Recording and playback works

This commit is contained in:
tamasmeszaros 2019-12-18 16:24:41 +01:00
parent 472c4c885d
commit fafc2a3510
3 changed files with 254 additions and 99 deletions

View File

@ -352,7 +352,6 @@ void Display::repaint()
m_camera->view();
render_scene();
// renderfps();
m_fps_counter.update();
swap_buffers();
@ -508,4 +507,24 @@ bool enable_multisampling(bool e)
MouseInput::Listener::~Listener() = default;
void FpsCounter::update()
{
++m_frames;
TimePoint msec = Clock::now();
double seconds_window = to_sec(msec - m_window);
m_fps = 0.5 * m_fps + 0.5 * (m_frames / seconds_window);
if (to_sec(msec - m_last) >= m_resolution) {
m_last = msec;
for (auto &l : m_listeners) l(m_fps);
}
if (seconds_window >= m_window_size) {
m_frames = 0;
m_window = msec;
}
}
}} // namespace Slic3r::GL

View File

@ -165,7 +165,6 @@ public:
};
bool enable_multisampling(bool e = true);
void renderfps();
class Primitive : public OpenCSG::Primitive
{
@ -190,8 +189,6 @@ public:
}
};
class Scene;
class Camera {
protected:
Vec2f m_rot = {0., 0.};
@ -212,6 +209,20 @@ public:
void set_clip_z(double z) { m_clip_z = z; }
};
inline void reset(Camera &cam)
{
cam.set_rotation({0., 0.});
cam.set_zoom(0.);
cam.set_reference_point({0., 0., 0.});
cam.set_clip_z(0.);
}
class PerspectiveCamera: public Camera {
public:
void set_screen(long width, long height) override;
};
class FpsCounter {
vector<std::function<void(double)>> m_listeners;
@ -232,25 +243,7 @@ class FpsCounter {
public:
void update()
{
++m_frames;
TimePoint msec = Clock::now();
double seconds_window = to_sec(msec - m_window);
m_fps = 0.5 * m_fps + 0.5 * (m_frames / seconds_window);
if (to_sec(msec - m_last) >= m_resolution) {
m_last = msec;
for (auto &l : m_listeners) l(m_fps);
}
if (seconds_window >= m_window_size) {
m_frames = 0;
m_window = msec;
}
}
void update();
void add_listener(std::function<void(double)> lst)
{
@ -266,12 +259,6 @@ public:
double get_mesure_window_size() const { return m_window_size; }
};
class PerspectiveCamera: public Camera {
public:
void set_screen(long width, long height) override;
};
class CSGSettings {
public:
static const constexpr unsigned DEFAULT_CONVEXITY = 10;
@ -397,7 +384,7 @@ class Controller : public std::enable_shared_from_this<Controller>,
Vec2i m_mouse_pos, m_mouse_pos_rprev, m_mouse_pos_lprev;
bool m_left_btn = false, m_right_btn = false;
shptr<Scene> m_scene;
shptr<Scene> m_scene;
vector<wkptr<Display>> m_displays;
// Call a method of Camera on all the cameras of the attached displays

View File

@ -53,6 +53,23 @@ public:
}
m_context.reset(ctx);
Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
// This is required even though dc is not used otherwise.
wxPaintDC dc(this);
// Set the OpenGL viewport according to the client size of this
// canvas. This is done here rather than in a wxSizeEvent handler
// because our OpenGL rendering context (and thus viewport
// setting) is used with multiple canvases: If we updated the
// viewport in the wxSizeEvent handler, changing the size of one
// canvas causes a viewport setting that is wrong when next
// another canvas is repainted.
const wxSize ClientSize = GetClientSize();
set_screen_size(ClientSize.x, ClientSize.y);
repaint();
});
}
~Canvas() override
@ -62,6 +79,93 @@ public:
}
};
enum EEvents { LCLK_U, RCLK_U, LCLK_D, RCLK_D, DDCLK, SCRL, MV };
struct Event
{
EEvents type;
long a, b;
Event(EEvents t, long x = 0, long y = 0) : type{t}, a{x}, b{y} {}
};
class RecorderMouseInput: public MouseInput {
std::vector<Event> m_events;
bool m_recording = false, m_playing = false;
public:
void left_click_down() override
{
if (m_recording) m_events.emplace_back(LCLK_D);
if (!m_playing) MouseInput::left_click_down();
}
void left_click_up() override
{
if (m_recording) m_events.emplace_back(LCLK_U);
if (!m_playing) MouseInput::left_click_up();
}
void right_click_down() override
{
if (m_recording) m_events.emplace_back(RCLK_D);
if (!m_playing) MouseInput::right_click_down();
}
void right_click_up() override
{
if (m_recording) m_events.emplace_back(RCLK_U);
if (!m_playing) MouseInput::right_click_up();
}
void double_click() override
{
if (m_recording) m_events.emplace_back(DDCLK);
if (!m_playing) MouseInput::double_click();
}
void scroll(long v, long d, WheelAxis wa) override
{
if (m_recording) m_events.emplace_back(SCRL, v, d);
if (!m_playing) MouseInput::scroll(v, d, wa);
}
void move_to(long x, long y) override
{
if (m_recording) m_events.emplace_back(MV, x, y);
if (!m_playing) MouseInput::move_to(x, y);
}
void save(std::ostream &stream)
{
for (const Event &evt : m_events)
stream << evt.type << " " << evt.a << " " << evt.b << std::endl;
}
void load(std::istream &stream)
{
m_events.clear();
while (stream.good()) {
int type; long a, b;
stream >> type >> a >> b;
m_events.emplace_back(EEvents(type), a, b);
}
}
void record(bool r) { m_recording = r; if (r) m_events.clear(); }
void play()
{
m_playing = true;
for (const Event &evt : m_events) {
switch (evt.type) {
case LCLK_U: MouseInput::left_click_up(); break;
case LCLK_D: MouseInput::left_click_down(); break;
case RCLK_U: MouseInput::right_click_up(); break;
case RCLK_D: MouseInput::right_click_down(); break;
case DDCLK: MouseInput::double_click(); break;
case SCRL: MouseInput::scroll(evt.a, evt.b, WheelAxis::waVertical); break;
case MV: MouseInput::move_to(evt.a, evt.b); break;
}
wxSafeYield();
}
m_playing = false;
}
};
class MyFrame: public wxFrame
{
shptr<Scene> m_scene; // Model
@ -69,12 +173,14 @@ class MyFrame: public wxFrame
shptr<Controller> m_ctl; // Controller
shptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
uqptr<Slic3r::GUI::Job> m_ui_job;
RecorderMouseInput m_mouse;
class SLAJob: public Slic3r::GUI::Job {
MyFrame *m_parent;
std::unique_ptr<Slic3r::SLAPrint> m_print;
std::string m_fname;
public:
SLAJob(MyFrame *frame, const std::string &fname)
: Slic3r::GUI::Job{frame->m_stbar}
@ -84,8 +190,9 @@ class MyFrame: public wxFrame
void process() override;
protected:
const std::string & get_project_fname() const { return m_fname; }
protected:
void finalize() override
{
m_parent->m_scene->set_print(std::move(m_print));
@ -94,52 +201,53 @@ class MyFrame: public wxFrame
}
};
uqptr<SLAJob> m_ui_job;
public:
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
private:
void bind_canvas_events_to_controller();
void OnClose(wxCloseEvent& /*event*/)
{
RemoveChild(m_canvas.get());
m_canvas.reset();
Destroy();
void load_model(const std::string &fname) {
m_ui_job = std::make_unique<SLAJob>(this, fname);
m_ui_job->start();
}
void OnOpen(wxCommandEvent &/*evt*/)
void play_back_mouse(const std::string &events_fname)
{
wxFileDialog dlg(this, "Select project file",
wxEmptyString, wxEmptyString, "*.3mf");
if (dlg.ShowModal() == wxID_OK)
{
m_ui_job = std::make_unique<SLAJob>(this, dlg.GetPath().ToStdString());
m_ui_job->start();
std::fstream stream(events_fname, std::fstream::in);
if (stream.good()) {
std::string model_name;
std::getline(stream, model_name);
load_model(model_name);
m_mouse.load(stream);
m_mouse.play();
}
}
void OnShown(wxShowEvent&)
{
const wxSize ClientSize = GetClientSize();
m_canvas->set_active(ClientSize.x, ClientSize.y);
// Do the repaint continuously
Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
m_canvas->repaint();
evt.RequestMore();
});
}
void bind_canvas_events(MouseInput &msinput);
};
class App : public wxApp {
MyFrame *m_frame;
public:
bool OnInit() override {
std::string fname;
std::string command;
if (argc > 2) {
command = argv[1];
fname = argv[2];
}
m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768));
m_frame->Show( true );
if (command == "play") {
m_frame->Show( true );
m_frame->play_back_mouse(fname);
m_frame->Close( true );
} else m_frame->Show( true );
return true;
}
@ -246,6 +354,9 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
fpstext->SetLabel(wxString::Format("fps: %.2f", fps) );
});
auto record_btn = new wxToggleButton(control_panel, wxID_ANY, "Record");
console_sizer->Add(record_btn, 0, wxALL | wxEXPAND, 5);
controlsizer->Add(slider_sizer, 0, wxEXPAND);
controlsizer->Add(console_sizer, 1, wxEXPAND);
@ -256,11 +367,26 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
sizer->Add(control_panel, 0, wxEXPAND);
SetSizer(sizer);
Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN);
Bind(wxEVT_CLOSE_WINDOW, &MyFrame::OnClose, this);
Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &){
RemoveChild(m_canvas.get());
m_canvas.reset();
Destroy();
});
Bind(wxEVT_MENU, [this](wxCommandEvent &) {
wxFileDialog dlg(this, "Select project file", wxEmptyString,
wxEmptyString, "*.3mf", wxFD_OPEN|wxFD_FILE_MUST_EXIST);
if (dlg.ShowModal() == wxID_OK) load_model(dlg.GetPath().ToStdString());
}, wxID_OPEN);
Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId());
Bind(wxEVT_SHOW, [this, ms_toggle](wxShowEvent &) {
const wxSize ClientSize = GetClientSize();
m_canvas->set_active(ClientSize.x, ClientSize.y);
enable_multisampling(ms_toggle->GetValue());
});
Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
m_ctl->move_clip_plane(double(slider->GetValue()));
@ -312,54 +438,73 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
}
});
bind_canvas_events_to_controller();
record_btn->Bind(wxEVT_TOGGLEBUTTON, [this, record_btn](wxCommandEvent &) {
if (!m_ui_job) {
m_stbar->set_status_text("No project loaded!");
return;
}
if (record_btn->GetValue()) {
if (m_canvas->camera()) reset(*m_canvas->camera());
m_ctl->on_scene_updated(*m_scene);
m_mouse.record(true);
} else {
m_mouse.record(false);
wxFileDialog dlg(this, "Select output file",
wxEmptyString, wxEmptyString, "*.events",
wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
if (dlg.ShowModal() == wxID_OK) {
std::fstream stream(dlg.GetPath().ToStdString(),
std::fstream::out);
if (stream.good()) {
stream << m_ui_job->get_project_fname() << "\n";
m_mouse.save(stream);
}
}
}
});
// Do the repaint continuously
m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
if (m_canvas->IsShown()) m_canvas->repaint();
evt.RequestMore();
});
bind_canvas_events(m_mouse);
}
void MyFrame::bind_canvas_events_to_controller()
void MyFrame::bind_canvas_events(MouseInput &ms)
{
m_canvas->Bind(wxEVT_MOUSEWHEEL, [this](wxMouseEvent &evt) {
m_ctl->on_scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
Slic3r::GL::MouseInput::waVertical :
Slic3r::GL::MouseInput::waHorizontal);
m_canvas->Bind(wxEVT_MOUSEWHEEL, [&ms](wxMouseEvent &evt) {
ms.scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
Slic3r::GL::MouseInput::waVertical :
Slic3r::GL::MouseInput::waHorizontal);
});
m_canvas->Bind(wxEVT_MOTION, [this](wxMouseEvent &evt) {
m_ctl->on_moved_to(evt.GetPosition().x, evt.GetPosition().y);
m_canvas->Bind(wxEVT_MOTION, [&ms](wxMouseEvent &evt) {
ms.move_to(evt.GetPosition().x, evt.GetPosition().y);
});
m_canvas->Bind(wxEVT_RIGHT_DOWN, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_right_click_down();
m_canvas->Bind(wxEVT_RIGHT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
ms.right_click_down();
});
m_canvas->Bind(wxEVT_RIGHT_UP, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_right_click_up();
m_canvas->Bind(wxEVT_RIGHT_UP, [&ms](wxMouseEvent & /*evt*/) {
ms.right_click_up();
});
m_canvas->Bind(wxEVT_LEFT_DOWN, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_left_click_down();
m_canvas->Bind(wxEVT_LEFT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
ms.left_click_down();
});
m_canvas->Bind(wxEVT_LEFT_UP, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_left_click_up();
m_canvas->Bind(wxEVT_LEFT_UP, [&ms](wxMouseEvent & /*evt*/) {
ms.left_click_up();
});
m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
// This is required even though dc is not used otherwise.
wxPaintDC dc(m_canvas.get());
// Set the OpenGL viewport according to the client size of this
// canvas. This is done here rather than in a wxSizeEvent handler
// because our OpenGL rendering context (and thus viewport setting) is
// used with multiple canvases: If we updated the viewport in the
// wxSizeEvent handler, changing the size of one canvas causes a
// viewport setting that is wrong when next another canvas is
// repainted.
const wxSize ClientSize = m_canvas->GetClientSize();
m_canvas->set_screen_size(ClientSize.x, ClientSize.y);
m_canvas->repaint();
}, m_canvas->GetId());
ms.add_listener(m_ctl);
}
void MyFrame::SLAJob::process()
@ -380,7 +525,11 @@ void MyFrame::SLAJob::process()
update_status(status.percent, status.text);
});
m_print->process();
try {
m_print->process();
} catch(std::exception &e) {
update_status(0, wxString("Exception during processing: ") + e.what());
}
}
//int main() {}