Increase z buffer range to avoid clipping while panning/rotating the 3D view
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@ -1115,7 +1115,7 @@ sub Resize {
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# is only a workaround for an incorrectly set camera.
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# This workaround harms Z-buffer accuracy!
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# my $depth = 1.05 * $self->max_bounding_box->radius();
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my $depth = max(@{ $self->max_bounding_box->size });
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my $depth = 5.0 * max(@{ $self->max_bounding_box->size });
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glOrtho(
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-$x/2, $x/2, -$y/2, $y/2,
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-$depth, $depth,
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