Refactoring - Shared members of GLCanvas3D as references instead of pointers

This commit is contained in:
Enrico Turri 2019-03-07 11:49:00 +01:00
parent b5217918cf
commit fc70b73f45
9 changed files with 97 additions and 193 deletions

View file

@ -2002,9 +2002,9 @@ std::string _3DScene::get_gl_info(bool format_as_html, bool extensions)
return s_canvas_mgr.get_gl_info(format_as_html, extensions); return s_canvas_mgr.get_gl_info(format_as_html, extensions);
} }
bool _3DScene::add_canvas(wxGLCanvas* canvas) bool _3DScene::add_canvas(wxGLCanvas* canvas, GUI::Bed3D& bed, GUI::Camera& camera, GUI::GLToolbar& view_toolbar)
{ {
return s_canvas_mgr.add(canvas); return s_canvas_mgr.add(canvas, bed, camera, view_toolbar);
} }
bool _3DScene::remove_canvas(wxGLCanvas* canvas) bool _3DScene::remove_canvas(wxGLCanvas* canvas)

View file

@ -25,6 +25,11 @@ inline void glAssertRecentCall() { }
#endif #endif
namespace Slic3r { namespace Slic3r {
namespace GUI {
class Bed3D;
struct Camera;
class GLToolbar;
} // namespace GUI
class Print; class Print;
class PrintObject; class PrintObject;
@ -563,7 +568,7 @@ class _3DScene
public: public:
static std::string get_gl_info(bool format_as_html, bool extensions); static std::string get_gl_info(bool format_as_html, bool extensions);
static bool add_canvas(wxGLCanvas* canvas); static bool add_canvas(wxGLCanvas* canvas, GUI::Bed3D& bed, GUI::Camera& camera, GUI::GLToolbar& view_toolbar);
static bool remove_canvas(wxGLCanvas* canvas); static bool remove_canvas(wxGLCanvas* canvas);
static void remove_all_canvases(); static void remove_all_canvases();

View file

@ -3153,7 +3153,7 @@ void GLCanvas3D::Gizmos::do_render_overlay(const GLCanvas3D& canvas, const GLCan
GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { left, bottom }, { right, bottom }, { right, top }, { left, top } }); GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { left, bottom }, { right, bottom }, { right, top }, { left, top } });
#if ENABLE_IMGUI #if ENABLE_IMGUI
if (it->second->get_state() == GLGizmoBase::On) { if (it->second->get_state() == GLGizmoBase::On) {
float toolbar_top = (float)cnv_h - canvas.m_view_toolbar->get_height(); float toolbar_top = (float)cnv_h - canvas.m_view_toolbar.get_height();
#if ENABLE_SVG_ICONS #if ENABLE_SVG_ICONS
it->second->render_input_window(2.0f * m_overlay_border + m_overlay_icons_size, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection); it->second->render_input_window(2.0f * m_overlay_border + m_overlay_icons_size, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
#else #else
@ -3673,21 +3673,21 @@ wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas) GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
: m_canvas(canvas) : m_canvas(canvas)
, m_context(nullptr) , m_context(nullptr)
#if ENABLE_RETINA_GL #if ENABLE_RETINA_GL
, m_retina_helper(nullptr) , m_retina_helper(nullptr)
#endif #endif
, m_in_render(false) , m_in_render(false)
, m_camera(nullptr) , m_bed(bed)
, m_bed(nullptr) , m_camera(camera)
, m_view_toolbar(view_toolbar)
#if ENABLE_SVG_ICONS #if ENABLE_SVG_ICONS
, m_toolbar(GLToolbar::Normal, "Top") , m_toolbar(GLToolbar::Normal, "Top")
#else #else
, m_toolbar(GLToolbar::Normal) , m_toolbar(GLToolbar::Normal)
#endif // ENABLE_SVG_ICONS #endif // ENABLE_SVG_ICONS
, m_view_toolbar(nullptr)
, m_use_clipping_planes(false) , m_use_clipping_planes(false)
, m_sidebar_field("") , m_sidebar_field("")
, m_config(nullptr) , m_config(nullptr)
@ -3909,12 +3909,8 @@ void GLCanvas3D::set_model(Model* model)
void GLCanvas3D::bed_shape_changed() void GLCanvas3D::bed_shape_changed()
{ {
if (m_camera != nullptr) m_camera.set_scene_box(scene_bounding_box());
{ m_camera.requires_zoom_to_bed = true;
m_camera->set_scene_box(scene_bounding_box());
m_camera->requires_zoom_to_bed = true;
}
m_dirty = true; m_dirty = true;
} }
@ -3925,7 +3921,7 @@ void GLCanvas3D::set_color_by(const std::string& value)
float GLCanvas3D::get_camera_zoom() const float GLCanvas3D::get_camera_zoom() const
{ {
return (m_camera != nullptr) ? m_camera->zoom : 0.0f; return m_camera.zoom;
} }
BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
@ -3942,8 +3938,7 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{ {
BoundingBoxf3 bb = volumes_bounding_box(); BoundingBoxf3 bb = volumes_bounding_box();
if (m_bed != nullptr) bb.merge(m_bed.get_bounding_box());
bb.merge(m_bed->get_bounding_box());
if (m_config != nullptr) if (m_config != nullptr)
{ {
@ -4032,8 +4027,7 @@ bool GLCanvas3D::is_toolbar_item_pressed(const std::string& name) const
void GLCanvas3D::zoom_to_bed() void GLCanvas3D::zoom_to_bed()
{ {
if (m_bed != nullptr) _zoom_to_bounding_box(m_bed.get_bounding_box());
_zoom_to_bounding_box(m_bed->get_bounding_box());
} }
void GLCanvas3D::zoom_to_volumes() void GLCanvas3D::zoom_to_volumes()
@ -4070,12 +4064,8 @@ void GLCanvas3D::select_view(const std::string& direction)
if (dir_vec != nullptr) if (dir_vec != nullptr)
{ {
if (m_camera != nullptr) m_camera.phi = dir_vec[0];
{ m_camera.set_theta(dir_vec[1], false);
m_camera->phi = dir_vec[0];
m_camera->set_theta(dir_vec[1], false);
}
if (m_canvas != nullptr) if (m_canvas != nullptr)
m_canvas->Refresh(); m_canvas->Refresh();
} }
@ -4135,18 +4125,16 @@ void GLCanvas3D::render()
if (!_set_current() || !_3DScene::init(m_canvas)) if (!_set_current() || !_3DScene::init(m_canvas))
return; return;
if ((m_bed != nullptr) && m_bed->get_shape().empty()) if (m_bed.get_shape().empty())
{
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE // this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE)); post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
}
if ((m_camera != nullptr) && m_camera->requires_zoom_to_bed) if (m_camera.requires_zoom_to_bed)
{ {
zoom_to_bed(); zoom_to_bed();
const Size& cnv_size = get_canvas_size(); const Size& cnv_size = get_canvas_size();
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
m_camera->requires_zoom_to_bed = false; m_camera.requires_zoom_to_bed = false;
} }
_camera_tranform(); _camera_tranform();
@ -4156,13 +4144,11 @@ void GLCanvas3D::render()
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
::glLightfv(GL_LIGHT0, GL_POSITION, position_top); ::glLightfv(GL_LIGHT0, GL_POSITION, position_top);
float theta = (m_camera != nullptr) ? m_camera->get_theta() : 0.0f; float theta = m_camera.get_theta();
if (theta > 180.f) if (theta > 180.f)
// absolute value of the rotation // absolute value of the rotation
theta = 360.f - theta; theta = 360.f - theta;
bool is_custom_bed = (m_bed == nullptr) || m_bed->is_custom();
#if ENABLE_IMGUI #if ENABLE_IMGUI
wxGetApp().imgui()->new_frame(); wxGetApp().imgui()->new_frame();
#endif // ENABLE_IMGUI #endif // ENABLE_IMGUI
@ -4175,7 +4161,7 @@ void GLCanvas3D::render()
_render_background(); _render_background();
// textured bed needs to be rendered after objects if the texture is transparent // textured bed needs to be rendered after objects if the texture is transparent
bool early_bed_render = is_custom_bed || (theta <= 90.0f); bool early_bed_render = m_bed.is_custom() || (theta <= 90.0f);
if (early_bed_render) if (early_bed_render)
_render_bed(theta); _render_bed(theta);
@ -4593,8 +4579,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
// restore to default value // restore to default value
m_regenerate_volumes = true; m_regenerate_volumes = true;
if (m_camera != nullptr) m_camera.set_scene_box(scene_bounding_box());
m_camera->set_scene_box(scene_bounding_box());
if (m_selection.is_empty()) if (m_selection.is_empty())
{ {
@ -5048,7 +5033,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_layers_editing.select_object(*m_model, layer_editing_object_idx); m_layers_editing.select_object(*m_model, layer_editing_object_idx);
bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position); bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position);
int toolbar_contains_mouse = m_toolbar.contains_mouse(m_mouse.position, *this); int toolbar_contains_mouse = m_toolbar.contains_mouse(m_mouse.position, *this);
int view_toolbar_contains_mouse = (m_view_toolbar != nullptr) ? m_view_toolbar->contains_mouse(m_mouse.position, *this) : -1; int view_toolbar_contains_mouse = m_view_toolbar.contains_mouse(m_mouse.position, *this);
#if ENABLE_MOVE_MIN_THRESHOLD #if ENABLE_MOVE_MIN_THRESHOLD
if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos)) if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
@ -5160,10 +5145,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// event was taken care of by the SlaSupports gizmo // event was taken care of by the SlaSupports gizmo
} }
else if (evt.LeftDown() && (view_toolbar_contains_mouse != -1)) else if (evt.LeftDown() && (view_toolbar_contains_mouse != -1))
{ m_view_toolbar.do_action((unsigned int)view_toolbar_contains_mouse, *this);
if (m_view_toolbar != nullptr)
m_view_toolbar->do_action((unsigned int)view_toolbar_contains_mouse, *this);
}
else if (evt.LeftDown() && (toolbar_contains_mouse != -1)) else if (evt.LeftDown() && (toolbar_contains_mouse != -1))
{ {
m_toolbar_action_running = true; m_toolbar_action_running = true;
@ -5281,7 +5263,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag // we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
if (m_selection.contains_volume(m_hover_volume_id)) if (m_selection.contains_volume(m_hover_volume_id))
{ {
if ((m_camera != nullptr) && (m_camera->get_theta() == 90.0f)) if (m_camera.get_theta() == 90.0f)
{ {
// side view -> move selected volumes orthogonally to camera view direction // side view -> move selected volumes orthogonally to camera view direction
Linef3 ray = mouse_ray(pos); Linef3 ray = mouse_ray(pos);
@ -5392,12 +5374,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#endif // ENABLE_MOVE_MIN_THRESHOLD #endif // ENABLE_MOVE_MIN_THRESHOLD
{ {
const Vec3d& orig = m_mouse.drag.start_position_3D; const Vec3d& orig = m_mouse.drag.start_position_3D;
if (m_camera != nullptr) m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
{ m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
m_camera->phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
m_camera->set_theta(m_camera->get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
}
m_dirty = true; m_dirty = true;
} }
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0); m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
@ -5411,9 +5389,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float z = 0.0f; float z = 0.0f;
const Vec3d& cur_pos = _mouse_to_3d(pos, &z); const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z); Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
if (m_camera != nullptr) m_camera.set_target(m_camera.get_target() + orig - cur_pos);
m_camera->set_target(m_camera->get_target() + orig - cur_pos);
m_dirty = true; m_dirty = true;
} }
@ -5490,7 +5466,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// Let the platter know that the dragging finished, so a delayed refresh // Let the platter know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed. // of the scene with the background processing data should be performed.
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED)); post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
m_camera->set_scene_box(scene_bounding_box()); m_camera.set_scene_box(scene_bounding_box());
} }
m_moving = false; m_moving = false;
@ -5520,9 +5496,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
tooltip = m_toolbar.update_hover_state(m_mouse.position, *this); tooltip = m_toolbar.update_hover_state(m_mouse.position, *this);
// updates view toolbar overlay // updates view toolbar overlay
if (tooltip.empty() && (m_view_toolbar != nullptr)) if (tooltip.empty())
{ {
tooltip = m_view_toolbar->update_hover_state(m_mouse.position, *this); tooltip = m_view_toolbar.update_hover_state(m_mouse.position, *this);
if (!tooltip.empty()) if (!tooltip.empty())
m_dirty = true; m_dirty = true;
} }
@ -5835,9 +5811,7 @@ void GLCanvas3D::set_camera_zoom(float zoom)
// Don't allow to zoom too close to the scene. // Don't allow to zoom too close to the scene.
zoom = std::min(zoom, 100.0f); zoom = std::min(zoom, 100.0f);
if (m_camera != nullptr) m_camera.zoom = zoom;
m_camera->zoom = zoom;
_refresh_if_shown_on_screen(); _refresh_if_shown_on_screen();
} }
@ -5872,11 +5846,8 @@ void GLCanvas3D::update_ui_from_settings()
if (new_scaling != orig_scaling) { if (new_scaling != orig_scaling) {
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling; BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
if (m_camera != nullptr) m_camera.zoom /= orig_scaling;
{ m_camera.zoom *= new_scaling;
m_camera->zoom /= orig_scaling;
m_camera->zoom *= new_scaling;
}
_refresh_if_shown_on_screen(); _refresh_if_shown_on_screen();
} }
#endif #endif
@ -6063,8 +6034,7 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
const BoundingBoxf3& bbox = _max_bounding_box(); const BoundingBoxf3& bbox = _max_bounding_box();
Camera::EType camera_type = (m_camera != nullptr) ? m_camera->type : Camera::Unknown; switch (m_camera.type)
switch (camera_type)
{ {
case Camera::Ortho: case Camera::Ortho:
{ {
@ -6121,8 +6091,7 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
BoundingBoxf3 GLCanvas3D::_max_bounding_box() const BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
{ {
BoundingBoxf3 bb = volumes_bounding_box(); BoundingBoxf3 bb = volumes_bounding_box();
if (m_bed != nullptr) bb.merge(m_bed.get_bounding_box());
bb.merge(m_bed->get_bounding_box());
return bb; return bb;
} }
@ -6132,13 +6101,9 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
float zoom = _get_zoom_to_bounding_box_factor(bbox); float zoom = _get_zoom_to_bounding_box_factor(bbox);
if (zoom > 0.0f) if (zoom > 0.0f)
{ {
if (m_camera != nullptr) m_camera.zoom = zoom;
{ // center view around bounding box center
m_camera->zoom = zoom; m_camera.set_target(bbox.center());
// center view around bounding box center
m_camera->set_target(bbox.center());
}
m_dirty = true; m_dirty = true;
} }
} }
@ -6228,13 +6193,9 @@ void GLCanvas3D::_camera_tranform() const
::glMatrixMode(GL_MODELVIEW); ::glMatrixMode(GL_MODELVIEW);
::glLoadIdentity(); ::glLoadIdentity();
Vec3d target = Vec3d::Zero(); ::glRotatef(-m_camera.get_theta(), 1.0f, 0.0f, 0.0f); // pitch
if (m_camera != nullptr) ::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f); // yaw
{ Vec3d target = -m_camera.get_target();
::glRotatef(-m_camera->get_theta(), 1.0f, 0.0f, 0.0f); // pitch
::glRotatef(m_camera->phi, 0.0f, 0.0f, 1.0f); // yaw
target = -m_camera->get_target();
}
::glTranslated(target(0), target(1), target(2)); ::glTranslated(target(0), target(1), target(2));
} }
@ -6329,16 +6290,13 @@ void GLCanvas3D::_render_bed(float theta) const
float scale_factor = 1.0; float scale_factor = 1.0;
#if ENABLE_RETINA_GL #if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor(); scale_factor = m_retina_helper->get_scale_factor();
#endif #endif // ENABLE_RETINA_GL
m_bed.render(theta, m_use_VBOs, scale_factor);
if (m_bed != nullptr)
m_bed->render(theta, m_use_VBOs, scale_factor);
} }
void GLCanvas3D::_render_axes() const void GLCanvas3D::_render_axes() const
{ {
if (m_bed != nullptr) m_bed.render_axes();
m_bed->render_axes();
} }
void GLCanvas3D::_render_objects() const void GLCanvas3D::_render_objects() const
@ -6356,9 +6314,9 @@ void GLCanvas3D::_render_objects() const
// Update the layer editing selection to the first object selected, update the current object maximum Z. // Update the layer editing selection to the first object selected, update the current object maximum Z.
const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1); const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
if ((m_config != nullptr) && (m_bed != nullptr)) if (m_config != nullptr)
{ {
const BoundingBoxf3& bed_bb = m_bed->get_bounding_box(); const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height")); m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
m_volumes.check_outside_state(m_config, nullptr); m_volumes.check_outside_state(m_config, nullptr);
} }
@ -6540,7 +6498,7 @@ void GLCanvas3D::_render_toolbar() const
} }
else else
{ {
top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom; top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
left = -0.5f * m_toolbar.get_width() * inv_zoom; left = -0.5f * m_toolbar.get_width() * inv_zoom;
} }
break; break;
@ -6575,31 +6533,29 @@ void GLCanvas3D::_render_toolbar() const
void GLCanvas3D::_render_view_toolbar() const void GLCanvas3D::_render_view_toolbar() const
{ {
if (m_view_toolbar != nullptr) {
#if ENABLE_SVG_ICONS #if ENABLE_SVG_ICONS
#if ENABLE_RETINA_GL #if ENABLE_RETINA_GL
m_view_toolbar->set_scale(m_retina_helper->get_scale_factor()); m_view_toolbar.set_scale(m_retina_helper->get_scale_factor());
#else #else
m_view_toolbar->set_scale(m_canvas->GetContentScaleFactor()); m_view_toolbar.set_scale(m_canvas->GetContentScaleFactor());
#endif // ENABLE_RETINA_GL #endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size(); Size cnv_size = get_canvas_size();
float zoom = get_camera_zoom(); float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
// places the toolbar on the bottom-left corner of the 3d scene // places the toolbar on the bottom-left corner of the 3d scene
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom; float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom; float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
m_view_toolbar->set_position(top, left); m_view_toolbar.set_position(top, left);
#else #else
#if ENABLE_RETINA_GL #if ENABLE_RETINA_GL
m_view_toolbar->set_icons_scale(m_retina_helper->get_scale_factor()); m_view_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
#else #else
m_view_toolbar->set_icons_scale(m_canvas->GetContentScaleFactor()); m_view_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
#endif /* __WXMSW__ */ #endif /* __WXMSW__ */
#endif // ENABLE_SVG_ICONS #endif // ENABLE_SVG_ICONS
m_view_toolbar->render(*this); m_view_toolbar.render(*this);
}
} }
#if ENABLE_SHOW_CAMERA_TARGET #if ENABLE_SHOW_CAMERA_TARGET
@ -6611,7 +6567,7 @@ void GLCanvas3D::_render_camera_target() const
::glLineWidth(2.0f); ::glLineWidth(2.0f);
::glBegin(GL_LINES); ::glBegin(GL_LINES);
Vec3d target = (m_camera != nullptr) ? m_camera->get_target() : Vec3d::Zero(); const Vec3d& target = m_camera.get_target();
// draw line for x axis // draw line for x axis
::glColor3f(1.0f, 0.0f, 0.0f); ::glColor3f(1.0f, 0.0f, 0.0f);
::glVertex3d(target(0) - half_length, target(1), target(2)); ::glVertex3d(target(0) - half_length, target(1), target(2));
@ -8115,7 +8071,7 @@ void GLCanvas3D::_resize_toolbars() const
} }
else else
{ {
top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom; top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
left = -0.5f * m_toolbar.get_width() * inv_zoom; left = -0.5f * m_toolbar.get_width() * inv_zoom;
} }
m_toolbar.set_position(top, left); m_toolbar.set_position(top, left);
@ -8143,15 +8099,15 @@ void GLCanvas3D::_resize_toolbars() const
if (m_view_toolbar != nullptr) if (m_view_toolbar != nullptr)
{ {
#if ENABLE_RETINA_GL #if ENABLE_RETINA_GL
m_view_toolbar->set_icons_scale(m_retina_helper->get_scale_factor()); m_view_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
#else #else
m_view_toolbar->set_icons_scale(m_canvas->GetContentScaleFactor()); m_view_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
#endif /* __WXMSW__ */ #endif /* __WXMSW__ */
// places the toolbar on the bottom-left corner of the 3d scene // places the toolbar on the bottom-left corner of the 3d scene
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom; float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom; float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
m_view_toolbar->set_position(top, left); m_view_toolbar.set_position(top, left);
} }
} }
#endif // !ENABLE_SVG_ICONS #endif // !ENABLE_SVG_ICONS

View file

@ -850,14 +850,14 @@ private:
LegendTexture m_legend_texture; LegendTexture m_legend_texture;
WarningTexture m_warning_texture; WarningTexture m_warning_texture;
wxTimer m_timer; wxTimer m_timer;
Camera* m_camera; Bed3D& m_bed;
Bed3D* m_bed; Camera& m_camera;
GLToolbar& m_view_toolbar;
LayersEditing m_layers_editing; LayersEditing m_layers_editing;
Shader m_shader; Shader m_shader;
Mouse m_mouse; Mouse m_mouse;
mutable Gizmos m_gizmos; mutable Gizmos m_gizmos;
mutable GLToolbar m_toolbar; mutable GLToolbar m_toolbar;
GLToolbar* m_view_toolbar;
ClippingPlane m_clipping_planes[2]; ClippingPlane m_clipping_planes[2];
bool m_use_clipping_planes; bool m_use_clipping_planes;
mutable SlaCap m_sla_caps[2]; mutable SlaCap m_sla_caps[2];
@ -898,7 +898,7 @@ private:
#endif // not ENABLE_IMGUI #endif // not ENABLE_IMGUI
public: public:
GLCanvas3D(wxGLCanvas* canvas); GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
~GLCanvas3D(); ~GLCanvas3D();
void set_context(wxGLContext* context) { m_context = context; } void set_context(wxGLContext* context) { m_context = context; }
@ -906,11 +906,6 @@ public:
wxGLCanvas* get_wxglcanvas() { return m_canvas; } wxGLCanvas* get_wxglcanvas() { return m_canvas; }
const wxGLCanvas* get_wxglcanvas() const { return m_canvas; } const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
void set_camera(Camera* camera) { m_camera = camera; }
void set_bed(Bed3D* bed) { m_bed = bed; }
void set_view_toolbar(GLToolbar* toolbar) { m_view_toolbar = toolbar; }
bool init(bool useVBOs, bool use_legacy_opengl); bool init(bool useVBOs, bool use_legacy_opengl);
void post_event(wxEvent &&event); void post_event(wxEvent &&event);

View file

@ -129,7 +129,7 @@ GLCanvas3DManager::~GLCanvas3DManager()
} }
} }
bool GLCanvas3DManager::add(wxGLCanvas* canvas) bool GLCanvas3DManager::add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
{ {
if (canvas == nullptr) if (canvas == nullptr)
return false; return false;
@ -137,7 +137,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas)
if (_get_canvas(canvas) != m_canvases.end()) if (_get_canvas(canvas) != m_canvases.end())
return false; return false;
GLCanvas3D* canvas3D = new GLCanvas3D(canvas); GLCanvas3D* canvas3D = new GLCanvas3D(canvas, bed, camera, view_toolbar);
if (canvas3D == nullptr) if (canvas3D == nullptr)
return false; return false;

View file

@ -23,6 +23,9 @@ class PrintObject;
namespace GUI { namespace GUI {
class GLCanvas3D; class GLCanvas3D;
class Bed3D;
class GLToolbar;
struct Camera;
class GLCanvas3DManager class GLCanvas3DManager
{ {
@ -62,7 +65,7 @@ public:
GLCanvas3DManager(); GLCanvas3DManager();
~GLCanvas3DManager(); ~GLCanvas3DManager();
bool add(wxGLCanvas* canvas); bool add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
bool remove(wxGLCanvas* canvas); bool remove(wxGLCanvas* canvas);
void remove_all(); void remove_all();

View file

@ -27,7 +27,7 @@
namespace Slic3r { namespace Slic3r {
namespace GUI { namespace GUI {
View3D::View3D(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process) View3D::View3D(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
: m_canvas_widget(nullptr) : m_canvas_widget(nullptr)
, m_canvas(nullptr) , m_canvas(nullptr)
#if !ENABLE_IMGUI #if !ENABLE_IMGUI
@ -37,7 +37,7 @@ View3D::View3D(wxWindow* parent, Model* model, DynamicPrintConfig* config, Backg
, m_config(nullptr) , m_config(nullptr)
, m_process(nullptr) , m_process(nullptr)
{ {
init(parent, model, config, process); init(parent, bed, camera, view_toolbar, model, config, process);
} }
View3D::~View3D() View3D::~View3D()
@ -50,13 +50,13 @@ View3D::~View3D()
} }
} }
bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process) bool View3D::init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
{ {
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */)) if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
return false; return false;
m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(this); m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(this);
_3DScene::add_canvas(m_canvas_widget); _3DScene::add_canvas(m_canvas_widget, bed, camera, view_toolbar);
m_canvas = _3DScene::get_canvas(this->m_canvas_widget); m_canvas = _3DScene::get_canvas(this->m_canvas_widget);
m_canvas->allow_multisample(GLCanvas3DManager::can_multisample()); m_canvas->allow_multisample(GLCanvas3DManager::can_multisample());
@ -89,24 +89,6 @@ bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, Ba
return true; return true;
} }
void View3D::set_bed(Bed3D* bed)
{
if (m_canvas != nullptr)
m_canvas->set_bed(bed);
}
void View3D::set_camera(Camera* camera)
{
if (m_canvas != nullptr)
m_canvas->set_camera(camera);
}
void View3D::set_view_toolbar(GLToolbar* toolbar)
{
if (m_canvas != nullptr)
m_canvas->set_view_toolbar(toolbar);
}
void View3D::set_as_dirty() void View3D::set_as_dirty()
{ {
if (m_canvas != nullptr) if (m_canvas != nullptr)
@ -199,7 +181,7 @@ void View3D::render()
m_canvas->set_as_dirty(); m_canvas->set_as_dirty();
} }
Preview::Preview(wxWindow* parent, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process_func) Preview::Preview(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process_func)
: m_canvas_widget(nullptr) : m_canvas_widget(nullptr)
, m_canvas(nullptr) , m_canvas(nullptr)
, m_double_slider_sizer(nullptr) , m_double_slider_sizer(nullptr)
@ -220,14 +202,14 @@ Preview::Preview(wxWindow* parent, DynamicPrintConfig* config, BackgroundSlicing
, m_enabled(false) , m_enabled(false)
, m_schedule_background_process(schedule_background_process_func) , m_schedule_background_process(schedule_background_process_func)
{ {
if (init(parent, config, process, gcode_preview_data)) if (init(parent, bed, camera, view_toolbar, config, process, gcode_preview_data))
{ {
show_hide_ui_elements("none"); show_hide_ui_elements("none");
load_print(); load_print();
} }
} }
bool Preview::init(wxWindow* parent, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data) bool Preview::init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data)
{ {
if ((config == nullptr) || (process == nullptr) || (gcode_preview_data == nullptr)) if ((config == nullptr) || (process == nullptr) || (gcode_preview_data == nullptr))
return false; return false;
@ -236,8 +218,8 @@ bool Preview::init(wxWindow* parent, DynamicPrintConfig* config, BackgroundSlici
return false; return false;
m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(this); m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(this);
_3DScene::add_canvas(m_canvas_widget); _3DScene::add_canvas(m_canvas_widget, bed, camera, view_toolbar);
m_canvas = _3DScene::get_canvas(this->m_canvas_widget); m_canvas = _3DScene::get_canvas(this->m_canvas_widget);
m_canvas->allow_multisample(GLCanvas3DManager::can_multisample()); m_canvas->allow_multisample(GLCanvas3DManager::can_multisample());
m_canvas->set_config(m_config); m_canvas->set_config(m_config);
m_canvas->set_process(process); m_canvas->set_process(process);
@ -348,24 +330,6 @@ Preview::~Preview()
} }
} }
void Preview::set_bed(Bed3D* bed)
{
if (m_canvas != nullptr)
m_canvas->set_bed(bed);
}
void Preview::set_camera(Camera* camera)
{
if (m_canvas != nullptr)
m_canvas->set_camera(camera);
}
void Preview::set_view_toolbar(GLToolbar* toolbar)
{
if (m_canvas != nullptr)
m_canvas->set_view_toolbar(toolbar);
}
void Preview::set_number_extruders(unsigned int number_extruders) void Preview::set_number_extruders(unsigned int number_extruders)
{ {
if (m_number_extruders != number_extruders) if (m_number_extruders != number_extruders)

View file

@ -28,7 +28,7 @@ namespace GUI {
class GLCanvas3D; class GLCanvas3D;
class GLToolbar; class GLToolbar;
class Bed3D; class Bed3D;
class Camera; struct Camera;
class View3D : public wxPanel class View3D : public wxPanel
{ {
@ -44,17 +44,12 @@ class View3D : public wxPanel
BackgroundSlicingProcess* m_process; BackgroundSlicingProcess* m_process;
public: public:
View3D(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process); View3D(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
virtual ~View3D(); virtual ~View3D();
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; } wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
GLCanvas3D* get_canvas3d() { return m_canvas; } GLCanvas3D* get_canvas3d() { return m_canvas; }
void set_bed(Bed3D* bed);
void set_camera(Camera* camera);
void set_view_toolbar(GLToolbar* toolbar);
void set_as_dirty(); void set_as_dirty();
void bed_shape_changed(); void bed_shape_changed();
@ -78,7 +73,7 @@ public:
void render(); void render();
private: private:
bool init(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process); bool init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
}; };
class Preview : public wxPanel class Preview : public wxPanel
@ -111,17 +106,12 @@ class Preview : public wxPanel
PrusaDoubleSlider* m_slider {nullptr}; PrusaDoubleSlider* m_slider {nullptr};
public: public:
Preview(wxWindow* parent, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process = [](){}); Preview(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process = [](){});
virtual ~Preview(); virtual ~Preview();
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; } wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
GLCanvas3D* get_canvas3d() { return m_canvas; } GLCanvas3D* get_canvas3d() { return m_canvas; }
void set_bed(Bed3D* bed);
void set_camera(Camera* camera);
void set_view_toolbar(GLToolbar* toolbar);
void set_number_extruders(unsigned int number_extruders); void set_number_extruders(unsigned int number_extruders);
void set_canvas_as_dirty(); void set_canvas_as_dirty();
void set_enabled(bool enabled); void set_enabled(bool enabled);
@ -134,7 +124,7 @@ public:
void refresh_print(); void refresh_print();
private: private:
bool init(wxWindow* parent, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data); bool init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data);
void bind_event_handlers(); void bind_event_handlers();
void unbind_event_handlers(); void unbind_event_handlers();

View file

@ -1203,14 +1203,8 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
sla_print.set_status_callback(statuscb); sla_print.set_status_callback(statuscb);
this->q->Bind(EVT_SLICING_UPDATE, &priv::on_slicing_update, this); this->q->Bind(EVT_SLICING_UPDATE, &priv::on_slicing_update, this);
view3D = new View3D(q, &model, config, &background_process); view3D = new View3D(q, bed, camera, view_toolbar, &model, config, &background_process);
preview = new Preview(q, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); }); preview = new Preview(q, bed, camera, view_toolbar, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
view3D->set_bed(&bed);
preview->set_bed(&bed);
view3D->set_camera(&camera);
preview->set_camera(&camera);
panels.push_back(view3D); panels.push_back(view3D);
panels.push_back(preview); panels.push_back(preview);
@ -2674,9 +2668,6 @@ void Plater::priv::init_view_toolbar()
view_toolbar.select_item("3D"); view_toolbar.select_item("3D");
view_toolbar.set_enabled(true); view_toolbar.set_enabled(true);
view3D->set_view_toolbar(&view_toolbar);
preview->set_view_toolbar(&view_toolbar);
} }
bool Plater::priv::can_delete_object() const bool Plater::priv::can_delete_object() const