3D object positioning
This commit is contained in:
parent
a82f95e903
commit
fcfb3b98bc
16 changed files with 217 additions and 91 deletions
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@ -12,26 +12,28 @@ use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan scal
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use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl);
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use Wx::GLCanvas qw(:all);
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__PACKAGE__->mk_accessors( qw(_quat _dirty init mview_init
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object_bounding_box
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__PACKAGE__->mk_accessors( qw(_quat _dirty init
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enable_picking
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enable_moving
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on_hover
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on_select
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on_double_click
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on_right_click
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on_instance_moved
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on_move
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volumes
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print
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_sphi _stheta
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cutting_plane_z
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cut_lines_vertices
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bed_shape
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bed_triangles
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bed_grid_lines
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origin
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_mouse_pos
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_hover_volume_idx
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_drag_volume_idx
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_drag_start_pos
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_drag_start_xy
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_camera_target
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_zoom
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) );
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@ -61,20 +63,20 @@ sub new {
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$self->_stheta(45);
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$self->_sphi(45);
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$self->_zoom(1);
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$self->_camera_target(Slic3r::Pointf->new(0,0));
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# 3D point in model space
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$self->_camera_target(Slic3r::Pointf3->new(0,0,0));
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$self->reset_objects;
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EVT_PAINT($self, sub {
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my $dc = Wx::PaintDC->new($self);
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return if !$self->object_bounding_box;
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$self->Render($dc);
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});
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EVT_SIZE($self, sub { $self->_dirty(1) });
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EVT_IDLE($self, sub {
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return unless $self->_dirty;
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return if !$self->IsShownOnScreen;
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return if !$self->object_bounding_box;
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$self->Resize( $self->GetSizeWH );
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$self->Refresh;
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});
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@ -82,8 +84,10 @@ sub new {
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my ($self, $e) = @_;
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# Calculate the zoom delta and apply it to the current zoom factor
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my $zoom = 1 - ($e->GetWheelRotation() / $e->GetWheelDelta() / 10);
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$self->_zoom($self->_zoom * $zoom);
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my $zoom = $e->GetWheelRotation() / $e->GetWheelDelta();
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$zoom = max(min($zoom, 4), -4);
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$zoom /= 10;
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$self->_zoom($self->_zoom * (1-$zoom));
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# In order to zoom around the mouse point we need to translate
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# the camera target
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@ -97,9 +101,10 @@ sub new {
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# in the opposite direction by the delta of the length of such vector
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# ($zoom - 1). We then scale everything by 1/$self->_zoom since
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# $self->_camera_target is expressed in terms of model units.
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-($pos->x - $size->x/2) * ($zoom - 1) / $self->_zoom,
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-($pos->y - $size->y/2) * ($zoom - 1) / $self->_zoom,
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);
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-($pos->x - $size->x/2) * ($zoom) / $self->_zoom,
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-($pos->y - $size->y/2) * ($zoom) / $self->_zoom,
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0,
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) if 0;
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$self->_dirty(1);
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$self->Refresh;
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});
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@ -118,8 +123,7 @@ sub mouse_event {
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} elsif ($e->LeftDown || $e->RightDown) {
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# If user pressed left or right button we first check whether this happened
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# on a volume or not.
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my $volume_idx = first { $self->volumes->[$_]->hover } 0..$#{$self->volumes};
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$volume_idx //= -1;
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my $volume_idx = $self->_hover_volume_idx // -1;
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# select volume in this 3D canvas
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if ($self->enable_picking) {
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@ -146,25 +150,27 @@ sub mouse_event {
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# get volume being dragged
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my $volume = $self->volumes->[$self->_drag_volume_idx];
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# get new position and calculate the move vector
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my $cur_pos = $self->mouse_to_3d(@$pos);
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# get new position at the same Z of the initial click point
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my $mouse_ray = $self->mouse_ray($e->GetX, $e->GetY);
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my $cur_pos = $mouse_ray->intersect_plane($self->_drag_start_pos->z);
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# calculate the translation vector
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my $vector = $self->_drag_start_pos->vector_to($cur_pos);
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# apply new temporary volume origin and ignore Z
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$volume->origin->set_x(-$vector->x);
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$volume->origin->set_y(-$vector->y); #))
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$volume->origin->translate($vector->x, $vector->y, 0); #,,
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$self->_drag_start_pos($cur_pos);
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$self->Refresh;
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} elsif ($e->Dragging) {
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my $volume_idx = first { $self->volumes->[$_]->hover } 0..$#{$self->volumes};
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$volume_idx //= -1;
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if ($e->LeftIsDown && $volume_idx == -1) {
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} elsif ($e->Dragging && !defined $self->_hover_volume_idx) {
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if ($e->LeftIsDown) {
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# if dragging over blank area with left button, rotate
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if (defined $self->_drag_start_pos) {
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my $orig = $self->_drag_start_pos;
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if (TURNTABLE_MODE) {
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$self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE);
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$self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE); #-
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$self->_stheta(150) if $self->_stheta > 150;
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$self->_stheta(0) if $self->_stheta < 0;
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} else {
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my $size = $self->GetClientSize;
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my @quat = trackball(
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@ -178,28 +184,27 @@ sub mouse_event {
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$self->Refresh;
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}
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$self->_drag_start_pos($pos);
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} elsif ($e->RightIsDown && $volume_idx == -1) {
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} elsif ($e->RightIsDown) {
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# if dragging over blank area with right button, translate
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if (defined $self->_drag_start_pos) {
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my $orig = $self->_drag_start_pos;
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glMatrixMode(GL_MODELVIEW);
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if (defined $self->_drag_start_xy) {
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# get point in model space at Z = 0
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my $cur_pos = $self->mouse_ray($e->GetX, $e->GetY)->intersect_plane(0);
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my $orig = $self->mouse_ray(@{$self->_drag_start_xy})->intersect_plane(0);
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$self->_camera_target->translate(
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($pos->x - $orig->x) / $self->_zoom,
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($orig->y - $pos->y) / $self->_zoom, #- (converts to upwards Y)
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@{$orig->vector_to($cur_pos)->negative},
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);
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$self->Refresh;
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}
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$self->_drag_start_pos($pos);
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$self->_drag_start_xy($pos);
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}
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} elsif ($e->LeftUp || $e->RightUp) {
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$self->_drag_start_pos(undef);
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if ($self->on_instance_moved && defined $self->_drag_volume_idx) {
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my $volume = $self->volumes->[$self->_drag_volume_idx];
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$self->on_instance_moved($self->_drag_volume_idx, $volume->instance_idx);
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if ($self->on_move && defined $self->_drag_volume_idx) {
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$self->on_move->($self->_drag_volume_idx);
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}
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$self->_drag_volume_idx(undef);
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$self->_drag_start_pos(undef);
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$self->_drag_start_xy(undef);
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} elsif ($e->Moving) {
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$self->_mouse_pos($pos);
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$self->Refresh;
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@ -215,35 +220,70 @@ sub reset_objects {
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$self->_dirty(1);
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}
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# this method accepts a Slic3r::BoudingBox3f object
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sub set_bounding_box {
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my ($self, $bb) = @_;
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$self->object_bounding_box($bb);
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$self->zoom_to_bounding_box;
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$self->_dirty(1);
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}
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sub zoom_to_bounding_box {
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my ($self) = @_;
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my ($self, $bb) = @_;
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# calculate the zoom factor needed to adjust viewport to
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# bounding box
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my $max_size = max(@{$self->object_bounding_box->size}) * sqrt(2);
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my $max_size = max(@{$bb->size}) * 2;
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my $min_viewport_size = min($self->GetSizeWH);
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$self->_zoom($min_viewport_size / $max_size / 1.3);
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$self->_zoom($min_viewport_size / $max_size);
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# center view around bounding box center
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$self->_camera_target->set_x(0);
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$self->_camera_target->set_y(0);
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$self->_camera_target($bb->center);
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}
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sub zoom_to_bed {
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my ($self) = @_;
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if ($self->bed_shape) {
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$self->zoom_to_bounding_box($self->bed_bounding_box);
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}
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}
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sub zoom_to_volume {
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my ($self, $volume_idx) = @_;
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my $volume = $self->volumes->[$volume_idx];
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my $bb = $volume->bounding_box;
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$self->zoom_to_bounding_box($bb);
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}
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sub zoom_to_volumes {
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my ($self) = @_;
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$self->zoom_to_bounding_box($self->volumes_bounding_box);
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}
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sub volumes_bounding_box {
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my ($self) = @_;
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my $bb = Slic3r::Geometry::BoundingBoxf3->new;
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$bb->merge($_->bounding_box) for @{$self->volumes};
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return $bb;
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}
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sub bed_bounding_box {
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my ($self) = @_;
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my $bb = Slic3r::Geometry::BoundingBoxf3->new;
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$bb->merge_point(Slic3r::Pointf3->new(@$_, 0)) for @{$self->bed_shape};
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return $bb;
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}
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sub max_bounding_box {
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my ($self) = @_;
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my $bb = $self->bed_bounding_box;
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$bb->merge($self->volumes_bounding_box);
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return $bb;
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}
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sub set_auto_bed_shape {
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my ($self, $bed_shape) = @_;
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# draw a default square bed around object center
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my $max_size = max(@{ $self->object_bounding_box->size });
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my $center = $self->object_bounding_box->center;
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my $max_size = max(@{ $self->volumes_bounding_box->size });
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my $center = $self->volumes_bounding_box->center;
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$self->set_bed_shape([
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[ $center->x - $max_size, $center->y - $max_size ], #--
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[ $center->x + $max_size, $center->y - $max_size ], #--
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@ -256,6 +296,8 @@ sub set_auto_bed_shape {
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sub set_bed_shape {
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my ($self, $bed_shape) = @_;
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$self->bed_shape($bed_shape);
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# triangulate bed
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my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]);
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my $bed_bb = $expolygon->bounding_box;
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@ -318,7 +360,7 @@ sub load_object {
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instance_idx => $instance_idx,
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mesh => $mesh,
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color => $color,
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origin => Slic3r::Pointf3->new(0,0,$z_min),
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origin => Slic3r::Pointf3->new(0,0,-$z_min),
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);
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push @volumes_idx, $#{$self->volumes};
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@ -481,18 +523,27 @@ sub mulquats {
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}
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sub mouse_to_3d {
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my ($self, $x, $y) = @_;
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my ($self, $x, $y, $z) = @_;
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my @viewport = glGetIntegerv_p(GL_VIEWPORT); # 4 items
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my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); # 16 items
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my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); # 16 items
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$y = $viewport[3] - $y;
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my $z = glReadPixels_p($x, $y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT);
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$z //= glReadPixels_p($x, $y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT);
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my @projected = gluUnProject_p($x, $y, $z, @mview, @proj, @viewport);
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return Slic3r::Pointf3->new(@projected);
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}
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sub mouse_ray {
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my ($self, $x, $y) = @_;
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return Slic3r::Linef3->new(
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$self->mouse_to_3d($x, $y, 0),
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$self->mouse_to_3d($x, $y, 1),
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);
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}
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sub GetContext {
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my ($self) = @_;
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@ -513,16 +564,6 @@ sub SetCurrent {
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}
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}
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sub ResetModelView {
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my ($self, $factor) = @_;
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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my $win_size = $self->GetClientSize();
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my $ratio = $factor * min($win_size->width, $win_size->height) / (2 * max(@{ $self->object_bounding_box->size }));
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glScalef($ratio, $ratio, 1);
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}
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sub Resize {
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my ($self, $x, $y) = @_;
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@ -539,14 +580,10 @@ sub Resize {
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glLoadIdentity();
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glOrtho(
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-$x/2, $x/2, -$y/2, $y/2,
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-200, 10 * max(@{ $self->object_bounding_box->size }),
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-200, 10 * max(@{ $self->max_bounding_box->size }),
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);
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glMatrixMode(GL_MODELVIEW);
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unless ($self->mview_init) {
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$self->mview_init(1);
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$self->ResetModelView(0.9);
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}
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}
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sub InitGL {
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@ -614,9 +651,6 @@ sub Render {
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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my $bb = $self->object_bounding_box;
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my $object_size = $bb->size;
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glTranslatef(@{ $self->_camera_target }, 0);
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if (TURNTABLE_MODE) {
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glRotatef(-$self->_stheta, 1, 0, 0); # pitch
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glRotatef($self->_sphi, 0, 0, 1); # yaw
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@ -624,10 +658,7 @@ sub Render {
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my @rotmat = quat_to_rotmatrix($self->quat);
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glMultMatrixd_p(@rotmat[0..15]);
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}
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# center everything around 0,0 since that's where we're looking at (glOrtho())
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my $center = $bb->center;
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glTranslatef(-$center->x, -$center->y, 0); #,,
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glTranslatef(@{ $self->_camera_target->negative });
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if ($self->enable_picking) {
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glDisable(GL_LIGHTING);
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@ -638,8 +669,10 @@ sub Render {
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if (my $pos = $self->_mouse_pos) {
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my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
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my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256;
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$self->_hover_volume_idx(undef);
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$_->hover(0) for @{$self->volumes};
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if ($volume_idx <= $#{$self->volumes}) {
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$self->_hover_volume_idx($volume_idx);
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$self->volumes->[$volume_idx]->hover(1);
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$self->on_hover->($volume_idx) if $self->on_hover;
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}
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@ -682,11 +715,16 @@ sub Render {
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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my $volumes_bb = $self->volumes_bounding_box;
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{
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# draw axes
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$ground_z += 0.02;
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my $origin = $self->origin;
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my $axis_len = 2 * max(@{ $object_size });
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my $axis_len = max(
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0.3 * max(@{ $self->bed_bounding_box->size }),
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2 * max(@{ $volumes_bb->size }),
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);
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glLineWidth(2);
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glBegin(GL_LINES);
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# draw line for x axis
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@ -707,6 +745,7 @@ sub Render {
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# draw cutting plane
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if (defined $self->cutting_plane_z) {
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my $plane_z = $z0 + $self->cutting_plane_z;
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my $bb = $volumes_bb;
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glDisable(GL_CULL_FACE);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -804,7 +843,7 @@ sub draw_volumes {
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foreach my $volume_idx (0..$#{$self->volumes}) {
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my $volume = $self->volumes->[$volume_idx];
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glPushMatrix();
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glTranslatef(@{$volume->origin->negative});
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glTranslatef(@{$volume->origin});
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glVertexPointer_p(3, $volume->verts);
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@ -850,4 +889,12 @@ has 'norms' => (is => 'rw');
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has 'selected' => (is => 'rw', default => sub { 0 });
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has 'hover' => (is => 'rw', default => sub { 0 });
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sub bounding_box {
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my ($self) = @_;
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my $bb = $self->mesh->bounding_box;
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$bb->translate(@{$self->origin});
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return $bb;
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}
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1;
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