diff --git a/doc/How to build - Windows.md b/doc/How to build - Windows.md index 242af9dab..b8829047b 100644 --- a/doc/How to build - Windows.md +++ b/doc/How to build - Windows.md @@ -1,24 +1,37 @@ +# This how-to is out of date + +We have switched to MS Visual Studio 2019. + +We don't use MSVS 2013 any more. At the moment we are in the process of creating new pre-built dependency bundles +and updating this document. In the meantime, you will need to compile the dependencies yourself +[the same way as before](#building-the-dependencies-package-yourself) +except with CMake generators for MSVS 2019 instead of 2013. + +Thank you for understanding. + +--- + # Building PrusaSlicer on Microsoft Windows -The currently supported way of building PrusaSlicer on Windows is with CMake and MS Visual Studio 2013. +~~The currently supported way of building PrusaSlicer on Windows is with CMake and MS Visual Studio 2013. You can use the free [Visual Studio 2013 Community Edition](https://www.visualstudio.com/vs/older-downloads/). -CMake installer can be downloaded from [the official website](https://cmake.org/download/). +CMake installer can be downloaded from [the official website](https://cmake.org/download/).~~ -Building with newer versions of MSVS (2015, 2017) may work too as reported by some of our users. +~~Building with newer versions of MSVS (2015, 2017) may work too as reported by some of our users.~~ _Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing and inspiration for this guide. ### Dependencies On Windows PrusaSlicer is built against statically built libraries. -We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself). +~~We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so~~ if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself). The package comes in a several variants: - - [64 bit, Release mode only](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-64.7z) (41 MB, 578 MB unpacked) - - [64 bit, Release and Debug mode](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-64-dev.7z) (88 MB, 1.3 GB unpacked) - - [32 bit, Release mode only](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-32.7z) (38 MB, 520 MB unpacked) - - [32 bit, Release and Debug mode](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-32-dev.7z) (74 MB, 1.1 GB unpacked) + - ~~64 bit, Release mode only (41 MB, 578 MB unpacked)~~ + - ~~64 bit, Release and Debug mode (88 MB, 1.3 GB unpacked)~~ + - ~~32 bit, Release mode only (38 MB, 520 MB unpacked)~~ + - ~~32 bit, Release and Debug mode (74 MB, 1.1 GB unpacked)~~ When unsure, use the _Release mode only_ variant, the _Release and Debug_ variant is only needed for debugging & development.