Refactoring in GLModel::render() to simplify client code

This commit is contained in:
enricoturri1966 2021-07-20 12:36:56 +02:00
parent c61785f775
commit fd5cf8d0cc
6 changed files with 20 additions and 34 deletions

View file

@ -61,11 +61,7 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
if (shader != nullptr)
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
else
glsafe(::glColor4fv(render_color.data())); // picking
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));