3D object positioning

This commit is contained in:
Alessandro Ranellucci 2014-12-16 01:12:37 +01:00
parent a82f95e903
commit fcfb3b98bc
16 changed files with 217 additions and 91 deletions

View File

@ -197,6 +197,7 @@ sub thread_cleanup {
*Slic3r::Geometry::BoundingBoxf::DESTROY = sub {}; *Slic3r::Geometry::BoundingBoxf::DESTROY = sub {};
*Slic3r::Geometry::BoundingBoxf3::DESTROY = sub {}; *Slic3r::Geometry::BoundingBoxf3::DESTROY = sub {};
*Slic3r::Line::DESTROY = sub {}; *Slic3r::Line::DESTROY = sub {};
*Slic3r::Linef3::DESTROY = sub {};
*Slic3r::Model::DESTROY = sub {}; *Slic3r::Model::DESTROY = sub {};
*Slic3r::Model::Object::DESTROY = sub {}; *Slic3r::Model::Object::DESTROY = sub {};
*Slic3r::Point::DESTROY = sub {}; *Slic3r::Point::DESTROY = sub {};

View File

@ -281,6 +281,10 @@ sub new {
}); });
$self->{canvas}->update_bed_size; $self->{canvas}->update_bed_size;
if ($self->{canvas3D}) {
$self->{canvas3D}->update_bed_size;
$self->{canvas3D}->zoom_to_bed;
}
$self->update; $self->update;
{ {
@ -513,6 +517,11 @@ sub objects_loaded {
} }
$self->arrange unless $params{no_arrange}; $self->arrange unless $params{no_arrange};
$self->update; $self->update;
# zoom to objects
$self->{canvas3D}->zoom_to_volumes
if $self->{canvas3D};
$self->{list}->Update; $self->{list}->Update;
$self->{list}->Select($obj_idxs->[-1], 1); $self->{list}->Select($obj_idxs->[-1], 1);
$self->object_list_changed; $self->object_list_changed;
@ -665,7 +674,6 @@ sub rotate {
$self->selection_changed; # refresh info (size etc.) $self->selection_changed; # refresh info (size etc.)
$self->update; $self->update;
$self->refresh_canvases;
} }
sub flip { sub flip {
@ -1200,6 +1208,7 @@ sub on_config_change {
$self->{config}->set($opt_key, $config->get($opt_key)); $self->{config}->set($opt_key, $config->get($opt_key));
if ($opt_key eq 'bed_shape') { if ($opt_key eq 'bed_shape') {
$self->{canvas}->update_bed_size; $self->{canvas}->update_bed_size;
$self->{canvas3D}->update_bed_size if $self->{canvas3D};
$self->update; $self->update;
} }
} }

View File

@ -213,7 +213,6 @@ sub mouse_event {
} elsif ($event->LeftUp) { } elsif ($event->LeftUp) {
$self->{on_instance_moved}->(@{ $self->{drag_object} }) $self->{on_instance_moved}->(@{ $self->{drag_object} })
if $self->{drag_object}; if $self->{drag_object};
$self->Refresh;
$self->{drag_start_pos} = undef; $self->{drag_start_pos} = undef;
$self->{drag_object} = undef; $self->{drag_object} = undef;
$self->SetCursor(wxSTANDARD_CURSOR); $self->SetCursor(wxSTANDARD_CURSOR);

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@ -16,11 +16,13 @@ sub new {
my $self = $class->SUPER::new($parent); my $self = $class->SUPER::new($parent);
$self->enable_picking(1); $self->enable_picking(1);
$self->enable_moving(1);
$self->{objects} = $objects; $self->{objects} = $objects;
$self->{model} = $model; $self->{model} = $model;
$self->{config} = $config; $self->{config} = $config;
$self->{on_select_object} = sub {}; $self->{on_select_object} = sub {};
$self->{on_instance_moved} = sub {};
$self->on_select(sub { $self->on_select(sub {
my ($volume_idx) = @_; my ($volume_idx) = @_;
@ -40,6 +42,21 @@ sub new {
my $obj_idx = $self->{_volumes_inv}{$volume_idx}; my $obj_idx = $self->{_volumes_inv}{$volume_idx};
$self->volumes->[$_]->hover(1) for @{$self->{_volumes}{$obj_idx}}; $self->volumes->[$_]->hover(1) for @{$self->{_volumes}{$obj_idx}};
}); });
$self->on_move(sub {
my ($volume_idx) = @_;
my $volume = $self->volumes->[$volume_idx];
my $obj_idx = $self->{_volumes_inv}{$volume_idx};
my $model_object = $self->{model}->get_object($obj_idx);
$model_object
->instances->[$volume->instance_idx]
->offset
->translate($volume->origin->x, $volume->origin->y); #))
$model_object->invalidate_bounding_box;
$self->{on_instance_moved}->($obj_idx, $volume->instance_idx)
if $self->{on_instance_moved};
});
return $self; return $self;
} }
@ -61,12 +78,7 @@ sub set_on_right_click {
sub set_on_instance_moved { sub set_on_instance_moved {
my ($self, $cb) = @_; my ($self, $cb) = @_;
$self->on_instance_moved(sub { $self->{on_instance_moved} = $cb;
my ($volume_idx, $instance_idx) = @_;
my $obj_idx = $self->{_volumes_inv}{$volume_idx};
return $cb->($obj_idx, $instance_idx);
});
} }
sub update { sub update {
@ -75,10 +87,8 @@ sub update {
$self->{_volumes} = {}; # obj_idx => [ volume_idx, volume_idx ] $self->{_volumes} = {}; # obj_idx => [ volume_idx, volume_idx ]
$self->{_volumes_inv} = {}; # volume_idx => obj_idx $self->{_volumes_inv} = {}; # volume_idx => obj_idx
$self->reset_objects; $self->reset_objects;
return if $self->{model}->objects_count == 0;
$self->set_bounding_box($self->{model}->bounding_box); $self->update_bed_size;
$self->set_bed_shape($self->{config}->bed_shape);
foreach my $obj_idx (0..$#{$self->{model}->objects}) { foreach my $obj_idx (0..$#{$self->{model}->objects}) {
my $model_object = $self->{model}->get_object($obj_idx); my $model_object = $self->{model}->get_object($obj_idx);
@ -94,4 +104,9 @@ sub update {
} }
} }
sub update_bed_size {
my ($self) = @_;
$self->set_bed_shape($self->{config}->bed_shape);
}
1; 1;

View File

@ -88,10 +88,10 @@ sub new {
if ($Slic3r::GUI::have_OpenGL) { if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self); $canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self);
$canvas->load_object($self->{model_object}); $canvas->load_object($self->{model_object});
$canvas->set_bounding_box($self->{model_object}->bounding_box);
$canvas->set_auto_bed_shape; $canvas->set_auto_bed_shape;
$canvas->SetSize([500,500]); $canvas->SetSize([500,500]);
$canvas->SetMinSize($canvas->GetSize); $canvas->SetMinSize($canvas->GetSize);
$canvas->zoom_to_volumes;
} }
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL); $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);

View File

@ -70,9 +70,9 @@ sub new {
if ($Slic3r::GUI::have_OpenGL) { if ($Slic3r::GUI::have_OpenGL) {
$canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self); $canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self);
$canvas->load_object($self->{model_object}); $canvas->load_object($self->{model_object});
$canvas->set_bounding_box($self->{model_object}->bounding_box);
$canvas->set_auto_bed_shape; $canvas->set_auto_bed_shape;
$canvas->SetSize([500,500]); $canvas->SetSize([500,500]);
$canvas->zoom_to_volumes;
} }
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL); $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);

View File

@ -12,26 +12,28 @@ use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan scal
use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl); use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl);
use Wx::GLCanvas qw(:all); use Wx::GLCanvas qw(:all);
__PACKAGE__->mk_accessors( qw(_quat _dirty init mview_init __PACKAGE__->mk_accessors( qw(_quat _dirty init
object_bounding_box
enable_picking enable_picking
enable_moving enable_moving
on_hover on_hover
on_select on_select
on_double_click on_double_click
on_right_click on_right_click
on_instance_moved on_move
volumes volumes
print print
_sphi _stheta _sphi _stheta
cutting_plane_z cutting_plane_z
cut_lines_vertices cut_lines_vertices
bed_shape
bed_triangles bed_triangles
bed_grid_lines bed_grid_lines
origin origin
_mouse_pos _mouse_pos
_hover_volume_idx
_drag_volume_idx _drag_volume_idx
_drag_start_pos _drag_start_pos
_drag_start_xy
_camera_target _camera_target
_zoom _zoom
) ); ) );
@ -61,20 +63,20 @@ sub new {
$self->_stheta(45); $self->_stheta(45);
$self->_sphi(45); $self->_sphi(45);
$self->_zoom(1); $self->_zoom(1);
$self->_camera_target(Slic3r::Pointf->new(0,0));
# 3D point in model space
$self->_camera_target(Slic3r::Pointf3->new(0,0,0));
$self->reset_objects; $self->reset_objects;
EVT_PAINT($self, sub { EVT_PAINT($self, sub {
my $dc = Wx::PaintDC->new($self); my $dc = Wx::PaintDC->new($self);
return if !$self->object_bounding_box;
$self->Render($dc); $self->Render($dc);
}); });
EVT_SIZE($self, sub { $self->_dirty(1) }); EVT_SIZE($self, sub { $self->_dirty(1) });
EVT_IDLE($self, sub { EVT_IDLE($self, sub {
return unless $self->_dirty; return unless $self->_dirty;
return if !$self->IsShownOnScreen; return if !$self->IsShownOnScreen;
return if !$self->object_bounding_box;
$self->Resize( $self->GetSizeWH ); $self->Resize( $self->GetSizeWH );
$self->Refresh; $self->Refresh;
}); });
@ -82,8 +84,10 @@ sub new {
my ($self, $e) = @_; my ($self, $e) = @_;
# Calculate the zoom delta and apply it to the current zoom factor # Calculate the zoom delta and apply it to the current zoom factor
my $zoom = 1 - ($e->GetWheelRotation() / $e->GetWheelDelta() / 10); my $zoom = $e->GetWheelRotation() / $e->GetWheelDelta();
$self->_zoom($self->_zoom * $zoom); $zoom = max(min($zoom, 4), -4);
$zoom /= 10;
$self->_zoom($self->_zoom * (1-$zoom));
# In order to zoom around the mouse point we need to translate # In order to zoom around the mouse point we need to translate
# the camera target # the camera target
@ -97,9 +101,10 @@ sub new {
# in the opposite direction by the delta of the length of such vector # in the opposite direction by the delta of the length of such vector
# ($zoom - 1). We then scale everything by 1/$self->_zoom since # ($zoom - 1). We then scale everything by 1/$self->_zoom since
# $self->_camera_target is expressed in terms of model units. # $self->_camera_target is expressed in terms of model units.
-($pos->x - $size->x/2) * ($zoom - 1) / $self->_zoom, -($pos->x - $size->x/2) * ($zoom) / $self->_zoom,
-($pos->y - $size->y/2) * ($zoom - 1) / $self->_zoom, -($pos->y - $size->y/2) * ($zoom) / $self->_zoom,
); 0,
) if 0;
$self->_dirty(1); $self->_dirty(1);
$self->Refresh; $self->Refresh;
}); });
@ -118,8 +123,7 @@ sub mouse_event {
} elsif ($e->LeftDown || $e->RightDown) { } elsif ($e->LeftDown || $e->RightDown) {
# If user pressed left or right button we first check whether this happened # If user pressed left or right button we first check whether this happened
# on a volume or not. # on a volume or not.
my $volume_idx = first { $self->volumes->[$_]->hover } 0..$#{$self->volumes}; my $volume_idx = $self->_hover_volume_idx // -1;
$volume_idx //= -1;
# select volume in this 3D canvas # select volume in this 3D canvas
if ($self->enable_picking) { if ($self->enable_picking) {
@ -146,25 +150,27 @@ sub mouse_event {
# get volume being dragged # get volume being dragged
my $volume = $self->volumes->[$self->_drag_volume_idx]; my $volume = $self->volumes->[$self->_drag_volume_idx];
# get new position and calculate the move vector # get new position at the same Z of the initial click point
my $cur_pos = $self->mouse_to_3d(@$pos); my $mouse_ray = $self->mouse_ray($e->GetX, $e->GetY);
my $cur_pos = $mouse_ray->intersect_plane($self->_drag_start_pos->z);
# calculate the translation vector
my $vector = $self->_drag_start_pos->vector_to($cur_pos); my $vector = $self->_drag_start_pos->vector_to($cur_pos);
# apply new temporary volume origin and ignore Z # apply new temporary volume origin and ignore Z
$volume->origin->set_x(-$vector->x); $volume->origin->translate($vector->x, $vector->y, 0); #,,
$volume->origin->set_y(-$vector->y); #)) $self->_drag_start_pos($cur_pos);
$self->Refresh; $self->Refresh;
} elsif ($e->Dragging) { } elsif ($e->Dragging && !defined $self->_hover_volume_idx) {
my $volume_idx = first { $self->volumes->[$_]->hover } 0..$#{$self->volumes}; if ($e->LeftIsDown) {
$volume_idx //= -1;
if ($e->LeftIsDown && $volume_idx == -1) {
# if dragging over blank area with left button, rotate # if dragging over blank area with left button, rotate
if (defined $self->_drag_start_pos) { if (defined $self->_drag_start_pos) {
my $orig = $self->_drag_start_pos; my $orig = $self->_drag_start_pos;
if (TURNTABLE_MODE) { if (TURNTABLE_MODE) {
$self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE); $self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE);
$self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE); #- $self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE); #-
$self->_stheta(150) if $self->_stheta > 150;
$self->_stheta(0) if $self->_stheta < 0;
} else { } else {
my $size = $self->GetClientSize; my $size = $self->GetClientSize;
my @quat = trackball( my @quat = trackball(
@ -178,28 +184,27 @@ sub mouse_event {
$self->Refresh; $self->Refresh;
} }
$self->_drag_start_pos($pos); $self->_drag_start_pos($pos);
} elsif ($e->RightIsDown && $volume_idx == -1) { } elsif ($e->RightIsDown) {
# if dragging over blank area with right button, translate # if dragging over blank area with right button, translate
if (defined $self->_drag_start_pos) {
my $orig = $self->_drag_start_pos; if (defined $self->_drag_start_xy) {
glMatrixMode(GL_MODELVIEW); # get point in model space at Z = 0
my $cur_pos = $self->mouse_ray($e->GetX, $e->GetY)->intersect_plane(0);
my $orig = $self->mouse_ray(@{$self->_drag_start_xy})->intersect_plane(0);
$self->_camera_target->translate( $self->_camera_target->translate(
($pos->x - $orig->x) / $self->_zoom, @{$orig->vector_to($cur_pos)->negative},
($orig->y - $pos->y) / $self->_zoom, #- (converts to upwards Y)
); );
$self->Refresh; $self->Refresh;
} }
$self->_drag_start_pos($pos); $self->_drag_start_xy($pos);
} }
} elsif ($e->LeftUp || $e->RightUp) { } elsif ($e->LeftUp || $e->RightUp) {
$self->_drag_start_pos(undef); if ($self->on_move && defined $self->_drag_volume_idx) {
$self->on_move->($self->_drag_volume_idx);
if ($self->on_instance_moved && defined $self->_drag_volume_idx) {
my $volume = $self->volumes->[$self->_drag_volume_idx];
$self->on_instance_moved($self->_drag_volume_idx, $volume->instance_idx);
} }
$self->_drag_volume_idx(undef); $self->_drag_volume_idx(undef);
$self->_drag_start_pos(undef); $self->_drag_start_pos(undef);
$self->_drag_start_xy(undef);
} elsif ($e->Moving) { } elsif ($e->Moving) {
$self->_mouse_pos($pos); $self->_mouse_pos($pos);
$self->Refresh; $self->Refresh;
@ -215,35 +220,70 @@ sub reset_objects {
$self->_dirty(1); $self->_dirty(1);
} }
# this method accepts a Slic3r::BoudingBox3f object
sub set_bounding_box {
my ($self, $bb) = @_;
$self->object_bounding_box($bb);
$self->zoom_to_bounding_box;
$self->_dirty(1);
}
sub zoom_to_bounding_box { sub zoom_to_bounding_box {
my ($self) = @_; my ($self, $bb) = @_;
# calculate the zoom factor needed to adjust viewport to # calculate the zoom factor needed to adjust viewport to
# bounding box # bounding box
my $max_size = max(@{$self->object_bounding_box->size}) * sqrt(2); my $max_size = max(@{$bb->size}) * 2;
my $min_viewport_size = min($self->GetSizeWH); my $min_viewport_size = min($self->GetSizeWH);
$self->_zoom($min_viewport_size / $max_size / 1.3); $self->_zoom($min_viewport_size / $max_size);
# center view around bounding box center # center view around bounding box center
$self->_camera_target->set_x(0); $self->_camera_target($bb->center);
$self->_camera_target->set_y(0); }
sub zoom_to_bed {
my ($self) = @_;
if ($self->bed_shape) {
$self->zoom_to_bounding_box($self->bed_bounding_box);
}
}
sub zoom_to_volume {
my ($self, $volume_idx) = @_;
my $volume = $self->volumes->[$volume_idx];
my $bb = $volume->bounding_box;
$self->zoom_to_bounding_box($bb);
}
sub zoom_to_volumes {
my ($self) = @_;
$self->zoom_to_bounding_box($self->volumes_bounding_box);
}
sub volumes_bounding_box {
my ($self) = @_;
my $bb = Slic3r::Geometry::BoundingBoxf3->new;
$bb->merge($_->bounding_box) for @{$self->volumes};
return $bb;
}
sub bed_bounding_box {
my ($self) = @_;
my $bb = Slic3r::Geometry::BoundingBoxf3->new;
$bb->merge_point(Slic3r::Pointf3->new(@$_, 0)) for @{$self->bed_shape};
return $bb;
}
sub max_bounding_box {
my ($self) = @_;
my $bb = $self->bed_bounding_box;
$bb->merge($self->volumes_bounding_box);
return $bb;
} }
sub set_auto_bed_shape { sub set_auto_bed_shape {
my ($self, $bed_shape) = @_; my ($self, $bed_shape) = @_;
# draw a default square bed around object center # draw a default square bed around object center
my $max_size = max(@{ $self->object_bounding_box->size }); my $max_size = max(@{ $self->volumes_bounding_box->size });
my $center = $self->object_bounding_box->center; my $center = $self->volumes_bounding_box->center;
$self->set_bed_shape([ $self->set_bed_shape([
[ $center->x - $max_size, $center->y - $max_size ], #-- [ $center->x - $max_size, $center->y - $max_size ], #--
[ $center->x + $max_size, $center->y - $max_size ], #-- [ $center->x + $max_size, $center->y - $max_size ], #--
@ -256,6 +296,8 @@ sub set_auto_bed_shape {
sub set_bed_shape { sub set_bed_shape {
my ($self, $bed_shape) = @_; my ($self, $bed_shape) = @_;
$self->bed_shape($bed_shape);
# triangulate bed # triangulate bed
my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]); my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]);
my $bed_bb = $expolygon->bounding_box; my $bed_bb = $expolygon->bounding_box;
@ -318,7 +360,7 @@ sub load_object {
instance_idx => $instance_idx, instance_idx => $instance_idx,
mesh => $mesh, mesh => $mesh,
color => $color, color => $color,
origin => Slic3r::Pointf3->new(0,0,$z_min), origin => Slic3r::Pointf3->new(0,0,-$z_min),
); );
push @volumes_idx, $#{$self->volumes}; push @volumes_idx, $#{$self->volumes};
@ -481,18 +523,27 @@ sub mulquats {
} }
sub mouse_to_3d { sub mouse_to_3d {
my ($self, $x, $y) = @_; my ($self, $x, $y, $z) = @_;
my @viewport = glGetIntegerv_p(GL_VIEWPORT); # 4 items my @viewport = glGetIntegerv_p(GL_VIEWPORT); # 4 items
my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); # 16 items my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); # 16 items
my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); # 16 items my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); # 16 items
$y = $viewport[3] - $y; $y = $viewport[3] - $y;
my $z = glReadPixels_p($x, $y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT); $z //= glReadPixels_p($x, $y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT);
my @projected = gluUnProject_p($x, $y, $z, @mview, @proj, @viewport); my @projected = gluUnProject_p($x, $y, $z, @mview, @proj, @viewport);
return Slic3r::Pointf3->new(@projected); return Slic3r::Pointf3->new(@projected);
} }
sub mouse_ray {
my ($self, $x, $y) = @_;
return Slic3r::Linef3->new(
$self->mouse_to_3d($x, $y, 0),
$self->mouse_to_3d($x, $y, 1),
);
}
sub GetContext { sub GetContext {
my ($self) = @_; my ($self) = @_;
@ -513,16 +564,6 @@ sub SetCurrent {
} }
} }
sub ResetModelView {
my ($self, $factor) = @_;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
my $win_size = $self->GetClientSize();
my $ratio = $factor * min($win_size->width, $win_size->height) / (2 * max(@{ $self->object_bounding_box->size }));
glScalef($ratio, $ratio, 1);
}
sub Resize { sub Resize {
my ($self, $x, $y) = @_; my ($self, $x, $y) = @_;
@ -539,14 +580,10 @@ sub Resize {
glLoadIdentity(); glLoadIdentity();
glOrtho( glOrtho(
-$x/2, $x/2, -$y/2, $y/2, -$x/2, $x/2, -$y/2, $y/2,
-200, 10 * max(@{ $self->object_bounding_box->size }), -200, 10 * max(@{ $self->max_bounding_box->size }),
); );
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
unless ($self->mview_init) {
$self->mview_init(1);
$self->ResetModelView(0.9);
}
} }
sub InitGL { sub InitGL {
@ -614,9 +651,6 @@ sub Render {
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();
my $bb = $self->object_bounding_box;
my $object_size = $bb->size;
glTranslatef(@{ $self->_camera_target }, 0);
if (TURNTABLE_MODE) { if (TURNTABLE_MODE) {
glRotatef(-$self->_stheta, 1, 0, 0); # pitch glRotatef(-$self->_stheta, 1, 0, 0); # pitch
glRotatef($self->_sphi, 0, 0, 1); # yaw glRotatef($self->_sphi, 0, 0, 1); # yaw
@ -624,10 +658,7 @@ sub Render {
my @rotmat = quat_to_rotmatrix($self->quat); my @rotmat = quat_to_rotmatrix($self->quat);
glMultMatrixd_p(@rotmat[0..15]); glMultMatrixd_p(@rotmat[0..15]);
} }
glTranslatef(@{ $self->_camera_target->negative });
# center everything around 0,0 since that's where we're looking at (glOrtho())
my $center = $bb->center;
glTranslatef(-$center->x, -$center->y, 0); #,,
if ($self->enable_picking) { if ($self->enable_picking) {
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
@ -638,8 +669,10 @@ sub Render {
if (my $pos = $self->_mouse_pos) { if (my $pos = $self->_mouse_pos) {
my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ]; my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256; my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256;
$self->_hover_volume_idx(undef);
$_->hover(0) for @{$self->volumes}; $_->hover(0) for @{$self->volumes};
if ($volume_idx <= $#{$self->volumes}) { if ($volume_idx <= $#{$self->volumes}) {
$self->_hover_volume_idx($volume_idx);
$self->volumes->[$volume_idx]->hover(1); $self->volumes->[$volume_idx]->hover(1);
$self->on_hover->($volume_idx) if $self->on_hover; $self->on_hover->($volume_idx) if $self->on_hover;
} }
@ -682,11 +715,16 @@ sub Render {
glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);
} }
my $volumes_bb = $self->volumes_bounding_box;
{ {
# draw axes # draw axes
$ground_z += 0.02; $ground_z += 0.02;
my $origin = $self->origin; my $origin = $self->origin;
my $axis_len = 2 * max(@{ $object_size }); my $axis_len = max(
0.3 * max(@{ $self->bed_bounding_box->size }),
2 * max(@{ $volumes_bb->size }),
);
glLineWidth(2); glLineWidth(2);
glBegin(GL_LINES); glBegin(GL_LINES);
# draw line for x axis # draw line for x axis
@ -707,6 +745,7 @@ sub Render {
# draw cutting plane # draw cutting plane
if (defined $self->cutting_plane_z) { if (defined $self->cutting_plane_z) {
my $plane_z = $z0 + $self->cutting_plane_z; my $plane_z = $z0 + $self->cutting_plane_z;
my $bb = $volumes_bb;
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -804,7 +843,7 @@ sub draw_volumes {
foreach my $volume_idx (0..$#{$self->volumes}) { foreach my $volume_idx (0..$#{$self->volumes}) {
my $volume = $self->volumes->[$volume_idx]; my $volume = $self->volumes->[$volume_idx];
glPushMatrix(); glPushMatrix();
glTranslatef(@{$volume->origin->negative}); glTranslatef(@{$volume->origin});
glVertexPointer_p(3, $volume->verts); glVertexPointer_p(3, $volume->verts);
@ -850,4 +889,12 @@ has 'norms' => (is => 'rw');
has 'selected' => (is => 'rw', default => sub { 0 }); has 'selected' => (is => 'rw', default => sub { 0 });
has 'hover' => (is => 'rw', default => sub { 0 }); has 'hover' => (is => 'rw', default => sub { 0 });
sub bounding_box {
my ($self) = @_;
my $bb = $self->mesh->bounding_box;
$bb->translate(@{$self->origin});
return $bb;
}
1; 1;

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@ -36,8 +36,8 @@ my %opt = ();
$app->{canvas}->enable_picking(1); $app->{canvas}->enable_picking(1);
$app->{canvas}->enable_moving($opt{enable_moving}); $app->{canvas}->enable_moving($opt{enable_moving});
$app->{canvas}->load_object($model->objects->[0]); $app->{canvas}->load_object($model->objects->[0]);
$app->{canvas}->set_bounding_box($model->objects->[0]->bounding_box);
$app->{canvas}->set_auto_bed_shape; $app->{canvas}->set_auto_bed_shape;
$app->{canvas}->zoom_to_volumes;
$app->{canvas}->SetCuttingPlane($opt{cut}) if defined $opt{cut}; $app->{canvas}->SetCuttingPlane($opt{cut}) if defined $opt{cut};
$app->MainLoop; $app->MainLoop;
} }

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@ -210,6 +210,7 @@ for my $class (qw(
Slic3r::Layer::Region Slic3r::Layer::Region
Slic3r::Layer::Support Slic3r::Layer::Support
Slic3r::Line Slic3r::Line
Slic3r::Linef3
Slic3r::Model Slic3r::Model
Slic3r::Model::Instance Slic3r::Model::Instance
Slic3r::Model::Material Slic3r::Model::Material

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@ -184,4 +184,18 @@ Line::to_SV_pureperl() const {
} }
#endif #endif
Pointf3
Linef3::intersect_plane(double z) const
{
return Pointf3(
this->a.x + (this->b.x - this->a.x) * (z - this->a.z) / (this->b.z - this->a.z),
this->a.y + (this->b.y - this->a.y) * (z - this->a.z) / (this->b.z - this->a.z),
z
);
}
#ifdef SLIC3RXS
REGISTER_CLASS(Linef3, "Linef3");
#endif
} }

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@ -7,6 +7,7 @@
namespace Slic3r { namespace Slic3r {
class Line; class Line;
class Linef3;
class Polyline; class Polyline;
class Line class Line
@ -46,6 +47,22 @@ class Line
typedef std::vector<Line> Lines; typedef std::vector<Line> Lines;
class Linef3
{
public:
Pointf3 a;
Pointf3 b;
Linef3() {};
explicit Linef3(Pointf3 _a, Pointf3 _b): a(_a), b(_b) {};
Pointf3 intersect_plane(double z) const;
#ifdef SLIC3RXS
void from_SV(SV* line_sv);
void from_SV_check(SV* line_sv);
SV* to_SV_pureperl() const;
#endif
};
} }
// start Boost // start Boost

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@ -83,6 +83,7 @@ new_from_points(CLASS, points)
Clone<BoundingBoxf3> clone() Clone<BoundingBoxf3> clone()
%code{% RETVAL = THIS; %}; %code{% RETVAL = THIS; %};
void merge(BoundingBoxf3* bb) %code{% THIS->merge(*bb); %}; void merge(BoundingBoxf3* bb) %code{% THIS->merge(*bb); %};
void merge_point(Pointf3* point) %code{% THIS->merge(*point); %};
void scale(double factor); void scale(double factor);
void translate(double x, double y, double z); void translate(double x, double y, double z);
Clone<Pointf3> size(); Clone<Pointf3> size();

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@ -66,3 +66,17 @@ Line::coincides_with(line_sv)
%} %}
}; };
%name{Slic3r::Linef3} class Linef3 {
Linef3(Pointf3* a, Pointf3* b)
%code{% RETVAL = new Linef3(*a, *b); %};
~Linef3();
Clone<Linef3> clone()
%code{% RETVAL = THIS; %};
Ref<Pointf3> a()
%code{% RETVAL = &THIS->a; %};
Ref<Pointf3> b()
%code{% RETVAL = &THIS->b; %};
Clone<Pointf3> intersect_plane(double z);
};

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@ -125,6 +125,7 @@ Point::coincides_with(point_sv)
void set_z(double val) void set_z(double val)
%code{% THIS->z = val; %}; %code{% THIS->z = val; %};
void translate(double x, double y, double z); void translate(double x, double y, double z);
void scale(double factor);
double distance_to(Pointf3* point) double distance_to(Pointf3* point)
%code{% RETVAL = THIS->distance_to(*point); %}; %code{% RETVAL = THIS->distance_to(*point); %};
Clone<Pointf3> negative() Clone<Pointf3> negative()

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@ -73,6 +73,10 @@ Line* O_OBJECT_SLIC3R
Ref<Line> O_OBJECT_SLIC3R_T Ref<Line> O_OBJECT_SLIC3R_T
Clone<Line> O_OBJECT_SLIC3R_T Clone<Line> O_OBJECT_SLIC3R_T
Linef3* O_OBJECT_SLIC3R
Ref<Linef3> O_OBJECT_SLIC3R_T
Clone<Linef3> O_OBJECT_SLIC3R_T
Polyline* O_OBJECT_SLIC3R Polyline* O_OBJECT_SLIC3R
Ref<Polyline> O_OBJECT_SLIC3R_T Ref<Polyline> O_OBJECT_SLIC3R_T
Clone<Polyline> O_OBJECT_SLIC3R_T Clone<Polyline> O_OBJECT_SLIC3R_T

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@ -60,6 +60,9 @@
%typemap{Line*}; %typemap{Line*};
%typemap{Ref<Line>}{simple}; %typemap{Ref<Line>}{simple};
%typemap{Clone<Line>}{simple}; %typemap{Clone<Line>}{simple};
%typemap{Linef3*};
%typemap{Ref<Linef3>}{simple};
%typemap{Clone<Linef3>}{simple};
%typemap{Polyline*}; %typemap{Polyline*};
%typemap{Ref<Polyline>}{simple}; %typemap{Ref<Polyline>}{simple};
%typemap{Clone<Polyline>}{simple}; %typemap{Clone<Polyline>}{simple};