diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm
index 525cc7931..c7d4260d2 100644
--- a/lib/Slic3r/GUI/Plater.pm
+++ b/lib/Slic3r/GUI/Plater.pm
@@ -144,6 +144,40 @@ sub new {
         $self->schedule_background_process;
     };
     
+    # callback to react to gizmo scale
+    my $on_gizmo_scale_3D = sub {
+        my ($scale_x, $scale_y, $scale_z) = @_;
+        
+        my ($obj_idx, $object) = $self->selected_object;
+        return if !defined $obj_idx;
+
+        my $model_object = $self->{model}->objects->[$obj_idx];
+        my $model_instance = $model_object->instances->[0];
+
+        $self->stop_background_process;
+        
+        #FIXME Scale the layer height profile?
+#        my $variation = $scale / $model_instance->scaling_factor;
+#        foreach my $range (@{ $model_object->layer_height_ranges }) {
+#            $range->[0] *= $variation;
+#            $range->[1] *= $variation;
+#        }
+
+        my $scale = Slic3r::Pointf3->new($scale_x, $scale_y, $scale_z);
+        foreach my $inst (@{ $model_object->instances }) {
+            $inst->set_scaling_factors($scale);
+        }
+        Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});  
+            
+        #update print and start background processing
+        $self->{print}->add_model_object($model_object, $obj_idx);
+    
+        $self->selection_changed(1);  # refresh info (size, volume etc.)
+        $self->update;
+        $self->schedule_background_process;
+        
+    };
+    
     # callback to react to gizmo rotate
     my $on_gizmo_rotate = sub {
         my ($angle) = @_;
@@ -223,6 +257,21 @@ sub new {
         }
     };
 
+    # callback to update object's geometry info while using gizmos
+    my $on_update_geometry_3D_info = sub {
+        my ($size_x, $size_y, $size_z, $scale_x, $scale_y, $scale_z) = @_;
+    
+        my ($obj_idx, $object) = $self->selected_object;
+    
+        if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane?
+            $self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z));
+            my $model_object = $self->{model}->objects->[$obj_idx];
+            if (my $stats = $model_object->mesh_stats) {
+                $self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_x * $scale_y * $scale_z));
+            }
+        }
+    };
+    
     # callbacks for toolbar
     my $on_action_add = sub {
         $self->add;
@@ -312,11 +361,13 @@ sub new {
         Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
         Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
         Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
+        Slic3r::GUI::_3DScene::register_on_gizmo_scale_3D_callback($self->{canvas3D}, $on_gizmo_scale_3D);
         Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
         Slic3r::GUI::_3DScene::register_on_gizmo_rotate_3D_callback($self->{canvas3D}, $on_gizmo_rotate_3D);
         Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten);
         Slic3r::GUI::_3DScene::register_on_gizmo_flatten_3D_callback($self->{canvas3D}, $on_gizmo_flatten_3D);
         Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
+        Slic3r::GUI::_3DScene::register_on_update_geometry_3D_info_callback($self->{canvas3D}, $on_update_geometry_3D_info);
         Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
         Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);
         Slic3r::GUI::_3DScene::register_action_deleteall_callback($self->{canvas3D}, $on_action_deleteall);
diff --git a/lib/Slic3r/Model.pm b/lib/Slic3r/Model.pm
index 22a76100d..ec31f6c8a 100644
--- a/lib/Slic3r/Model.pm
+++ b/lib/Slic3r/Model.pm
@@ -122,9 +122,9 @@ sub add_instance {
         
         my $new_instance = $self->_add_instance;
         
-        $new_instance->set_rotation($args{rotation})
+        $new_instance->set_rotations($args{rotation})
             if defined $args{rotation};
-        $new_instance->set_scaling_factor($args{scaling_factor})
+        $new_instance->set_scaling_factors($args{scaling_factor})
             if defined $args{scaling_factor};
         $new_instance->set_offset($args{offset})
             if defined $args{offset};
diff --git a/lib/Slic3r/Test.pm b/lib/Slic3r/Test.pm
index c0137f9e4..b767ca593 100644
--- a/lib/Slic3r/Test.pm
+++ b/lib/Slic3r/Test.pm
@@ -158,8 +158,12 @@ sub model {
     $object->add_volume(mesh => $mesh, material_id => $model_name);
     $object->add_instance(
         offset          => Slic3r::Pointf->new(0,0),
-        rotation        => $params{rotation} // 0,
-        scaling_factor  => $params{scale} // 1,
+        # 3D full transform
+        rotation        => Slic3r::Pointf3->new(0, 0, $params{rotation} // 0),
+        scaling_factor  => Slic3r::Pointf3->new($params{scale} // 1, $params{scale} // 1, $params{scale} // 1),
+        # old transform
+#        rotation        => $params{rotation} // 0,
+#        scaling_factor  => $params{scale} // 1,
     );
     return $model;
 }
diff --git a/xs/src/callback.cpp b/xs/src/callback.cpp
index 05b4f9e50..3d2a8e903 100644
--- a/xs/src/callback.cpp
+++ b/xs/src/callback.cpp
@@ -149,6 +149,26 @@ void PerlCallback::call(double a, double b, double c, double d) const
     LEAVE;
 }
 
+void PerlCallback::call(double a, double b, double c, double d, double e, double f) const
+{
+    if (!m_callback)
+        return;
+    dSP;
+    ENTER;
+    SAVETMPS;
+    PUSHMARK(SP);
+    XPUSHs(sv_2mortal(newSVnv(a)));
+    XPUSHs(sv_2mortal(newSVnv(b)));
+    XPUSHs(sv_2mortal(newSVnv(c)));
+    XPUSHs(sv_2mortal(newSVnv(d)));
+    XPUSHs(sv_2mortal(newSVnv(e)));
+    XPUSHs(sv_2mortal(newSVnv(f)));
+    PUTBACK;
+    perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
+    FREETMPS;
+    LEAVE;
+}
+
 void PerlCallback::call(bool b) const
 {
     call(b ? 1 : 0);
diff --git a/xs/src/callback.hpp b/xs/src/callback.hpp
index 9530829f8..ee7a5eadf 100644
--- a/xs/src/callback.hpp
+++ b/xs/src/callback.hpp
@@ -22,6 +22,7 @@ public:
     void call(double a, double b) const;
     void call(double a, double b, double c) const;
     void call(double a, double b, double c, double d) const;
+    void call(double a, double b, double c, double d, double e, double f) const;
     void call(bool b) const;
 private:
     void *m_callback;
diff --git a/xs/src/libslic3r/Format/3mf.cpp b/xs/src/libslic3r/Format/3mf.cpp
index ec864d995..4c21a4e8f 100644
--- a/xs/src/libslic3r/Format/3mf.cpp
+++ b/xs/src/libslic3r/Format/3mf.cpp
@@ -1253,13 +1253,13 @@ namespace Slic3r {
         // we extract from the given matrix only the values currently used
 
         // translation
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         Vec3d offset(transform(0, 3), transform(1, 3), transform(2, 3));
 #else
         double offset_x = transform(0, 3);
         double offset_y = transform(1, 3);
         double offset_z = transform(2, 3);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
         // scale
         double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
@@ -1270,9 +1270,11 @@ namespace Slic3r {
         if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
             return;
 
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         // non-uniform scale value, return
         if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
             return;
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
         double inv_sx = 1.0 / sx;
         double inv_sy = 1.0 / sy;
@@ -1283,9 +1285,13 @@ namespace Slic3r {
                 transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
                 transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         Vec3d angles = m3x3.eulerAngles(2, 1, 0);
         Vec3d rotation(angles(2), angles(1), angles(0));
+
+        instance.set_offset(offset);
+        instance.set_scaling_factor(Vec3d(sx, sy, sz));
+        instance.set_rotation(rotation);
 #else
         Eigen::AngleAxisd rotation;
         rotation.fromRotationMatrix(m3x3);
@@ -1295,20 +1301,12 @@ namespace Slic3r {
             return;
 
         double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
 
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-        instance.set_offset(offset);
-#else
         instance.offset(0) = offset_x;
         instance.offset(1) = offset_y;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
         instance.scaling_factor = sx;
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-        instance.set_rotation(rotation);
-#else
         instance.rotation = angle_z;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     }
 
     bool _3MF_Importer::_handle_start_config(const char** attributes, unsigned int num_attributes)
diff --git a/xs/src/libslic3r/Format/AMF.cpp b/xs/src/libslic3r/Format/AMF.cpp
index 6d3e06407..2b7cc5c74 100644
--- a/xs/src/libslic3r/Format/AMF.cpp
+++ b/xs/src/libslic3r/Format/AMF.cpp
@@ -29,17 +29,14 @@
 // VERSION NUMBERS
 // 0 : .amf, .amf.xml and .zip.amf files saved by older slic3r. No version definition in them.
 // 1 : Introduction of amf versioning. No other change in data saved into amf files.
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 // 2 : Added z component of offset
 //     Added x and y components of rotation
-#else
-// 2 : Added z component of offset.
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+//     Added x, y and z components of scale
 const unsigned int VERSION_AMF = 2;
 #else
 const unsigned int VERSION_AMF = 1;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 const char* SLIC3RPE_AMF_VERSION = "slic3rpe_amf_version";
 
 const char* SLIC3R_CONFIG_TYPE = "slic3rpe_config";
@@ -129,53 +126,60 @@ struct AMFParserContext
         NODE_TYPE_INSTANCE,             // amf/constellation/instance
         NODE_TYPE_DELTAX,               // amf/constellation/instance/deltax
         NODE_TYPE_DELTAY,               // amf/constellation/instance/deltay
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         NODE_TYPE_DELTAZ,               // amf/constellation/instance/deltaz
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
         NODE_TYPE_RX,                   // amf/constellation/instance/rx
         NODE_TYPE_RY,                   // amf/constellation/instance/ry
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         NODE_TYPE_RZ,                   // amf/constellation/instance/rz
         NODE_TYPE_SCALE,                // amf/constellation/instance/scale
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+        NODE_TYPE_SCALEX,                // amf/constellation/instance/scalex
+        NODE_TYPE_SCALEY,                // amf/constellation/instance/scaley
+        NODE_TYPE_SCALEZ,                // amf/constellation/instance/scalez
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         NODE_TYPE_METADATA,             // anywhere under amf/*/metadata
     };
 
     struct Instance {
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-        Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scale_set(false) {}
-#else
-        Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+        Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scalex_set(false), scaley_set(false), scalez_set(false)  {}
 #else
         Instance() : deltax_set(false), deltay_set(false), rz_set(false), scale_set(false) {}
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         // Shift in the X axis.
         float deltax;
         bool  deltax_set;
         // Shift in the Y axis.
         float deltay;
         bool  deltay_set;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         // Shift in the Z axis.
         float deltaz;
         bool  deltaz_set;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
         // Rotation around the X axis.
         float rx;
         bool  rx_set;
         // Rotation around the Y axis.
         float ry;
         bool  ry_set;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         // Rotation around the Z axis.
         float rz;
         bool  rz_set;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+        // Scaling factors
+        float scalex;
+        bool  scalex_set;
+        float scaley;
+        bool  scaley_set;
+        float scalez;
+        bool  scalez_set;
+#else
         // Scaling factor
         float scale;
         bool  scale_set;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     };
 
     struct Object {
@@ -292,18 +296,24 @@ void AMFParserContext::startElement(const char *name, const char **atts)
                 node_type_new = NODE_TYPE_DELTAX; 
             else if (strcmp(name, "deltay") == 0)
                 node_type_new = NODE_TYPE_DELTAY;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             else if (strcmp(name, "deltaz") == 0)
                 node_type_new = NODE_TYPE_DELTAZ;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
             else if (strcmp(name, "rx") == 0)
                 node_type_new = NODE_TYPE_RX;
             else if (strcmp(name, "ry") == 0)
                 node_type_new = NODE_TYPE_RY;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             else if (strcmp(name, "rz") == 0)
                 node_type_new = NODE_TYPE_RZ;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+            else if (strcmp(name, "scalex") == 0)
+                node_type_new = NODE_TYPE_SCALEX;
+            else if (strcmp(name, "scaley") == 0)
+                node_type_new = NODE_TYPE_SCALEY;
+            else if (strcmp(name, "scalez") == 0)
+                node_type_new = NODE_TYPE_SCALEZ;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             else if (strcmp(name, "scale") == 0)
                 node_type_new = NODE_TYPE_SCALE;
         }
@@ -362,19 +372,20 @@ void AMFParserContext::characters(const XML_Char *s, int len)
     {
         switch (m_path.size()) {
         case 4:
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             if (m_path.back() == NODE_TYPE_DELTAX || 
                 m_path.back() == NODE_TYPE_DELTAY || 
                 m_path.back() == NODE_TYPE_DELTAZ || 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
                 m_path.back() == NODE_TYPE_RX ||
                 m_path.back() == NODE_TYPE_RY ||
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
                 m_path.back() == NODE_TYPE_RZ ||
+                m_path.back() == NODE_TYPE_SCALEX ||
+                m_path.back() == NODE_TYPE_SCALEY ||
+                m_path.back() == NODE_TYPE_SCALEZ ||
                 m_path.back() == NODE_TYPE_SCALE)
 #else
             if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE)
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 m_value[0].append(s, len);
             break;
         case 6:
@@ -414,15 +425,13 @@ void AMFParserContext::endElement(const char * /* name */)
         m_instance->deltay_set = true;
         m_value[0].clear();
         break;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     case NODE_TYPE_DELTAZ:
         assert(m_instance);
         m_instance->deltaz = float(atof(m_value[0].c_str()));
         m_instance->deltaz_set = true;
         m_value[0].clear();
         break;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
     case NODE_TYPE_RX:
         assert(m_instance);
         m_instance->rx = float(atof(m_value[0].c_str()));
@@ -435,7 +444,7 @@ void AMFParserContext::endElement(const char * /* name */)
         m_instance->ry_set = true;
         m_value[0].clear();
         break;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     case NODE_TYPE_RZ:
         assert(m_instance);
         m_instance->rz = float(atof(m_value[0].c_str()));
@@ -444,10 +453,39 @@ void AMFParserContext::endElement(const char * /* name */)
         break;
     case NODE_TYPE_SCALE:
         assert(m_instance);
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+        m_instance->scalex = float(atof(m_value[0].c_str()));
+        m_instance->scalex_set = true;
+        m_instance->scaley = float(atof(m_value[0].c_str()));
+        m_instance->scaley_set = true;
+        m_instance->scalez = float(atof(m_value[0].c_str()));
+        m_instance->scalez_set = true;
+#else
         m_instance->scale = float(atof(m_value[0].c_str()));
         m_instance->scale_set = true;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         m_value[0].clear();
         break;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    case NODE_TYPE_SCALEX:
+        assert(m_instance);
+        m_instance->scalex = float(atof(m_value[0].c_str()));
+        m_instance->scalex_set = true;
+        m_value[0].clear();
+        break;
+    case NODE_TYPE_SCALEY:
+        assert(m_instance);
+        m_instance->scaley = float(atof(m_value[0].c_str()));
+        m_instance->scaley_set = true;
+        m_value[0].clear();
+        break;
+    case NODE_TYPE_SCALEZ:
+        assert(m_instance);
+        m_instance->scalez = float(atof(m_value[0].c_str()));
+        m_instance->scalez_set = true;
+        m_value[0].clear();
+        break;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     // Object vertices:
     case NODE_TYPE_VERTEX:
@@ -585,18 +623,16 @@ void AMFParserContext::endDocument()
         for (const Instance &instance : object.second.instances)
             if (instance.deltax_set && instance.deltay_set) {
                 ModelInstance *mi = m_model.objects[object.second.idx]->add_instance();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 mi->set_offset(Vec3d(instance.deltax_set ? (double)instance.deltax : 0.0, instance.deltay_set ? (double)instance.deltay : 0.0, instance.deltaz_set ? (double)instance.deltaz : 0.0));
+                mi->set_rotation(Vec3d(instance.rx_set ? (double)instance.rx : 0.0, instance.ry_set ? (double)instance.ry : 0.0, instance.rz_set ? (double)instance.rz : 0.0));
+                mi->set_scaling_factor(Vec3d(instance.scalex_set ? (double)instance.scalex : 1.0, instance.scaley_set ? (double)instance.scaley : 1.0, instance.scalez_set ? (double)instance.scalez : 1.0));
 #else
                 mi->offset(0) = instance.deltax;
                 mi->offset(1) = instance.deltay;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-                mi->set_rotation(Vec3d(instance.rx_set ? (double)instance.rx : 0.0, instance.ry_set ? (double)instance.ry : 0.0, instance.rz_set ? (double)instance.rz : 0.0));
-#else
                 mi->rotation = instance.rz_set ? instance.rz : 0.f;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
                 mi->scaling_factor = instance.scale_set ? instance.scale : 1.f;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             }
     }
 }
@@ -896,33 +932,37 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
                     "    <instance objectid=\"" PRINTF_ZU "\">\n"
                     "      <deltax>%lf</deltax>\n"
                     "      <deltay>%lf</deltay>\n"
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                     "      <deltaz>%lf</deltaz>\n"
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
                     "      <rx>%lf</rx>\n"
                     "      <ry>%lf</ry>\n"
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                     "      <rz>%lf</rz>\n"
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+                    "      <scalex>%lf</scalex>\n"
+                    "      <scaley>%lf</scaley>\n"
+                    "      <scalez>%lf</scalez>\n"
+#else
                     "      <scale>%lf</scale>\n"
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                     "    </instance>\n",
                     object_id,
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                     instance->get_offset(X),
                     instance->get_offset(Y),
                     instance->get_offset(Z),
-#else
-                    instance->offset(0),
-                    instance->offset(1),
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
                     instance->get_rotation(X),
                     instance->get_rotation(Y),
                     instance->get_rotation(Z),
+                    instance->get_scaling_factor(X),
+                    instance->get_scaling_factor(Y),
+                    instance->get_scaling_factor(Z));
 #else
+                    instance->offset(0),
+                    instance->offset(1),
                     instance->rotation,
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
                     instance->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
                 //FIXME missing instance->scaling_factor
                 instances.append(buf);
diff --git a/xs/src/libslic3r/Format/PRUS.cpp b/xs/src/libslic3r/Format/PRUS.cpp
index 27095acef..5b2758331 100644
--- a/xs/src/libslic3r/Format/PRUS.cpp
+++ b/xs/src/libslic3r/Format/PRUS.cpp
@@ -164,17 +164,15 @@ bool load_prus(const char *path, Model *model)
             const char *zero_tag  = "<zero>";
 			const char *zero_xml  = strstr(scene_xml_data.data(), zero_tag);
             float  trafo[3][4] = { 0 };
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             Vec3d instance_rotation = Vec3d::Zero();
-#else
-            double instance_rotation = 0.;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-            double instance_scaling_factor = 1.f;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+            Vec3d instance_scaling_factor = Vec3d::Ones();
             Vec3d instance_offset = Vec3d::Zero();
 #else
+            double instance_rotation = 0.;
+            double instance_scaling_factor = 1.f;
             Vec2d instance_offset(0., 0.);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             bool   trafo_set = false;
             unsigned int group_id     = (unsigned int)-1;
             unsigned int extruder_id  = (unsigned int)-1;
@@ -197,18 +195,19 @@ bool load_prus(const char *path, Model *model)
                         "[%f, %f, %f]", scale, scale+1, scale+2) == 3 &&
                     sscanf(zero_xml+strlen(zero_tag), 
                         "[%f, %f, %f]", zero, zero+1, zero+2) == 3) {
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+                    instance_scaling_factor = Vec3d((double)scale[0], (double)scale[1], (double)scale[2]);
+                    instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]);
+#else
                     if (scale[0] == scale[1] && scale[1] == scale[2]) {
                         instance_scaling_factor = scale[0];
                         scale[0] = scale[1] = scale[2] = 1.;
                     }
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-                    instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]);
-#else
                     if (rotation[0] == 0. && rotation[1] == 0.) {
-                        instance_rotation = - rotation[2];
+                        instance_rotation = -rotation[2];
                         rotation[2] = 0.;
                     }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                     Eigen::Matrix3f mat_rot, mat_scale, mat_trafo;
                     mat_rot = Eigen::AngleAxisf(-rotation[2], Eigen::Vector3f::UnitZ()) * 
                               Eigen::AngleAxisf(-rotation[1], Eigen::Vector3f::UnitY()) *
@@ -219,13 +218,15 @@ bool load_prus(const char *path, Model *model)
                         for (size_t c = 0; c < 3; ++ c)
                             trafo[r][c] += mat_trafo(r, c);
                     }
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                     instance_offset = Vec3d((double)(position[0] - zero[0]), (double)(position[1] - zero[1]), (double)(position[2] - zero[2]));
+                    // CHECK_ME -> Is the following correct ?
+                    trafo[2][3] = position[2] / instance_scaling_factor(2);
 #else
                     instance_offset(0) = position[0] - zero[0];
                     instance_offset(1) = position[1] - zero[1];
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
                     trafo[2][3] = position[2] / instance_scaling_factor;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                     trafo_set = true;
                 }
                 const char *group_tag    = "<group>";
@@ -374,17 +375,15 @@ bool load_prus(const char *path, Model *model)
                         model_object = model->add_object(name_utf8.data(), path, std::move(mesh));
                         volume = model_object->volumes.front();
                         ModelInstance *instance     = model_object->add_instance();
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                         instance->set_rotation(instance_rotation);
-#else
-                        instance->rotation = instance_rotation;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-                        instance->scaling_factor = instance_scaling_factor;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+                        instance->set_scaling_factor(instance_scaling_factor);
                         instance->set_offset(instance_offset);
 #else
+                        instance->rotation = instance_rotation;
+                        instance->scaling_factor = instance_scaling_factor;
                         instance->offset = instance_offset;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                         ++num_models;
                         if (group_id != (size_t)-1)
                             group_to_model_object[group_id] = model_object;
diff --git a/xs/src/libslic3r/Model.cpp b/xs/src/libslic3r/Model.cpp
index 65743da8d..bd96aa3b9 100644
--- a/xs/src/libslic3r/Model.cpp
+++ b/xs/src/libslic3r/Model.cpp
@@ -242,19 +242,19 @@ void Model::center_instances_around_point(const Vec2d &point)
         for (size_t i = 0; i < o->instances.size(); ++ i)
             bb.merge(o->instance_bounding_box(i, false));
 
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     Vec2d shift2 = point - to_2d(bb.center());
     Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0);
 #else
     Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     for (ModelObject *o : this->objects) {
         for (ModelInstance *i : o->instances)
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             i->set_offset(i->get_offset() + shift3);
 #else
             i->offset += shift;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         o->invalidate_bounding_box();
     }
 }
@@ -320,12 +320,12 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
     size_t idx = 0;
     for (ModelObject *o : this->objects) {
         for (ModelInstance *i : o->instances) {
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             Vec2d offset_xy = positions[idx] - instance_centers[idx];
             i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z)));
 #else
             i->offset = positions[idx] - instance_centers[idx];
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             ++idx;
         }
         o->invalidate_bounding_box();
@@ -350,11 +350,11 @@ void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
         for (const ModelInstance *i : instances) {
             for (const Vec2d &pos : positions) {
                 ModelInstance *instance = o->add_instance(*i);
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0));
 #else
                 instance->offset += pos;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             }
         }
         o->invalidate_bounding_box();
@@ -384,21 +384,21 @@ void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
     ModelObject* object = this->objects.front();
     object->clear_instances();
 
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones();
 #else
     Vec3d size = object->bounding_box().size();
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
         for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
             ModelInstance* instance = object->add_instance();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0));
 #else
             instance->offset(0) = (size(0) + dist) * (x_copy - 1);
             instance->offset(1) = (size(1) + dist) * (y_copy - 1);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         }
     }
 }
@@ -704,21 +704,21 @@ void ModelObject::center_around_origin()
     this->translate(shift);
     this->origin_translation += shift;
 
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     // set z to zero, translation in z has already been done within the mesh
     shift(2) = 0.0;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     if (!this->instances.empty()) {
         for (ModelInstance *i : this->instances) {
             // apply rotation and scaling to vector as well before translating instance,
             // in order to leave final position unaltered
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             i->set_offset(i->get_offset() + i->transform_vector(-shift, true));
 #else
             Vec3d i_shift = i->world_matrix(true) * shift;
             i->offset -= to_2d(i_shift);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         }
         this->invalidate_bounding_box();
     }
@@ -1054,7 +1054,7 @@ size_t ModelVolume::split(unsigned int max_extruders)
     return idx;
 }
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 void ModelInstance::set_rotation(const Vec3d& rotation)
 {
     set_rotation(X, rotation(0));
@@ -1075,7 +1075,7 @@ void ModelInstance::set_rotation(Axis axis, double rotation)
     }
     m_rotation(axis) = rotation;
 }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
 {
@@ -1090,21 +1090,35 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
     BoundingBoxf3 bbox = copy.bounding_box();
 
     if (!empty(bbox)) {
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+        // Scale the bounding box along the three axes.
+        for (unsigned int i = 0; i < 3; ++i)
+        {
+            if (std::abs(this->m_scaling_factor(i) - 1.0) > EPSILON)
+            {
+                bbox.min(i) *= this->m_scaling_factor(i);
+                bbox.max(i) *= this->m_scaling_factor(i);
+            }
+        }
+
+        // Translate the bounding box.
+        if (! dont_translate) {
+            bbox.min += this->m_offset;
+            bbox.max += this->m_offset;
+        }
+#else
         // Scale the bounding box uniformly.
         if (std::abs(this->scaling_factor - 1.) > EPSILON) {
             bbox.min *= this->scaling_factor;
 			bbox.max *= this->scaling_factor;
         }
+
         // Translate the bounding box.
-        if (! dont_translate) {
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-            bbox.min += this->m_offset;
-            bbox.max += this->m_offset;
-#else
+        if (!dont_translate) {
             Eigen::Map<Vec2d>(bbox.min.data()) += this->offset;
             Eigen::Map<Vec2d>(bbox.max.data()) += this->offset;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
         }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     }
     return bbox;
 }
@@ -1121,39 +1135,44 @@ Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const
 
 void ModelInstance::transform_polygon(Polygon* polygon) const
 {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     // CHECK_ME -> Is the following correct or it should take in account all three rotations ?
     polygon->rotate(this->m_rotation(2));                // rotate around polygon origin
+    // CHECK_ME -> Is the following correct ?
+    polygon->scale(this->m_scaling_factor(0), this->m_scaling_factor(1));           // scale around polygon origin
 #else
     polygon->rotate(this->rotation);                // rotate around polygon origin
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     polygon->scale(this->scaling_factor);           // scale around polygon origin
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const
 {
     Transform3d m = Transform3d::Identity();
 
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     if (!dont_translate)
-#if ENABLE_MODELINSTANCE_3D_OFFSET
         m.translate(m_offset);
-#else
-        m.translate(Vec3d(offset(0), offset(1), 0.0));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
 
     if (!dont_rotate)
-#if ENABLE_MODELINSTANCE_3D_ROTATION
     {
         m.rotate(Eigen::AngleAxisd(m_rotation(2), Vec3d::UnitZ()));
         m.rotate(Eigen::AngleAxisd(m_rotation(1), Vec3d::UnitY()));
         m.rotate(Eigen::AngleAxisd(m_rotation(0), Vec3d::UnitX()));
     }
+
+    if (!dont_scale)
+        m.scale(m_scaling_factor);
 #else
+    if (!dont_translate)
+        m.translate(Vec3d(offset(0), offset(1), 0.0));
+
+    if (!dont_rotate)
         m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
 
     if (!dont_scale)
         m.scale(scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     return m;
 }
diff --git a/xs/src/libslic3r/Model.hpp b/xs/src/libslic3r/Model.hpp
index ea7f3fee2..d7002ea5f 100644
--- a/xs/src/libslic3r/Model.hpp
+++ b/xs/src/libslic3r/Model.hpp
@@ -247,44 +247,43 @@ public:
 
     friend class ModelObject;
 
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 private:
     Vec3d m_offset;              // in unscaled coordinates
-#if ENABLE_MODELINSTANCE_3D_ROTATION
     Vec3d m_rotation;            // Rotation around the three axes, in radians around mesh center point
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+    Vec3d m_scaling_factor;      // Scaling factors along the three axes
 
 public:
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#else
     double rotation;            // Rotation around the Z axis, in radians around mesh center point
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
     double scaling_factor;
-#if !ENABLE_MODELINSTANCE_3D_OFFSET
     Vec2d offset;              // in unscaled coordinates
-#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     // flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
     EPrintVolumeState print_volume_state;
 
     ModelObject* get_object() const { return this->object; }
 
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     const Vec3d& get_offset() const { return m_offset; }
     double get_offset(Axis axis) const { return m_offset(axis); }
 
     void set_offset(const Vec3d& offset) { m_offset = offset; }
     void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
     const Vec3d& get_rotation() const { return m_rotation; }
     double get_rotation(Axis axis) const { return m_rotation(axis); }
 
     void set_rotation(const Vec3d& rotation);
     void set_rotation(Axis axis, double rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+
+    Vec3d get_scaling_factor() const { return m_scaling_factor; }
+    double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
+
+    void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
+    void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     // To be called on an external mesh
     void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
@@ -305,21 +304,15 @@ private:
     // Parent object, owning this instance.
     ModelObject* object;
 
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-    ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
     ModelInstance(ModelObject *object, const ModelInstance &other) :
-        m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
-#else
-    ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
-    ModelInstance(ModelObject *object, const ModelInstance &other) :
-        rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+        m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
 #else
     ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
     ModelInstance(ModelObject *object, const ModelInstance &other) :
         rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {}
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 };
 
 
diff --git a/xs/src/libslic3r/ModelArrange.hpp b/xs/src/libslic3r/ModelArrange.hpp
index 9f983ee9f..f8beb668a 100644
--- a/xs/src/libslic3r/ModelArrange.hpp
+++ b/xs/src/libslic3r/ModelArrange.hpp
@@ -29,7 +29,12 @@ std::string toString(const Model& model, bool holes = true) {
             if(!objinst) continue;
 
             Slic3r::TriangleMesh tmpmesh = rmesh;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+            // CHECK_ME -> Is the following correct ?
+            tmpmesh.scale(objinst->get_scaling_factor());
+#else
             tmpmesh.scale(objinst->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             objinst->transform_mesh(&tmpmesh);
             ExPolygons expolys = tmpmesh.horizontal_projection();
             for(auto& expoly_complex : expolys) {
@@ -87,7 +92,11 @@ void toSVG(SVG& svg, const Model& model) {
             if(!objinst) continue;
 
             Slic3r::TriangleMesh tmpmesh = rmesh;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+            tmpmesh.scale(objinst->get_scaling_factor());
+#else
             tmpmesh.scale(objinst->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             objinst->transform_mesh(&tmpmesh);
             ExPolygons expolys = tmpmesh.horizontal_projection();
             svg.draw(expolys);
@@ -513,7 +522,12 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
                     Slic3r::TriangleMesh tmpmesh = rmesh;
                     ClipperLib::PolygonImpl pn;
 
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+                    // CHECK_ME -> is the following correct ?
+                    tmpmesh.scale(objinst->get_scaling_factor());
+#else
                     tmpmesh.scale(objinst->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
                     // TODO export the exact 2D projection
                     auto p = tmpmesh.convex_hull();
@@ -527,20 +541,20 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
 
                     // Invalid geometries would throw exceptions when arranging
                     if(item.vertexCount() > 3) {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                         // CHECK_ME -> is the following correct or it should take in account all three rotations ?
                         item.rotation(objinst->get_rotation(Z));
 #else
                         item.rotation(objinst->rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                         item.translation({
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                         ClipperLib::cInt(objinst->get_offset(X)/SCALING_FACTOR),
                         ClipperLib::cInt(objinst->get_offset(Y)/SCALING_FACTOR)
 #else
                         ClipperLib::cInt(objinst->offset(0)/SCALING_FACTOR),
                         ClipperLib::cInt(objinst->offset(1)/SCALING_FACTOR)
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                         });
                         ret.emplace_back(objinst, item);
                     }
@@ -677,26 +691,21 @@ void applyResult(
         // appropriately
         auto off = item.translation();
         Radians rot = item.rotation();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         Vec3d foff(off.X*SCALING_FACTOR + batch_offset,
                    off.Y*SCALING_FACTOR,
                    0.0);
-#else
-        Vec2d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
 
         // write the transformation data into the model instance
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-        // CHECK_ME -> Is the following correct ?
-        inst_ptr->set_rotation(Vec3d(0.0, 0.0, rot));
-#else
-        inst_ptr->rotation = rot;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+        inst_ptr->set_rotation(Z, rot);
         inst_ptr->set_offset(foff);
 #else
+        Vec2d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR);
+
+        // write the transformation data into the model instance
+        inst_ptr->rotation = rot;
         inst_ptr->offset = foff;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     }
 }
 
diff --git a/xs/src/libslic3r/MultiPoint.cpp b/xs/src/libslic3r/MultiPoint.cpp
index f44897a04..45b354d63 100644
--- a/xs/src/libslic3r/MultiPoint.cpp
+++ b/xs/src/libslic3r/MultiPoint.cpp
@@ -14,6 +14,17 @@ void MultiPoint::scale(double factor)
         pt *= factor;
 }
 
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void MultiPoint::scale(double factor_x, double factor_y)
+{
+    for (Point &pt : points)
+    {
+        pt(0) *= factor_x;
+        pt(1) *= factor_y;
+    }
+}
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+
 void MultiPoint::translate(double x, double y)
 {
     Vector v(x, y);
diff --git a/xs/src/libslic3r/MultiPoint.hpp b/xs/src/libslic3r/MultiPoint.hpp
index 03b89df51..288b3137e 100644
--- a/xs/src/libslic3r/MultiPoint.hpp
+++ b/xs/src/libslic3r/MultiPoint.hpp
@@ -26,6 +26,9 @@ public:
     MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
     MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
     void scale(double factor);
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    void scale(double factor_x, double factor_y);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     void translate(double x, double y);
     void translate(const Point &vector);
     void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
diff --git a/xs/src/libslic3r/Print.cpp b/xs/src/libslic3r/Print.cpp
index cdc12d2d1..37b55f87d 100644
--- a/xs/src/libslic3r/Print.cpp
+++ b/xs/src/libslic3r/Print.cpp
@@ -431,7 +431,14 @@ void Print::add_model_object(ModelObject* model_object, int idx)
         std::vector<std::string> v_scale;
         for (const PrintObject *object : m_objects) {
             const ModelObject &mobj = *object->model_object();
-            v_scale.push_back(boost::lexical_cast<std::string>(mobj.instances[0]->scaling_factor*100) + "%");
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+            // CHECK_ME -> Is the following correct ?
+            v_scale.push_back("x:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(X) * 100) +
+                "% y:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Y) * 100) +
+                "% z:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Z) * 100) + "%");
+#else
+            v_scale.push_back(boost::lexical_cast<std::string>(mobj.instances[0]->scaling_factor * 100) + "%");
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             if (input_file.empty())
                 input_file = mobj.input_file;
         }
diff --git a/xs/src/libslic3r/PrintObject.cpp b/xs/src/libslic3r/PrintObject.cpp
index ef2364dc4..4e72871fc 100644
--- a/xs/src/libslic3r/PrintObject.cpp
+++ b/xs/src/libslic3r/PrintObject.cpp
@@ -113,7 +113,7 @@ bool PrintObject::reload_model_instances()
     copies.reserve(m_model_object->instances.size());
     for (const ModelInstance *mi : m_model_object->instances)
     {
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         if (mi->is_printable())
         {
             const Vec3d& offset = mi->get_offset();
@@ -122,7 +122,7 @@ bool PrintObject::reload_model_instances()
 #else
         if (mi->is_printable())
             copies.emplace_back(Point::new_scale(mi->offset(0), mi->offset(1)));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     }
     return this->set_copies(copies);
 }
diff --git a/xs/src/libslic3r/Technologies.hpp b/xs/src/libslic3r/Technologies.hpp
index 25e6b85e7..14e2a8bde 100644
--- a/xs/src/libslic3r/Technologies.hpp
+++ b/xs/src/libslic3r/Technologies.hpp
@@ -5,11 +5,11 @@
 #define ENABLE_1_42_0 1
 
 // Add z coordinate to model instances' offset
-#define ENABLE_MODELINSTANCE_3D_OFFSET (1 && ENABLE_1_42_0)
+// Add x and y rotation components to model instances' offset
+// Add scaling factors for all the three axes to model instances
+#define ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM (1 && ENABLE_1_42_0)
 // Add double click on gizmo grabbers to reset transformation components to their default value
 #define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0)
-// Add x and y rotation components to model instances' offset
-#define ENABLE_MODELINSTANCE_3D_ROTATION (1 && ENABLE_MODELINSTANCE_3D_OFFSET)
 
 #endif // _technologies_h_
 
diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp
index 5b830b30d..3eb174694 100644
--- a/xs/src/slic3r/GUI/3DScene.cpp
+++ b/xs/src/slic3r/GUI/3DScene.cpp
@@ -196,12 +196,13 @@ const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
 
 GLVolume::GLVolume(float r, float g, float b, float a)
     : m_offset(Vec3d::Zero())
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     , m_rotation(Vec3d::Zero())
+    , m_scaling_factor(Vec3d::Ones())
 #else
     , m_rotation(0.0)
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     , m_scaling_factor(1.0)
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     , m_world_matrix(Transform3f::Identity())
     , m_world_matrix_dirty(true)
     , m_transformed_bounding_box_dirty(true)
@@ -259,7 +260,7 @@ void GLVolume::set_render_color()
         set_render_color(color, 4);
 }
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 const Vec3d& GLVolume::get_rotation() const
 {
     return m_rotation;
@@ -291,7 +292,7 @@ void GLVolume::set_rotation(double rotation)
         m_transformed_convex_hull_bounding_box_dirty = true;
     }
 }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 const Vec3d& GLVolume::get_offset() const
 {
@@ -309,6 +310,18 @@ void GLVolume::set_offset(const Vec3d& offset)
     }
 }
 
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void GLVolume::set_scaling_factor(const Vec3d& scaling_factor)
+{
+    if (m_scaling_factor != scaling_factor)
+    {
+        m_scaling_factor = scaling_factor;
+        m_world_matrix_dirty = true;
+        m_transformed_bounding_box_dirty = true;
+        m_transformed_convex_hull_bounding_box_dirty = true;
+    }
+}
+#else
 void GLVolume::set_scaling_factor(double factor)
 {
     if (m_scaling_factor != factor)
@@ -319,6 +332,7 @@ void GLVolume::set_scaling_factor(double factor)
         m_transformed_convex_hull_bounding_box_dirty = true;
     }
 }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
 {
@@ -349,14 +363,15 @@ const Transform3f& GLVolume::world_matrix() const
     {
         m_world_matrix = Transform3f::Identity();
         m_world_matrix.translate(m_offset.cast<float>());
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(2), Vec3f::UnitZ()));
         m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(1), Vec3f::UnitY()));
         m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(0), Vec3f::UnitX()));
+        m_world_matrix.scale(m_scaling_factor.cast<float>());
 #else
         m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
         m_world_matrix.scale((float)m_scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         m_world_matrix_dirty = false;
     }
     return m_world_matrix;
@@ -430,15 +445,14 @@ void GLVolume::render() const
 
     ::glCullFace(GL_BACK);
     ::glPushMatrix();
-    ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-    ::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-    ::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
-    ::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
+
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    ::glMultMatrixf(world_matrix().data());
 #else
+    ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
     ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     if (this->indexed_vertex_array.indexed())
         this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
     else
@@ -562,15 +576,14 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
     ::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
 
     ::glPushMatrix();
-    ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-    ::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-    ::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
-    ::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
+
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    ::glMultMatrixf(world_matrix().data());
 #else
+    ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
     ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     if (n_triangles > 0)
     {
@@ -613,15 +626,14 @@ void GLVolume::render_legacy() const
     ::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
 
     ::glPushMatrix();
-    ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-    ::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-    ::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
-    ::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
+
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    ::glMultMatrixf(world_matrix().data());
 #else
+    ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
     ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     if (n_triangles > 0)
         ::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
@@ -739,17 +751,15 @@ std::vector<int> GLVolumeCollection::load_object(
             }
             v.is_modifier = ! model_volume->is_model_part();
             v.shader_outside_printer_detection_enabled = model_volume->is_model_part();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             v.set_offset(instance->get_offset());
+            v.set_rotation(instance->get_rotation());
+            v.set_scaling_factor(instance->get_scaling_factor());
 #else
             v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-            v.set_rotation(instance->get_rotation());
-#else
             v.set_rotation(instance->rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
             v.set_scaling_factor(instance->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         }
     }
     
@@ -2112,40 +2122,58 @@ void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, vo
 
 void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
 {
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+}
+
+void _3DScene::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
+{
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    s_canvas_mgr.register_on_gizmo_scale_3D_callback(canvas, callback);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
 {
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void _3DScene::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
 {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     s_canvas_mgr.register_on_gizmo_rotate_3D_callback(canvas, callback);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
 {
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
 {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     s_canvas_mgr.register_on_gizmo_flatten_3D_callback(canvas, callback);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
 {
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+}
+
+void _3DScene::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
+{
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    s_canvas_mgr.register_on_update_geometry_3D_info_callback(canvas, callback);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp
index 8fc1661fc..484d6028d 100644
--- a/xs/src/slic3r/GUI/3DScene.hpp
+++ b/xs/src/slic3r/GUI/3DScene.hpp
@@ -256,15 +256,17 @@ public:
 private:
     // Offset of the volume to be rendered.
     Vec3d                 m_offset;
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     // Rotation around three axes of the volume to be rendered.
     Vec3d                 m_rotation;
+    // Scale factor along the three axes of the volume to be rendered.
+    Vec3d                 m_scaling_factor;
 #else
     // Rotation around Z axis of the volume to be rendered.
     double                m_rotation;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     // Scale factor of the volume to be rendered.
     double                m_scaling_factor;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     // World matrix of the volume to be rendered.
     mutable Transform3f   m_world_matrix;
     // Whether or not is needed to recalculate the world matrix.
@@ -332,19 +334,21 @@ public:
     // Sets render color in dependence of current state
     void set_render_color();
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     const Vec3d& get_rotation() const;
     void set_rotation(const Vec3d& rotation);
+
+    void set_scaling_factor(const Vec3d& scaling_factor);
 #else
     double get_rotation() const;
     void set_rotation(double rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+
+    void set_scaling_factor(double factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     const Vec3d& get_offset() const;
     void set_offset(const Vec3d& offset);
 
-    void set_scaling_factor(double factor);
-
     void set_convex_hull(const TriangleMesh& convex_hull);
 
     void set_select_group_id(const std::string& select_by);
@@ -567,11 +571,13 @@ public:
     static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
     static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
     static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
+    static void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
     static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
     static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
     static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
     static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
     static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
+    static void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
 
     static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
     static void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp
index 2e17cac21..cd1dde8f4 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp
@@ -1147,10 +1147,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
     if (!gizmo->init())
         return false;
 
-#if !ENABLE_MODELINSTANCE_3D_OFFSET
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     // temporary disable z grabber
     gizmo->disable_grabber(2);
-#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
 
@@ -1161,6 +1161,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
     if (!gizmo->init())
         return false;
 
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     // temporary disable x grabbers
     gizmo->disable_grabber(0);
     gizmo->disable_grabber(1);
@@ -1170,6 +1171,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
     // temporary disable z grabbers
     gizmo->disable_grabber(4);
     gizmo->disable_grabber(5);
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
 
@@ -1186,11 +1188,11 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
         return false;
     }
 
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     // temporary disable x and y grabbers
     gizmo->disable_grabber(0);
     gizmo->disable_grabber(1);
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
 
@@ -1432,16 +1434,17 @@ void GLCanvas3D::Gizmos::set_position(const Vec3d& position)
         reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position);
 }
 
-float GLCanvas3D::Gizmos::get_scale() const
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+Vec3d GLCanvas3D::Gizmos::get_scale() const
 {
     if (!m_enabled)
-        return 1.0f;
+        return Vec3d::Ones();
 
     GizmosMap::const_iterator it = m_gizmos.find(Scale);
-    return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
+    return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
 }
 
-void GLCanvas3D::Gizmos::set_scale(float scale)
+void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
 {
     if (!m_enabled)
         return;
@@ -1451,7 +1454,6 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
         reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
 }
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
 Vec3d GLCanvas3D::Gizmos::get_rotation() const
 {
     if (!m_enabled)
@@ -1480,6 +1482,25 @@ Vec3d GLCanvas3D::Gizmos::get_flattening_rotation() const
     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_rotation() : Vec3d::Zero();
 }
 #else
+float GLCanvas3D::Gizmos::get_scale() const
+{
+    if (!m_enabled)
+        return 1.0f;
+
+    GizmosMap::const_iterator it = m_gizmos.find(Scale);
+    return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
+}
+
+void GLCanvas3D::Gizmos::set_scale(float scale)
+{
+    if (!m_enabled)
+        return;
+
+    GizmosMap::const_iterator it = m_gizmos.find(Scale);
+    if (it != m_gizmos.end())
+        reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
+}
+
 float GLCanvas3D::Gizmos::get_angle_z() const
 {
     if (!m_enabled)
@@ -1507,7 +1528,7 @@ Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
     GizmosMap::const_iterator it = m_gizmos.find(Flatten);
     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
 }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
 {
@@ -2471,17 +2492,15 @@ void GLCanvas3D::update_gizmos_data()
             ModelInstance* model_instance = model_object->instances[0];
             if (model_instance != nullptr)
             {
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 m_gizmos.set_position(model_instance->get_offset());
-#else
-                m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-                m_gizmos.set_scale(model_instance->scaling_factor);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+                m_gizmos.set_scale(model_instance->get_scaling_factor());
                 m_gizmos.set_rotation(model_instance->get_rotation());
 #else
+                m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
+                m_gizmos.set_scale(model_instance->scaling_factor);
                 m_gizmos.set_angle_z(model_instance->rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 m_gizmos.set_flattening_data(model_object);
                 m_gizmos.set_model_object_ptr(model_object);
             }
@@ -2490,12 +2509,13 @@ void GLCanvas3D::update_gizmos_data()
     else
     {
         m_gizmos.set_position(Vec3d::Zero());
-        m_gizmos.set_scale(1.0f);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+        m_gizmos.set_scale(Vec3d::Ones());
         m_gizmos.set_rotation(Vec3d::Zero());
 #else
+        m_gizmos.set_scale(1.0f);
         m_gizmos.set_angle_z(0.0f);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         m_gizmos.set_flattening_data(nullptr);
     }
 }
@@ -2873,13 +2893,13 @@ void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback)
         m_on_enable_action_buttons_callback.register_callback(callback);
 }
 
-void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void GLCanvas3D::register_on_gizmo_scale_3D_callback(void* callback)
 {
     if (callback != nullptr)
-        m_on_gizmo_scale_uniformly_callback.register_callback(callback);
+        m_on_gizmo_scale_3D_callback.register_callback(callback);
 }
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
 void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
 {
     if (callback != nullptr)
@@ -2891,7 +2911,19 @@ void GLCanvas3D::register_on_gizmo_flatten_3D_callback(void* callback)
     if (callback != nullptr)
         m_on_gizmo_flatten_3D_callback.register_callback(callback);
 }
+
+void GLCanvas3D::register_on_update_geometry_3D_info_callback(void* callback)
+{
+    if (callback != nullptr)
+        m_on_update_geometry_3D_info_callback.register_callback(callback);
+}
 #else
+void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
+{
+    if (callback != nullptr)
+        m_on_gizmo_scale_uniformly_callback.register_callback(callback);
+}
+
 void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
 {
     if (callback != nullptr)
@@ -2903,13 +2935,13 @@ void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
     if (callback != nullptr)
         m_on_gizmo_flatten_callback.register_callback(callback);
 }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
 
 void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
 {
     if (callback != nullptr)
         m_on_update_geometry_info_callback.register_callback(callback);
 }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 void GLCanvas3D::register_action_add_callback(void* callback)
 {
@@ -3182,27 +3214,30 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
 #if ENABLE_GIZMOS_RESET
     else if (evt.LeftDClick() && m_gizmos.grabber_contains_mouse())
     {
-#if ENABLE_GIZMOS_RESET
         m_mouse.ignore_up_event = true;
-#endif // ENABLE_GIZMOS_RESET
         m_gizmos.process_double_click();
         switch (m_gizmos.get_current_type())
         {
         case Gizmos::Scale:
         {
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+            const Vec3d& scale = m_gizmos.get_scale();
+            m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
+#else
             m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             update_scale_values();
             m_dirty = true;
             break;
         }
         case Gizmos::Rotate:
         {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             const Vec3d& rotation = m_gizmos.get_rotation();
             m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
 #else
             m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             update_rotation_values();
             m_dirty = true;
             break;
@@ -3265,7 +3300,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
             m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
 
             if (m_gizmos.get_current_type() == Gizmos::Flatten) {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 // Rotate the object so the normal points downward:
                 const Vec3d& rotation = m_gizmos.get_flattening_rotation();
                 m_on_gizmo_flatten_3D_callback.call(rotation(0), rotation(1), rotation(2));
@@ -3277,7 +3312,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
                     float angle = acos(clamp(-1.0, 1.0, -normal(2)));
                     m_on_gizmo_flatten_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
                 }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             }
 
             m_dirty = true;
@@ -3453,6 +3488,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
         }
         case Gizmos::Scale:
         {
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+            // Apply new temporary scale factors
+            const Vec3d& scale = m_gizmos.get_scale();
+            for (GLVolume* v : volumes)
+            {
+                v->set_scaling_factor(scale);
+            }
+            update_scale_values(scale);
+#else
             // Apply new temporary scale factor
             float scale_factor = m_gizmos.get_scale();
             for (GLVolume* v : volumes)
@@ -3460,13 +3504,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
                 v->set_scaling_factor((double)scale_factor);
             }
             update_scale_values((double)scale_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             break;
         }
         case Gizmos::Rotate:
         {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             // Apply new temporary rotation
-            Vec3d rotation = m_gizmos.get_rotation();
+            const Vec3d& rotation = m_gizmos.get_rotation();
             for (GLVolume* v : volumes)
             {
                 v->set_rotation(rotation);
@@ -3480,7 +3525,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
                 v->set_rotation((double)angle_z);
             }
             update_rotation_value((double)angle_z, Z);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             break;
         }
         default:
@@ -3495,7 +3540,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
                 bb.merge(volume->transformed_bounding_box());
             }
             const Vec3d& size = bb.size();
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+            const Vec3d& scale = m_gizmos.get_scale();
+            m_on_update_geometry_3D_info_callback.call(size(0), size(1), size(2), scale(0), scale(1), scale(2));
+#else
             m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         }
 
         m_dirty = true;
@@ -3628,17 +3678,22 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
             }
             case Gizmos::Scale:
             {
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+                const Vec3d& scale = m_gizmos.get_scale();
+                m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
+#else
                 m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 break;
             }
             case Gizmos::Rotate:
             {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 const Vec3d& rotation = m_gizmos.get_rotation();
                 m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
 #else
                 m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 break;
             }
             default:
@@ -4084,15 +4139,17 @@ void GLCanvas3D::_deregister_callbacks()
     m_on_instance_moved_callback.deregister_callback();
     m_on_wipe_tower_moved_callback.deregister_callback();
     m_on_enable_action_buttons_callback.deregister_callback();
-    m_on_gizmo_scale_uniformly_callback.deregister_callback();
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    m_on_gizmo_scale_3D_callback.deregister_callback();
     m_on_gizmo_rotate_3D_callback.deregister_callback();
     m_on_gizmo_flatten_3D_callback.deregister_callback();
+    m_on_update_geometry_3D_info_callback.deregister_callback();
 #else
+    m_on_gizmo_scale_uniformly_callback.deregister_callback();
     m_on_gizmo_rotate_callback.deregister_callback();
     m_on_gizmo_flatten_callback.deregister_callback();
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     m_on_update_geometry_info_callback.deregister_callback();
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     m_action_add_callback.deregister_callback();
     m_action_delete_callback.deregister_callback();
@@ -5599,12 +5656,12 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
             ModelObject* model_object = m_model->objects[obj_idx];
             if (model_object != nullptr)
             {
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 model_object->instances[instance_idx]->set_offset(volume->get_offset());
 #else
                 const Vec3d& offset = volume->get_offset();
                 model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
                 model_object->invalidate_bounding_box();
                 update_position_values();
                 object_moved = true;
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp
index 7807532c1..cc7656106 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.hpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp
@@ -385,22 +385,24 @@ class GLCanvas3D
         Vec3d get_position() const;
         void set_position(const Vec3d& position);
 
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+        Vec3d get_scale() const;
+        void set_scale(const Vec3d& scale);
+
+        Vec3d get_rotation() const;
+        void set_rotation(const Vec3d& rotation);
+
+        Vec3d get_flattening_rotation() const;
+#else
         float get_scale() const;
         void set_scale(float scale);
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-        Vec3d get_rotation() const;
-        void set_rotation(const Vec3d& rotation);
-#else
         float get_angle_z() const;
         void set_angle_z(float angle_z);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-        Vec3d get_flattening_rotation() const;
-#else
         Vec3d get_flattening_normal() const;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+
         void set_flattening_data(const ModelObject* model_object);
 
         void set_model_object_ptr(ModelObject* model_object);
@@ -520,15 +522,17 @@ class GLCanvas3D
     PerlCallback m_on_instance_moved_callback;
     PerlCallback m_on_wipe_tower_moved_callback;
     PerlCallback m_on_enable_action_buttons_callback;
-    PerlCallback m_on_gizmo_scale_uniformly_callback;
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     PerlCallback m_on_gizmo_rotate_3D_callback;
     PerlCallback m_on_gizmo_flatten_3D_callback;
+    PerlCallback m_on_gizmo_scale_3D_callback;
+    PerlCallback m_on_update_geometry_3D_info_callback;
 #else
+    PerlCallback m_on_gizmo_scale_uniformly_callback;
     PerlCallback m_on_gizmo_rotate_callback;
     PerlCallback m_on_gizmo_flatten_callback;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     PerlCallback m_on_update_geometry_info_callback;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     PerlCallback m_action_add_callback;
     PerlCallback m_action_delete_callback;
@@ -652,15 +656,17 @@ public:
     void register_on_instance_moved_callback(void* callback);
     void register_on_wipe_tower_moved_callback(void* callback);
     void register_on_enable_action_buttons_callback(void* callback);
-    void register_on_gizmo_scale_uniformly_callback(void* callback);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    void register_on_gizmo_scale_3D_callback(void* callback);
     void register_on_gizmo_rotate_3D_callback(void* callback);
     void register_on_gizmo_flatten_3D_callback(void* callback);
+    void register_on_update_geometry_3D_info_callback(void* callback);
 #else
+    void register_on_gizmo_scale_uniformly_callback(void* callback);
     void register_on_gizmo_rotate_callback(void* callback);
     void register_on_gizmo_flatten_callback(void* callback);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     void register_on_update_geometry_info_callback(void* callback);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     void register_action_add_callback(void* callback);
     void register_action_delete_callback(void* callback);
diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
index 1ac588f6c..1fef7ffe9 100644
--- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
@@ -692,14 +692,14 @@ void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* c
         it->second->register_on_enable_action_buttons_callback(callback);
 }
 
-void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void GLCanvas3DManager::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
 {
     CanvasesMap::iterator it = _get_canvas(canvas);
     if (it != m_canvases.end())
-        it->second->register_on_gizmo_scale_uniformly_callback(callback);
+        it->second->register_on_gizmo_scale_3D_callback(callback);
 }
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
 void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
 {
     CanvasesMap::iterator it = _get_canvas(canvas);
@@ -713,7 +713,21 @@ void GLCanvas3DManager::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas
     if (it != m_canvases.end())
         it->second->register_on_gizmo_flatten_3D_callback(callback);
 }
+
+void GLCanvas3DManager::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
+{
+    CanvasesMap::iterator it = _get_canvas(canvas);
+    if (it != m_canvases.end())
+        it->second->register_on_update_geometry_3D_info_callback(callback);
+}
 #else
+void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
+{
+    CanvasesMap::iterator it = _get_canvas(canvas);
+    if (it != m_canvases.end())
+        it->second->register_on_gizmo_scale_uniformly_callback(callback);
+}
+
 void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
 {
     CanvasesMap::iterator it = _get_canvas(canvas);
@@ -727,7 +741,6 @@ void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, v
     if (it != m_canvases.end())
         it->second->register_on_gizmo_flatten_callback(callback);
 }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
 
 void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
 {
@@ -735,6 +748,7 @@ void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* ca
     if (it != m_canvases.end())
         it->second->register_on_update_geometry_info_callback(callback);
 }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback)
 {
diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp
index 2331ec3f5..1c376cb29 100644
--- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp
+++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp
@@ -162,15 +162,17 @@ public:
     void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
     void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
     void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
-    void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
     void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
     void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
+    void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
 #else
+    void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
     void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
     void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
     void register_action_add_callback(wxGLCanvas* canvas, void* callback);
     void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp
index 3178639e7..3fa97a0a4 100644
--- a/xs/src/slic3r/GUI/GLGizmo.cpp
+++ b/xs/src/slic3r/GUI/GLGizmo.cpp
@@ -771,13 +771,7 @@ void GLGizmoScale3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
 #if ENABLE_GIZMOS_RESET
 void GLGizmoScale3D::on_process_double_click()
 {
-    if ((m_hover_id == 0) || (m_hover_id == 1))
-        m_scale(0) = 1.0;
-    else if ((m_hover_id == 2) || (m_hover_id == 3))
-        m_scale(1) = 1.0;
-    else if ((m_hover_id == 4) || (m_hover_id == 5))
-        m_scale(2) = 1.0;
-    else if (m_hover_id >= 6)
+    if (m_hover_id >= 6)
         m_scale = Vec3d::Ones();
 }
 #endif // ENABLE_GIZMOS_RESET
@@ -989,8 +983,11 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
     double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
 
     if (ratio > 0.0)
-        m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
-//        m_scale(1) = m_starting_scale(1) * ratio;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+        m_scale(1) = m_starting_scale(1) * ratio;
+#else
+        m_scale(0) = m_starting_scale(1) * ratio;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
@@ -998,8 +995,11 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
     double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
 
     if (ratio > 0.0)
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+        m_scale(2) = m_starting_scale(2) * ratio;
+#else
         m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
-//        m_scale(2) = m_starting_scale(2) * ratio;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
@@ -1259,32 +1259,18 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
         else
             ::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
 
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         for (const InstanceData& inst : m_instances) {
-            Vec3d position = inst.position + dragged_offset;
-#else
-        for (Vec3d offset : m_instances_positions) {
-            offset += dragged_offset;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+            Transform3d m = inst.matrix;
+            m.pretranslate(dragged_offset);
+            ::glPushMatrix();
+            ::glMultMatrixd(m.data());
 #else
         for (Vec2d offset : m_instances_positions) {
             offset += to_2d(dragged_offset);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
             ::glPushMatrix();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-            ::glTranslated(position(0), position(1), position(2));
-            ::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-            ::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
-            ::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
-            ::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
-#else
-            ::glTranslated(offset(0), offset(1), offset(2));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-#else
             ::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             ::glBegin(GL_POLYGON);
             for (const Vec3d& vertex : m_planes[i].vertices)
                 ::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
@@ -1303,29 +1289,15 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
     for (unsigned int i = 0; i < m_planes.size(); ++i)
     {
         ::glColor3f(1.0f, 1.0f, picking_color_component(i));
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         for (const InstanceData& inst : m_instances) {
-#else
-        for (const Vec3d& offset : m_instances_positions) {
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+            ::glPushMatrix();
+            ::glMultMatrixd(inst.matrix.data());
 #else
         for (const Vec2d& offset : m_instances_positions) {
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
             ::glPushMatrix();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-            ::glTranslated(inst.position(0), inst.position(1), inst.position(2));
-            ::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-            ::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
-            ::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
-            ::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
-#else
-            ::glTranslated(offset(0), offset(1), offset(2));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-#else
             ::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
             ::glBegin(GL_POLYGON);
             for (const Vec3d& vertex : m_planes[i].vertices)
                 ::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
@@ -1341,21 +1313,17 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
 
     // ...and save the updated positions of the object instances:
     if (m_model_object && !m_model_object->instances.empty()) {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         m_instances.clear();
 #else
         m_instances_positions.clear();
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         for (const auto* instance : m_model_object->instances)
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-            m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor);
-#else
-            m_instances_positions.emplace_back(instance->get_offset());
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+            m_instances.emplace_back(instance->world_matrix());
 #else
             m_instances_positions.emplace_back(instance->offset);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     }
 
     if (is_plane_update_necessary())
@@ -1367,11 +1335,15 @@ void GLGizmoFlatten::update_planes()
     TriangleMesh ch;
     for (const ModelVolume* vol : m_model_object->volumes)
         ch.merge(vol->get_convex_hull());
+
     ch = ch.convex_hull_3d();
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     ch.scale(m_model_object->instances.front()->scaling_factor);
     ch.rotate_z(m_model_object->instances.front()->rotation);
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+
+    const Vec3d& bb_size = ch.bounding_box().size();
+    double min_bb_face_area = std::min(bb_size(0) * bb_size(1), std::min(bb_size(0) * bb_size(2), bb_size(1) * bb_size(2)));
 
     m_planes.clear();
 
@@ -1401,7 +1373,7 @@ void GLGizmoFlatten::update_planes()
             if (std::abs(this_normal(0) - (*normal_ptr)(0)) < 0.001 && std::abs(this_normal(1) - (*normal_ptr)(1)) < 0.001 && std::abs(this_normal(2) - (*normal_ptr)(2)) < 0.001) {
                 stl_vertex* first_vertex = ch.stl.facet_start[facet_idx].vertex;
                 for (int j=0; j<3; ++j)
-                    m_planes.back().vertices.emplace_back(first_vertex[j](0), first_vertex[j](1), first_vertex[j](2));
+                    m_planes.back().vertices.emplace_back((double)first_vertex[j](0), (double)first_vertex[j](1), (double)first_vertex[j](2));
 
                 facet_visited[facet_idx] = true;
                 for (int j = 0; j < 3; ++ j) {
@@ -1415,49 +1387,63 @@ void GLGizmoFlatten::update_planes()
 
         // if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
         if (m_planes.back().vertices.size() == 3 &&
-               (m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.f
-               || (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
-               m_planes.pop_back();
+            ((m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.0
+            || (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.0
+            || (m_planes.back().vertices[1] - m_planes.back().vertices[2]).norm() < 1.0))
+            m_planes.pop_back();
     }
 
+    const float minimal_area = 0.01f * (float)min_bb_face_area;
+
     // Now we'll go through all the polygons, transform the points into xy plane to process them:
     for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
         Pointf3s& polygon = m_planes[polygon_id].vertices;
         const Vec3d& normal = m_planes[polygon_id].normal;
 
         // We are going to rotate about z and y to flatten the plane
-        float angle_z = 0.f;
-        float angle_y = 0.f;
-        if (std::abs(normal(1)) > 0.001)
-            angle_z = -atan2(normal(1), normal(0)); // angle to rotate so that normal ends up in xz-plane
-        if (std::abs(normal(0)*cos(angle_z) - normal(1)*sin(angle_z)) > 0.001)
-            angle_y = -atan2(normal(0)*cos(angle_z) - normal(1)*sin(angle_z), normal(2)); // angle to rotate to make normal point upwards
-        else {
-            // In case it already was in z-direction, we must ensure it is not the wrong way:
-            angle_y = normal(2) > 0.f ? 0.f : -PI;
-        }
-
-        // Rotate all points to the xy plane:
+        Eigen::Quaterniond q;
         Transform3d m = Transform3d::Identity();
-        m.rotate(Eigen::AngleAxisd((double)angle_y, Vec3d::UnitY()));
-        m.rotate(Eigen::AngleAxisd((double)angle_z, Vec3d::UnitZ()));
+        m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(normal, Vec3d::UnitZ()).toRotationMatrix();
         polygon = transform(polygon, m);
 
         polygon = Slic3r::Geometry::convex_hull(polygon); // To remove the inner points
 
-        // We will calculate area of the polygon and discard ones that are too small
+        // We will calculate area of the polygons and discard ones that are too small
         // The limit is more forgiving in case the normal is in the direction of the coordinate axes
-        const float minimal_area = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? 1.f : 20.f;
+        float area_threshold = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? minimal_area : 10.0f * minimal_area;
         float& area = m_planes[polygon_id].area;
         area = 0.f;
         for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
             area += polygon[i](0)*polygon[i + 1 < polygon.size() ? i + 1 : 0](1) - polygon[i + 1 < polygon.size() ? i + 1 : 0](0)*polygon[i](1);
-        area = std::abs(area / 2.f);
-        if (area < minimal_area) {
+        area = 0.5f * std::abs(area);
+        if (area < area_threshold) {
             m_planes.erase(m_planes.begin()+(polygon_id--));
             continue;
         }
 
+        // We check the inner angles and discard polygons with angles smaller than the following threshold
+        const double angle_threshold = ::cos(10.0 * (double)PI / 180.0);
+        bool discard = false;
+
+        for (unsigned int i = 0; i < polygon.size(); ++i)
+        {
+            const Vec3d& prec = polygon[(i == 0) ? polygon.size() - 1 : i - 1];
+            const Vec3d& curr = polygon[i];
+            const Vec3d& next = polygon[(i == polygon.size() - 1) ? 0 : i + 1];
+
+            if ((prec - curr).normalized().dot((next - curr).normalized()) > angle_threshold)
+            {
+                discard = true;
+                break;
+            }
+        }
+
+        if (discard)
+        {
+            m_planes.erase(m_planes.begin() + (polygon_id--));
+            continue;
+        }
+
         // We will shrink the polygon a little bit so it does not touch the object edges:
         Vec3d centroid = std::accumulate(polygon.begin(), polygon.end(), Vec3d(0.0, 0.0, 0.0));
         centroid /= (double)polygon.size();
@@ -1520,10 +1506,10 @@ void GLGizmoFlatten::update_planes()
     m_source_data.bounding_boxes.clear();
     for (const auto& vol : m_model_object->volumes)
         m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
     m_source_data.rotation = m_model_object->instances.front()->rotation;
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
     m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
 }
@@ -1535,13 +1521,13 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
     if (m_state != On || !m_model_object || m_model_object->instances.empty())
         return false;
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size())
 #else
     if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
      || m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
      || m_model_object->instances.front()->rotation != m_source_data.rotation)
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         return true;
 
     // now compare the bounding boxes:
@@ -1557,12 +1543,13 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
     return false;
 }
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 Vec3d GLGizmoFlatten::get_flattening_rotation() const
 {
-    // calculates the rotations in model space
+    // calculates the rotations in model space, taking in account the scaling factors
+    Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m = m_model_object->instances.front()->world_matrix(true, true).matrix().block(0, 0, 3, 3).inverse().transpose();
     Eigen::Quaterniond q;
-    Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
+    Vec3d angles = q.setFromTwoVectors(m * m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
     m_normal = Vec3d::Zero();
     return Vec3d(angles(2), angles(1), angles(0));
 }
@@ -1572,7 +1559,7 @@ Vec3d GLGizmoFlatten::get_flattening_normal() const {
     m_normal = Vec3d::Zero();
     return normal.normalized();
 }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 
 
diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp
index 216facafe..2d06621ae 100644
--- a/xs/src/slic3r/GUI/GLGizmo.hpp
+++ b/xs/src/slic3r/GUI/GLGizmo.hpp
@@ -192,7 +192,7 @@ class GLGizmoRotate3D : public GLGizmoBase
 public:
     explicit GLGizmoRotate3D(GLCanvas3D& parent);
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
     void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
 #else
@@ -204,7 +204,7 @@ public:
 
     double get_angle_z() const { return m_gizmos[Z].get_angle(); }
     void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 protected:
     virtual bool on_init();
@@ -275,6 +275,10 @@ class GLGizmoScale3D : public GLGizmoBase
 public:
     explicit GLGizmoScale3D(GLCanvas3D& parent);
 
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    const Vec3d& get_scale() const { return m_scale; }
+    void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
+#else
     double get_scale_x() const { return m_scale(0); }
     void set_scale_x(double scale) { m_starting_scale(0) = scale; }
 
@@ -285,6 +289,7 @@ public:
     void set_scale_z(double scale) { m_starting_scale(2) = scale; }
 
     void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 protected:
     virtual bool on_init();
@@ -349,10 +354,10 @@ private:
     };
     struct SourceDataSummary {
         std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         float scaling_factor;
         float rotation;
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
         Vec3d mesh_first_point;
     };
 
@@ -360,23 +365,16 @@ private:
     SourceDataSummary m_source_data;
 
     std::vector<PlaneData> m_planes;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     struct InstanceData
     {
-        Vec3d position;
-        Vec3d rotation; 
-        double scaling_factor;
-
-        InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
+        Transform3d matrix;
+        InstanceData(const Transform3d& matrix) : matrix(matrix) {}
     };
     std::vector<InstanceData> m_instances;
-#else
-    Pointf3s m_instances_positions;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
 #else
     std::vector<Vec2d> m_instances_positions;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     Vec3d m_starting_center;
     const ModelObject* m_model_object = nullptr;
 
@@ -387,11 +385,11 @@ public:
     explicit GLGizmoFlatten(GLCanvas3D& parent);
 
     void set_flattening_data(const ModelObject* model_object);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     Vec3d get_flattening_rotation() const;
 #else
     Vec3d get_flattening_normal() const;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 protected:
     virtual bool on_init();
diff --git a/xs/src/slic3r/GUI/GUI_ObjectParts.cpp b/xs/src/slic3r/GUI/GUI_ObjectParts.cpp
index ec99c82a6..949c77171 100644
--- a/xs/src/slic3r/GUI/GUI_ObjectParts.cpp
+++ b/xs/src/slic3r/GUI/GUI_ObjectParts.cpp
@@ -1750,6 +1750,18 @@ void update_scale_values()
     auto instance = (*m_objects)[m_selected_object_id]->instances.front();
     auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
 
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    if (g_is_percent_scale) {
+        og->set_value("scale_x", int(instance->get_scaling_factor(X) * 100));
+        og->set_value("scale_y", int(instance->get_scaling_factor(Y) * 100));
+        og->set_value("scale_z", int(instance->get_scaling_factor(Z) * 100));
+    }
+    else {
+        og->set_value("scale_x", int(instance->get_scaling_factor(X) * size(0) + 0.5));
+        og->set_value("scale_y", int(instance->get_scaling_factor(Y) * size(1) + 0.5));
+        og->set_value("scale_z", int(instance->get_scaling_factor(Z) * size(2) + 0.5));
+    }
+#else
     if (g_is_percent_scale) {
         auto scale = instance->scaling_factor * 100.0;
         og->set_value("scale_x", int(scale));
@@ -1761,6 +1773,7 @@ void update_scale_values()
         og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
         og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
     }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void update_position_values()
@@ -1768,7 +1781,7 @@ void update_position_values()
     auto og = get_optgroup(ogFrequentlyObjectSettings);
     auto instance = (*m_objects)[m_selected_object_id]->instances.front();
 
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     og->set_value("position_x", int(instance->get_offset(X)));
     og->set_value("position_y", int(instance->get_offset(Y)));
     og->set_value("position_z", int(instance->get_offset(Z)));
@@ -1776,7 +1789,7 @@ void update_position_values()
     og->set_value("position_x", int(instance->offset(0)));
     og->set_value("position_y", int(instance->offset(1)));
     og->set_value("position_z", 0);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void update_position_values(const Vec3d& position)
@@ -1788,6 +1801,24 @@ void update_position_values(const Vec3d& position)
     og->set_value("position_z", int(position(2)));
 }
 
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void update_scale_values(const Vec3d& scaling_factor)
+{
+    auto og = get_optgroup(ogFrequentlyObjectSettings);
+
+    // this is temporary
+    // to be able to update the values as size
+    // we need to store somewhere the original size
+    // or have it passed as parameter
+    if (!g_is_percent_scale)
+        og->set_value("scale_unit", _("%"));
+
+    auto scale = scaling_factor * 100.0;
+    og->set_value("scale_x", int(scale(0)));
+    og->set_value("scale_y", int(scale(1)));
+    og->set_value("scale_z", int(scale(2)));
+}
+#else
 void update_scale_values(double scaling_factor)
 {
     auto og = get_optgroup(ogFrequentlyObjectSettings);
@@ -1804,10 +1835,11 @@ void update_scale_values(double scaling_factor)
     og->set_value("scale_y", int(scale));
     og->set_value("scale_z", int(scale));
 }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 void update_rotation_values()
 {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
     update_rotation_value((*m_objects)[m_selected_object_id]->instances.front()->get_rotation());
 #else
     auto og = get_optgroup(ogFrequentlyObjectSettings);
@@ -1815,7 +1847,7 @@ void update_rotation_values()
     og->set_value("rotation_x", 0);
     og->set_value("rotation_y", 0);
     og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 }
 
 void update_rotation_value(double angle, Axis axis)
@@ -1845,7 +1877,7 @@ void update_rotation_value(double angle, Axis axis)
     og->set_value(axis_str, round_nearest(int(Geometry::rad2deg(angle)), 0));
 }
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 void update_rotation_value(const Vec3d& rotation)
 {
     auto og = get_optgroup(ogFrequentlyObjectSettings);
@@ -1853,7 +1885,7 @@ void update_rotation_value(const Vec3d& rotation)
     og->set_value("rotation_y", int(round_nearest(Geometry::rad2deg(rotation(1)), 0)));
     og->set_value("rotation_z", int(round_nearest(Geometry::rad2deg(rotation(2)), 0)));
 }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 
 void set_uniform_scaling(const bool uniform_scale)
 {
diff --git a/xs/src/slic3r/GUI/GUI_ObjectParts.hpp b/xs/src/slic3r/GUI/GUI_ObjectParts.hpp
index fdeb7a629..8189238f0 100644
--- a/xs/src/slic3r/GUI/GUI_ObjectParts.hpp
+++ b/xs/src/slic3r/GUI/GUI_ObjectParts.hpp
@@ -119,14 +119,18 @@ void update_position_values();
 void update_position_values(const Vec3d& position);
 // update scale values after scale unit changing or "gizmos"
 void update_scale_values();
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void update_scale_values(const Vec3d& scaling_factor);
+#else
 void update_scale_values(double scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 // update rotation values object selection changing
 void update_rotation_values();
 // update rotation value after "gizmos"
 void update_rotation_value(double angle, Axis axis);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 void update_rotation_value(const Vec3d& rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
 void set_uniform_scaling(const bool uniform_scale);
 
 void on_begin_drag(wxDataViewEvent &event);
diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp
index 0a3d11ed6..dc252d8bd 100644
--- a/xs/xsp/GUI_3DScene.xsp
+++ b/xs/xsp/GUI_3DScene.xsp
@@ -644,6 +644,13 @@ register_on_gizmo_scale_uniformly_callback(canvas, callback)
     CODE:
         _3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
 
+void
+register_on_gizmo_scale_3D_callback(canvas, callback)
+        SV *canvas;
+        SV *callback;
+    CODE:
+        _3DScene::register_on_gizmo_scale_3D_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
+
 void
 register_on_gizmo_rotate_callback(canvas, callback)
         SV *canvas;
@@ -679,6 +686,13 @@ register_on_update_geometry_info_callback(canvas, callback)
     CODE:
         _3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
 
+void
+register_on_update_geometry_3D_info_callback(canvas, callback)
+        SV *canvas;
+        SV *callback;
+    CODE:
+        _3DScene::register_on_update_geometry_3D_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
+
 void
 register_action_add_callback(canvas, callback)
         SV *canvas;
diff --git a/xs/xsp/Model.xsp b/xs/xsp/Model.xsp
index 892ecd861..58e69693b 100644
--- a/xs/xsp/Model.xsp
+++ b/xs/xsp/Model.xsp
@@ -364,47 +364,53 @@ ModelMaterial::attributes()
     Ref<ModelObject> object()
         %code%{ RETVAL = THIS->get_object(); %};
 
-#if ENABLE_MODELINSTANCE_3D_ROTATION
-    double rotation()
-        %code%{ RETVAL = THIS->get_rotation(Z); %};
-#else
-    double rotation()
-        %code%{ RETVAL = THIS->rotation; %};
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-    double scaling_factor()
-        %code%{ RETVAL = THIS->scaling_factor; %};
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+    Vec3d* rotation()
+        %code%{ RETVAL = new Vec3d(THIS->get_rotation(X), THIS->get_rotation(Y), THIS->get_rotation(Z)); %};
+        
+    Vec3d* scaling_factor()
+        %code%{ RETVAL = new Vec3d(THIS->get_scaling_factor(X), THIS->get_scaling_factor(Y), THIS->get_scaling_factor(Z)); %};
+        
     Vec2d* offset()
         %code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %};
-#else
-    Ref<Vec2d> offset()
-        %code%{ RETVAL = &THIS->offset; %};
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+        
     void set_rotation(double val)
         %code%{ THIS->set_rotation(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
         
     void set_rotations(Vec3d *rotation)
         %code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %};
         
-#else
-    void set_rotation(double val)
-        %code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
     void set_scaling_factor(double val)
-        %code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+        %code%{ THIS->set_scaling_factor(X, val); THIS->set_scaling_factor(Y, val); THIS->set_scaling_factor(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
+        
+    void set_scaling_factors(Vec3d *scale)
+        %code%{ THIS->set_scaling_factor(*scale); THIS->get_object()->invalidate_bounding_box(); %};
+        
     void set_offset(Vec2d *offset)
         %code%{ 
             THIS->set_offset(X, (*offset)(0));
             THIS->set_offset(Y, (*offset)(1));
         %};
 #else
+    double rotation()
+        %code%{ RETVAL = THIS->rotation; %};
+        
+    double scaling_factor()
+        %code%{ RETVAL = THIS->scaling_factor; %};
+        
+    Ref<Vec2d> offset()
+        %code%{ RETVAL = &THIS->offset; %};
+        
+    void set_rotation(double val)
+        %code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
+        
+    void set_scaling_factor(double val)
+        %code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
+        
     void set_offset(Vec2d *offset)
         %code%{ THIS->offset = *offset; %};
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-    
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+
     void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
     void transform_polygon(Polygon* polygon) const;
 };