Rough base pool geometry can be generated from convex hull or from the ground slice itself.

This commit is contained in:
tamasmeszaros 2018-08-13 18:23:49 +02:00
parent e8616b6a35
commit fbe415f88e
8 changed files with 1016 additions and 126 deletions

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@ -0,0 +1,28 @@
###############################################################################
# Find Flann
#
# This sets the following variables:
# FLANN_FOUND - True if FLANN was found.
# FLANN_INCLUDE_DIRS - Directories containing the FLANN include files.
# FLANN_LIBRARIES - Libraries needed to use FLANN.
# FLANN_DEFINITIONS - Compiler flags for FLANN.
find_package(PkgConfig)
pkg_check_modules(PC_FLANN flann)
set(FLANN_DEFINITIONS ${PC_FLANN_CFLAGS_OTHER})
find_path(FLANN_INCLUDE_DIR flann/flann.hpp
HINTS ${PC_FLANN_INCLUDEDIR} ${PC_FLANN_INCLUDE_DIRS})
find_library(FLANN_LIBRARY flann_cpp
HINTS ${PC_FLANN_LIBDIR} ${PC_FLANN_LIBRARY_DIRS})
set(FLANN_INCLUDE_DIRS ${FLANN_INCLUDE_DIR})
set(FLANN_LIBRARIES ${FLANN_LIBRARY})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Flann DEFAULT_MSG
FLANN_LIBRARY FLANN_INCLUDE_DIR)
mark_as_advanced(FLANN_LIBRARY FLANN_INCLUDE_DIR)

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@ -179,13 +179,21 @@ add_library(libslic3r STATIC
${LIBDIR}/libslic3r/SVG.hpp ${LIBDIR}/libslic3r/SVG.hpp
${LIBDIR}/libslic3r/TriangleMesh.cpp ${LIBDIR}/libslic3r/TriangleMesh.cpp
${LIBDIR}/libslic3r/TriangleMesh.hpp ${LIBDIR}/libslic3r/TriangleMesh.hpp
${LIBDIR}/libslic3r/SLASupportPool.hpp ${LIBDIR}/libslic3r/SLABasePool.hpp
${LIBDIR}/libslic3r/SLASupportPool.cpp ${LIBDIR}/libslic3r/SLABasePool.cpp
${LIBDIR}/libslic3r/ConcaveHull.hpp
${LIBDIR}/libslic3r/ConcaveHull.cpp
# ${LIBDIR}/libslic3r/utils.cpp # ${LIBDIR}/libslic3r/utils.cpp
${LIBDIR}/libslic3r/Utils.hpp ${LIBDIR}/libslic3r/Utils.hpp
) )
find_package(Flann REQUIRED)
if(FLANN_FOUND)
message(STATUS "FLANN found: ${FLANN_LIBRARIES}")
target_link_libraries(libslic3r ${FLANN_LIBRARIES})
endif()
add_library(libslic3r_gui STATIC add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/GUI/AboutDialog.cpp ${LIBDIR}/slic3r/GUI/AboutDialog.cpp
${LIBDIR}/slic3r/GUI/AboutDialog.hpp ${LIBDIR}/slic3r/GUI/AboutDialog.hpp

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#include "ConcaveHull.hpp"
#include <cmath>
#include <string>
#include <vector>
#include <iostream>
#include <algorithm>
#include <fstream>
#include <chrono>
#include <cassert>
#include <unordered_map>
#include <cstdint>
#include <Point.hpp>
#include <Polygon.hpp>
#pragma warning(push, 0)
#include <flann\flann.hpp>
#pragma warning(pop)
namespace Slic3r { namespace concavehull {
const size_t stride = 24; // size in bytes of x, y, id
namespace {
// Floating point comparisons
auto Equal(double a, double b) -> bool;
auto Zero(double a) -> bool;
auto LessThan(double a, double b) -> bool;
auto LessThanOrEqual(double a, double b) -> bool;
auto GreaterThan(double a, double b) -> bool;
// Algorithm-specific
auto NearestNeighboursFlann(flann::Index<flann::L2<double>> &index, const Point &p, size_t k) -> PointValueVector;
auto SortByAngle(PointValueVector &values, const Point &p, double prevAngle) -> PointVector;
auto AddPoint(PointVector &points, const Point &p) -> void;
// General maths
auto PointsEqual(const Point &a, const Point &b) -> bool;
auto Angle(const Point &a, const Point &b) -> double;
auto NormaliseAngle(double radians) -> double;
auto PointInPolygon(const Point &p, const PointVector &list) -> bool;
auto Intersects(const LineSegment &a, const LineSegment &b) -> bool;
// Point list utilities
auto FindMinYPoint(const PointVector &points) -> Point;
auto RemoveDuplicates(PointVector &points) -> void;
auto IdentifyPoints(PointVector &points) -> void;
auto RemoveHull(PointVector &points, const PointVector &hull) -> PointVector::iterator;
auto MultiplePointInPolygon(PointVector::iterator begin, PointVector::iterator end, const PointVector &hull) -> bool;
// Compare a and b for equality
auto Equal(double a, double b) -> bool
{
return fabs(a - b) <= DBL_EPSILON;
}
// Compare value to zero
auto Zero(double a) -> bool
{
return fabs(a) <= DBL_EPSILON;
}
// Compare for a < b
auto LessThan(double a, double b) -> bool
{
return a < (b - DBL_EPSILON);
}
// Compare for a <= b
auto LessThanOrEqual(double a, double b) -> bool
{
return a <= (b + DBL_EPSILON);
}
// Compare for a > b
auto GreaterThan(double a, double b) -> bool
{
return a > (b + DBL_EPSILON);
}
// Compare whether two points have the same x and y
auto PointsEqual(const Point &a, const Point &b) -> bool
{
return Equal(a.x, b.x) && Equal(a.y, b.y);
}
// Remove duplicates in a list of points
auto RemoveDuplicates(PointVector &points) -> void
{
sort(begin(points), end(points), [](const Point & a, const Point & b)
{
if (Equal(a.x, b.x))
return LessThan(a.y, b.y);
else
return LessThan(a.x, b.x);
});
auto newEnd = unique(begin(points), end(points), [](const Point & a, const Point & b)
{
return PointsEqual(a, b);
});
points.erase(newEnd, end(points));
}
// Uniquely id the points for binary searching
auto IdentifyPoints(PointVector &points) -> void
{
uint64_t id = 0;
for (auto itr = begin(points); itr != end(points); ++itr, ++id)
{
itr->id = id;
}
}
// Find the point having the smallest y-value
auto FindMinYPoint(const PointVector &points) -> Point
{
assert(!points.empty());
auto itr = min_element(begin(points), end(points), [](const Point & a, const Point & b)
{
if (Equal(a.y, b.y))
return GreaterThan(a.x, b.x);
else
return LessThan(a.y, b.y);
});
return *itr;
}
// Lookup by ID and remove a point from a list of points
auto RemovePoint(PointVector &list, const Point &p) -> void
{
auto itr = std::lower_bound(begin(list), end(list), p, [](const Point & a, const Point & b)
{
return a.id < b.id;
});
assert(itr != end(list) && itr->id == p.id);
if (itr != end(list))
list.erase(itr);
}
// Add a point to a list of points
auto AddPoint(PointVector &points, const Point &p) -> void
{
points.push_back(p);
}
// Return the k-nearest points in a list of points from the given point p (uses Flann library).
auto NearestNeighboursFlann(flann::Index<flann::L2<double>> &index, const Point &p, size_t k) -> PointValueVector
{
std::vector<int> vIndices(k);
std::vector<double> vDists(k);
double test[] = { p.x, p.y };
flann::Matrix<double> query(test, 1, 2);
flann::Matrix<int> mIndices(vIndices.data(), 1, static_cast<int>(vIndices.size()));
flann::Matrix<double> mDists(vDists.data(), 1, static_cast<int>(vDists.size()));
int count_ = index.knnSearch(query, mIndices, mDists, k, flann::SearchParams(128));
size_t count = static_cast<size_t>(count_);
PointValueVector result(count);
for (size_t i = 0; i < count; ++i)
{
int id = vIndices[i];
const double *point = index.getPoint(id);
result[i].point.x = point[0];
result[i].point.y = point[1];
result[i].point.id = id;
result[i].distance = vDists[i];
}
return result;
}
// Returns a list of points sorted in descending order of clockwise angle
auto SortByAngle(PointValueVector &values, const Point &from, double prevAngle) -> PointVector
{
for_each(begin(values), end(values), [from, prevAngle](PointValue & to)
{
to.angle = NormaliseAngle(Angle(from, to.point) - prevAngle);
});
sort(begin(values), end(values), [](const PointValue & a, const PointValue & b)
{
return GreaterThan(a.angle, b.angle);
});
PointVector angled(values.size());
transform(begin(values), end(values), begin(angled), [](const PointValue & pv)
{
return pv.point;
});
return angled;
}
// Get the angle in radians measured clockwise from +'ve x-axis
auto Angle(const Point &a, const Point &b) -> double
{
double angle = -atan2(b.y - a.y, b.x - a.x);
return NormaliseAngle(angle);
}
// Return angle in range: 0 <= angle < 2PI
auto NormaliseAngle(double radians) -> double
{
if (radians < 0.0)
return radians + M_PI + M_PI;
else
return radians;
}
// Return the new logical end after removing points from dataset having ids belonging to hull
auto RemoveHull(PointVector &points, const PointVector &hull) -> PointVector::iterator
{
std::vector<uint64_t> ids(hull.size());
transform(begin(hull), end(hull), begin(ids), [](const Point & p)
{
return p.id;
});
sort(begin(ids), end(ids));
return remove_if(begin(points), end(points), [&ids](const Point & p)
{
return binary_search(begin(ids), end(ids), p.id);
});
}
//// Uses OpenMP to determine whether a condition exists in the specified range of elements. https://msdn.microsoft.com/en-us/library/ff521445.aspx
//template <class InIt, class Predicate>
//bool omp_parallel_any_of(InIt first, InIt last, const Predicate &pr)
//{
// typedef typename std::iterator_traits<InIt>::value_type item_type;
// // A flag that indicates that the condition exists.
// bool found = false;
// #pragma omp parallel for
// for (int i = 0; i < static_cast<int>(last - first); ++i)
// {
// if (!found)
// {
// item_type &cur = *(first + i);
// // If the element satisfies the condition, set the flag to cancel the operation.
// if (pr(cur))
// {
// found = true;
// }
// }
// }
// return found;
//}
// Check whether all points in a begin/end range are inside hull.
auto MultiplePointInPolygon(PointVector::iterator begin, PointVector::iterator end, const PointVector &hull) -> bool
{
auto test = [&hull](const Point & p)
{
return !PointInPolygon(p, hull);
};
bool anyOutside = true;
#if defined USE_OPENMP
anyOutside = omp_parallel_any_of(begin, end, test); // multi-threaded
#else
anyOutside = std::any_of(begin, end, test); // single-threaded
#endif
return !anyOutside;
}
// Point-in-polygon test
auto PointInPolygon(const Point &p, const PointVector &list) -> bool
{
if (list.size() <= 2)
return false;
const double &x = p.x;
const double &y = p.y;
int inout = 0;
auto v0 = list.begin();
auto v1 = v0 + 1;
while (v1 != list.end())
{
if ((LessThanOrEqual(v0->y, y) && LessThan(y, v1->y)) || (LessThanOrEqual(v1->y, y) && LessThan(y, v0->y)))
{
if (!Zero(v1->y - v0->y))
{
double tdbl1 = (y - v0->y) / (v1->y - v0->y);
double tdbl2 = v1->x - v0->x;
if (LessThan(x, v0->x + (tdbl2 * tdbl1)))
inout++;
}
}
v0 = v1;
v1++;
}
if (inout == 0)
return false;
else if (inout % 2 == 0)
return false;
else
return true;
}
// Test whether two line segments intersect each other
auto Intersects(const LineSegment &a, const LineSegment &b) -> bool
{
// https://www.topcoder.com/community/data-science/data-science-tutorials/geometry-concepts-line-intersection-and-its-applications/
const double &ax1 = a.first.x;
const double &ay1 = a.first.y;
const double &ax2 = a.second.x;
const double &ay2 = a.second.y;
const double &bx1 = b.first.x;
const double &by1 = b.first.y;
const double &bx2 = b.second.x;
const double &by2 = b.second.y;
double a1 = ay2 - ay1;
double b1 = ax1 - ax2;
double c1 = a1 * ax1 + b1 * ay1;
double a2 = by2 - by1;
double b2 = bx1 - bx2;
double c2 = a2 * bx1 + b2 * by1;
double det = a1 * b2 - a2 * b1;
if (Zero(det))
{
return false;
}
else
{
double x = (b2 * c1 - b1 * c2) / det;
double y = (a1 * c2 - a2 * c1) / det;
bool on_both = true;
on_both = on_both && LessThanOrEqual(std::min(ax1, ax2), x) && LessThanOrEqual(x, std::max(ax1, ax2));
on_both = on_both && LessThanOrEqual(std::min(ay1, ay2), y) && LessThanOrEqual(y, std::max(ay1, ay2));
on_both = on_both && LessThanOrEqual(std::min(bx1, bx2), x) && LessThanOrEqual(x, std::max(bx1, bx2));
on_both = on_both && LessThanOrEqual(std::min(by1, by2), y) && LessThanOrEqual(y, std::max(by1, by2));
return on_both;
}
}
}
// The main algorithm from the Moreira-Santos paper.
auto ConcaveHull(PointVector &pointList, size_t k, PointVector &hull) -> bool
{
hull.clear();
if (pointList.size() < 3)
{
return true;
}
if (pointList.size() == 3)
{
hull = pointList;
return true;
}
// construct a randomized kd-tree index using 4 kd-trees
// 2 columns, but stride = 24 bytes in width (x, y, ignoring id)
flann::Matrix<double> matrix(&(pointList.front().x), pointList.size(), 2, stride);
flann::Index<flann::L2<double>> flannIndex(matrix, flann::KDTreeIndexParams(4));
flannIndex.buildIndex();
std::cout << "\rFinal 'k' : " << k;
// Initialise hull with the min-y point
Point firstPoint = FindMinYPoint(pointList);
AddPoint(hull, firstPoint);
// Until the hull is of size > 3 we want to ignore the first point from nearest neighbour searches
Point currentPoint = firstPoint;
flannIndex.removePoint(firstPoint.id);
double prevAngle = 0.0;
int step = 1;
// Iterate until we reach the start, or until there's no points left to process
while ((!PointsEqual(currentPoint, firstPoint) || step == 1) && hull.size() != pointList.size())
{
if (step == 4)
{
// Put back the first point into the dataset and into the flann index
firstPoint.id = pointList.size();
flann::Matrix<double> firstPointMatrix(&firstPoint.x, 1, 2, stride);
flannIndex.addPoints(firstPointMatrix);
}
PointValueVector kNearestNeighbours = NearestNeighboursFlann(flannIndex, currentPoint, k);
PointVector cPoints = SortByAngle(kNearestNeighbours, currentPoint, prevAngle);
bool its = true;
size_t i = 0;
while (its && i < cPoints.size())
{
size_t lastPoint = 0;
if (PointsEqual(cPoints[i], firstPoint))
lastPoint = 1;
size_t j = 2;
its = false;
while (!its && j < hull.size() - lastPoint)
{
auto line1 = std::make_pair(hull[step - 1], cPoints[i]);
auto line2 = std::make_pair(hull[step - j - 1], hull[step - j]);
its = Intersects(line1, line2);
j++;
}
if (its)
i++;
}
if (its)
return false;
currentPoint = cPoints[i];
AddPoint(hull, currentPoint);
prevAngle = Angle(hull[step], hull[step - 1]);
flannIndex.removePoint(currentPoint.id);
step++;
}
// The original points less the points belonging to the hull need to be fully enclosed by the hull in order to return true.
PointVector dataset = pointList;
auto newEnd = RemoveHull(dataset, hull);
bool allEnclosed = MultiplePointInPolygon(begin(dataset), newEnd, hull);
return allEnclosed;
}
// Iteratively call the main algorithm with an increasing k until success
auto ConcaveHull(PointVector &dataset, size_t k, bool iterate) -> PointVector
{
while (k < dataset.size())
{
PointVector hull;
if (ConcaveHull(dataset, k, hull) || !iterate)
{
return hull;
}
k++;
}
return{};
}
Point::Point(const Pointf & sp): x(sp.x), y(sp.y) {}
}
}

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#ifndef CONCAVEHULL_HPP
#define CONCAVEHULL_HPP
#include <cstdint>
#include <vector>
namespace Slic3r {
class Pointf;
namespace concavehull {
using std::uint64_t;
struct Point
{
double x = 0.0;
double y = 0.0;
std::uint64_t id = 0;
Point() = default;
Point(double x, double y)
: x(x)
, y(y)
{}
explicit Point(const Slic3r::Pointf&);
};
struct PointValue
{
Point point;
double distance = 0.0;
double angle = 0.0;
};
extern const size_t stride; // size in bytes of x, y, id
using PointVector = std::vector<Point>;
using PointValueVector = std::vector<PointValue>;
using LineSegment = std::pair<Point, Point>;
auto ConcaveHull(PointVector &dataset, size_t k, bool iterate) -> PointVector;
}
}
#endif // CONCAVEHULL_HPP

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#include <functional>
#include "SLABasePool.hpp"
#include "ExPolygon.hpp"
#include "TriangleMesh.hpp"
#include "libnest2d/clipper_backend/clipper_backend.hpp"
#include "ClipperUtils.hpp"
#include "ConcaveHull.hpp"
using BoostPolygon = libnest2d::PolygonImpl;
using BoostPolygons = std::vector<libnest2d::PolygonImpl>;
namespace Slic3r { namespace sla {
namespace {
using coord_t = Point::coord_type;
void reverse(Polygon& p) {
std::reverse(p.points.begin(), p.points.end());
}
inline BoostPolygon convert(const ExPolygon& exp) {
auto&& ctour = Slic3rMultiPoint_to_ClipperPath(exp.contour);
auto&& holes = Slic3rMultiPoints_to_ClipperPaths(exp.holes);
return {ctour, holes};
}
inline BoostPolygons convert(const ExPolygons& exps) {
BoostPolygons ret;
ret.reserve(exps.size());
std::for_each(exps.begin(), exps.end(), [&ret](const ExPolygon p) {
ret.emplace_back(convert(p));
});
return ret;
}
inline ExPolygon convert(const BoostPolygon& p) {
ExPolygon ret;
auto&& ctour = ClipperPath_to_Slic3rPolygon(p.Contour);
ctour.points.pop_back();
auto&& holes = ClipperPaths_to_Slic3rPolygons(p.Holes);
for(auto&& h : holes) h.points.pop_back();
ret.contour = ctour;
ret.holes = holes;
return ret;
}
struct Contour3D {
Pointf3s points;
std::vector<Point3> indices;
void merge(const Contour3D& ctour) {
auto s3 = coord_t(points.size());
auto s = coord_t(indices.size());
points.insert(points.end(), ctour.points.begin(), ctour.points.end());
indices.insert(indices.end(), ctour.indices.begin(), ctour.indices.end());
for(auto n = s; n < indices.size(); n++) {
auto& idx = indices[n]; idx.x += s3; idx.y += s3; idx.z += s3;
}
}
};
inline Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
Pointf3s points;
points.reserve(3*triangles.size());
std::vector<Point3> indices;
indices.reserve(points.size());
for(auto& tr : triangles) {
auto c = coord_t(points.size()), b = c++, a = c++;
if(dir) indices.emplace_back(a, b, c);
else indices.emplace_back(c, b, a);
for(auto& p : tr.points) {
points.emplace_back(Pointf3::new_unscale(p.x, p.y, z));
}
}
return {points, indices};
}
inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
Polygons triangles;
poly.triangulate_pp(&triangles);
auto lower = convert(triangles, 0, true);
auto upper = convert(triangles, z_distance, false);
lower.merge(upper);
return lower;
}
inline Contour3D inner_bed(const ExPolygon& poly, coord_t depth) {
Polygons triangles;
poly.triangulate_pp(&triangles);
auto bottom = convert(triangles, -depth, false);
auto lines = poly.lines();
// Generate outer walls
auto fp = [](const Point& p, Point::coord_type z) {
return Pointf3::new_unscale(p.x, p.y, z);
};
for(auto& l : lines) {
auto s = bottom.points.size();
bottom.points.emplace_back(fp(l.a, -depth));
bottom.points.emplace_back(fp(l.b, -depth));
bottom.points.emplace_back(fp(l.a, 0));
bottom.points.emplace_back(fp(l.b, 0));
bottom.indices.emplace_back(s, s + 1, s + 3);
bottom.indices.emplace_back(s, s + 3, s + 2);
}
return bottom;
}
inline TriangleMesh mesh(const Contour3D& ctour) {
return {ctour.points, ctour.indices};
}
inline TriangleMesh mesh(Contour3D&& ctour) {
return {std::move(ctour.points), std::move(ctour.indices)};
}
inline void offset(BoostPolygon& sh, Point::coord_type distance) {
using ClipperLib::ClipperOffset;
using ClipperLib::jtRound;
using ClipperLib::etClosedPolygon;
using ClipperLib::Paths;
using namespace libnest2d;
// If the input is not at least a triangle, we can not do this algorithm
if(sh.Contour.size() <= 3 ||
std::any_of(sh.Holes.begin(), sh.Holes.end(),
[](const PathImpl& p) { return p.size() <= 3; })
) throw GeometryException(GeomErr::OFFSET);
ClipperOffset offs;
Paths result;
offs.AddPath(sh.Contour, jtRound, etClosedPolygon);
offs.AddPaths(sh.Holes, jtRound, etClosedPolygon);
offs.Execute(result, static_cast<double>(distance));
// Offsetting reverts the orientation and also removes the last vertex
// so boost will not have a closed polygon.
bool found_the_contour = false;
for(auto& r : result) {
if(ClipperLib::Orientation(r)) {
// We don't like if the offsetting generates more than one contour
// but throwing would be an overkill. Instead, we should warn the
// caller about the inability to create correct geometries
if(!found_the_contour) {
sh.Contour = r;
ClipperLib::ReversePath(sh.Contour);
sh.Contour.push_back(sh.Contour.front());
found_the_contour = true;
} else {
dout() << "Warning: offsetting result is invalid!";
/* TODO warning */
}
} else {
// TODO If there are multiple contours we can't be sure which hole
// belongs to the first contour. (But in this case the situation is
// bad enough to let it go...)
sh.Holes.push_back(r);
ClipperLib::ReversePath(sh.Holes.back());
sh.Holes.back().push_back(sh.Holes.back().front());
}
}
}
inline ExPolygon concave_hull(const ExPolygons& polys) {
concavehull::PointVector pv;
size_t s = 0;
for(auto& ep : polys) s += ep.contour.points.size();
pv.reserve(s);
std::cout << polys.size() << std::endl;
// for(const ExPolygon& ep : polys) {
auto& ep = polys.front();
for(auto& v : ep.contour.points)
pv.emplace_back(Pointf::new_unscale(v.x, v.y));
std::reverse(pv.begin(), pv.end());
// auto frontpoint = ep.contour.points.front();
// pv.emplace_back(Pointf::new_unscale(frontpoint));
// }
auto result = concavehull::ConcaveHull(pv, 3, true);
if(result.empty()) std::cout << "Empty concave hull!!!" << std::endl;
std::cout << "result size " << result.size() << std::endl;
ExPolygon ret;
ret.contour.points.reserve(result.size() + 1);
std::reverse(result.begin(), result.end());
for(auto& p : result) {
std::cout << p.x << " " << p.y << std::endl;
ret.contour.points.emplace_back(Point::new_scale(p.x, p.y));
}
reverse(ret.contour);
// ret.contour.points.emplace_back(ret.contour.points.front());
return ret;
}
}
void ground_layer(const TriangleMesh &mesh, ExPolygons &output, float h)
{
TriangleMesh m = mesh;
TriangleMeshSlicer slicer(&m);
std::vector<ExPolygons> tmp;
slicer.slice({h}, &tmp);
output = tmp.front();
}
void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out)
{
using libnest2d::PolygonImpl;
using boost::geometry::convex_hull;
using boost::geometry::is_valid;
static const Point::coord_type INNER_OFFSET_DIST = 2000000;
static const Point::coord_type OFFSET_DIST = 5000000;
static const Point::coord_type HEIGHT = 10000000;
// 1: Offset the ground layer
auto concaveh = ground_layer.front(); //concave_hull(ground_layer);
concaveh.holes.clear();
// BoostPolygon chull_boost;
// convex_hull(convert(ground_layer), chull_boost);
// auto concaveh = convert(chull_boost);
// auto pool = roofs(concaveh, HEIGHT);
// // Generate outer walls
// auto fp = [](const Point& p, Point::coord_type z) {
// return Pointf3::new_unscale(p.x, p.y, z);
// };
// auto lines = concaveh.lines();
// std::cout << "lines: " << lines.size() << std::endl;
// for(auto& l : lines) {
// auto s = pool.points.size();
// pool.points.emplace_back(fp(l.a, 0));
// pool.points.emplace_back(fp(l.b, 0));
// pool.points.emplace_back(fp(l.a, HEIGHT));
// pool.points.emplace_back(fp(l.b, HEIGHT));
// pool.indices.emplace_back(s, s + 3, s + 1);
// pool.indices.emplace_back(s, s + 2, s + 3);
// }
// out = mesh(pool);
BoostPolygon chull_boost = convert(concaveh);
// convex_hull(convert(ground_layer), chull_boost);
offset(chull_boost, INNER_OFFSET_DIST);
auto chull_outer_boost = chull_boost;
offset(chull_outer_boost, OFFSET_DIST);
// Convert back to Slic3r format
ExPolygon chull_inner = convert(chull_boost);
ExPolygon chull_outer = convert(chull_outer_boost);
ExPolygon top_poly;
top_poly.contour = chull_outer.contour;
top_poly.holes.emplace_back(chull_inner.contour);
reverse(top_poly.holes.back());
Contour3D pool;
Polygons top_triangles, bottom_triangles;
top_poly.triangulate_pp(&top_triangles);
chull_outer.triangulate_pp(&bottom_triangles);
auto top_plate = convert(top_triangles, 0, false);
auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
auto innerbed = inner_bed(chull_inner, HEIGHT/2);
// Generate outer walls
auto fp = [](const Point& p, Point::coord_type z) {
return Pointf3::new_unscale(p.x, p.y, z);
};
auto lines = chull_outer.lines();
for(auto& l : lines) {
auto s = pool.points.size();
pool.points.emplace_back(fp(l.a, -HEIGHT));
pool.points.emplace_back(fp(l.b, -HEIGHT));
pool.points.emplace_back(fp(l.a, 0));
pool.points.emplace_back(fp(l.b, 0));
pool.indices.emplace_back(s, s + 3, s + 1);
pool.indices.emplace_back(s, s + 2, s + 3);
}
pool.merge(top_plate);
pool.merge(bottom_plate);
pool.merge(innerbed);
out = mesh(pool);
}
}
}

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@ -10,14 +10,16 @@ class TriangleMesh;
namespace sla { namespace sla {
using Mesh3D = TriangleMesh; using ExPolygons = std::vector<ExPolygon>;
using GroundLayer = std::vector<ExPolygon>;
/// Calculate the polygon representing the slice of the lowest layer of mesh /// Calculate the polygon representing the slice of the lowest layer of mesh
void ground_layer(const Mesh3D& mesh, GroundLayer& output); void ground_layer(const TriangleMesh& mesh,
ExPolygons& output,
float height = .1f);
/// Calculate the pool for the mesh for SLA printing /// Calculate the pool for the mesh for SLA printing
void create_base_pool(const GroundLayer& ground_layer, Mesh3D& output_mesh); void create_base_pool(const ExPolygons& ground_layer,
TriangleMesh& output_mesh);
} }

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@ -1,33 +0,0 @@
#include "SLASupportPool.hpp"
#include "ExPolygon.hpp"
#include "TriangleMesh.hpp"
#include "boost/geometry.hpp"
namespace Slic3r { namespace sla {
void ground_layer(const Mesh3D &mesh, GroundLayer &output)
{
Mesh3D m = mesh;
TriangleMeshSlicer slicer(&m);
std::vector<GroundLayer> tmp;
slicer.slice({0.1f}, &tmp);
output = tmp.front();
}
void create_base_pool(const GroundLayer &ground_layer, Mesh3D& out)
{
// 1: Offset the ground layer
ExPolygon in;
ExPolygon chull;
boost::geometry::convex_hull(in, chull);
// 2: triangulate the ground layer
}
}
}

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@ -17,6 +17,7 @@
#include <Geometry.hpp> #include <Geometry.hpp>
#include <Model.hpp> #include <Model.hpp>
#include <Utils.hpp> #include <Utils.hpp>
#include <SLABasePool.hpp>
namespace Slic3r { namespace Slic3r {
@ -259,109 +260,124 @@ void PrintController::slice()
void PrintController::slice_to_png() void PrintController::slice_to_png()
{ {
auto exd = query_png_export_data(); std::vector<ExPolygons> ground_layers;
ground_layers.reserve(print_->objects.size());
if(exd.zippath.empty()) return; for(auto o : print_->objects) {
ModelObject *mo = o->model_object();
auto presetbundle = GUI::get_preset_bundle(); ground_layers.emplace_back();
sla::ground_layer(mo->mesh(), ground_layers.back());
assert(presetbundle);
auto conf = presetbundle->full_config();
conf.validate();
try {
print_->apply_config(conf);
print_->validate();
} catch(std::exception& e) {
report_issue(IssueType::ERR, e.what(), "Error");
return;
} }
// TODO: copy the model and work with the copy only for(auto& lyr : ground_layers) {
bool correction = false; TriangleMesh mesh;
if(exd.corr_x != 1.0 || exd.corr_y != 1.0 || exd.corr_z != 1.0) { sla::create_base_pool(lyr, mesh);
correction = true; mesh.write_ascii("out.stl");
print_->invalidate_all_steps();
for(auto po : print_->objects) {
po->model_object()->scale(
Pointf3(exd.corr_x, exd.corr_y, exd.corr_z)
);
po->model_object()->invalidate_bounding_box();
po->reload_model_instances();
po->invalidate_all_steps();
}
} }
// Turn back the correction scaling on the model.
auto scale_back = [this, correction, exd]() {
if(correction) { // scale the model back
print_->invalidate_all_steps();
for(auto po : print_->objects) {
po->model_object()->scale(
Pointf3(1.0/exd.corr_x, 1.0/exd.corr_y, 1.0/exd.corr_z)
);
po->model_object()->invalidate_bounding_box();
po->reload_model_instances();
po->invalidate_all_steps();
}
}
};
auto print_bb = print_->bounding_box(); // auto exd = query_png_export_data();
// If the print does not fit into the print area we should cry about it. // if(exd.zippath.empty()) return;
if(unscale(print_bb.size().x) > exd.width_mm ||
unscale(print_bb.size().y) > exd.height_mm) {
std::stringstream ss;
ss << _(L("Print will not fit and will be truncated!")) << "\n" // auto presetbundle = GUI::get_preset_bundle();
<< _(L("Width needed: ")) << unscale(print_bb.size().x) << " mm\n"
<< _(L("Height needed: ")) << unscale(print_bb.size().y) << " mm\n";
if(!report_issue(IssueType::WARN_Q, ss.str(), _(L("Warning")))) { // assert(presetbundle);
scale_back();
return;
}
}
// std::async(supports_asynch()? std::launch::async : std::launch::deferred, // auto conf = presetbundle->full_config();
// [this, exd, scale_back]()
// {
auto pri = create_progress_indicator( // conf.validate();
200, _(L("Slicing to zipped png files...")));
try { // try {
pri->update(0, _(L("Slicing..."))); // print_->apply_config(conf);
slice(pri); // print_->validate();
} catch (std::exception& e) { // } catch(std::exception& e) {
pri->cancel(); // report_issue(IssueType::ERR, e.what(), "Error");
report_issue(IssueType::ERR, e.what(), _(L("Exception occured"))); // return;
scale_back(); // }
return;
}
auto pbak = print_->progressindicator; // // TODO: copy the model and work with the copy only
print_->progressindicator = pri; // bool correction = false;
// if(exd.corr_x != 1.0 || exd.corr_y != 1.0 || exd.corr_z != 1.0) {
// correction = true;
// print_->invalidate_all_steps();
try { // for(auto po : print_->objects) {
print_to<FilePrinterFormat::PNG>( *print_, exd.zippath, // po->model_object()->scale(
exd.width_mm, exd.height_mm, // Pointf3(exd.corr_x, exd.corr_y, exd.corr_z)
exd.width_px, exd.height_px, // );
exd.exp_time_s, exd.exp_time_first_s); // po->model_object()->invalidate_bounding_box();
// po->reload_model_instances();
// po->invalidate_all_steps();
// }
// }
} catch (std::exception& e) { // // Turn back the correction scaling on the model.
pri->cancel(); // auto scale_back = [this, correction, exd]() {
report_issue(IssueType::ERR, e.what(), _(L("Exception occured"))); // if(correction) { // scale the model back
} // print_->invalidate_all_steps();
// for(auto po : print_->objects) {
// po->model_object()->scale(
// Pointf3(1.0/exd.corr_x, 1.0/exd.corr_y, 1.0/exd.corr_z)
// );
// po->model_object()->invalidate_bounding_box();
// po->reload_model_instances();
// po->invalidate_all_steps();
// }
// }
// };
print_->progressindicator = pbak; // auto print_bb = print_->bounding_box();
scale_back();
// }); // // If the print does not fit into the print area we should cry about it.
// if(unscale(print_bb.size().x) > exd.width_mm ||
// unscale(print_bb.size().y) > exd.height_mm) {
// std::stringstream ss;
// ss << _(L("Print will not fit and will be truncated!")) << "\n"
// << _(L("Width needed: ")) << unscale(print_bb.size().x) << " mm\n"
// << _(L("Height needed: ")) << unscale(print_bb.size().y) << " mm\n";
// if(!report_issue(IssueType::WARN_Q, ss.str(), _(L("Warning")))) {
// scale_back();
// return;
// }
// }
//// std::async(supports_asynch()? std::launch::async : std::launch::deferred,
//// [this, exd, scale_back]()
//// {
// auto pri = create_progress_indicator(
// 200, _(L("Slicing to zipped png files...")));
// try {
// pri->update(0, _(L("Slicing...")));
// slice(pri);
// } catch (std::exception& e) {
// pri->cancel();
// report_issue(IssueType::ERR, e.what(), _(L("Exception occured")));
// scale_back();
// return;
// }
// auto pbak = print_->progressindicator;
// print_->progressindicator = pri;
// try {
// print_to<FilePrinterFormat::PNG>( *print_, exd.zippath,
// exd.width_mm, exd.height_mm,
// exd.width_px, exd.height_px,
// exd.exp_time_s, exd.exp_time_first_s);
// } catch (std::exception& e) {
// pri->cancel();
// report_issue(IssueType::ERR, e.what(), _(L("Exception occured")));
// }
// print_->progressindicator = pbak;
// scale_back();
//// });
} }
void IProgressIndicator::message_fmt( void IProgressIndicator::message_fmt(