Fix emboss window position on open and change minimal size( like open advanced)
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@ -382,6 +382,12 @@ static const GLVolume *get_gl_volume(const Selection &selection);
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static Transform3d world_matrix(const GLVolume *gl_volume, const Model *model);
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static Transform3d world_matrix(const Selection &selection);
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/// <summary>
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/// Change position of emboss window
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/// </summary>
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/// <param name="output_window_offset"></param>
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/// <param name="try_to_fix">When True Only move to be full visible otherwise reset position</param>
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static void change_window_position(std::optional<ImVec2> &output_window_offset, bool try_to_fix);
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} // namespace priv
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const GLVolume *priv::get_gl_volume(const Selection &selection) {
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@ -780,13 +786,15 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
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draw_mouse_offset(m_dragging_mouse_offset);
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#endif // SHOW_OFFSET_DURING_DRAGGING
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if (m_allow_open_near_volume){
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// check if is set window offset
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if (m_set_window_offset.has_value()) {
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if (m_set_window_offset->y < 0)
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// position near toolbar
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m_set_window_offset = ImVec2(x, std::min(y, bottom_limit - min_window_size.y));
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ImGui::SetNextWindowPos(*m_set_window_offset, ImGuiCond_Always);
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m_set_window_offset.reset();
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}
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} else {
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} else if (!m_allow_open_near_volume) {
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y = std::min(y, bottom_limit - min_window_size.y);
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// position near toolbar
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ImVec2 pos(x, y);
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@ -887,7 +895,8 @@ void GLGizmoEmboss::on_set_state()
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// change position of just opened emboss window
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if (m_allow_open_near_volume)
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m_set_window_offset = priv::calc_fine_position(m_parent.get_selection(), get_minimal_window_size(), m_parent.get_canvas_size());
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else
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priv::change_window_position(m_set_window_offset, false);
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// when open by hyperlink it needs to show up
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// or after key 'T' windows doesn't appear
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m_parent.set_as_dirty();
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@ -1108,6 +1117,41 @@ void GLGizmoEmboss::set_volume_by_selection()
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set_volume(vol);
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}
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// Need internals to get window
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void priv::change_window_position(std::optional<ImVec2>& output_window_offset, bool try_to_fix) {
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const char* name = "Emboss";
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ImGuiWindow *window = ImGui::FindWindowByName(name);
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// is window just created
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if (window == NULL)
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return;
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// position of window on screen
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ImVec2 position = window->Pos;
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ImVec2 size = window->SizeFull;
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// screen size
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ImVec2 screen = ImGui::GetMainViewport()->Size;
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if (position.x < 0) {
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if (position.y < 0)
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output_window_offset = ImVec2(0, 0);
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else
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output_window_offset = ImVec2(0, position.y);
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} else if (position.y < 0) {
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output_window_offset = ImVec2(position.x, 0);
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} else if (screen.x < (position.x + size.x)) {
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if (screen.y < (position.y + size.y))
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output_window_offset = ImVec2(screen.x - size.x, screen.y - size.y);
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else
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output_window_offset = ImVec2(screen.x - size.x, position.y);
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} else if (screen.y < (position.y + size.y)) {
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output_window_offset = ImVec2(position.x, screen.y - size.y);
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}
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if (!try_to_fix && output_window_offset.has_value())
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output_window_offset = ImVec2(-1, -1); // Cannot
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}
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bool GLGizmoEmboss::set_volume(ModelVolume *volume)
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{
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if (volume == nullptr) {
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@ -3387,6 +3431,7 @@ void GLGizmoEmboss::set_minimal_window_size(bool is_advance_edit_style)
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const ImVec2 &min_win_size = get_minimal_window_size();
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ImGui::SetWindowSize(ImVec2(0.f, min_win_size.y + diff_y),
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ImGuiCond_Always);
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priv::change_window_position(m_set_window_offset, true);
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}
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ImVec2 GLGizmoEmboss::get_minimal_window_size() const
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