Increase z buffer range to avoid clipping while panning/rotating the 3D view

This commit is contained in:
Enrico Turri 2018-04-26 11:03:15 +02:00
parent dce0aa6771
commit fd16357b6e

View file

@ -1115,7 +1115,7 @@ sub Resize {
# is only a workaround for an incorrectly set camera.
# This workaround harms Z-buffer accuracy!
# my $depth = 1.05 * $self->max_bounding_box->radius();
my $depth = max(@{ $self->max_bounding_box->size });
my $depth = 5.0 * max(@{ $self->max_bounding_box->size });
glOrtho(
-$x/2, $x/2, -$y/2, $y/2,
-$depth, $depth,