Merge branch 'boost-geometry'
This commit is contained in:
commit
fc76104aa7
3
Build.PL
3
Build.PL
@ -2,11 +2,12 @@ use Module::Build;
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my $build = Module::Build->new(
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module_name => 'Slic3r',
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dist_abstract => 'STL-to-GCODE translator',
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dist_abstract => 'G-code generator for 3D printers',
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dist_author => 'Alessandro Ranellucci <aar@cpan.org>',
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dist_version => '0.1',
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license => 'perl',
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requires => {
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'Boost::Geometry::Utils' => '0',
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'File::Basename' => '0',
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'Getopt::Long' => '0',
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'Math::Clipper' => '1.05',
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@ -4,6 +4,7 @@ use warnings;
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# an ExPolygon is a polygon with holes
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use Boost::Geometry::Utils;
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use Math::Geometry::Voronoi;
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use Slic3r::Geometry qw(X Y A B point_in_polygon same_line);
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use Slic3r::Geometry::Clipper qw(union_ex JT_MITER);
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@ -53,6 +54,11 @@ sub clipper_expolygon {
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};
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}
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sub boost_polygon {
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my $self = shift;
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return Boost::Geometry::Utils::polygon(@$self);
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}
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sub offset {
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my $self = shift;
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my ($distance, $scale, $joinType, $miterLimit) = @_;
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@ -131,32 +137,10 @@ sub clip_line {
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my $self = shift;
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my ($line) = @_; # line must be a Slic3r::Line object
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my @intersections = grep $_, map $_->intersection($line, 1), map $_->lines, @$self;
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my @dir = (
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$line->[B][X] <=> $line->[A][X],
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$line->[B][Y] <=> $line->[A][Y],
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return Boost::Geometry::Utils::polygon_linestring_intersection(
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$self->boost_polygon,
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$line->boost_linestring,
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);
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@intersections = sort {
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(($a->[X] <=> $b->[X]) == $dir[X]) && (($a->[Y] <=> $b->[Y]) == $dir[Y]) ? 1 : -1
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} @intersections, @$line;
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shift @intersections if $intersections[0]->coincides_with($intersections[1]);
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pop @intersections if $intersections[-1]->coincides_with($intersections[-2]);
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shift @intersections
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if !$self->encloses_point($intersections[0])
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&& !$self->point_on_segment($intersections[0]);
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my @lines = ();
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while (@intersections) {
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# skip tangent points
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my @points = splice @intersections, 0, 2;
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next if !$points[1];
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next if $points[0]->coincides_with($points[1]);
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push @lines, [ @points ];
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}
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return [@lines];
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}
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sub simplify {
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@ -34,23 +34,26 @@ sub fill_surface {
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my $overlap_distance = scale $Slic3r::flow_width * 0.4;
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my @paths = ();
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my $x = $bounding_box->[X1];
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my $is_line_pattern = $self->isa('Slic3r::Fill::Line');
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my @vertical_lines = ();
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for (my $i = 0; $x <= $bounding_box->[X2] + scale epsilon; $i++) {
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my $vertical_line = Slic3r::Line->new([$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]]);
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if ($is_line_pattern && $i % 2) {
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$vertical_line->[A][X] += $line_oscillation;
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$vertical_line->[B][X] -= $line_oscillation;
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}
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my @clipped_lines = @{ $expolygon->clip_line($vertical_line) };
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for (@clipped_lines) {
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push @vertical_lines, $vertical_line;
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$x += $distance_between_lines;
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}
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my @paths = @{ Boost::Geometry::Utils::polygon_linestring_intersection(
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$expolygon->boost_polygon,
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Boost::Geometry::Utils::linestring(@vertical_lines),
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) };
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for (@paths) {
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$_->[0][Y] += $overlap_distance;
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$_->[-1][Y] -= $overlap_distance;
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}
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push @paths, @clipped_lines;
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$x += $distance_between_lines;
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}
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# connect lines
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{
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@ -75,7 +78,7 @@ sub fill_surface {
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# TODO: we should also check that both points are on a fill_boundary to avoid
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# connecting paths on the boundaries of internal regions
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if ($can_connect->(@distance, $paths[-1][-1], $path->points->[0])
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&& $expolygon_off->encloses_line([ $paths[-1][-1], $path->points->[0] ])) {
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&& $expolygon_off->encloses_line(Slic3r::Line->new($paths[-1][-1], $path->points->[0]))) {
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push @{$paths[-1]}, @{$path->points};
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next;
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}
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@ -2,6 +2,7 @@ package Slic3r::Line;
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use strict;
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use warnings;
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use Boost::Geometry::Utils;
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use Slic3r::Geometry qw(A B X Y);
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sub new {
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@ -31,6 +32,11 @@ sub coordinates {
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return ($self->a->coordinates, $self->b->coordinates);
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}
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sub boost_linestring {
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my $self = shift;
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return Boost::Geometry::Utils::linestring($self);
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}
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sub coincides_with {
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my $self = shift;
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my ($line) = @_;
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@ -40,6 +40,11 @@ sub lines {
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return @lines;
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}
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sub boost_linestring {
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my $self = shift;
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return Boost::Geometry::Utils::linestring($self);
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}
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sub merge_continuous_lines {
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my $self = shift;
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@ -95,47 +100,12 @@ sub clip_with_expolygon {
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my $self = shift;
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my ($expolygon) = @_;
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#printf "Clipping polyline of %d points to expolygon of %d polygons and %d points\n",
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# scalar(@$self), scalar(@$expolygon), scalar(map @$_, @$expolygon);
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my @polylines = ();
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my $current_polyline = [];
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foreach my $line ($self->lines) {
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my ($first_line, @other_lines) = @{ $expolygon->clip_line($line) };
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next unless $first_line;
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if (!@$current_polyline) {
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push @$current_polyline, @$first_line;
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} elsif ($first_line->[A]->coincides_with($current_polyline->[-1])) {
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push @$current_polyline, $first_line->[B];
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} else {
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push @polylines, $current_polyline;
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$current_polyline = [ @$first_line ];
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}
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foreach my $other_line (@other_lines) {
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if (@$current_polyline) {
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push @polylines, $current_polyline;
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$current_polyline = [];
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}
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push @polylines, [ @$other_line ];
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}
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}
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if (@$current_polyline) {
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push @polylines, $current_polyline;
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}
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if (@polylines > 1 && same_point($polylines[-1][-1], $polylines[0][0])) {
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if (scalar(@{$polylines[-1]}) == 2) {
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unshift @{$polylines[0]}, $polylines[-1][0];
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pop @polylines;
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} else {
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push @{$polylines[-1]}, $polylines[0][-1];
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shift @polylines;
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}
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}
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return map Slic3r::Polyline->new($_), @polylines;
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my $result = Boost::Geometry::Utils::polygon_linestring_intersection(
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$expolygon->boost_polygon,
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$self->boost_linestring,
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);
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bless $_, 'Slic3r::Polyline' for @$result;
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return @$result;
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}
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sub bounding_box {
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@ -140,12 +140,12 @@ is_deeply $intersection, [ [12, 12], [18, 16] ], 'internal lines are preserved';
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is is_counter_clockwise($small_circle), 0, "hole is clockwise";
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my $expolygon = Slic3r::ExPolygon->new($large_circle, $small_circle);
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$line = Slic3r::Line->new([152.741724,288.086671142818], [152.741724,34.166466971035]);
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$line = Slic3r::Line->new([152.742,288.086671142818], [152.742,34.166466971035]);
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my $intersections = $expolygon->clip_line($line);
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is_deeply $intersections, [
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[ [152.741724, 288.086671142818], [152.741724, 215.178806915206], ],
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[ [152.741724, 108.087543109156], [152.741724, 35.166466971035] ],
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[ [152.742, 288.087], [152.742, 215.179], ],
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[ [152.742, 108.088], [152.742, 35.1665] ],
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], 'line is clipped to square with hole';
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}
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