Fixed crash while reloading scene when using sla printer with multipart objects
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@ -1944,9 +1944,9 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
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for (GLVolume* volume : m_volumes.volumes)
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if (volume->object_idx() < (int)m_model->objects.size() && m_model->objects[volume->object_idx()]->instances[volume->instance_idx()]->is_printable()) {
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const SLAPrintObject *po = sla_print()->objects()[volume->object_idx()];
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float zoffs = po->get_current_elevation() / sla_print()->relative_correction().z();
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volume->set_sla_shift_z(zoffs);
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const SLAPrintObject* po = sla_print()->get_print_object_by_model_object_id(volume->object_idx());
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if (po != nullptr)
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volume->set_sla_shift_z(po->get_current_elevation() / sla_print()->relative_correction().z());
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}
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}
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