrdude_progress_handler_closure(const char *task, unsigned progress
struct AvrDude::priv
{
std::string sys_config;
std::vector<std::string> args;
std::deque<std::vector<std::string>> args;
size_t current_args_set = 0;
RunFn run_fn;
MessageFn message_fn;
ProgressFn progress_fn;
CompleteFn complete_fn;
std::thread avrdude_thread;
priv(std::string &&sys_config) : sys_config(sys_config) {}
int run_one(const std::vector<std::string> &args);
int run();
};
int AvrDude::priv::run() {
int AvrDude::priv::run_one(const std::vector<std::string> &args) {
std::vector<char*> c_args {{ const_cast<char*>(PACKAGE_NAME) }};
for (const auto &arg : args) {
c_args.push_back(const_cast<char*>(arg.data()));
@ -68,10 +74,22 @@ int AvrDude::priv::run() {
return res;
}
int AvrDude::priv::run() {
for (; args.size() > 0; current_args_set++) {
int res = run_one(args.front());
args.pop_front();
if (res != 0) {
return res;
}
}
return 0;
}
// Public
AvrDude::AvrDude() : p(new priv()) {}
AvrDude::AvrDude(std::string sys_config) : p(new priv(std::move(sys_config))) {}
AvrDude::AvrDude(AvrDude &&other) : p(std::move(other.p)) {}
@ -82,15 +100,15 @@ AvrDude::~AvrDude()
}
}
AvrDude& AvrDude::sys_config(std::string sys_config)
AvrDude& AvrDude::push_args(std::vector<std::string> args)
{
if (p) { p->sys_config = std::move(sys_config); }
if (p) { p->args.push_back(std::move(args)); }
return *this;
}
AvrDude& AvrDude::args(std::vector<std::string> args)
AvrDude& AvrDude::on_run(RunFn fn)
{
if (p) { p->args = std::move(args); }
if (p) { p->run_fn = std::move(fn); }
return *this;
}
@ -123,11 +141,17 @@ AvrDude::Ptr AvrDude::run()
if (self->p) {
auto avrdude_thread = std::thread([self]() {
auto res = self->p->run();
if (self->p->complete_fn) {
self->p->complete_fn(res);
}
});
if (self->p->run_fn) {
self->p->run_fn();
}
auto res = self->p->run();
if (self->p->complete_fn) {
self->p->complete_fn(res, self->p->current_args_set);
}
});
self->p->avrdude_thread = std::move(avrdude_thread);
}

View File

@ -12,22 +12,28 @@ class AvrDude
{
public:
typedef std::shared_ptr<AvrDude> Ptr;
typedef std::function<void()> RunFn;
typedef std::function<void(const char * /* msg */, unsigned /* size */)> MessageFn;
typedef std::function<void(const char * /* task */, unsigned /* progress */)> ProgressFn;
typedef std::function<void(int /* exit status */)> CompleteFn;
typedef std::function<void(int /* exit status */, size_t /* args_id */)> CompleteFn;
AvrDude();
// Main c-tor, sys_config is the location of avrdude's main configuration file
AvrDude(std::string sys_config);
AvrDude(AvrDude &&);
AvrDude(const AvrDude &) = delete;
AvrDude &operator=(AvrDude &&) = delete;
AvrDude &operator=(const AvrDude &) = delete;
~AvrDude();
// Set location of avrdude's main configuration file
AvrDude& sys_config(std::string sys_config);
// Push a set of avrdude cli arguments
// Each set makes one avrdude invocation - use this method multiple times to push
// more than one avrdude invocations.
AvrDude& push_args(std::vector<std::string> args);
// Set avrdude cli arguments
AvrDude& args(std::vector<std::string> args);
// Set a callback to be called just after run() before avrdude is ran
// This can be used to perform any needed setup tasks from the background thread.
// This has no effect when using run_sync().
AvrDude& on_run(RunFn fn);
// Set message output callback
AvrDude& on_message(MessageFn fn);
@ -36,7 +42,10 @@ public:
// Progress is reported per each task (reading / writing) in percents.
AvrDude& on_progress(ProgressFn fn);
// Called when avrdude's main function finishes
// Called when the last avrdude invocation finishes with the exit status of zero,
// or earlier, if one of the invocations return a non-zero status.
// The second argument contains the sequential id of the last avrdude invocation argument set.
// This has no effect when using run_sync().
AvrDude& on_complete(CompleteFn fn);
int run_sync();

View File

@ -378,7 +378,7 @@ void avr_mem_display(const char * prefix, FILE * f, AVRMEM * m, int type,
char * optr;
if (m == NULL) {
fprintf(f,
avrdude_message(MSG_INFO,
"%s Block Poll Page Polled\n"
"%sMemory Type Mode Delay Size Indx Paged Size Size #Pages MinW MaxW ReadBack\n"
"%s----------- ---- ----- ----- ---- ------ ------ ---- ------ ----- ----- ---------\n",
@ -386,13 +386,13 @@ void avr_mem_display(const char * prefix, FILE * f, AVRMEM * m, int type,
}
else {
if (verbose > 2) {
fprintf(f,
avrdude_message(MSG_INFO,
"%s Block Poll Page Polled\n"
"%sMemory Type Mode Delay Size Indx Paged Size Size #Pages MinW MaxW ReadBack\n"
"%s----------- ---- ----- ----- ---- ------ ------ ---- ------ ----- ----- ---------\n",
prefix, prefix, prefix);
}
fprintf(f,
avrdude_message(MSG_INFO,
"%s%-11s %4d %5d %5d %4d %-6s %6d %4d %6d %5d %5d 0x%02x 0x%02x\n",
prefix, m->desc, m->mode, m->delay, m->blocksize, m->pollindex,
m->paged ? "yes" : "no",
@ -415,7 +415,7 @@ void avr_mem_display(const char * prefix, FILE * f, AVRMEM * m, int type,
optr = avr_op_str(i);
else
optr = " ";
fprintf(f,
avrdude_message(MSG_INFO,
"%s %-11s %8d %8s %5d %5d\n",
prefix, optr, j,
bittype(m->op[i]->bit[j].type),
@ -620,7 +620,7 @@ void avr_display(FILE * f, AVRPART * p, const char * prefix, int verbose)
LNODEID ln;
AVRMEM * m;
fprintf(f,
avrdude_message(MSG_INFO,
"%sAVR Part : %s\n"
"%sChip Erase delay : %d us\n"
"%sPAGEL : P%02X\n"

View File

@ -45,6 +45,8 @@
#define MAX_LINE_LEN 256 /* max line length for ASCII format input files */
#define MAX_MODE_LEN 32 // For fopen_and_seek()
struct ihexrec {
unsigned char reclen;
@ -96,10 +98,42 @@ static int fileio_num(struct fioparms * fio,
char * filename, FILE * f, AVRMEM * mem, int size,
FILEFMT fmt);
static int fmt_autodetect(char * fname);
static int fmt_autodetect(char * fname, size_t offset);
static FILE *fopen_and_seek(const char *filename, const char *mode, size_t offset)
{
FILE *file;
// On Windows we need to convert the filename to UTF-16
#if defined(WIN32NATIVE)
static wchar_t fname_buffer[PATH_MAX];
static wchar_t mode_buffer[MAX_MODE_LEN];
if (MultiByteToWideChar(CP_UTF8, 0, filename, -1, fname_buffer, PATH_MAX) == 0) { return NULL; }
if (MultiByteToWideChar(CP_ACP, 0, mode, -1, mode_buffer, MAX_MODE_LEN) == 0) { return NULL; }
file = _wfopen(fname_buffer, mode_buffer);
#else
file = fopen(filename, mode);
#endif
if (file != NULL) {
// Some systems allow seeking past the end of file, so we need check for that first and disallow
if (fseek(file, 0, SEEK_END) != 0
|| offset >= ftell(file)
|| fseek(file, offset, SEEK_SET) != 0
) {
fclose(file);
file = NULL;
errno = EINVAL;
}
}
return file;
}
char * fmtstr(FILEFMT format)
{
switch (format) {
@ -1358,7 +1392,7 @@ int fileio_setparms(int op, struct fioparms * fp,
static int fmt_autodetect(char * fname)
static int fmt_autodetect(char * fname, size_t offset)
{
FILE * f;
unsigned char buf[MAX_LINE_LEN];
@ -1368,10 +1402,11 @@ static int fmt_autodetect(char * fname)
int first = 1;
#if defined(WIN32NATIVE)
f = fopen(fname, "r");
f = fopen_and_seek(fname, "r", offset);
#else
f = fopen(fname, "rb");
f = fopen_and_seek(fname, "rb", offset);
#endif
if (f == NULL) {
avrdude_message(MSG_INFO, "%s: error opening %s: %s\n",
progname, fname, strerror(errno));
@ -1445,7 +1480,7 @@ static int fmt_autodetect(char * fname)
int fileio(int op, char * filename, FILEFMT format,
struct avrpart * p, char * memtype, int size)
struct avrpart * p, char * memtype, int size, size_t offset)
{
int rc;
FILE * f;
@ -1477,15 +1512,17 @@ int fileio(int op, char * filename, FILEFMT format,
using_stdio = 0;
if (strcmp(filename, "-")==0) {
if (fio.op == FIO_READ) {
fname = "<stdin>";
f = stdin;
}
else {
fname = "<stdout>";
f = stdout;
}
using_stdio = 1;
return -1;
// Note: we don't want to read stdin or write to stdout as part of Slic3r
// if (fio.op == FIO_READ) {
// fname = "<stdin>";
// f = stdin;
// }
// else {
// fname = "<stdout>";
// f = stdout;
// }
// using_stdio = 1;
}
else {
fname = filename;
@ -1502,7 +1539,7 @@ int fileio(int op, char * filename, FILEFMT format,
return -1;
}
format_detect = fmt_autodetect(fname);
format_detect = fmt_autodetect(fname, offset);
if (format_detect < 0) {
avrdude_message(MSG_INFO, "%s: can't determine file format for %s, specify explicitly\n",
progname, fname);
@ -1533,7 +1570,7 @@ int fileio(int op, char * filename, FILEFMT format,
if (format != FMT_IMM) {
if (!using_stdio) {
f = fopen(fname, fio.mode);
f = fopen_and_seek(fname, fio.mode, offset);
if (f == NULL) {
avrdude_message(MSG_INFO, "%s: can't open %s file %s: %s\n",
progname, fio.iodesc, fname, strerror(errno));

View File

@ -737,7 +737,7 @@ extern bool cancel_flag;
#define RETURN_IF_CANCEL() \
do { \
if (cancel_flag) { \
avrdude_message(MSG_INFO, "%s(): Cancelled, exiting...\n", __func__); \
avrdude_message(MSG_INFO, "avrdude: %s(): Cancelled, exiting...\n", __func__); \
return -99; \
} \
} while (0)
@ -821,7 +821,7 @@ extern "C" {
char * fmtstr(FILEFMT format);
int fileio(int op, char * filename, FILEFMT format,
struct avrpart * p, char * memtype, int size);
struct avrpart * p, char * memtype, int size, size_t offset);
#ifdef __cplusplus
}
@ -870,6 +870,7 @@ enum updateflags {
typedef struct update_t {
char * memtype;
int op;
size_t offset;
char * filename;
int format;
} UPDATE;
@ -881,7 +882,7 @@ extern "C" {
extern UPDATE * parse_op(char * s);
extern UPDATE * dup_update(UPDATE * upd);
extern UPDATE * new_update(int op, char * memtype, int filefmt,
char * filename);
char * filename, size_t offset);
extern void free_update(UPDATE * upd);
extern int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd,
enum updateflags flags);

View File

@ -194,7 +194,7 @@ static void usage(void)
" -F Override invalid signature check.\n"
" -e Perform a chip erase.\n"
" -O Perform RC oscillator calibration (see AVR053). \n"
" -U <memtype>:r|w|v:<filename>[:format]\n"
" -U <memtype>:r|w|v:<offset>:<filename>[:format]\n"
" Memory operation specification.\n"
" Multiple -U options are allowed, each request\n"
" is performed in the order specified.\n"
@ -374,7 +374,7 @@ static void list_parts(FILE * f, const char *prefix, LISTID avrparts)
static int cleanup_main(int status)
{
if (pgm_setup && pgm->teardown) {
if (pgm_setup && pgm != NULL && pgm->teardown) {
pgm->teardown(pgm);
}

View File

@ -376,6 +376,10 @@ static int ser_recv(union filedescriptor *fd, unsigned char * buf, size_t buflen
FD_SET(fd->ifd, &rfds);
nfds = select(fd->ifd + 1, &rfds, NULL, NULL, &to2);
// FIXME: The timeout has different behaviour on Linux vs other Unices
// On Linux, the timeout is modified by subtracting the time spent,
// on OS X (for example), it is not modified.
// POSIX recommends re-initializing it before selecting.
if (nfds == 0) {
avrdude_message(MSG_NOTICE2, "%s: ser_recv(): programmer is not responding\n",
progname);

View File

@ -716,11 +716,14 @@ static int stk500_loadaddr(PROGRAMMER * pgm, AVRMEM * mem, unsigned int addr)
}
buf[0] = Cmnd_STK_LOAD_ADDRESS;
buf[1] = addr & 0xff;
buf[2] = (addr >> 8) & 0xff;
buf[3] = Sync_CRC_EOP;
stk500_send(pgm, buf, 4);
// Workaround for the infamous ';' bug in the Prusa3D usb to serial converter.
// Send the binary data by nibbles to avoid transmitting the ';' character.
buf[1] = addr & 0x0f;
buf[2] = addr & 0xf0;
buf[3] = (addr >> 8) & 0x0f;
buf[4] = (addr >> 8) & 0xf0;
buf[5] = Sync_CRC_EOP;
stk500_send(pgm, buf, 6);
if (stk500_recv(pgm, buf, 1) < 0)
return -1;
@ -765,7 +768,9 @@ static int stk500_paged_write(PROGRAMMER * pgm, AVRPART * p, AVRMEM * m,
int block_size;
int tries;
unsigned int n;
unsigned int i;
unsigned int i, j;
unsigned int prusa3d_semicolon_workaround_round = 0;
bool has_semicolon = false;
if (strcmp(m->desc, "flash") == 0) {
memtype = 'F';
@ -806,44 +811,64 @@ static int stk500_paged_write(PROGRAMMER * pgm, AVRPART * p, AVRMEM * m,
tries++;
stk500_loadaddr(pgm, m, addr/a_div);
/* build command block and avoid multiple send commands as it leads to a crash
of the silabs usb serial driver on mac os x */
i = 0;
buf[i++] = Cmnd_STK_PROG_PAGE;
buf[i++] = (block_size >> 8) & 0xff;
buf[i++] = block_size & 0xff;
buf[i++] = memtype;
memcpy(&buf[i], &m->buf[addr], block_size);
i += block_size;
buf[i++] = Sync_CRC_EOP;
stk500_send( pgm, buf, i);
if (stk500_recv(pgm, buf, 1) < 0)
return -1;
if (buf[0] == Resp_STK_NOSYNC) {
if (tries > 33) {
avrdude_message(MSG_INFO, "\n%s: stk500_paged_write(): can't get into sync\n",
progname);
return -3;
for (i = 0; i < n_bytes; ++ i)
if (m->buf[addr + i] == ';') {
has_semicolon = true;
break;
}
for (prusa3d_semicolon_workaround_round = 0; prusa3d_semicolon_workaround_round < (has_semicolon ? 2 : 1); ++ prusa3d_semicolon_workaround_round) {
/* build command block and avoid multiple send commands as it leads to a crash
of the silabs usb serial driver on mac os x */
i = 0;
buf[i++] = Cmnd_STK_PROG_PAGE;
// Workaround for the infamous ';' bug in the Prusa3D usb to serial converter.
// Send the binary data by nibbles to avoid transmitting the ';' character.
buf[i++] = (block_size >> 8) & 0xf0;
buf[i++] = (block_size >> 8) & 0x0f;
buf[i++] = block_size & 0xf0;
buf[i++] = block_size & 0x0f;
buf[i++] = memtype;
if (has_semicolon) {
for (j = 0; j < block_size; ++i, ++ j) {
buf[i] = m->buf[addr + j];
if (buf[i] == ';')
buf[i] |= (prusa3d_semicolon_workaround_round ? 0xf0 : 0x0f);
}
} else {
memcpy(&buf[i], &m->buf[addr], block_size);
i += block_size;
}
buf[i++] = Sync_CRC_EOP;
stk500_send( pgm, buf, i);
if (stk500_recv(pgm, buf, 1) < 0)
return -1;
if (buf[0] == Resp_STK_NOSYNC) {
if (tries > 33) {
avrdude_message(MSG_INFO, "\n%s: stk500_paged_write(): can't get into sync\n",
progname);
return -3;
}
if (stk500_getsync(pgm) < 0)
return -1;
goto retry;
}
else if (buf[0] != Resp_STK_INSYNC) {
avrdude_message(MSG_INFO, "\n%s: stk500_paged_write(): (a) protocol error, "
"expect=0x%02x, resp=0x%02x\n",
progname, Resp_STK_INSYNC, buf[0]);
return -4;
}
if (stk500_recv(pgm, buf, 1) < 0)
return -1;
if (buf[0] != Resp_STK_OK) {
avrdude_message(MSG_INFO, "\n%s: stk500_paged_write(): (a) protocol error, "
"expect=0x%02x, resp=0x%02x\n",
progname, Resp_STK_INSYNC, buf[0]);
return -5;
}
if (stk500_getsync(pgm) < 0)
return -1;
goto retry;
}
else if (buf[0] != Resp_STK_INSYNC) {
avrdude_message(MSG_INFO, "\n%s: stk500_paged_write(): (a) protocol error, "
"expect=0x%02x, resp=0x%02x\n",
progname, Resp_STK_INSYNC, buf[0]);
return -4;
}
if (stk500_recv(pgm, buf, 1) < 0)
return -1;
if (buf[0] != Resp_STK_OK) {
avrdude_message(MSG_INFO, "\n%s: stk500_paged_write(): (a) protocol error, "
"expect=0x%02x, resp=0x%02x\n",
progname, Resp_STK_INSYNC, buf[0]);
return -5;
}
}
@ -893,11 +918,15 @@ static int stk500_paged_load(PROGRAMMER * pgm, AVRPART * p, AVRMEM * m,
tries++;
stk500_loadaddr(pgm, m, addr/a_div);
buf[0] = Cmnd_STK_READ_PAGE;
buf[1] = (block_size >> 8) & 0xff;
buf[2] = block_size & 0xff;
buf[3] = memtype;
buf[4] = Sync_CRC_EOP;
stk500_send(pgm, buf, 5);
// Workaround for the infamous ';' bug in the Prusa3D usb to serial converter.
// Send the binary data by nibbles to avoid transmitting the ';' character.
buf[1] = (block_size >> 8) & 0xf0;
buf[2] = (block_size >> 8) & 0x0f;
buf[3] = block_size & 0xf0;
buf[4] = block_size & 0x0f;
buf[5] = memtype;
buf[6] = Sync_CRC_EOP;
stk500_send(pgm, buf, 7);
if (stk500_recv(pgm, buf, 1) < 0)
return -1;

View File

@ -79,7 +79,7 @@
#define SERIAL_TIMEOUT 2
// Retry count
#define RETRIES 5
#define RETRIES 0
#if 0
#define DEBUG(...) avrdude_message(MSG_INFO, __VA_ARGS__)
@ -745,7 +745,7 @@ static int stk500v2_recv(PROGRAMMER * pgm, unsigned char *msg, size_t maxsize) {
static int stk500v2_getsync_internal(PROGRAMMER * pgm, int retries) {
int stk500v2_getsync(PROGRAMMER * pgm) {
int tries = 0;
unsigned char buf[1], resp[32];
int status;
@ -804,7 +804,7 @@ retry:
progname, pgmname[PDATA(pgm)->pgmtype]);
return 0;
} else {
if (tries > retries) {
if (tries > RETRIES) {
avrdude_message(MSG_INFO, "%s: stk500v2_getsync(): can't communicate with device: resp=0x%02x\n",
progname, resp[0]);
return -6;
@ -814,7 +814,7 @@ retry:
// or if we got a timeout
} else if (status == -1) {
if (tries > retries) {
if (tries > RETRIES) {
avrdude_message(MSG_INFO, "%s: stk500v2_getsync(): timeout communicating with programmer\n",
progname);
return -1;
@ -823,7 +823,7 @@ retry:
// or any other error
} else {
if (tries > retries) {
if (tries > RETRIES) {
avrdude_message(MSG_INFO, "%s: stk500v2_getsync(): error communicating with programmer: (%d)\n",
progname,status);
} else
@ -833,11 +833,6 @@ retry:
return 0;
}
int stk500v2_getsync(PROGRAMMER * pgm) {
// This is to avoid applying RETRIES exponentially
return stk500v2_getsync_internal(pgm, RETRIES);
}
static int stk500v2_command(PROGRAMMER * pgm, unsigned char * buf,
size_t len, size_t maxlen) {
int i;
@ -947,7 +942,7 @@ retry:
}
// otherwise try to sync up again
status = stk500v2_getsync_internal(pgm, 1);
status = stk500v2_getsync(pgm);
if (status != 0) {
if (tries > RETRIES) {
avrdude_message(MSG_INFO, "%s: stk500v2_command(): failed miserably to execute command 0x%02x\n",

View File

@ -101,6 +101,24 @@ UPDATE * parse_op(char * s)
p++;
// Extension: Parse file contents offset
size_t offset = 0;
for (; *p != ':'; p++) {
if (*p >= '0' && *p <= '9') {
offset *= 10;
offset += *p - 0x30;
} else {
avrdude_message(MSG_INFO, "%s: invalid update specification: offset is not a number\n", progname);
free(upd->memtype);
free(upd);
return NULL;
}
}
upd->offset = offset;
p++;
/*
* Now, parse the filename component. Instead of looking for the
* leftmost possible colon delimiter, we look for the rightmost one.
@ -176,7 +194,7 @@ UPDATE * dup_update(UPDATE * upd)
return u;
}
UPDATE * new_update(int op, char * memtype, int filefmt, char * filename)
UPDATE * new_update(int op, char * memtype, int filefmt, char * filename, size_t offset)
{
UPDATE * u;
@ -190,6 +208,7 @@ UPDATE * new_update(int op, char * memtype, int filefmt, char * filename)
u->filename = strdup(filename);
u->op = op;
u->format = filefmt;
u->offset = offset;
return u;
}
@ -250,7 +269,7 @@ int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd, enum updateflags f
progname,
strcmp(upd->filename, "-")==0 ? "<stdout>" : upd->filename);
}
rc = fileio(FIO_WRITE, upd->filename, upd->format, p, upd->memtype, size);
rc = fileio(FIO_WRITE, upd->filename, upd->format, p, upd->memtype, size, 0);
if (rc < 0) {
avrdude_message(MSG_INFO, "%s: write to file '%s' failed\n",
progname, upd->filename);
@ -267,7 +286,7 @@ int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd, enum updateflags f
progname,
strcmp(upd->filename, "-")==0 ? "<stdin>" : upd->filename);
}
rc = fileio(FIO_READ, upd->filename, upd->format, p, upd->memtype, -1);
rc = fileio(FIO_READ, upd->filename, upd->format, p, upd->memtype, -1, upd->offset);
if (rc < 0) {
avrdude_message(MSG_INFO, "%s: read from file '%s' failed\n",
progname, upd->filename);
@ -296,11 +315,11 @@ int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd, enum updateflags f
report_progress(1,1,NULL);
}
else {
/*
* test mode, don't actually write to the chip, output the buffer
* to stdout in intel hex instead
*/
rc = fileio(FIO_WRITE, "-", FMT_IHEX, p, upd->memtype, size);
// /*
// * test mode, don't actually write to the chip, output the buffer
// * to stdout in intel hex instead
// */
// rc = fileio(FIO_WRITE, "-", FMT_IHEX, p, upd->memtype, size, 0);
}
if (rc < 0) {
@ -332,7 +351,7 @@ int do_op(PROGRAMMER * pgm, struct avrpart * p, UPDATE * upd, enum updateflags f
progname, mem->desc, upd->filename);
}
rc = fileio(FIO_READ, upd->filename, upd->format, p, upd->memtype, -1);
rc = fileio(FIO_READ, upd->filename, upd->format, p, upd->memtype, -1, upd->offset);
if (rc < 0) {
avrdude_message(MSG_INFO, "%s: read from file '%s' failed\n",
progname, upd->filename);

View File

@ -222,6 +222,14 @@ BoundingBox3Base<PointClass>::center() const
}
template Pointf3 BoundingBox3Base<Pointf3>::center() const;
template <class PointClass> coordf_t
BoundingBox3Base<PointClass>::max_size() const
{
PointClass s = size();
return std::max(s.x, std::max(s.y, s.z));
}
template coordf_t BoundingBox3Base<Pointf3>::max_size() const;
// Align a coordinate to a grid. The coordinate may be negative,
// the aligned value will never be bigger than the original one.
static inline coord_t _align_to_grid(const coord_t coord, const coord_t spacing) {

View File

@ -94,6 +94,7 @@ public:
void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); }
void offset(coordf_t delta);
PointClass center() const;
coordf_t max_size() const;
bool contains(const PointClass &point) const {
return BoundingBoxBase<PointClass>::contains(point) && point.z >= this->min.z && point.z <= this->max.z;

View File

@ -1271,6 +1271,7 @@ namespace Slic3r {
if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
return;
#if 0 // use quaternions
// rotations (extracted using quaternion)
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
@ -1331,6 +1332,25 @@ namespace Slic3r {
if (angle_z < 0.0)
angle_z += 2.0 * PI;
}
#else // use eigen library
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
double inv_sz = 1.0 / sz;
Eigen::Matrix3d m3x3;
m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
Eigen::AngleAxisd rotation;
rotation.fromRotationMatrix(m3x3);
// invalid rotation axis, we currently handle only rotations around Z axis
if ((rotation.angle() != 0.0) && (rotation.axis() != Eigen::Vector3d::UnitZ()) && (rotation.axis() != -Eigen::Vector3d::UnitZ()))
return;
double angle_z = (rotation.axis() == Eigen::Vector3d::UnitZ()) ? rotation.angle() : -rotation.angle();
#endif
instance.offset.x = offset_x;
instance.offset.y = offset_y;

View File

@ -13,6 +13,9 @@
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string.hpp>
//############################################################################################################################################
#include <boost/nowide/fstream.hpp>
//############################################################################################################################################
#include <miniz/miniz_zip.h>
#if 0
@ -666,10 +669,21 @@ bool load_amf_archive(const char *path, PresetBundle* bundle, Model *model)
// If bundle is not a null pointer, updates it if the amf file/archive contains config data
bool load_amf(const char *path, PresetBundle* bundle, Model *model)
{
if (boost::iends_with(path, ".zip.amf"))
return load_amf_archive(path, bundle, model);
else if (boost::iends_with(path, ".amf") || boost::iends_with(path, ".amf.xml"))
if (boost::iends_with(path, ".amf.xml"))
// backward compatibility with older slic3r output
return load_amf_file(path, bundle, model);
else if (boost::iends_with(path, ".amf"))
{
boost::nowide::ifstream file(path, boost::nowide::ifstream::binary);
if (!file.good())
return false;
std::string zip_mask(2, '\0');
file.read(const_cast<char*>(zip_mask.data()), 2);
file.close();
return (zip_mask == "PK") ? load_amf_archive(path, bundle, model) : load_amf_file(path, bundle, model);
}
else
return false;
}

View File

@ -603,7 +603,10 @@ void ModelObject::clear_instances()
// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
const BoundingBoxf3& ModelObject::bounding_box()
//========================================================================================================
const BoundingBoxf3& ModelObject::bounding_box() const
//const BoundingBoxf3& ModelObject::bounding_box()
//========================================================================================================
{
if (! m_bounding_box_valid) {
BoundingBoxf3 raw_bbox;

View File

@ -103,7 +103,10 @@ public:
// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
// This bounding box is being cached.
const BoundingBoxf3& bounding_box();
//========================================================================================================
const BoundingBoxf3& bounding_box() const;
// const BoundingBoxf3& bounding_box();
//========================================================================================================
void invalidate_bounding_box() { m_bounding_box_valid = false; }
// Returns a snug bounding box of the transformed instances.
// This bounding box is not being cached.
@ -145,8 +148,10 @@ private:
// Parent object, owning this ModelObject.
Model *m_model;
// Bounding box, cached.
BoundingBoxf3 m_bounding_box;
bool m_bounding_box_valid;
//========================================================================================================
mutable BoundingBoxf3 m_bounding_box;
mutable bool m_bounding_box_valid;
//========================================================================================================
};
// An object STL, or a modifier volume, over which a different set of parameters shall be applied.

View File

@ -238,6 +238,11 @@ inline coordf_t dot(const Pointf &v1, const Pointf &v2) { return v1.x * v2.x + v
inline coordf_t dot(const Pointf &v) { return v.x * v.x + v.y * v.y; }
inline double length(const Vectorf &v) { return sqrt(dot(v)); }
inline double l2(const Vectorf &v) { return dot(v); }
inline Vectorf normalize(const Vectorf& v)
{
coordf_t len = ::sqrt(sqr(v.x) + sqr(v.y));
return (len != 0.0) ? 1.0 / len * v : Vectorf(0.0, 0.0);
}
class Pointf3 : public Pointf
{

View File

@ -103,7 +103,7 @@ double Polygon::area() const
double a = 0.;
for (size_t i = 0, j = n - 1; i < n; ++i) {
a += double(points[j].x + points[i].x) * double(points[i].y - points[j].y);
a += ((double)points[j].x + (double)points[i].x) * ((double)points[i].y - (double)points[j].y);
j = i;
}
return 0.5 * a;

View File

@ -184,6 +184,8 @@ public:
void reset_layer_height_profile();
void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action);
// Collect the slicing parameters, to be used by variable layer thickness algorithm,
// by the interactive layer height editor and by the printing process itself.
// The slicing parameters are dependent on various configuration values

View File

@ -4,6 +4,7 @@
#include "Geometry.hpp"
#include "SupportMaterial.hpp"
#include "Surface.hpp"
#include "Slicing.hpp"
#include <utility>
#include <boost/log/trivial.hpp>
@ -1961,4 +1962,12 @@ void PrintObject::reset_layer_height_profile()
this->model_object()->layer_height_profile_valid = false;
}
void PrintObject::adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action)
{
update_layer_height_profile(_model_object->layer_height_profile);
Slic3r::adjust_layer_height_profile(slicing_parameters(), _model_object->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action));
_model_object->layer_height_profile_valid = true;
layer_height_profile_valid = false;
}
} // namespace Slic3r

View File

@ -91,10 +91,13 @@ public:
~PerlCallback() { this->deregister_callback(); }
void register_callback(void *sv);
void deregister_callback();
void call();
void call(int i);
void call(int i, int j);
// void call(const std::vector<int> &ints);
void call() const;
void call(int i) const;
void call(int i, int j) const;
void call(const std::vector<int>& ints) const;
void call(double d) const;
void call(double x, double y) const;
void call(bool b) const;
private:
void *m_callback;
};

View File

@ -184,7 +184,7 @@ void PerlCallback::deregister_callback()
}
}
void PerlCallback::call()
void PerlCallback::call() const
{
if (! m_callback)
return;
@ -198,7 +198,7 @@ void PerlCallback::call()
LEAVE;
}
void PerlCallback::call(int i)
void PerlCallback::call(int i) const
{
if (! m_callback)
return;
@ -213,7 +213,7 @@ void PerlCallback::call(int i)
LEAVE;
}
void PerlCallback::call(int i, int j)
void PerlCallback::call(int i, int j) const
{
if (! m_callback)
return;
@ -229,8 +229,7 @@ void PerlCallback::call(int i, int j)
LEAVE;
}
/*
void PerlCallback::call(const std::vector<int> &ints)
void PerlCallback::call(const std::vector<int>& ints) const
{
if (! m_callback)
return;
@ -238,16 +237,51 @@ void PerlCallback::call(const std::vector<int> &ints)
ENTER;
SAVETMPS;
PUSHMARK(SP);
AV* av = newAV();
for (int i : ints)
av_push(av, newSViv(i));
XPUSHs(av);
{
XPUSHs(sv_2mortal(newSViv(i)));
}
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
*/
void PerlCallback::call(double d) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(d)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double x, double y) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(x)));
XPUSHs(sv_2mortal(newSVnv(y)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(bool b) const
{
call(b ? 1 : 0);
}
#ifdef WIN32
#ifndef NOMINMAX

File diff suppressed because it is too large Load Diff

View File

@ -6,8 +6,10 @@
#include "../../libslic3r/Line.hpp"
#include "../../libslic3r/TriangleMesh.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../slic3r/GUI/GLCanvas3DManager.hpp"
class wxBitmap;
class wxWindow;
namespace Slic3r {
@ -17,6 +19,11 @@ class Model;
class ModelObject;
class GCodePreviewData;
class DynamicPrintConfig;
class ExtrusionPath;
class ExtrusionMultiPath;
class ExtrusionLoop;
class ExtrusionEntity;
class ExtrusionEntityCollection;
// A container for interleaved arrays of 3D vertices and normals,
// possibly indexed by triangles and / or quads.
@ -305,9 +312,9 @@ public:
// Boolean: Is mouse over this object?
bool hover;
// Wheter or not this volume has been generated from a modifier
bool is_modifier;
bool is_modifier;
// Wheter or not this volume has been generated from the wipe tower
bool is_wipe_tower;
bool is_wipe_tower;
// Interleaved triangles & normals with indexed triangles & quads.
GLIndexedVertexArray indexed_vertex_array;
@ -437,35 +444,6 @@ private:
class _3DScene
{
struct GCodePreviewVolumeIndex
{
enum EType
{
Extrusion,
Travel,
Retraction,
Unretraction,
Shell,
Num_Geometry_Types
};
struct FirstVolume
{
EType type;
unsigned int flag;
// Index of the first volume in a GLVolumeCollection.
unsigned int id;
FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
};
std::vector<FirstVolume> first_volumes;
void reset() { first_volumes.clear(); }
};
static GCodePreviewVolumeIndex s_gcode_preview_volume_index;
class TextureBase
{
protected:
@ -525,12 +503,106 @@ class _3DScene
static LegendTexture s_legend_texture;
static WarningTexture s_warning_texture;
static GUI::GLCanvas3DManager s_canvas_mgr;
public:
static void _glew_init();
static void init_gl();
static std::string get_gl_info(bool format_as_html, bool extensions);
static bool use_VBOs();
static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
static bool add_canvas(wxGLCanvas* canvas);
static bool remove_canvas(wxGLCanvas* canvas);
static void remove_all_canvases();
static bool init(wxGLCanvas* canvas);
static void set_active(wxGLCanvas* canvas, bool active);
static unsigned int get_volumes_count(wxGLCanvas* canvas);
static void reset_volumes(wxGLCanvas* canvas);
static void deselect_volumes(wxGLCanvas* canvas);
static void select_volume(wxGLCanvas* canvas, unsigned int id);
static void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
static bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config);
static bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
static bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
static void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
static void set_print(wxGLCanvas* canvas, Print* print);
static void set_model(wxGLCanvas* canvas, Model* model);
static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
static void set_auto_bed_shape(wxGLCanvas* canvas);
static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
static void set_axes_length(wxGLCanvas* canvas, float length);
static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
static void set_color_by(wxGLCanvas* canvas, const std::string& value);
static void set_select_by(wxGLCanvas* canvas, const std::string& value);
static void set_drag_by(wxGLCanvas* canvas, const std::string& value);
static bool is_layers_editing_enabled(wxGLCanvas* canvas);
static bool is_layers_editing_allowed(wxGLCanvas* canvas);
static bool is_shader_enabled(wxGLCanvas* canvas);
static bool is_reload_delayed(wxGLCanvas* canvas);
static void enable_layers_editing(wxGLCanvas* canvas, bool enable);
static void enable_warning_texture(wxGLCanvas* canvas, bool enable);
static void enable_legend_texture(wxGLCanvas* canvas, bool enable);
static void enable_picking(wxGLCanvas* canvas, bool enable);
static void enable_moving(wxGLCanvas* canvas, bool enable);
static void enable_gizmos(wxGLCanvas* canvas, bool enable);
static void enable_shader(wxGLCanvas* canvas, bool enable);
static void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
static void allow_multisample(wxGLCanvas* canvas, bool allow);
static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas);
static void select_view(wxGLCanvas* canvas, const std::string& direction);
static void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
static void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
static void render(wxGLCanvas* canvas);
static std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only);
static void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
static void register_on_select_object_callback(wxGLCanvas* canvas, void* callback);
static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
static void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
static void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
static void reload_scene(wxGLCanvas* canvas, bool force);
static void load_print_toolpaths(wxGLCanvas* canvas);
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
// generates the legend texture in dependence of the current shown view type
static void generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
static unsigned int get_legend_texture_width();
static unsigned int get_legend_texture_height();
@ -545,42 +617,16 @@ public:
static void reset_warning_texture();
static unsigned int finalize_warning_texture();
static void _load_print_toolpaths(
const Print *print,
GLVolumeCollection *volumes,
const std::vector<std::string> &tool_colors,
bool use_VBOs);
static void _load_print_object_toolpaths(
const PrintObject *print_object,
GLVolumeCollection *volumes,
const std::vector<std::string> &tool_colors,
bool use_VBOs);
static void _load_wipe_tower_toolpaths(
const Print *print,
GLVolumeCollection *volumes,
const std::vector<std::string> &tool_colors_str,
bool use_VBOs);
private:
// generates gcode extrusion paths geometry
static void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
// generates gcode travel paths geometry
static void _load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
static bool _travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
static bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
static bool _travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors);
// generates gcode retractions geometry
static void _load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs);
// generates gcode unretractions geometry
static void _load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs);
// sets gcode geometry visibility according to user selection
static void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
// generates the legend texture in dependence of the current shown view type
static void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates objects and wipe tower geometry
static void _load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs);
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionMultiPath& extrusion_multi_path, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionEntityCollection& extrusion_entity_collection, float print_z, const Point& copy, GLVolume& volume);
static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume);
static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume);
static void point3_to_verts(const Point3& point, double width, double height, GLVolume& volume);
};
}

View File

@ -113,6 +113,11 @@ PrinterPicker::PrinterPicker(wxWindow *parent, const VendorProfile &vendor, cons
sizer->Add(all_none_sizer, 0, wxEXPAND);
SetSizer(sizer);
if (cboxes.size() > 0) {
cboxes[0]->SetValue(true);
on_checkbox(cboxes[0], true);
}
}
void PrinterPicker::select_all(bool select)
@ -598,10 +603,10 @@ void ConfigWizardIndex::on_paint(wxPaintEvent & evt)
static const std::unordered_map<std::string, std::pair<std::string, std::string>> legacy_preset_map {{
{ "Original Prusa i3 MK2.ini", std::make_pair("MK2S", "0.4") },
{ "Original Prusa i3 MK2 MM Single Mode.ini", std::make_pair("MK2S", "0.4") },
{ "Original Prusa i3 MK2 MM Single Mode 0.6 nozzle.ini", std::make_pair("MK2S", "0.6") },
{ "Original Prusa i3 MK2 MultiMaterial.ini", std::make_pair("MK2S", "0.4") },
{ "Original Prusa i3 MK2 MultiMaterial 0.6 nozzle.ini", std::make_pair("MK2S", "0.6") },
{ "Original Prusa i3 MK2 MM Single Mode.ini", std::make_pair("MK2SMM", "0.4") },
{ "Original Prusa i3 MK2 MM Single Mode 0.6 nozzle.ini", std::make_pair("MK2SMM", "0.6") },
{ "Original Prusa i3 MK2 MultiMaterial.ini", std::make_pair("MK2SMM", "0.4") },
{ "Original Prusa i3 MK2 MultiMaterial 0.6 nozzle.ini", std::make_pair("MK2SMM", "0.6") },
{ "Original Prusa i3 MK2 0.25 nozzle.ini", std::make_pair("MK2S", "0.25") },
{ "Original Prusa i3 MK2 0.6 nozzle.ini", std::make_pair("MK2S", "0.6") },
{ "Original Prusa i3 MK3.ini", std::make_pair("MK3", "0.4") },
@ -809,8 +814,8 @@ ConfigWizard::ConfigWizard(wxWindow *parent, RunReason reason) :
topsizer->AddSpacer(INDEX_MARGIN);
topsizer->Add(p->hscroll, 1, wxEXPAND);
p->btn_prev = new wxButton(this, wxID_BACKWARD);
p->btn_next = new wxButton(this, wxID_FORWARD);
p->btn_prev = new wxButton(this, wxID_NONE, _(L("< &Back")));
p->btn_next = new wxButton(this, wxID_NONE, _(L("&Next >")));
p->btn_finish = new wxButton(this, wxID_APPLY, _(L("&Finish")));
p->btn_cancel = new wxButton(this, wxID_CANCEL);
p->btnsizer->AddStretchSpacer();

View File

@ -4,12 +4,14 @@
#include <algorithm>
#include <boost/format.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/log/trivial.hpp>
#include <wx/app.h>
#include <wx/event.h>
#include <wx/sizer.h>
#include <wx/settings.h>
#include <wx/timer.h>
#include <wx/panel.h>
#include <wx/button.h>
#include <wx/filepicker.h>
@ -36,7 +38,7 @@ namespace Slic3r {
enum AvrdudeEvent
{
AE_MESSAGE,
AE_PRORGESS,
AE_PROGRESS,
AE_EXIT,
};
@ -62,7 +64,6 @@ struct FirmwareDialog::priv
std::vector<Utils::SerialPortInfo> ports;
wxFilePickerCtrl *hex_picker;
wxStaticText *txt_status;
wxStaticText *txt_progress;
wxGauge *progressbar;
wxCollapsiblePane *spoiler;
wxTextCtrl *txt_stdout;
@ -72,6 +73,8 @@ struct FirmwareDialog::priv
wxString btn_flash_label_ready;
wxString btn_flash_label_flashing;
wxTimer timer_pulse;
// This is a shared pointer holding the background AvrDude task
// also serves as a status indication (it is set _iff_ the background task is running, otherwise it is reset).
AvrDude::Ptr avrdude;
@ -83,13 +86,16 @@ struct FirmwareDialog::priv
q(q),
btn_flash_label_ready(_(L("Flash!"))),
btn_flash_label_flashing(_(L("Cancel"))),
timer_pulse(q),
avrdude_config((fs::path(::Slic3r::resources_dir()) / "avrdude" / "avrdude.conf").string()),
progress_tasks_done(0),
cancelled(false)
{}
void find_serial_ports();
void flashing_status(bool flashing, AvrDudeComplete complete = AC_NONE);
void flashing_start(bool flashing_l10n);
void flashing_done(AvrDudeComplete complete);
size_t hex_lang_offset(const wxString &path);
void perform_upload();
void cancel();
void on_avrdude(const wxCommandEvent &evt);
@ -116,42 +122,76 @@ void FirmwareDialog::priv::find_serial_ports()
}
}
void FirmwareDialog::priv::flashing_status(bool value, AvrDudeComplete complete)
void FirmwareDialog::priv::flashing_start(bool flashing_l10n)
{
if (value) {
txt_stdout->Clear();
txt_status->SetLabel(_(L("Flashing in progress. Please do not disconnect the printer!")));
txt_status->SetForegroundColour(GUI::get_label_clr_modified());
port_picker->Disable();
btn_rescan->Disable();
hex_picker->Disable();
btn_close->Disable();
btn_flash->SetLabel(btn_flash_label_flashing);
progressbar->SetRange(200); // See progress callback below
progressbar->SetValue(0);
progress_tasks_done = 0;
cancelled = false;
} else {
auto text_color = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
port_picker->Enable();
btn_rescan->Enable();
hex_picker->Enable();
btn_close->Enable();
btn_flash->SetLabel(btn_flash_label_ready);
txt_status->SetForegroundColour(text_color);
progressbar->SetValue(200);
txt_stdout->Clear();
txt_status->SetLabel(_(L("Flashing in progress. Please do not disconnect the printer!")));
txt_status->SetForegroundColour(GUI::get_label_clr_modified());
port_picker->Disable();
btn_rescan->Disable();
hex_picker->Disable();
btn_close->Disable();
btn_flash->SetLabel(btn_flash_label_flashing);
progressbar->SetRange(flashing_l10n ? 500 : 200); // See progress callback below
progressbar->SetValue(0);
progress_tasks_done = 0;
cancelled = false;
timer_pulse.Start(50);
}
switch (complete) {
case AC_SUCCESS: txt_status->SetLabel(_(L("Flashing succeeded!"))); break;
case AC_FAILURE: txt_status->SetLabel(_(L("Flashing failed. Please see the avrdude log below."))); break;
case AC_CANCEL: txt_status->SetLabel(_(L("Flashing cancelled."))); break;
void FirmwareDialog::priv::flashing_done(AvrDudeComplete complete)
{
auto text_color = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
port_picker->Enable();
btn_rescan->Enable();
hex_picker->Enable();
btn_close->Enable();
btn_flash->SetLabel(btn_flash_label_ready);
txt_status->SetForegroundColour(text_color);
timer_pulse.Stop();
progressbar->SetValue(progressbar->GetRange());
switch (complete) {
case AC_SUCCESS: txt_status->SetLabel(_(L("Flashing succeeded!"))); break;
case AC_FAILURE: txt_status->SetLabel(_(L("Flashing failed. Please see the avrdude log below."))); break;
case AC_CANCEL: txt_status->SetLabel(_(L("Flashing cancelled."))); break;
}
}
size_t FirmwareDialog::priv::hex_lang_offset(const wxString &path)
{
fs::ifstream file(fs::path(path.wx_str()));
if (! file.good()) {
return 0;
}
static const char *hex_terminator = ":00000001FF\r";
size_t res = 0;
std::string line;
while (getline(file, line, '\n').good()) {
// Account for LF vs CRLF
if (!line.empty() && line.back() != '\r') {
line.push_back('\r');
}
if (line == hex_terminator) {
if (res == 0) {
// This is the first terminator seen, save the position
res = file.tellg();
} else {
// We've found another terminator, return the offset just after the first one
// which is the start of the second 'section'.
return res;
}
}
}
return 0;
}
void FirmwareDialog::priv::perform_upload()
{
auto filename = hex_picker->GetPath();
auto filename = hex_picker->GetPath();
std::string port = port_picker->GetValue().ToStdString();
int selection = port_picker->GetSelection();
if (selection != -1) {
@ -161,16 +201,32 @@ void FirmwareDialog::priv::perform_upload()
}
if (filename.IsEmpty() || port.empty()) { return; }
flashing_status(true);
const bool extra_verbose = false; // For debugging
const auto lang_offset = hex_lang_offset(filename);
const auto filename_utf8 = filename.utf8_str();
flashing_start(lang_offset > 0);
// It is ok here to use the q-pointer to the FirmwareDialog
// because the dialog ensures it doesn't exit before the background thread is done.
auto q = this->q;
// Init the avrdude object
AvrDude avrdude(avrdude_config);
// Build argument list(s)
std::vector<std::string> args {{
"-v",
extra_verbose ? "-vvvvv" : "-v",
"-p", "atmega2560",
// Using the "Wiring" mode to program Rambo or Einsy, using the STK500v2 protocol (not the STK500).
// The Prusa's avrdude is patched to never send semicolons inside the data packets, as the USB to serial chip
// is flashed with a buggy firmware.
"-c", "wiring",
"-P", port,
"-b", "115200", // XXX: is this ok to hardcode?
"-b", "115200", // TODO: Allow other rates? Ditto below.
"-D",
"-U", (boost::format("flash:w:%1%:i") % filename.ToStdString()).str()
// XXX: Safe mode?
"-U", (boost::format("flash:w:0:%1%:i") % filename_utf8.data()).str(),
}};
BOOST_LOG_TRIVIAL(info) << "Invoking avrdude, arguments: "
@ -178,26 +234,51 @@ void FirmwareDialog::priv::perform_upload()
return a + ' ' + b;
});
// It is ok here to use the q-pointer to the FirmwareDialog
// because the dialog ensures it doesn't exit before the background thread is done.
auto q = this->q;
avrdude.push_args(std::move(args));
if (lang_offset > 0) {
// The hex file also contains another section with l10n data to be flashed into the external flash on MK3 (Einsy)
// This is done via another avrdude invocation, here we build arg list for that:
std::vector<std::string> args_l10n {{
extra_verbose ? "-vvvvv" : "-v",
"-p", "atmega2560",
// Using the "Arduino" mode to program Einsy's external flash with languages, using the STK500 protocol (not the STK500v2).
// The Prusa's avrdude is patched again to never send semicolons inside the data packets.
"-c", "arduino",
"-P", port,
"-b", "115200",
"-D",
"-u", // disable safe mode
"-U", (boost::format("flash:w:%1%:%2%:i") % lang_offset % filename_utf8.data()).str(),
}};
BOOST_LOG_TRIVIAL(info) << "Invoking avrdude for external flash flashing, arguments: "
<< std::accumulate(std::next(args_l10n.begin()), args_l10n.end(), args_l10n[0], [](std::string a, const std::string &b) {
return a + ' ' + b;
});
avrdude.push_args(std::move(args_l10n));
}
this->avrdude = avrdude
.on_message(std::move([q, extra_verbose](const char *msg, unsigned /* size */) {
if (extra_verbose) {
BOOST_LOG_TRIVIAL(debug) << "avrdude: " << msg;
}
avrdude = AvrDude()
.sys_config(avrdude_config)
.args(args)
.on_message(std::move([q](const char *msg, unsigned /* size */) {
auto evt = new wxCommandEvent(EVT_AVRDUDE, q->GetId());
auto wxmsg = wxString::FromUTF8(msg);
evt->SetExtraLong(AE_MESSAGE);
evt->SetString(msg);
evt->SetString(std::move(wxmsg));
wxQueueEvent(q, evt);
}))
.on_progress(std::move([q](const char * /* task */, unsigned progress) {
auto evt = new wxCommandEvent(EVT_AVRDUDE, q->GetId());
evt->SetExtraLong(AE_PRORGESS);
evt->SetExtraLong(AE_PROGRESS);
evt->SetInt(progress);
wxQueueEvent(q, evt);
}))
.on_complete(std::move([q](int status) {
.on_complete(std::move([q](int status, size_t /* args_id */) {
auto evt = new wxCommandEvent(EVT_AVRDUDE, q->GetId());
evt->SetExtraLong(AE_EXIT);
evt->SetInt(status);
@ -224,19 +305,19 @@ void FirmwareDialog::priv::on_avrdude(const wxCommandEvent &evt)
txt_stdout->AppendText(evt.GetString());
break;
case AE_PRORGESS:
case AE_PROGRESS:
// We try to track overall progress here.
// When uploading the firmware, avrdude first reads a littlebit of status data,
// then performs write, then reading (verification).
// We Pulse() during the first read and combine progress of the latter two tasks.
// Avrdude performs 3 tasks per one memory operation ("-U" arg),
// first of which is reading of status data (very short).
// We use the timer_pulse during the very first task to indicate intialization
// and then display overall progress during the latter tasks.
if (progress_tasks_done == 0) {
progressbar->Pulse();
} else {
if (progress_tasks_done > 0) {
progressbar->SetValue(progress_tasks_done - 100 + evt.GetInt());
}
if (evt.GetInt() == 100) {
timer_pulse.Stop();
progress_tasks_done += 100;
}
@ -246,7 +327,7 @@ void FirmwareDialog::priv::on_avrdude(const wxCommandEvent &evt)
BOOST_LOG_TRIVIAL(info) << "avrdude exit code: " << evt.GetInt();
complete_kind = cancelled ? AC_CANCEL : (evt.GetInt() == 0 ? AC_SUCCESS : AC_FAILURE);
flashing_status(false, complete_kind);
flashing_done(complete_kind);
// Make sure the background thread is collected and the AvrDude object reset
if (avrdude) { avrdude->join(); }
@ -374,6 +455,8 @@ FirmwareDialog::FirmwareDialog(wxWindow *parent) :
}
});
Bind(wxEVT_TIMER, [this](wxTimerEvent &evt) { this->p->progressbar->Pulse(); });
Bind(EVT_AVRDUDE, [this](wxCommandEvent &evt) { this->p->on_avrdude(evt); });
Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &evt) {

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,639 @@
#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLTexture.hpp"
class wxTimer;
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
namespace Slic3r {
class GLShader;
class ExPolygon;
namespace GUI {
class GLGizmoBase;
class GeometryBuffer
{
std::vector<float> m_vertices;
std::vector<float> m_tex_coords;
public:
bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
bool set_from_lines(const Lines& lines, float z);
const float* get_vertices() const;
const float* get_tex_coords() const;
unsigned int get_vertices_count() const;
};
class Size
{
int m_width;
int m_height;
public:
Size();
Size(int width, int height);
int get_width() const;
void set_width(int width);
int get_height() const;
void set_height(int height);
};
class Rect
{
float m_left;
float m_top;
float m_right;
float m_bottom;
public:
Rect();
Rect(float left, float top, float right, float bottom);
float get_left() const;
void set_left(float left);
float get_top() const;
void set_top(float top);
float get_right() const;
void set_right(float right);
float get_bottom() const;
void set_bottom(float bottom);
};
class GLCanvas3D
{
struct GCodePreviewVolumeIndex
{
enum EType
{
Extrusion,
Travel,
Retraction,
Unretraction,
Shell,
Num_Geometry_Types
};
struct FirstVolume
{
EType type;
unsigned int flag;
// Index of the first volume in a GLVolumeCollection.
unsigned int id;
FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
};
std::vector<FirstVolume> first_volumes;
void reset() { first_volumes.clear(); }
};
public:
struct Camera
{
enum EType : unsigned char
{
Unknown,
// Perspective,
Ortho,
Num_types
};
EType type;
float zoom;
float phi;
// float distance;
Pointf3 target;
private:
float m_theta;
public:
Camera();
std::string get_type_as_string() const;
float get_theta() const;
void set_theta(float theta);
};
class Bed
{
public:
enum EType : unsigned char
{
MK2,
MK3,
Custom,
Num_Types
};
private:
EType m_type;
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
mutable GLTexture m_top_texture;
mutable GLTexture m_bottom_texture;
public:
Bed();
bool is_prusa() const;
bool is_custom() const;
const Pointfs& get_shape() const;
void set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const;
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
void render(float theta) const;
private:
void _calc_bounding_box();
void _calc_triangles(const ExPolygon& poly);
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
EType _detect_type() const;
void _render_mk2(float theta) const;
void _render_mk3(float theta) const;
void _render_prusa(float theta) const;
void _render_custom() const;
static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
};
struct Axes
{
Pointf3 origin;
float length;
Axes();
void render(bool depth_test) const;
};
class CuttingPlane
{
float m_z;
GeometryBuffer m_lines;
public:
CuttingPlane();
bool set(float z, const ExPolygons& polygons);
void render(const BoundingBoxf3& bb) const;
private:
void _render_plane(const BoundingBoxf3& bb) const;
void _render_contour() const;
};
class Shader
{
GLShader* m_shader;
public:
Shader();
~Shader();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
bool is_initialized() const;
bool start_using() const;
void stop_using() const;
void set_uniform(const std::string& name, float value) const;
const GLShader* get_shader() const;
private:
void _reset();
};
class LayersEditing
{
public:
enum EState : unsigned char
{
Unknown,
Editing,
Completed,
Num_States
};
private:
bool m_use_legacy_opengl;
bool m_enabled;
Shader m_shader;
unsigned int m_z_texture_id;
mutable GLTexture m_tooltip_texture;
mutable GLTexture m_reset_texture;
public:
EState state;
float band_width;
float strength;
int last_object_id;
float last_z;
unsigned int last_action;
LayersEditing();
~LayersEditing();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
bool is_allowed() const;
void set_use_legacy_opengl(bool use_legacy_opengl);
bool is_enabled() const;
void set_enabled(bool enabled);
unsigned int get_z_texture_id() const;
void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const;
int get_shader_program_id() const;
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
private:
bool _is_initialized() const;
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
void _render_reset_texture(const Rect& reset_rect) const;
void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const;
void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
};
struct Mouse
{
struct Drag
{
static const Point Invalid_2D_Point;
static const Pointf3 Invalid_3D_Point;
Point start_position_2D;
Pointf3 start_position_3D;
Vectorf3 volume_center_offset;
int volume_idx;
public:
Drag();
};
bool dragging;
Pointf position;
Drag drag;
Mouse();
void set_start_position_2D_as_invalid();
void set_start_position_3D_as_invalid();
bool is_start_position_2D_defined() const;
bool is_start_position_3D_defined() const;
};
class Gizmos
{
static const float OverlayOffsetX;
static const float OverlayGapY;
public:
enum EType : unsigned char
{
Undefined,
Scale,
Rotate,
Num_Types
};
private:
bool m_enabled;
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
EType m_current;
bool m_dragging;
public:
Gizmos();
~Gizmos();
bool init();
bool is_enabled() const;
void set_enabled(bool enable);
void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
void reset_all_states();
void set_hover_id(int id);
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Pointf& mouse_pos);
void update_data(float scale);
bool is_running() const;
bool is_dragging() const;
void start_dragging();
void stop_dragging();
float get_scale() const;
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
private:
void _reset();
void _render_overlay(const GLCanvas3D& canvas) const;
void _render_current_gizmo(const BoundingBoxf3& box) const;
float _get_total_overlay_height() const;
GLGizmoBase* _get_current() const;
};
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
wxTimer* m_timer;
Camera m_camera;
Bed m_bed;
Axes m_axes;
CuttingPlane m_cutting_plane;
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
mutable Gizmos m_gizmos;
mutable GLVolumeCollection m_volumes;
DynamicPrintConfig* m_config;
Print* m_print;
Model* m_model;
bool m_dirty;
// the active member has been introduced to overcome a bug in wxWidgets method IsShownOnScreen() which always return true
// when a window is inside a wxNotebook
bool m_active;
bool m_initialized;
bool m_use_VBOs;
bool m_force_zoom_to_bed_enabled;
bool m_apply_zoom_to_volumes_filter;
mutable int m_hover_volume_id;
bool m_warning_texture_enabled;
bool m_legend_texture_enabled;
bool m_picking_enabled;
bool m_moving_enabled;
bool m_shader_enabled;
bool m_multisample_allowed;
std::string m_color_by;
std::string m_select_by;
std::string m_drag_by;
bool m_reload_delayed;
std::vector<std::vector<int>> m_objects_volumes_idxs;
std::vector<int> m_objects_selections;
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
PerlCallback m_on_viewport_changed_callback;
PerlCallback m_on_double_click_callback;
PerlCallback m_on_right_click_callback;
PerlCallback m_on_select_object_callback;
PerlCallback m_on_model_update_callback;
PerlCallback m_on_remove_object_callback;
PerlCallback m_on_arrange_callback;
PerlCallback m_on_rotate_object_left_callback;
PerlCallback m_on_rotate_object_right_callback;
PerlCallback m_on_scale_object_uniformly_callback;
PerlCallback m_on_increase_objects_callback;
PerlCallback m_on_decrease_objects_callback;
PerlCallback m_on_instance_moved_callback;
PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback;
PerlCallback m_on_gizmo_scale_uniformly_callback;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
~GLCanvas3D();
bool init(bool useVBOs, bool use_legacy_opengl);
bool set_current();
void set_active(bool active);
unsigned int get_volumes_count() const;
void reset_volumes();
void deselect_volumes();
void select_volume(unsigned int id);
void update_volumes_selection(const std::vector<int>& selections);
bool check_volumes_outside_state(const DynamicPrintConfig* config) const;
bool move_volume_up(unsigned int id);
bool move_volume_down(unsigned int id);
void set_objects_selections(const std::vector<int>& selections);
void set_config(DynamicPrintConfig* config);
void set_print(Print* print);
void set_model(Model* model);
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
void set_bed_shape(const Pointfs& shape);
// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
void set_auto_bed_shape();
void set_axes_length(float length);
void set_cutting_plane(float z, const ExPolygons& polygons);
void set_color_by(const std::string& value);
void set_select_by(const std::string& value);
void set_drag_by(const std::string& value);
float get_camera_zoom() const;
BoundingBoxf3 volumes_bounding_box() const;
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
bool is_shader_enabled() const;
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
void enable_warning_texture(bool enable);
void enable_legend_texture(bool enable);
void enable_picking(bool enable);
void enable_moving(bool enable);
void enable_gizmos(bool enable);
void enable_shader(bool enable);
void enable_force_zoom_to_bed(bool enable);
void allow_multisample(bool allow);
void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);
void set_viewport_from_scene(const GLCanvas3D& other);
void update_volumes_colors_by_extruder();
void render();
std::vector<double> get_current_print_zs(bool active_only) const;
void set_toolpaths_range(double low, double high);
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx);
void reload_scene(bool force);
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void load_print_toolpaths();
// Create 3D thick extrusion lines for object forming extrusions.
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports.
void load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
// Create 3D thick extrusion lines for wipe tower extrusions
void load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
void register_on_viewport_changed_callback(void* callback);
void register_on_double_click_callback(void* callback);
void register_on_right_click_callback(void* callback);
void register_on_select_object_callback(void* callback);
void register_on_model_update_callback(void* callback);
void register_on_remove_object_callback(void* callback);
void register_on_arrange_callback(void* callback);
void register_on_rotate_object_left_callback(void* callback);
void register_on_rotate_object_right_callback(void* callback);
void register_on_scale_object_uniformly_callback(void* callback);
void register_on_increase_objects_callback(void* callback);
void register_on_decrease_objects_callback(void* callback);
void register_on_instance_moved_callback(void* callback);
void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback);
void register_on_gizmo_scale_uniformly_callback(void* callback);
void bind_event_handlers();
void unbind_event_handlers();
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
void on_mouse_wheel(wxMouseEvent& evt);
void on_timer(wxTimerEvent& evt);
void on_mouse(wxMouseEvent& evt);
void on_paint(wxPaintEvent& evt);
void on_key_down(wxKeyEvent& evt);
Size get_canvas_size() const;
Point get_local_mouse_position() const;
private:
bool _is_shown_on_screen() const;
void _force_zoom_to_bed();
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const;
BoundingBoxf3 _selected_volumes_bounding_box() const;
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
void _deregister_callbacks();
void _mark_volumes_for_layer_height() const;
void _refresh_if_shown_on_screen();
void _camera_tranform() const;
void _picking_pass() const;
void _render_background() const;
void _render_bed(float theta) const;
void _render_axes(bool depth_test) const;
void _render_objects() const;
void _render_cutting_plane() const;
void _render_warning_texture() const;
void _render_legend_texture() const;
void _render_layer_editing_overlay() const;
void _render_volumes(bool fake_colors) const;
void _render_gizmo() const;
float _get_layers_editing_cursor_z_relative() const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
// Convert the screen space coordinate to an object space coordinate.
// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
// Convert the screen space coordinate to world coordinate on the bed.
Pointf3 _mouse_to_bed_3d(const Point& mouse_pos);
void _start_timer();
void _stop_timer();
int _get_first_selected_object_id() const;
// generates gcode extrusion paths geometry
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates gcode travel paths geometry
void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
bool _travel_paths_by_type(const GCodePreviewData& preview_data);
bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data);
bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates gcode retractions geometry
void _load_gcode_retractions(const GCodePreviewData& preview_data);
// generates gcode unretractions geometry
void _load_gcode_unretractions(const GCodePreviewData& preview_data);
// generates objects and wipe tower geometry
void _load_shells();
// sets gcode geometry visibility according to user selection
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
void _on_move(const std::vector<int>& volume_idxs);
void _on_select(int volume_idx);
void _update_gizmos_data();
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_

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#include "GLCanvas3DManager.hpp"
#include "../../slic3r/GUI/GUI.hpp"
#include "../../slic3r/GUI/AppConfig.hpp"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <wx/glcanvas.h>
#include <wx/timer.h>
#include <vector>
#include <string>
#include <iostream>
namespace Slic3r {
namespace GUI {
GLCanvas3DManager::GLInfo::GLInfo()
: version("")
, glsl_version("")
, vendor("")
, renderer("")
{
}
bool GLCanvas3DManager::GLInfo::detect()
{
const char* data = (const char*)::glGetString(GL_VERSION);
if (data == nullptr)
return false;
version = data;
data = (const char*)::glGetString(GL_SHADING_LANGUAGE_VERSION);
if (data == nullptr)
return false;
glsl_version = data;
data = (const char*)::glGetString(GL_VENDOR);
if (data == nullptr)
return false;
vendor = data;
data = (const char*)::glGetString(GL_RENDERER);
if (data == nullptr)
return false;
renderer = data;
return true;
}
bool GLCanvas3DManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
std::vector<std::string> tokens;
boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
if (tokens.empty())
return false;
std::vector<std::string> numbers;
boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
unsigned int gl_major = 0;
unsigned int gl_minor = 0;
if (numbers.size() > 0)
gl_major = ::atoi(numbers[0].c_str());
if (numbers.size() > 1)
gl_minor = ::atoi(numbers[1].c_str());
if (gl_major < major)
return false;
else if (gl_major > major)
return true;
else
return gl_minor >= minor;
}
std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool extensions) const
{
std::stringstream out;
std::string h2_start = format_as_html ? "<b>" : "";
std::string h2_end = format_as_html ? "</b>" : "";
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
out << h2_start << "OpenGL installation" << h2_end << line_end;
out << b_start << "GL version: " << b_end << version << line_end;
out << b_start << "Vendor: " << b_end << vendor << line_end;
out << b_start << "Renderer: " << b_end << renderer << line_end;
out << b_start << "GLSL version: " << b_end << glsl_version << line_end;
if (extensions)
{
out << h2_start << "Installed extensions:" << h2_end << line_end;
std::vector<std::string> extensions_list;
GLint num_extensions;
::glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
for (GLint i = 0; i < num_extensions; ++i)
{
const char* e = (const char*)::glGetStringi(GL_EXTENSIONS, i);
extensions_list.push_back(e);
}
std::sort(extensions_list.begin(), extensions_list.end());
for (const std::string& ext : extensions_list)
{
out << ext << line_end;
}
}
return out.str();
}
GLCanvas3DManager::GLCanvas3DManager()
: m_context(nullptr)
, m_gl_initialized(false)
, m_use_legacy_opengl(false)
, m_use_VBOs(false)
{
}
GLCanvas3DManager::~GLCanvas3DManager()
{
if (m_context != nullptr)
delete m_context;
}
bool GLCanvas3DManager::add(wxGLCanvas* canvas)
{
if (canvas == nullptr)
return false;
if (_get_canvas(canvas) != m_canvases.end())
return false;
if (m_context == nullptr)
{
m_context = new wxGLContext(canvas);
if (m_context == nullptr)
return false;
}
GLCanvas3D* canvas3D = new GLCanvas3D(canvas, m_context);
if (canvas3D == nullptr)
return false;
canvas3D->bind_event_handlers();
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));
return true;
}
bool GLCanvas3DManager::remove(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it == m_canvases.end())
return false;
it->second->unbind_event_handlers();
delete it->second;
m_canvases.erase(it);
return true;
}
void GLCanvas3DManager::remove_all()
{
for (CanvasesMap::value_type& item : m_canvases)
{
item.second->unbind_event_handlers();
delete item.second;
}
m_canvases.clear();
}
unsigned int GLCanvas3DManager::count() const
{
return (unsigned int)m_canvases.size();
}
void GLCanvas3DManager::init_gl()
{
if (!m_gl_initialized)
{
glewInit();
if (m_gl_info.detect())
{
const AppConfig* config = GUI::get_app_config();
m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1");
m_use_VBOs = !m_use_legacy_opengl && m_gl_info.is_version_greater_or_equal_to(2, 0);
m_gl_initialized = true;
}
else
throw std::runtime_error(std::string("Unable to initialize OpenGL driver\n"));
}
}
std::string GLCanvas3DManager::get_gl_info(bool format_as_html, bool extensions) const
{
return m_gl_info.to_string(format_as_html, extensions);
}
bool GLCanvas3DManager::use_VBOs() const
{
return m_use_VBOs;
}
bool GLCanvas3DManager::init(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
return (it->second != nullptr) ? _init(*it->second) : false;
else
return false;
}
void GLCanvas3DManager::set_active(wxGLCanvas* canvas, bool active)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_active(active);
}
unsigned int GLCanvas3DManager::get_volumes_count(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_volumes_count() : 0;
}
void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reset_volumes();
}
void GLCanvas3DManager::deselect_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->deselect_volumes();
}
void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->select_volume(id);
}
void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_selection(selections);
}
bool GLCanvas3DManager::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->check_volumes_outside_state(config) : false;
}
bool GLCanvas3DManager::move_volume_up(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_up(id) : false;
}
bool GLCanvas3DManager::move_volume_down(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_down(id) : false;
}
void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_objects_selections(selections);
}
void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_config(config);
}
void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_print(print);
}
void GLCanvas3DManager::set_model(wxGLCanvas* canvas, Model* model)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_model(model);
}
void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_bed_shape(shape);
}
void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_auto_bed_shape();
}
BoundingBoxf3 GLCanvas3DManager::get_volumes_bounding_box(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->volumes_bounding_box() : BoundingBoxf3();
}
void GLCanvas3DManager::set_axes_length(wxGLCanvas* canvas, float length)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_axes_length(length);
}
void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_cutting_plane(z, polygons);
}
void GLCanvas3DManager::set_color_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_color_by(value);
}
void GLCanvas3DManager::set_select_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_select_by(value);
}
void GLCanvas3DManager::set_drag_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_drag_by(value);
}
bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_layers_editing_enabled() : false;
}
bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false;
}
bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
}
bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_reload_delayed() : false;
}
void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_layers_editing(enable);
}
void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_warning_texture(enable);
}
void GLCanvas3DManager::enable_legend_texture(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_legend_texture(enable);
}
void GLCanvas3DManager::enable_picking(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_picking(enable);
}
void GLCanvas3DManager::enable_moving(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_moving(enable);
}
void GLCanvas3DManager::enable_gizmos(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_gizmos(enable);
}
void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_shader(enable);
}
void GLCanvas3DManager::enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_force_zoom_to_bed(enable);
}
void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->allow_multisample(allow);
}
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->zoom_to_bed();
}
void GLCanvas3DManager::zoom_to_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->zoom_to_volumes();
}
void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direction)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->select_view(direction);
}
void GLCanvas3DManager::set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
{
CanvasesMap::iterator other_it = _get_canvas(other);
if (other_it != m_canvases.end())
it->second->set_viewport_from_scene(*other_it->second);
}
}
void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_colors_by_extruder();
}
void GLCanvas3DManager::render(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render();
}
std::vector<double> GLCanvas3DManager::get_current_print_zs(wxGLCanvas* canvas, bool active_only) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_current_print_zs(active_only) : std::vector<double>();
}
void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, double high)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_toolpaths_range(low, high);
}
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs)
{
if (model_object == nullptr)
return std::vector<int>();
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector<int>();
}
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx)
{
if (model == nullptr)
return std::vector<int>();
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
}
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reload_scene(force);
}
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_print_toolpaths();
}
void GLCanvas3DManager::load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors)
{
if (print_object == nullptr)
return;
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_print_object_toolpaths(*print_object, tool_colors);
}
void GLCanvas3DManager::load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_wipe_tower_toolpaths(str_tool_colors);
}
void GLCanvas3DManager::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors)
{
if (preview_data == nullptr)
return;
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_gcode_preview(*preview_data, str_tool_colors);
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_viewport_changed_callback(callback);
}
void GLCanvas3DManager::register_on_double_click_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_double_click_callback(callback);
}
void GLCanvas3DManager::register_on_right_click_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_right_click_callback(callback);
}
void GLCanvas3DManager::register_on_select_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_select_object_callback(callback);
}
void GLCanvas3DManager::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_model_update_callback(callback);
}
void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_remove_object_callback(callback);
}
void GLCanvas3DManager::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_arrange_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_left_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_right_callback(callback);
}
void GLCanvas3DManager::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_scale_object_uniformly_callback(callback);
}
void GLCanvas3DManager::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_increase_objects_callback(callback);
}
void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_decrease_objects_callback(callback);
}
void GLCanvas3DManager::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_instance_moved_callback(callback);
}
void GLCanvas3DManager::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_wipe_tower_moved_callback(callback);
}
void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_enable_action_buttons_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_scale_uniformly_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
}
GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) const
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
}
bool GLCanvas3DManager::_init(GLCanvas3D& canvas)
{
if (!m_gl_initialized)
init_gl();
return canvas.init(m_use_VBOs, m_use_legacy_opengl);
}
} // namespace GUI
} // namespace Slic3r

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#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
#include "../../libslic3r/BoundingBox.hpp"
#include <map>
#include <vector>
class wxGLCanvas;
class wxGLContext;
namespace Slic3r {
class DynamicPrintConfig;
class Print;
class Model;
class ExPolygon;
typedef std::vector<ExPolygon> ExPolygons;
class ModelObject;
class PrintObject;
class GCodePreviewData;
namespace GUI {
class GLCanvas3D;
class GLCanvas3DManager
{
struct GLInfo
{
std::string version;
std::string glsl_version;
std::string vendor;
std::string renderer;
GLInfo();
bool detect();
bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
std::string to_string(bool format_as_html, bool extensions) const;
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
wxGLContext* m_context;
CanvasesMap m_canvases;
GLInfo m_gl_info;
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
public:
GLCanvas3DManager();
~GLCanvas3DManager();
bool add(wxGLCanvas* canvas);
bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
void init_gl();
std::string get_gl_info(bool format_as_html, bool extensions) const;
bool use_VBOs() const;
bool layer_editing_allowed() const;
bool init(wxGLCanvas* canvas);
void set_active(wxGLCanvas* canvas, bool active);
unsigned int get_volumes_count(wxGLCanvas* canvas) const;
void reset_volumes(wxGLCanvas* canvas);
void deselect_volumes(wxGLCanvas* canvas);
void select_volume(wxGLCanvas* canvas, unsigned int id);
void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_print(wxGLCanvas* canvas, Print* print);
void set_model(wxGLCanvas* canvas, Model* model);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
void set_auto_bed_shape(wxGLCanvas* canvas);
BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
void set_axes_length(wxGLCanvas* canvas, float length);
void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
void set_color_by(wxGLCanvas* canvas, const std::string& value);
void set_select_by(wxGLCanvas* canvas, const std::string& value);
void set_drag_by(wxGLCanvas* canvas, const std::string& value);
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const;
bool is_reload_delayed(wxGLCanvas* canvas) const;
void enable_layers_editing(wxGLCanvas* canvas, bool enable);
void enable_warning_texture(wxGLCanvas* canvas, bool enable);
void enable_legend_texture(wxGLCanvas* canvas, bool enable);
void enable_picking(wxGLCanvas* canvas, bool enable);
void enable_moving(wxGLCanvas* canvas, bool enable);
void enable_gizmos(wxGLCanvas* canvas, bool enable);
void enable_shader(wxGLCanvas* canvas, bool enable);
void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
void allow_multisample(wxGLCanvas* canvas, bool allow);
void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction);
void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
void render(wxGLCanvas* canvas) const;
std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const;
void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
void reload_scene(wxGLCanvas* canvas, bool force);
void load_print_toolpaths(wxGLCanvas* canvas);
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
void register_on_select_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
bool _init(GLCanvas3D& canvas);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3DManager_hpp_

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#include "GLGizmo.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/BoundingBox.hpp"
#include <GL/glew.h>
#include <iostream>
namespace Slic3r {
namespace GUI {
const float GLGizmoBase::Grabber::HalfSize = 2.0f;
const float GLGizmoBase::Grabber::HoverOffset = 0.5f;
const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f };
const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f };
GLGizmoBase::Grabber::Grabber()
: center(Pointf(0.0, 0.0))
, angle_z(0.0f)
{
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 1.0f;
}
void GLGizmoBase::Grabber::render(bool hover) const
{
float min_x = -HalfSize;
float max_x = +HalfSize;
float min_y = -HalfSize;
float max_y = +HalfSize;
::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]);
float angle_z_in_deg = angle_z * 180.0f / (float)PI;
::glPushMatrix();
::glTranslatef((GLfloat)center.x, (GLfloat)center.y, 0.0f);
::glRotatef((GLfloat)angle_z_in_deg, 0.0f, 0.0f, 1.0f);
::glDisable(GL_CULL_FACE);
::glBegin(GL_TRIANGLES);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glEnd();
::glEnable(GL_CULL_FACE);
if (hover)
{
min_x -= HoverOffset;
max_x += HoverOffset;
min_y -= HoverOffset;
max_y += HoverOffset;
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glEnd();
}
::glPopMatrix();
}
GLGizmoBase::GLGizmoBase()
: m_state(Off)
, m_hover_id(-1)
{
}
GLGizmoBase::~GLGizmoBase()
{
}
bool GLGizmoBase::init()
{
return on_init();
}
GLGizmoBase::EState GLGizmoBase::get_state() const
{
return m_state;
}
void GLGizmoBase::set_state(GLGizmoBase::EState state)
{
m_state = state;
}
unsigned int GLGizmoBase::get_textures_id() const
{
return m_textures[m_state].get_id();
}
int GLGizmoBase::get_textures_size() const
{
return m_textures[Off].get_width();
}
int GLGizmoBase::get_hover_id() const
{
return m_hover_id;
}
void GLGizmoBase::set_hover_id(int id)
{
if (id < (int)m_grabbers.size())
m_hover_id = id;
}
void GLGizmoBase::start_dragging()
{
on_start_dragging();
}
void GLGizmoBase::update(const Pointf& mouse_pos)
{
if (m_hover_id != -1)
on_update(mouse_pos);
}
void GLGizmoBase::render(const BoundingBoxf3& box) const
{
on_render(box);
}
void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
{
on_render_for_picking(box);
}
void GLGizmoBase::on_start_dragging()
{
}
void GLGizmoBase::render_grabbers() const
{
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
m_grabbers[i].render(m_hover_id == i);
}
}
const float GLGizmoRotate::Offset = 5.0f;
const unsigned int GLGizmoRotate::CircleResolution = 64;
const unsigned int GLGizmoRotate::AngleResolution = 64;
const unsigned int GLGizmoRotate::ScaleStepsCount = 60;
const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
const unsigned int GLGizmoRotate::ScaleLongEvery = 5;
const float GLGizmoRotate::ScaleLongTooth = 2.0f;
const float GLGizmoRotate::ScaleShortTooth = 1.0f;
const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
const float GLGizmoRotate::GrabberOffset = 5.0f;
GLGizmoRotate::GLGizmoRotate()
: GLGizmoBase()
, m_angle_z(0.0f)
, m_center(Pointf(0.0, 0.0))
, m_radius(0.0f)
{
}
bool GLGizmoRotate::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "rotate_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "rotate_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "rotate_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
m_grabbers.push_back(Grabber());
return true;
}
void GLGizmoRotate::on_update(const Pointf& mouse_pos)
{
Vectorf orig_dir(1.0, 0.0);
Vectorf new_dir = normalize(mouse_pos - m_center);
coordf_t theta = ::acos(clamp(-1.0, 1.0, dot(new_dir, orig_dir)));
if (cross(orig_dir, new_dir) < 0.0)
theta = 2.0 * (coordf_t)PI - theta;
if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0)
{
coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
theta = step * (coordf_t)std::round(theta / step);
}
if (theta == 2.0 * (coordf_t)PI)
theta = 0.0;
m_angle_z = (float)theta;
}
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
const Pointf3& size = box.size();
m_center = box.center();
m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
::glLineWidth(2.0f);
::glColor3fv(BaseColor);
_render_circle();
_render_scale();
_render_snap_radii();
_render_reference_radius();
::glColor3fv(HighlightColor);
_render_angle_z();
_render_grabber();
}
void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
m_grabbers[0].color[0] = 1.0f;
m_grabbers[0].color[1] = 1.0f;
m_grabbers[0].color[2] = 254.0f / 255.0f;
render_grabbers();
}
void GLGizmoRotate::_render_circle() const
{
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float x = m_center.x + ::cos(angle) * m_radius;
float y = m_center.y + ::sin(angle) * m_radius;
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
}
::glEnd();
}
void GLGizmoRotate::_render_scale() const
{
float out_radius_long = m_radius + ScaleLongTooth;
float out_radius_short = m_radius + ScaleShortTooth;
::glBegin(GL_LINES);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = m_center.x + cosa * m_radius;
float in_y = m_center.y + sina * m_radius;
float out_x = (i % ScaleLongEvery == 0) ? m_center.x + cosa * out_radius_long : m_center.x + cosa * out_radius_short;
float out_y = (i % ScaleLongEvery == 0) ? m_center.y + sina * out_radius_long : m_center.y + sina * out_radius_short;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
}
::glEnd();
}
void GLGizmoRotate::_render_snap_radii() const
{
float step = 2.0f * (float)PI / (float)SnapRegionsCount;
float in_radius = m_radius / 3.0f;
float out_radius = 2.0f * in_radius;
::glBegin(GL_LINES);
for (unsigned int i = 0; i < SnapRegionsCount; ++i)
{
float angle = (float)i * step;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = m_center.x + cosa * in_radius;
float in_y = m_center.y + sina * in_radius;
float out_x = m_center.x + cosa * out_radius;
float out_y = m_center.y + sina * out_radius;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
}
::glEnd();
}
void GLGizmoRotate::_render_reference_radius() const
{
::glBegin(GL_LINES);
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
::glVertex3f((GLfloat)m_center.x + m_radius + GrabberOffset, (GLfloat)m_center.y, 0.0f);
::glEnd();
}
void GLGizmoRotate::_render_angle_z() const
{
float step_angle = m_angle_z / AngleResolution;
float ex_radius = m_radius + GrabberOffset;
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i <= AngleResolution; ++i)
{
float angle = (float)i * step_angle;
float x = m_center.x + ::cos(angle) * ex_radius;
float y = m_center.y + ::sin(angle) * ex_radius;
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
}
::glEnd();
}
void GLGizmoRotate::_render_grabber() const
{
float grabber_radius = m_radius + GrabberOffset;
m_grabbers[0].center.x = m_center.x + ::cos(m_angle_z) * grabber_radius;
m_grabbers[0].center.y = m_center.y + ::sin(m_angle_z) * grabber_radius;
m_grabbers[0].angle_z = m_angle_z;
::glColor3fv(BaseColor);
::glBegin(GL_LINES);
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f);
::glEnd();
::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 3 * sizeof(float));
render_grabbers();
}
const float GLGizmoScale::Offset = 5.0f;
GLGizmoScale::GLGizmoScale()
: GLGizmoBase()
, m_scale(1.0f)
, m_starting_scale(1.0f)
{
}
float GLGizmoScale::get_scale() const
{
return m_scale;
}
void GLGizmoScale::set_scale(float scale)
{
m_starting_scale = scale;
}
bool GLGizmoScale::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "scale_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "scale_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "scale_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
for (unsigned int i = 0; i < 4; ++i)
{
m_grabbers.push_back(Grabber());
}
return true;
}
void GLGizmoScale::on_start_dragging()
{
if (m_hover_id != -1)
m_starting_drag_position = m_grabbers[m_hover_id].center;
}
void GLGizmoScale::on_update(const Pointf& mouse_pos)
{
Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y));
coordf_t orig_len = length(m_starting_drag_position - center);
coordf_t new_len = length(mouse_pos - center);
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
m_scale = m_starting_scale * (float)ratio;
}
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
coordf_t min_x = box.min.x - (coordf_t)Offset;
coordf_t max_x = box.max.x + (coordf_t)Offset;
coordf_t min_y = box.min.y - (coordf_t)Offset;
coordf_t max_y = box.max.y + (coordf_t)Offset;
m_grabbers[0].center.x = min_x;
m_grabbers[0].center.y = min_y;
m_grabbers[1].center.x = max_x;
m_grabbers[1].center.y = min_y;
m_grabbers[2].center.x = max_x;
m_grabbers[2].center.y = max_y;
m_grabbers[3].center.x = min_x;
m_grabbers[3].center.y = max_y;
::glLineWidth(2.0f);
::glColor3fv(BaseColor);
// draw outline
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < 4; ++i)
{
::glVertex3f((GLfloat)m_grabbers[i].center.x, (GLfloat)m_grabbers[i].center.y, 0.0f);
}
::glEnd();
// draw grabbers
for (unsigned int i = 0; i < 4; ++i)
{
::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 3 * sizeof(float));
}
render_grabbers();
}
void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
{
static const GLfloat INV_255 = 1.0f / 255.0f;
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < 4; ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = (254.0f - (float)i) * INV_255;
}
render_grabbers();
}
} // namespace GUI
} // namespace Slic3r

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@ -0,0 +1,145 @@
#ifndef slic3r_GLGizmo_hpp_
#define slic3r_GLGizmo_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
#include "../../libslic3r/Point.hpp"
#include <vector>
namespace Slic3r {
class BoundingBoxf3;
class Pointf3;
namespace GUI {
class GLGizmoBase
{
protected:
static const float BaseColor[3];
static const float HighlightColor[3];
struct Grabber
{
static const float HalfSize;
static const float HoverOffset;
Pointf center;
float angle_z;
float color[3];
Grabber();
void render(bool hover) const;
};
public:
enum EState
{
Off,
Hover,
On,
Num_States
};
protected:
EState m_state;
// textures are assumed to be square and all with the same size in pixels, no internal check is done
GLTexture m_textures[Num_States];
int m_hover_id;
mutable std::vector<Grabber> m_grabbers;
public:
GLGizmoBase();
virtual ~GLGizmoBase();
bool init();
EState get_state() const;
void set_state(EState state);
unsigned int get_textures_id() const;
int get_textures_size() const;
int get_hover_id() const;
void set_hover_id(int id);
void start_dragging();
void update(const Pointf& mouse_pos);
void render(const BoundingBoxf3& box) const;
void render_for_picking(const BoundingBoxf3& box) const;
protected:
virtual bool on_init() = 0;
virtual void on_start_dragging();
virtual void on_update(const Pointf& mouse_pos) = 0;
virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
void render_grabbers() const;
};
class GLGizmoRotate : public GLGizmoBase
{
static const float Offset;
static const unsigned int CircleResolution;
static const unsigned int AngleResolution;
static const unsigned int ScaleStepsCount;
static const float ScaleStepRad;
static const unsigned int ScaleLongEvery;
static const float ScaleLongTooth;
static const float ScaleShortTooth;
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
float m_angle_z;
mutable Pointf m_center;
mutable float m_radius;
public:
GLGizmoRotate();
protected:
virtual bool on_init();
virtual void on_update(const Pointf& mouse_pos);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
private:
void _render_circle() const;
void _render_scale() const;
void _render_snap_radii() const;
void _render_reference_radius() const;
void _render_angle_z() const;
void _render_grabber() const;
};
class GLGizmoScale : public GLGizmoBase
{
static const float Offset;
float m_scale;
Pointf m_starting_drag_position;
float m_starting_scale;
public:
GLGizmoScale();
float get_scale() const;
void set_scale(float scale);
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_update(const Pointf& mouse_pos);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmo_hpp_

View File

@ -2,6 +2,9 @@
#include "GLShader.hpp"
#include "../../libslic3r/Utils.hpp"
#include <boost/nowide/fstream.hpp>
#include <string>
#include <utility>
#include <assert.h>
@ -22,7 +25,7 @@ inline std::string gl_get_string_safe(GLenum param)
return std::string(value ? value : "N/A");
}
bool GLShader::load(const char *fragment_shader, const char *vertex_shader)
bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_shader)
{
std::string gl_version = gl_get_string_safe(GL_VERSION);
int major = atoi(gl_version.c_str());
@ -123,6 +126,41 @@ bool GLShader::load(const char *fragment_shader, const char *vertex_shader)
return true;
}
bool GLShader::load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename)
{
const std::string& path = resources_dir() + "/shaders/";
boost::nowide::ifstream vs(path + std::string(vertex_shader_filename), boost::nowide::ifstream::binary);
if (!vs.good())
return false;
vs.seekg(0, vs.end);
int file_length = vs.tellg();
vs.seekg(0, vs.beg);
std::string vertex_shader(file_length, '\0');
vs.read(const_cast<char*>(vertex_shader.data()), file_length);
if (!vs.good())
return false;
vs.close();
boost::nowide::ifstream fs(path + std::string(fragment_shader_filename), boost::nowide::ifstream::binary);
if (!fs.good())
return false;
fs.seekg(0, fs.end);
file_length = fs.tellg();
fs.seekg(0, fs.beg);
std::string fragment_shader(file_length, '\0');
fs.read(const_cast<char*>(fragment_shader.data()), file_length);
if (!fs.good())
return false;
fs.close();
return load_from_text(fragment_shader.c_str(), vertex_shader.c_str());
}
void GLShader::release()
{
if (this->shader_program_id) {

View File

@ -16,7 +16,9 @@ public:
{}
~GLShader();
bool load(const char *fragment_shader, const char *vertex_shader);
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
bool load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename);
void release();
int get_attrib_location(const char *name) const;

View File

@ -0,0 +1,185 @@
#include "GLTexture.hpp"
#include <GL/glew.h>
#include <wx/image.h>
#include <vector>
#include <algorithm>
namespace Slic3r {
namespace GUI {
GLTexture::GLTexture()
: m_id(0)
, m_width(0)
, m_height(0)
, m_source("")
{
}
GLTexture::~GLTexture()
{
reset();
}
bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmaps)
{
reset();
// Load a PNG with an alpha channel.
wxImage image;
if (!image.LoadFile(filename, wxBITMAP_TYPE_PNG))
{
reset();
return false;
}
m_width = image.GetWidth();
m_height = image.GetHeight();
int n_pixels = m_width * m_height;
if (n_pixels <= 0)
{
reset();
return false;
}
// Get RGB & alpha raw data from wxImage, pack them into an array.
unsigned char* img_rgb = image.GetData();
if (img_rgb == nullptr)
{
reset();
return false;
}
unsigned char* img_alpha = image.GetAlpha();
std::vector<unsigned char> data(n_pixels * 4, 0);
for (int i = 0; i < n_pixels; ++i)
{
int data_id = i * 4;
int img_id = i * 3;
data[data_id + 0] = img_rgb[img_id + 0];
data[data_id + 1] = img_rgb[img_id + 1];
data[data_id + 2] = img_rgb[img_id + 2];
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
}
// sends data to gpu
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
if (generate_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
_generate_mipmaps(image);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else
{
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glBindTexture(GL_TEXTURE_2D, 0);
m_source = filename;
return true;
}
void GLTexture::reset()
{
if (m_id != 0)
::glDeleteTextures(1, &m_id);
m_id = 0;
m_width = 0;
m_height = 0;
m_source = "";
}
unsigned int GLTexture::get_id() const
{
return m_id;
}
int GLTexture::get_width() const
{
return m_width;
}
int GLTexture::get_height() const
{
return m_height;
}
const std::string& GLTexture::get_source() const
{
return m_source;
}
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
::glDisable(GL_LIGHTING);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
::glBegin(GL_QUADS);
::glTexCoord2d(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f);
::glTexCoord2d(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f);
::glTexCoord2d(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f);
::glTexCoord2d(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f);
::glEnd();
::glBindTexture(GL_TEXTURE_2D, 0);
::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND);
::glEnable(GL_LIGHTING);
}
void GLTexture::_generate_mipmaps(wxImage& image)
{
int w = image.GetWidth();
int h = image.GetHeight();
GLint level = 0;
std::vector<unsigned char> data(w * h * 4, 0);
while ((w > 1) && (h > 1))
{
++level;
w = std::max(w / 2, 1);
h = std::max(h / 2, 1);
int n_pixels = w * h;
image = image.ResampleBicubic(w, h);
unsigned char* img_rgb = image.GetData();
unsigned char* img_alpha = image.GetAlpha();
data.resize(n_pixels * 4);
for (int i = 0; i < n_pixels; ++i)
{
int data_id = i * 4;
int img_id = i * 3;
data[data_id + 0] = img_rgb[img_id + 0];
data[data_id + 1] = img_rgb[img_id + 1];
data[data_id + 2] = img_rgb[img_id + 2];
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
}
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
}
}
} // namespace GUI
} // namespace Slic3r

View File

@ -0,0 +1,41 @@
#ifndef slic3r_GLTexture_hpp_
#define slic3r_GLTexture_hpp_
#include <string>
class wxImage;
namespace Slic3r {
namespace GUI {
class GLTexture
{
private:
unsigned int m_id;
int m_width;
int m_height;
std::string m_source;
public:
GLTexture();
~GLTexture();
bool load_from_file(const std::string& filename, bool generate_mipmaps);
void reset();
unsigned int get_id() const;
int get_width() const;
int get_height() const;
const std::string& get_source() const;
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
private:
void _generate_mipmaps(wxImage& image);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLTexture_hpp_

View File

@ -423,7 +423,7 @@ bool check_unsaved_changes()
bool config_wizard_startup(bool app_config_exists)
{
if (! app_config_exists || g_PresetBundle->has_defauls_only()) {
if (! app_config_exists || g_PresetBundle->printers.size() <= 1) {
config_wizard(ConfigWizard::RR_DATA_EMPTY);
return true;
} else if (g_AppConfig->legacy_datadir()) {

View File

@ -0,0 +1,402 @@
#ifdef HAS_WIN10SDK
#ifndef NOMINMAX
# define NOMINMAX
#endif
#include "FixModelByWin10.hpp"
#include <atomic>
#include <chrono>
#include <cstdint>
#include <condition_variable>
#include <exception>
#include <string>
#include <thread>
#include <boost/filesystem.hpp>
#include <boost/nowide/convert.hpp>
#include <boost/nowide/cstdio.hpp>
#include <roapi.h>
// for ComPtr
#include <wrl/client.h>
// from C:/Program Files (x86)/Windows Kits/10/Include/10.0.17134.0/
#include <winrt/robuffer.h>
#include <winrt/windows.storage.provider.h>
#include <winrt/windows.graphics.printing3d.h>
#include "libslic3r/Model.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/Format/3mf.hpp"
#include "../GUI/GUI.hpp"
#include "../GUI/PresetBundle.hpp"
#include <wx/msgdlg.h>
#include <wx/progdlg.h>
extern "C"{
// from rapi.h
typedef HRESULT (__stdcall* FunctionRoInitialize)(int);
typedef HRESULT (__stdcall* FunctionRoUninitialize)();
typedef HRESULT (__stdcall* FunctionRoActivateInstance)(HSTRING activatableClassId, IInspectable **instance);
typedef HRESULT (__stdcall* FunctionRoGetActivationFactory)(HSTRING activatableClassId, REFIID iid, void **factory);
// from winstring.h
typedef HRESULT (__stdcall* FunctionWindowsCreateString)(LPCWSTR sourceString, UINT32 length, HSTRING *string);
typedef HRESULT (__stdcall* FunctionWindowsDelteString)(HSTRING string);
}
namespace Slic3r {
HMODULE s_hRuntimeObjectLibrary = nullptr;
FunctionRoInitialize s_RoInitialize = nullptr;
FunctionRoUninitialize s_RoUninitialize = nullptr;
FunctionRoActivateInstance s_RoActivateInstance = nullptr;
FunctionRoGetActivationFactory s_RoGetActivationFactory = nullptr;
FunctionWindowsCreateString s_WindowsCreateString = nullptr;
FunctionWindowsDelteString s_WindowsDeleteString = nullptr;
bool winrt_load_runtime_object_library()
{
if (s_hRuntimeObjectLibrary == nullptr)
s_hRuntimeObjectLibrary = LoadLibrary(L"ComBase.dll");
if (s_hRuntimeObjectLibrary != nullptr) {
s_RoInitialize = (FunctionRoInitialize) GetProcAddress(s_hRuntimeObjectLibrary, "RoInitialize");
s_RoUninitialize = (FunctionRoUninitialize) GetProcAddress(s_hRuntimeObjectLibrary, "RoUninitialize");
s_RoActivateInstance = (FunctionRoActivateInstance) GetProcAddress(s_hRuntimeObjectLibrary, "RoActivateInstance");
s_RoGetActivationFactory = (FunctionRoGetActivationFactory) GetProcAddress(s_hRuntimeObjectLibrary, "RoGetActivationFactory");
s_WindowsCreateString = (FunctionWindowsCreateString) GetProcAddress(s_hRuntimeObjectLibrary, "WindowsCreateString");
s_WindowsDeleteString = (FunctionWindowsDelteString) GetProcAddress(s_hRuntimeObjectLibrary, "WindowsDeleteString");
}
return s_RoInitialize && s_RoUninitialize && s_RoActivateInstance && s_WindowsCreateString && s_WindowsDeleteString;
}
static HRESULT winrt_activate_instance(const std::wstring &class_name, IInspectable **pinst)
{
HSTRING hClassName;
HRESULT hr = (*s_WindowsCreateString)(class_name.c_str(), class_name.size(), &hClassName);
if (S_OK != hr)
return hr;
hr = (*s_RoActivateInstance)(hClassName, pinst);
(*s_WindowsDeleteString)(hClassName);
return hr;
}
template<typename TYPE>
static HRESULT winrt_activate_instance(const std::wstring &class_name, TYPE **pinst)
{
IInspectable *pinspectable = nullptr;
HRESULT hr = winrt_activate_instance(class_name, &pinspectable);
if (S_OK != hr)
return hr;
hr = pinspectable->QueryInterface(__uuidof(TYPE), (void**)pinst);
pinspectable->Release();
return hr;
}
static HRESULT winrt_get_activation_factory(const std::wstring &class_name, REFIID iid, void **pinst)
{
HSTRING hClassName;
HRESULT hr = (*s_WindowsCreateString)(class_name.c_str(), class_name.size(), &hClassName);
if (S_OK != hr)
return hr;
hr = (*s_RoGetActivationFactory)(hClassName, iid, pinst);
(*s_WindowsDeleteString)(hClassName);
return hr;
}
template<typename TYPE>
static HRESULT winrt_get_activation_factory(const std::wstring &class_name, TYPE **pinst)
{
return winrt_get_activation_factory(class_name, __uuidof(TYPE), reinterpret_cast<void**>(pinst));
}
// To be called often to test whether to cancel the operation.
typedef std::function<void ()> ThrowOnCancelFn;
template<typename T>
static AsyncStatus winrt_async_await(const Microsoft::WRL::ComPtr<T> &asyncAction, ThrowOnCancelFn throw_on_cancel, int blocking_tick_ms = 100)
{
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncInfo> asyncInfo;
asyncAction.As(&asyncInfo);
AsyncStatus status;
// Ugly blocking loop until the RepairAsync call finishes.
//FIXME replace with a callback.
// https://social.msdn.microsoft.com/Forums/en-US/a5038fb4-b7b7-4504-969d-c102faa389fb/trying-to-block-an-async-operation-and-wait-for-a-particular-time?forum=vclanguage
for (;;) {
asyncInfo->get_Status(&status);
if (status != AsyncStatus::Started)
return status;
throw_on_cancel();
::Sleep(blocking_tick_ms);
}
}
static HRESULT winrt_open_file_stream(
const std::wstring &path,
ABI::Windows::Storage::FileAccessMode mode,
ABI::Windows::Storage::Streams::IRandomAccessStream **fileStream,
ThrowOnCancelFn throw_on_cancel)
{
// Get the file factory.
Microsoft::WRL::ComPtr<ABI::Windows::Storage::IStorageFileStatics> fileFactory;
HRESULT hr = winrt_get_activation_factory(L"Windows.Storage.StorageFile", fileFactory.GetAddressOf());
if (FAILED(hr)) return hr;
// Open the file asynchronously.
HSTRING hstr_path;
hr = (*s_WindowsCreateString)(path.c_str(), path.size(), &hstr_path);
if (FAILED(hr)) return hr;
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperation<ABI::Windows::Storage::StorageFile*>> fileOpenAsync;
hr = fileFactory->GetFileFromPathAsync(hstr_path, fileOpenAsync.GetAddressOf());
if (FAILED(hr)) return hr;
(*s_WindowsDeleteString)(hstr_path);
// Wait until the file gets open, get the actual file.
AsyncStatus status = winrt_async_await(fileOpenAsync, throw_on_cancel);
Microsoft::WRL::ComPtr<ABI::Windows::Storage::IStorageFile> storageFile;
if (status == AsyncStatus::Completed) {
hr = fileOpenAsync->GetResults(storageFile.GetAddressOf());
} else {
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncInfo> asyncInfo;
hr = fileOpenAsync.As(&asyncInfo);
if (FAILED(hr)) return hr;
HRESULT err;
hr = asyncInfo->get_ErrorCode(&err);
return FAILED(hr) ? hr : err;
}
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperation<ABI::Windows::Storage::Streams::IRandomAccessStream*>> fileStreamAsync;
hr = storageFile->OpenAsync(mode, fileStreamAsync.GetAddressOf());
if (FAILED(hr)) return hr;
status = winrt_async_await(fileStreamAsync, throw_on_cancel);
if (status == AsyncStatus::Completed) {
hr = fileStreamAsync->GetResults(fileStream);
} else {
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncInfo> asyncInfo;
hr = fileStreamAsync.As(&asyncInfo);
if (FAILED(hr)) return hr;
HRESULT err;
hr = asyncInfo->get_ErrorCode(&err);
if (!FAILED(hr))
hr = err;
}
return hr;
}
bool is_windows10()
{
HKEY hKey;
LONG lRes = RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", 0, KEY_READ, &hKey);
if (lRes == ERROR_SUCCESS) {
WCHAR szBuffer[512];
DWORD dwBufferSize = sizeof(szBuffer);
lRes = RegQueryValueExW(hKey, L"ProductName", 0, nullptr, (LPBYTE)szBuffer, &dwBufferSize);
if (lRes == ERROR_SUCCESS)
return wcsncmp(szBuffer, L"Windows 10", 10) == 0;
RegCloseKey(hKey);
}
return false;
}
// Progress function, to be called regularly to update the progress.
typedef std::function<void (const char * /* message */, unsigned /* progress */)> ProgressFn;
void fix_model_by_win10_sdk(const std::string &path_src, const std::string &path_dst, ProgressFn on_progress, ThrowOnCancelFn throw_on_cancel)
{
if (! is_windows10())
throw std::runtime_error("fix_model_by_win10_sdk called on non Windows 10 system");
if (! winrt_load_runtime_object_library())
throw std::runtime_error("Failed to initialize the WinRT library.");
HRESULT hr = (*s_RoInitialize)(RO_INIT_MULTITHREADED);
{
on_progress(L("Exporting the source model"), 20);
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IRandomAccessStream> fileStream;
hr = winrt_open_file_stream(boost::nowide::widen(path_src), ABI::Windows::Storage::FileAccessMode::FileAccessMode_Read, fileStream.GetAddressOf(), throw_on_cancel);
Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Printing3D::IPrinting3D3MFPackage> printing3d3mfpackage;
hr = winrt_activate_instance(L"Windows.Graphics.Printing3D.Printing3D3MFPackage", printing3d3mfpackage.GetAddressOf());
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperation<ABI::Windows::Graphics::Printing3D::Printing3DModel*>> modelAsync;
hr = printing3d3mfpackage->LoadModelFromPackageAsync(fileStream.Get(), modelAsync.GetAddressOf());
AsyncStatus status = winrt_async_await(modelAsync, throw_on_cancel);
Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Printing3D::IPrinting3DModel> model;
if (status == AsyncStatus::Completed)
hr = modelAsync->GetResults(model.GetAddressOf());
else
throw std::runtime_error(L("Failed loading the input model."));
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::Collections::IVector<ABI::Windows::Graphics::Printing3D::Printing3DMesh*>> meshes;
hr = model->get_Meshes(meshes.GetAddressOf());
unsigned num_meshes = 0;
hr = meshes->get_Size(&num_meshes);
on_progress(L("Repairing the model by the Netfabb service"), 40);
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncAction> repairAsync;
hr = model->RepairAsync(repairAsync.GetAddressOf());
status = winrt_async_await(repairAsync, throw_on_cancel);
if (status != AsyncStatus::Completed)
throw std::runtime_error(L("Mesh repair failed."));
repairAsync->GetResults();
on_progress(L("Loading the repaired model"), 60);
// Verify the number of meshes returned after the repair action.
meshes.Reset();
hr = model->get_Meshes(meshes.GetAddressOf());
hr = meshes->get_Size(&num_meshes);
// Save model to this class' Printing3D3MFPackage.
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncAction> saveToPackageAsync;
hr = printing3d3mfpackage->SaveModelToPackageAsync(model.Get(), saveToPackageAsync.GetAddressOf());
status = winrt_async_await(saveToPackageAsync, throw_on_cancel);
if (status != AsyncStatus::Completed)
throw std::runtime_error(L("Saving mesh into the 3MF container failed."));
hr = saveToPackageAsync->GetResults();
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperation<ABI::Windows::Storage::Streams::IRandomAccessStream*>> generatorStreamAsync;
hr = printing3d3mfpackage->SaveAsync(generatorStreamAsync.GetAddressOf());
status = winrt_async_await(generatorStreamAsync, throw_on_cancel);
if (status != AsyncStatus::Completed)
throw std::runtime_error(L("Saving mesh into the 3MF container failed."));
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IRandomAccessStream> generatorStream;
hr = generatorStreamAsync->GetResults(generatorStream.GetAddressOf());
// Go to the beginning of the stream.
generatorStream->Seek(0);
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IInputStream> inputStream;
hr = generatorStream.As(&inputStream);
// Get the buffer factory.
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IBufferFactory> bufferFactory;
hr = winrt_get_activation_factory(L"Windows.Storage.Streams.Buffer", bufferFactory.GetAddressOf());
// Open the destination file.
FILE *fout = boost::nowide::fopen(path_dst.c_str(), "wb");
Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IBuffer> buffer;
byte *buffer_ptr;
bufferFactory->Create(65536 * 2048, buffer.GetAddressOf());
{
Microsoft::WRL::ComPtr<Windows::Storage::Streams::IBufferByteAccess> bufferByteAccess;
buffer.As(&bufferByteAccess);
hr = bufferByteAccess->Buffer(&buffer_ptr);
}
uint32_t length;
hr = buffer->get_Length(&length);
Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IAsyncOperationWithProgress<ABI::Windows::Storage::Streams::IBuffer*, UINT32>> asyncRead;
for (;;) {
hr = inputStream->ReadAsync(buffer.Get(), 65536 * 2048, ABI::Windows::Storage::Streams::InputStreamOptions_ReadAhead, asyncRead.GetAddressOf());
status = winrt_async_await(asyncRead, throw_on_cancel);
if (status != AsyncStatus::Completed)
throw std::runtime_error(L("Saving mesh into the 3MF container failed."));
hr = buffer->get_Length(&length);
if (length == 0)
break;
fwrite(buffer_ptr, length, 1, fout);
}
fclose(fout);
// Here all the COM objects will be released through the ComPtr destructors.
}
(*s_RoUninitialize)();
}
class RepairCanceledException : public std::exception {
public:
const char* what() const throw() { return "Model repair has been canceled"; }
};
void fix_model_by_win10_sdk_gui(const ModelObject &model_object, const Print &print, Model &result)
{
std::mutex mutex;
std::condition_variable condition;
std::unique_lock<std::mutex> lock(mutex);
struct Progress {
std::string message;
int percent = 0;
bool updated = false;
} progress;
std::atomic<bool> canceled = false;
std::atomic<bool> finished = false;
// Open a progress dialog.
wxProgressDialog progress_dialog(
_(L("Model fixing")),
_(L("Exporting model...")),
100, nullptr, wxPD_AUTO_HIDE | wxPD_APP_MODAL | wxPD_CAN_ABORT);
// Executing the calculation in a background thread, so that the COM context could be created with its own threading model.
// (It seems like wxWidgets initialize the COM contex as single threaded and we need a multi-threaded context).
bool success = false;
auto on_progress = [&mutex, &condition, &progress](const char *msg, unsigned prcnt) {
std::lock_guard<std::mutex> lk(mutex);
progress.message = msg;
progress.percent = prcnt;
progress.updated = true;
condition.notify_all();
};
auto worker_thread = boost::thread([&model_object, &print, &result, on_progress, &success, &canceled, &finished]() {
try {
on_progress(L("Exporting the source model"), 0);
boost::filesystem::path path_src = boost::filesystem::temp_directory_path() / boost::filesystem::unique_path();
path_src += ".3mf";
Model model;
model.add_object(model_object);
if (! Slic3r::store_3mf(path_src.string().c_str(), &model, const_cast<Print*>(&print), false)) {
boost::filesystem::remove(path_src);
throw std::runtime_error(L("Export of a temporary 3mf file failed"));
}
model.clear_objects();
model.clear_materials();
boost::filesystem::path path_dst = boost::filesystem::temp_directory_path() / boost::filesystem::unique_path();
path_dst += ".3mf";
fix_model_by_win10_sdk(path_src.string().c_str(), path_dst.string(), on_progress,
[&canceled]() { if (canceled) throw RepairCanceledException(); });
boost::filesystem::remove(path_src);
PresetBundle bundle;
on_progress(L("Loading the repaired model"), 80);
bool loaded = Slic3r::load_3mf(path_dst.string().c_str(), &bundle, &result);
boost::filesystem::remove(path_dst);
if (! loaded)
throw std::runtime_error(L("Import of the repaired 3mf file failed"));
success = true;
finished = true;
on_progress(L("Model repair finished"), 100);
} catch (RepairCanceledException &ex) {
canceled = true;
finished = true;
on_progress(L("Model repair canceled"), 100);
} catch (std::exception &ex) {
success = false;
finished = true;
on_progress(ex.what(), 100);
}
});
while (! finished) {
condition.wait_for(lock, std::chrono::milliseconds(500), [&progress]{ return progress.updated; });
if (! progress_dialog.Update(progress.percent, _(progress.message)))
canceled = true;
progress.updated = false;
}
if (canceled) {
// Nothing to show.
} else if (success) {
wxMessageDialog dlg(nullptr, _(L("Model repaired successfully")), _(L("Model Repair by the Netfabb service")), wxICON_INFORMATION | wxOK_DEFAULT);
dlg.ShowModal();
} else {
wxMessageDialog dlg(nullptr, _(L("Model repair failed: \n")) + _(progress.message), _(L("Model Repair by the Netfabb service")), wxICON_ERROR | wxOK_DEFAULT);
dlg.ShowModal();
}
worker_thread.join();
}
} // namespace Slic3r
#endif /* HAS_WIN10SDK */

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@ -0,0 +1,26 @@
#ifndef slic3r_GUI_Utils_FixModelByWin10_hpp_
#define slic3r_GUI_Utils_FixModelByWin10_hpp_
#include <string>
namespace Slic3r {
class Model;
class ModelObject;
class Print;
#ifdef HAS_WIN10SDK
extern bool is_windows10();
extern void fix_model_by_win10_sdk_gui(const ModelObject &model_object, const Print &print, Model &result);
#else /* HAS_WIN10SDK */
inline bool is_windows10() { return false; }
inline void fix_model_by_win10_sdk_gui(const ModelObject &, const Print &, Model &) {}
#endif /* HAS_WIN10SDK */
} // namespace Slic3r
#endif /* slic3r_GUI_Utils_FixModelByWin10_hpp_ */

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@ -259,7 +259,7 @@ void PresetUpdater::priv::sync_config(const std::set<VendorProfile> vendors) con
}
const auto recommended = recommended_it->config_version;
BOOST_LOG_TRIVIAL(debug) << boost::format("New index for vendor: %1%: current version: %2%, recommended version: %3%")
BOOST_LOG_TRIVIAL(debug) << boost::format("Got index for vendor: %1%: current version: %2%, recommended version: %3%")
% vendor.name
% vendor.config_version.to_string()
% recommended.to_string();
@ -352,20 +352,25 @@ Updates PresetUpdater::priv::get_config_updates() const
continue;
}
auto path_in_cache = cache_path / (idx.vendor() + ".ini");
if (! fs::exists(path_in_cache)) {
BOOST_LOG_TRIVIAL(warning) << "Index indicates update, but new bundle not found in cache: " << path_in_cache.string();
continue;
auto path_src = cache_path / (idx.vendor() + ".ini");
if (! fs::exists(path_src)) {
auto path_in_rsrc = rsrc_path / (idx.vendor() + ".ini");
if (! fs::exists(path_in_rsrc)) {
BOOST_LOG_TRIVIAL(warning) << boost::format("Index for vendor %1% indicates update, but bundle found in neither cache nor resources")
% idx.vendor();;
continue;
} else {
path_src = std::move(path_in_rsrc);
}
}
const auto cached_vp = VendorProfile::from_ini(path_in_cache, false);
if (cached_vp.config_version == recommended->config_version) {
updates.updates.emplace_back(std::move(path_in_cache), std::move(bundle_path), *recommended);
const auto new_vp = VendorProfile::from_ini(path_src, false);
if (new_vp.config_version == recommended->config_version) {
updates.updates.emplace_back(std::move(path_src), std::move(bundle_path), *recommended);
} else {
BOOST_LOG_TRIVIAL(warning) << boost::format("Vendor: %1%: Index indicates update (%2%) but cached bundle has a different version: %3%")
BOOST_LOG_TRIVIAL(warning) << boost::format("Index for vendor %1% indicates update (%2%) but the new bundle was found neither in cache nor resources")
% idx.vendor()
% recommended->config_version.to_string()
% cached_vp.config_version.to_string();
% recommended->config_version.to_string();
}
}
}

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@ -4,6 +4,7 @@
#include <xsinit.h>
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/Utils/ASCIIFolding.hpp"
#include "slic3r/Utils/FixModelByWin10.hpp"
#include "slic3r/Utils/Serial.hpp"
%}
@ -28,6 +29,9 @@ bool debugged()
void break_to_debugger()
%code{% Slic3r::GUI::break_to_debugger(); %};
bool is_windows10()
%code{% RETVAL=Slic3r::is_windows10(); %};
void set_wxapp(SV *ui)
%code%{ Slic3r::GUI::set_wxapp((wxApp*)wxPli_sv_2_object(aTHX_ ui, "Wx::App")); %};
@ -94,3 +98,6 @@ int get_export_option(SV *ui)
void desktop_open_datadir_folder()
%code%{ Slic3r::GUI::desktop_open_datadir_folder(); %};
void fix_model_by_win10_sdk_gui(ModelObject *model_object_src, Print *print, Model *model_dst)
%code%{ Slic3r::fix_model_by_win10_sdk_gui(*model_object_src, *print, *model_dst); %};

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@ -8,7 +8,8 @@
GLShader();
~GLShader();
bool load(const char *fragment_shader, const char *vertex_shader);
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
bool load_from_file(const char *fragment_shader, const char *vertex_shader);
void release();
int get_attrib_location(const char *name) const;
@ -92,9 +93,6 @@
int count()
%code{% RETVAL = THIS->volumes.size(); %};
std::vector<double> get_current_print_zs(bool active_only)
%code{% RETVAL = THIS->get_current_print_zs(active_only); %};
void set_range(double low, double high);
void render_VBOs() const;
@ -155,11 +153,457 @@ GLVolumeCollection::arrayref()
%package{Slic3r::GUI::_3DScene};
%{
std::string
get_gl_info(format_as_html, extensions)
bool format_as_html;
bool extensions;
CODE:
RETVAL = _3DScene::get_gl_info(format_as_html, extensions);
OUTPUT:
RETVAL
bool
use_VBOs()
CODE:
RETVAL = _3DScene::use_VBOs();
OUTPUT:
RETVAL
bool
add_canvas(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
remove_canvas(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
_glew_init()
remove_all_canvases()
CODE:
_3DScene::_glew_init();
_3DScene::remove_all_canvases();
void
set_active(canvas, active)
SV *canvas;
bool active;
CODE:
_3DScene::set_active((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active);
unsigned int
get_volumes_count(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_volumes_count((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
reset_volumes(canvas)
SV *canvas;
CODE:
_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
deselect_volumes(canvas)
SV *canvas;
CODE:
_3DScene::deselect_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
select_volume(canvas, id)
SV *canvas;
unsigned int id;
CODE:
_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
void
update_volumes_selection(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
bool
check_volumes_outside_state(canvas, config)
SV *canvas;
DynamicPrintConfig *config;
CODE:
RETVAL = _3DScene::check_volumes_outside_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
OUTPUT:
RETVAL
bool
move_volume_up(canvas, id)
SV *canvas;
unsigned int id;
CODE:
RETVAL = _3DScene::move_volume_up((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
OUTPUT:
RETVAL
bool
move_volume_down(canvas, id)
SV *canvas;
unsigned int id;
CODE:
RETVAL = _3DScene::move_volume_down((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
OUTPUT:
RETVAL
void
set_objects_selections(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
void
set_config(canvas, config)
SV *canvas;
DynamicPrintConfig *config;
CODE:
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
void
set_print(canvas, print)
SV *canvas;
Print *print;
CODE:
_3DScene::set_print((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print);
void
set_model(canvas, model)
SV *canvas;
Model *model;
CODE:
_3DScene::set_model((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model);
void
set_bed_shape(canvas, shape)
SV *canvas;
Pointfs shape;
CODE:
_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
void
set_auto_bed_shape(canvas)
SV *canvas;
CODE:
_3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
Clone<BoundingBoxf3>
get_volumes_bounding_box(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_volumes_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_axes_length(canvas, length)
SV *canvas;
float length;
CODE:
_3DScene::set_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), length);
void
set_cutting_plane(canvas, z, polygons)
SV *canvas;
float z;
ExPolygons polygons;
CODE:
_3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons);
void
set_color_by(canvas, value)
SV *canvas;
std::string value;
CODE:
_3DScene::set_color_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
void
set_select_by(canvas, value)
SV *canvas;
std::string value;
CODE:
_3DScene::set_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
void
set_drag_by(canvas, value)
SV *canvas;
std::string value;
CODE:
_3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
bool
is_layers_editing_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_layers_editing_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_layers_editing_allowed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_layers_editing_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_shader_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_reload_delayed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
enable_layers_editing(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_layers_editing((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_warning_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_legend_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_picking(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_moving(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_moving((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_gizmos(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_gizmos((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_shader(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_force_zoom_to_bed(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_force_zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
allow_multisample(canvas, allow)
SV *canvas;
bool allow;
CODE:
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
void
zoom_to_bed(canvas)
SV *canvas;
CODE:
_3DScene::zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
zoom_to_volumes(canvas)
SV *canvas;
CODE:
_3DScene::zoom_to_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
select_view(canvas, direction)
SV *canvas;
std::string direction;
CODE:
_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
void
set_viewport_from_scene(canvas, other)
SV *canvas;
SV *other;
CODE:
_3DScene::set_viewport_from_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLCanvas*)wxPli_sv_2_object(aTHX_ other, "Wx::GLCanvas"));
void
update_volumes_colors_by_extruder(canvas)
SV *canvas;
CODE:
_3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render(canvas)
SV *canvas;
CODE:
_3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
std::vector<double>
get_current_print_zs(canvas, active_only)
SV *canvas;
bool active_only;
CODE:
RETVAL = _3DScene::get_current_print_zs((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active_only);
OUTPUT:
RETVAL
void
set_toolpaths_range(canvas, low, high)
SV *canvas;
double low;
double high;
CODE:
_3DScene::set_toolpaths_range((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), low, high);
void
register_on_viewport_changed_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_double_click_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_double_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_right_click_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_right_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_select_object_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_select_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_model_update_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_model_update_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_remove_object_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_arrange_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_left_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_right_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_scale_object_uniformly_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_increase_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_decrease_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_instance_moved_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_instance_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_wipe_tower_moved_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_wipe_tower_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_enable_action_buttons_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_enable_action_buttons_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_gizmo_scale_uniformly_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
unsigned int
finalize_legend_texture()
@ -218,41 +662,61 @@ reset_warning_texture()
CODE:
_3DScene::reset_warning_texture();
void
_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
Print *print;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
std::vector<int>
load_model_object(canvas, model_object, obj_idx, instance_idxs)
SV *canvas;
ModelObject *model_object;
int obj_idx;
std::vector<int> instance_idxs;
CODE:
_3DScene::_load_print_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model_object, obj_idx, instance_idxs);
OUTPUT:
RETVAL
void
_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs)
PrintObject *print_object;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
std::vector<int>
load_model(canvas, model, obj_idx)
SV *canvas;
Model *model;
int obj_idx;
CODE:
_3DScene::_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs != 0);
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
OUTPUT:
RETVAL
void
_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs)
Print *print;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
reload_scene(canvas, force)
SV *canvas;
bool force;
CODE:
_3DScene::_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
_3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force);
void
load_print_toolpaths(canvas)
SV *canvas;
CODE:
_3DScene::load_print_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs)
Print *print;
load_print_object_toolpaths(canvas, print_object, tool_colors)
SV *canvas;
PrintObject *print_object;
std::vector<std::string> tool_colors;
CODE:
_3DScene::load_print_object_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object, tool_colors);
void
load_wipe_tower_toolpaths(canvas, tool_colors)
SV *canvas;
std::vector<std::string> tool_colors;
CODE:
_3DScene::load_wipe_tower_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tool_colors);
void
load_gcode_preview(canvas, preview_data, str_tool_colors)
SV *canvas;
GCodePreviewData *preview_data;
GLVolumeCollection *volumes;
std::vector<std::string> str_tool_colors;
int use_VBOs;
CODE:
_3DScene::load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs != 0);
_3DScene::load_gcode_preview((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), preview_data, str_tool_colors);
%}

View File

@ -52,6 +52,8 @@ _constant()
int region_count()
%code%{ RETVAL = THIS->print()->regions.size(); %};
int region_volumes_count()
%code%{ RETVAL = THIS->region_volumes.size(); %};
Ref<Print> print();
Ref<ModelObject> model_object();
Ref<StaticPrintConfig> config()
@ -119,15 +121,6 @@ _constant()
RETVAL.push_back(slicing_params.layer_height);
%};
void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action)
%code%{
THIS->update_layer_height_profile(THIS->model_object()->layer_height_profile);
adjust_layer_height_profile(
THIS->slicing_parameters(), THIS->model_object()->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action));
THIS->model_object()->layer_height_profile_valid = true;
THIS->layer_height_profile_valid = false;
%};
void reset_layer_height_profile();
int ptr()