Some optimization of memory allocation, some reduction / inlining of short functions.

This commit is contained in:
bubnikv 2017-03-01 14:27:08 +01:00
parent 1909c75c21
commit fddd7c620f
2 changed files with 114 additions and 176 deletions

View File

@ -47,6 +47,7 @@
#include <cstdlib>
#include <ostream>
#include <functional>
#include <assert.h>
namespace ClipperLib {
@ -64,19 +65,28 @@ static int const Skip = -2; //edge that would otherwise close a path
#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
struct TEdge {
// Bottom point of this edge (with minimum Y).
IntPoint Bot;
// Current position.
IntPoint Curr;
// Top point of this edge (with maximum Y).
IntPoint Top;
// Vector from Bot to Top.
IntPoint Delta;
// Slope (dx/dy). For horiontal edges, the slope is set to HORIZONTAL (-1.0E+40).
double Dx;
PolyType PolyTyp;
EdgeSide Side;
int WindDelta; //1 or -1 depending on winding direction
// Winding number delta. 1 or -1 depending on winding direction, 0 for open paths and flat closed paths.
int WindDelta;
int WindCnt;
int WindCnt2; //winding count of the opposite polytype
int OutIdx;
// Next edge in the input path.
TEdge *Next;
// Previous edge in the input path.
TEdge *Prev;
// Next edge in the Local Minima List chain.
TEdge *NextInLML;
TEdge *NextInAEL;
TEdge *PrevInAEL;
@ -115,20 +125,6 @@ struct OutPt {
OutPt *Prev;
};
struct Join {
OutPt *OutPt1;
OutPt *OutPt2;
IntPoint OffPt;
};
struct LocMinSorter
{
inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2)
{
return locMin2.Y < locMin1.Y;
}
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
@ -218,6 +214,7 @@ PolyNode* PolyNode::GetNextSiblingUp() const
}
//------------------------------------------------------------------------------
// Edge delimits a hole if it has an odd number of parent loops.
bool PolyNode::IsHole() const
{
bool result = true;
@ -350,7 +347,7 @@ class Int128
};
//------------------------------------------------------------------------------
Int128 Int128Mul (long64 lhs, long64 rhs)
inline Int128 Int128Mul (long64 lhs, long64 rhs)
{
bool negate = (lhs < 0) != (rhs < 0);
@ -381,7 +378,7 @@ Int128 Int128Mul (long64 lhs, long64 rhs)
// Miscellaneous global functions
//------------------------------------------------------------------------------
bool Orientation(const Path &poly)
inline bool Orientation(const Path &poly)
{
return Area(poly) >= 0;
}
@ -531,7 +528,7 @@ bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2)
}
//----------------------------------------------------------------------
bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
inline bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
@ -542,7 +539,7 @@ bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
inline bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
const IntPoint &pt3, bool UseFullInt64Range)
{
#ifndef use_int32
@ -554,7 +551,7 @@ bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
inline bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
const IntPoint &pt3, const IntPoint &pt4, bool UseFullInt64Range)
{
#ifndef use_int32
@ -579,16 +576,6 @@ inline double GetDx(const IntPoint &pt1, const IntPoint &pt2)
}
//---------------------------------------------------------------------------
inline void SetDx(TEdge &e)
{
e.Delta.X = (e.Top.X - e.Bot.X);
e.Delta.Y = (e.Top.Y - e.Bot.Y);
if (e.Delta.Y == 0) e.Dx = HORIZONTAL;
else e.Dx = (double)(e.Delta.X) / e.Delta.Y;
}
//---------------------------------------------------------------------------
inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
{
EdgeSide Side = Edge1.Side;
@ -730,7 +717,13 @@ void InitEdge2(TEdge& e, PolyType Pt)
e.Top = e.Curr;
e.Bot = e.Next->Curr;
}
SetDx(e);
e.Delta.X = (e.Top.X - e.Bot.X);
e.Delta.Y = (e.Top.Y - e.Bot.Y);
if (e.Delta.Y == 0) e.Dx = HORIZONTAL;
else e.Dx = (double)(e.Delta.X) / e.Delta.Y;
e.PolyTyp = Pt;
}
//------------------------------------------------------------------------------
@ -870,7 +863,6 @@ bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
ClipperBase::ClipperBase() //constructor
{
m_CurrentLM = m_MinimaList.begin(); //begin() == end() here
m_UseFullRange = false;
}
//------------------------------------------------------------------------------
@ -881,7 +873,8 @@ ClipperBase::~ClipperBase() //destructor
}
//------------------------------------------------------------------------------
void RangeTest(const IntPoint& Pt, bool& useFullRange)
// Called from ClipperBase::AddPath() to verify the scale of the input polygon coordinates.
inline void RangeTest(const IntPoint& Pt, bool& useFullRange)
{
if (useFullRange)
{
@ -896,7 +889,9 @@ void RangeTest(const IntPoint& Pt, bool& useFullRange)
}
//------------------------------------------------------------------------------
TEdge* FindNextLocMin(TEdge* E)
// Called from ClipperBase::AddPath() to construct the Local Minima List.
// Find a local minimum edge on the path starting with E.
inline TEdge* FindNextLocMin(TEdge* E)
{
for (;;)
{
@ -913,6 +908,7 @@ TEdge* FindNextLocMin(TEdge* E)
}
//------------------------------------------------------------------------------
// Called from ClipperBase::AddPath().
TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
{
TEdge *Result = E;
@ -947,7 +943,7 @@ TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
E = Result->Next;
else
E = Result->Prev;
MinimaList::value_type locMin;
LocalMinimum locMin;
locMin.Y = E->Bot.Y;
locMin.LeftBound = 0;
locMin.RightBound = E;
@ -1040,6 +1036,8 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
throw clipperException("AddPath: Open paths have been disabled.");
#endif
// Remove duplicate end point from a closed input path.
// Remove duplicate points from the end of the input path.
int highI = (int)pg.size() -1;
if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI;
while (highI > 0 && (pg[highI] == pg[highI -1])) --highI;
@ -1048,7 +1046,6 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
//create a new edge array ...
TEdge *edges = new TEdge [highI +1];
bool IsFlat = true;
//1. Basic (first) edge initialization ...
try
{
@ -1117,6 +1114,8 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
}
//3. Do second stage of edge initialization ...
// IsFlat means all vertices have the same Y coordinate.
bool IsFlat = true;
E = eStart;
do
{
@ -1138,7 +1137,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
return false;
}
E->Prev->OutIdx = Skip;
MinimaList::value_type locMin;
LocalMinimum locMin;
locMin.Y = E->Bot.Y;
locMin.LeftBound = 0;
locMin.RightBound = E;
@ -1164,6 +1163,8 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
//open paths have matching start and end points ...
if (E->Prev->Bot == E->Prev->Top) E = E->Next;
// Find local minima and store them into a Local Minima List.
// Multiple Local Minima could be created for a single path.
for (;;)
{
E = FindNextLocMin(E);
@ -1172,7 +1173,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
//E and E.Prev now share a local minima (left aligned if horizontal).
//Compare their slopes to find which starts which bound ...
MinimaList::value_type locMin;
LocalMinimum locMin;
locMin.Y = E->Bot.Y;
if (E->Dx < E->Prev->Dx)
{
@ -1222,7 +1223,7 @@ bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed)
void ClipperBase::Clear()
{
DisposeLocalMinimaList();
m_MinimaList.clear();
for (EdgeList::size_type i = 0; i < m_edges.size(); ++i)
{
//for each edge array in turn, find the first used edge and
@ -1236,16 +1237,16 @@ void ClipperBase::Clear()
}
//------------------------------------------------------------------------------
// Initialize the Local Minima List:
// Sort the LML entries, initialize the left / right bound edges of each Local Minima.
void ClipperBase::Reset()
{
m_CurrentLM = m_MinimaList.begin();
if (m_CurrentLM == m_MinimaList.end()) return; //ie nothing to process
std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
if (m_MinimaList.empty()) return; //ie nothing to process
std::sort(m_MinimaList.begin(), m_MinimaList.end(), [](const LocalMinimum& lm1, const LocalMinimum& lm2){ return lm1.Y < lm2.Y; });
//reset all edges ...
for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
{
TEdge* e = lm->LeftBound;
for (LocalMinimum &lm : m_MinimaList) {
TEdge* e = lm.LeftBound;
if (e)
{
e->Curr = e->Bot;
@ -1253,7 +1254,7 @@ void ClipperBase::Reset()
e->OutIdx = Unassigned;
}
e = lm->RightBound;
e = lm.RightBound;
if (e)
{
e->Curr = e->Bot;
@ -1264,24 +1265,12 @@ void ClipperBase::Reset()
}
//------------------------------------------------------------------------------
void ClipperBase::DisposeLocalMinimaList()
{
m_MinimaList.clear();
m_CurrentLM = m_MinimaList.begin();
}
//------------------------------------------------------------------------------
void ClipperBase::PopLocalMinima()
{
if (m_CurrentLM == m_MinimaList.end()) return;
++m_CurrentLM;
}
//------------------------------------------------------------------------------
// Get bounds of the edges referenced by the Local Minima List.
// Returns (0,0,0,0) for an empty rectangle.
IntRect ClipperBase::GetBounds()
{
IntRect result;
MinimaList::iterator lm = m_MinimaList.begin();
auto lm = m_MinimaList.begin();
if (lm == m_MinimaList.end())
{
result.left = result.top = result.right = result.bottom = 0;
@ -1324,7 +1313,6 @@ Clipper::Clipper(int initOptions) : ClipperBase() //constructor
{
m_ActiveEdges = 0;
m_SortedEdges = 0;
m_ExecuteLocked = false;
m_UseFullRange = false;
m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
@ -1353,12 +1341,12 @@ void Clipper::ZFillFunction(ZFillCallback zFillFunc)
void Clipper::Reset()
{
ClipperBase::Reset();
m_Scanbeam = ScanbeamList();
m_Maxima = MaximaList();
m_Scanbeam = std::priority_queue<cInt>();
m_Maxima.clear();
m_ActiveEdges = 0;
m_SortedEdges = 0;
for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
InsertScanbeam(lm->Y);
for (auto lm = m_MinimaList.rbegin(); lm != m_MinimaList.rend(); ++lm)
m_Scanbeam.push(lm->Y);
}
//------------------------------------------------------------------------------
@ -1377,10 +1365,8 @@ bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillTy
bool Clipper::Execute(ClipType clipType, Paths &solution,
PolyFillType subjFillType, PolyFillType clipFillType)
{
if( m_ExecuteLocked ) return false;
if (m_HasOpenPaths)
throw clipperException("Error: PolyTree struct is needed for open path clipping.");
m_ExecuteLocked = true;
solution.resize(0);
m_SubjFillType = subjFillType;
m_ClipFillType = clipFillType;
@ -1389,7 +1375,6 @@ bool Clipper::Execute(ClipType clipType, Paths &solution,
bool succeeded = ExecuteInternal();
if (succeeded) BuildResult(solution);
DisposeAllOutRecs();
m_ExecuteLocked = false;
return succeeded;
}
//------------------------------------------------------------------------------
@ -1397,8 +1382,6 @@ bool Clipper::Execute(ClipType clipType, Paths &solution,
bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
PolyFillType subjFillType, PolyFillType clipFillType)
{
if( m_ExecuteLocked ) return false;
m_ExecuteLocked = true;
m_SubjFillType = subjFillType;
m_ClipFillType = clipFillType;
m_ClipType = clipType;
@ -1406,7 +1389,6 @@ bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
bool succeeded = ExecuteInternal();
if (succeeded) BuildResult2(polytree);
DisposeAllOutRecs();
m_ExecuteLocked = false;
return succeeded;
}
//------------------------------------------------------------------------------
@ -1431,19 +1413,19 @@ bool Clipper::ExecuteInternal()
bool succeeded = true;
try {
Reset();
if (m_CurrentLM == m_MinimaList.end()) return true;
if (m_MinimaList.empty()) return true;
cInt botY = PopScanbeam();
do {
InsertLocalMinimaIntoAEL(botY);
ProcessHorizontals();
ClearGhostJoins();
if (m_Scanbeam.empty()) break;
m_GhostJoins.clear();
if (m_Scanbeam.empty()) break;
cInt topY = PopScanbeam();
succeeded = ProcessIntersections(topY);
if (!succeeded) break;
ProcessEdgesAtTopOfScanbeam(topY);
botY = topY;
} while (!m_Scanbeam.empty() || m_CurrentLM != m_MinimaList.end());
} while (!m_Scanbeam.empty() || !m_MinimaList.empty());
}
catch(...)
{
@ -1477,18 +1459,12 @@ bool Clipper::ExecuteInternal()
if (m_StrictSimple) DoSimplePolygons();
}
ClearJoins();
ClearGhostJoins();
m_Joins.clear();
m_GhostJoins.clear();
return succeeded;
}
//------------------------------------------------------------------------------
void Clipper::InsertScanbeam(const cInt Y)
{
m_Scanbeam.push(Y);
}
//------------------------------------------------------------------------------
cInt Clipper::PopScanbeam()
{
const cInt Y = m_Scanbeam.top();
@ -1759,7 +1735,7 @@ OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
(e->WindDelta != 0) && (prevE->WindDelta != 0))
{
OutPt* outPt = AddOutPt(prevE, Pt);
AddJoin(result, outPt, e->Top);
m_Joins.emplace_back(Join(result, outPt, e->Top));
}
return result;
}
@ -1812,51 +1788,17 @@ void Clipper::CopyAELToSEL()
e = e->NextInAEL;
}
}
//------------------------------------------------------------------------------
void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint &OffPt)
{
Join* j = new Join;
j->OutPt1 = op1;
j->OutPt2 = op2;
j->OffPt = OffPt;
m_Joins.push_back(j);
}
//------------------------------------------------------------------------------
void Clipper::ClearJoins()
{
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
delete m_Joins[i];
m_Joins.resize(0);
}
//------------------------------------------------------------------------------
void Clipper::ClearGhostJoins()
{
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
delete m_GhostJoins[i];
m_GhostJoins.resize(0);
}
//------------------------------------------------------------------------------
void Clipper::AddGhostJoin(OutPt *op, const IntPoint &OffPt)
{
Join* j = new Join;
j->OutPt1 = op;
j->OutPt2 = 0;
j->OffPt = OffPt;
m_GhostJoins.push_back(j);
}
//------------------------------------------------------------------------------
void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
{
while (m_CurrentLM != m_MinimaList.end() && (m_CurrentLM->Y == botY))
while (!m_MinimaList.empty() && m_MinimaList.back().Y == botY)
{
TEdge* lb = m_CurrentLM->LeftBound;
TEdge* rb = m_CurrentLM->RightBound;
PopLocalMinima();
TEdge* lb = m_MinimaList.back().LeftBound;
TEdge* rb = m_MinimaList.back().RightBound;
m_MinimaList.pop_back();
OutPt *Op1 = 0;
if (!lb)
{
@ -1872,7 +1814,7 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
SetWindingCount(*lb);
if (IsContributing(*lb))
Op1 = AddOutPt(lb, lb->Bot);
InsertScanbeam(lb->Top.Y);
m_Scanbeam.push(lb->Top.Y);
}
else
{
@ -1883,13 +1825,13 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
rb->WindCnt2 = lb->WindCnt2;
if (IsContributing(*lb))
Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
InsertScanbeam(lb->Top.Y);
m_Scanbeam.push(lb->Top.Y);
}
if (rb)
{
if(IsHorizontal(*rb)) AddEdgeToSEL(rb);
else InsertScanbeam( rb->Top.Y );
else m_Scanbeam.push(rb->Top.Y);
}
if (!lb || !rb) continue;
@ -1898,14 +1840,11 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
if (Op1 && IsHorizontal(*rb) &&
m_GhostJoins.size() > 0 && (rb->WindDelta != 0))
{
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
{
Join* jr = m_GhostJoins[i];
for (Join &jr : m_GhostJoins)
//if the horizontal Rb and a 'ghost' horizontal overlap, then convert
//the 'ghost' join to a real join ready for later ...
if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
AddJoin(jr->OutPt1, Op1, jr->OffPt);
}
if (HorzSegmentsOverlap(jr.OutPt1->Pt.X, jr.OffPt.X, rb->Bot.X, rb->Top.X))
m_Joins.emplace_back(Join(jr.OutPt1, Op1, jr.OffPt));
}
if (lb->OutIdx >= 0 && lb->PrevInAEL &&
@ -1915,7 +1854,7 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
(lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0))
{
OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
AddJoin(Op1, Op2, lb->Top);
m_Joins.emplace_back(Join(Op1, Op2, lb->Top));
}
if(lb->NextInAEL != rb)
@ -1926,7 +1865,7 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
(rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0))
{
OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
AddJoin(Op1, Op2, rb->Top);
m_Joins.emplace_back(Join(Op1, Op2, rb->Top));
}
TEdge* e = lb->NextInAEL;
@ -2661,11 +2600,11 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
{
OutPt* op2 = GetLastOutPt(eNextHorz);
AddJoin(op2, op1, eNextHorz->Top);
m_Joins.emplace_back(Join(op2, op1, eNextHorz->Top));
}
eNextHorz = eNextHorz->NextInSEL;
}
AddGhostJoin(op1, horzEdge->Bot);
m_GhostJoins.emplace_back(Join(op1, 0, horzEdge->Bot));
}
//OK, so far we're still in range of the horizontal Edge but make sure
@ -2714,11 +2653,11 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
{
OutPt* op2 = GetLastOutPt(eNextHorz);
AddJoin(op2, op1, eNextHorz->Top);
m_Joins.emplace_back(Join(op2, op1, eNextHorz->Top));
}
eNextHorz = eNextHorz->NextInSEL;
}
AddGhostJoin(op1, horzEdge->Top);
m_GhostJoins.emplace_back(Join(op1, 0, horzEdge->Top));
}
if (horzEdge->NextInLML)
@ -2737,7 +2676,7 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
SlopesEqual(*horzEdge, *ePrev, m_UseFullRange)))
{
OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot);
AddJoin(op1, op2, horzEdge->Top);
m_Joins.emplace_back(Join(op1, op2, horzEdge->Top));
}
else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
@ -2745,7 +2684,7 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
SlopesEqual(*horzEdge, *eNext, m_UseFullRange))
{
OutPt* op2 = AddOutPt(eNext, horzEdge->Bot);
AddJoin(op1, op2, horzEdge->Top);
m_Joins.emplace_back(Join(op1, op2, horzEdge->Top));
}
}
else
@ -2778,7 +2717,8 @@ void Clipper::UpdateEdgeIntoAEL(TEdge *&e)
e->Curr = e->Bot;
e->PrevInAEL = AelPrev;
e->NextInAEL = AelNext;
if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y);
if (!IsHorizontal(*e))
m_Scanbeam.push(e->Top.Y);
}
//------------------------------------------------------------------------------
@ -2875,12 +2815,6 @@ void Clipper::ProcessIntersectList()
}
//------------------------------------------------------------------------------
bool IntersectListSort(IntersectNode* node1, IntersectNode* node2)
{
return node2->Pt.Y < node1->Pt.Y;
}
//------------------------------------------------------------------------------
inline bool EdgesAdjacent(const IntersectNode &inode)
{
return (inode.Edge1->NextInSEL == inode.Edge2) ||
@ -2894,7 +2828,8 @@ bool Clipper::FixupIntersectionOrder()
//Now it's crucial that intersections are made only between adjacent edges,
//so to ensure this the order of intersections may need adjusting ...
CopyAELToSEL();
std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
std::sort(m_IntersectList.begin(), m_IntersectList.end(), [](IntersectNode* node1, IntersectNode* node2) { return node2->Pt.Y < node1->Pt.Y; });
size_t cnt = m_IntersectList.size();
for (size_t i = 0; i < cnt; ++i)
{
@ -3016,7 +2951,7 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
#endif
OutPt* op = AddOutPt(ePrev, pt);
OutPt* op2 = AddOutPt(e, pt);
AddJoin(op, op2, pt); //StrictlySimple (type-3) join
m_Joins.emplace_back(Join(op, op2, pt)); //StrictlySimple (type-3) join
}
}
@ -3050,7 +2985,7 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
(e->WindDelta != 0) && (ePrev->WindDelta != 0))
{
OutPt* op2 = AddOutPt(ePrev, e->Bot);
AddJoin(op, op2, e->Top);
m_Joins.emplace_back(Join(op, op2, e->Top));
}
else if (eNext && eNext->Curr.X == e->Bot.X &&
eNext->Curr.Y == e->Bot.Y && op &&
@ -3059,7 +2994,7 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
(e->WindDelta != 0) && (eNext->WindDelta != 0))
{
OutPt* op2 = AddOutPt(eNext, e->Bot);
AddJoin(op, op2, e->Top);
m_Joins.emplace_back(Join(op, op2, e->Top));
}
}
e = e->NextInAEL;
@ -3606,12 +3541,10 @@ void Clipper::FixupFirstLefts2(OutRec* OldOutRec, OutRec* NewOutRec) const
void Clipper::JoinCommonEdges()
{
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
for (Join &join : m_Joins)
{
Join* join = m_Joins[i];
OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
OutRec *outRec1 = GetOutRec(join.OutPt1->Idx);
OutRec *outRec2 = GetOutRec(join.OutPt2->Idx);
if (!outRec1->Pts || !outRec2->Pts) continue;
if (outRec1->IsOpen || outRec2->IsOpen) continue;
@ -3624,16 +3557,16 @@ void Clipper::JoinCommonEdges()
else if (Param1RightOfParam2(outRec2, outRec1)) holeStateRec = outRec1;
else holeStateRec = GetLowermostRec(outRec1, outRec2);
if (!JoinPoints(join, outRec1, outRec2)) continue;
if (!JoinPoints(&join, outRec1, outRec2)) continue;
if (outRec1 == outRec2)
{
//instead of joining two polygons, we've just created a new one by
//splitting one polygon into two.
outRec1->Pts = join->OutPt1;
outRec1->Pts = join.OutPt1;
outRec1->BottomPt = 0;
outRec2 = CreateOutRec();
outRec2->Pts = join->OutPt2;
outRec2->Pts = join.OutPt2;
//update all OutRec2.Pts Idx's ...
UpdateOutPtIdxs(*outRec2);
@ -3646,7 +3579,7 @@ void Clipper::JoinCommonEdges()
OutRec* oRec = m_PolyOuts[j];
if (!oRec->Pts || ParseFirstLeft(oRec->FirstLeft) != outRec1 ||
oRec->IsHole == outRec1->IsHole) continue;
if (Poly2ContainsPoly1(oRec->Pts, join->OutPt2))
if (Poly2ContainsPoly1(oRec->Pts, join.OutPt2))
oRec->FirstLeft = outRec2;
}

View File

@ -221,11 +221,17 @@ struct IntersectNode;
struct LocalMinimum;
struct OutPt;
struct OutRec;
struct Join;
struct Join {
Join(OutPt *OutPt1, OutPt *OutPt2, IntPoint OffPt) :
OutPt1(OutPt1), OutPt2(OutPt2), OffPt(OffPt) {}
OutPt *OutPt1;
OutPt *OutPt2;
IntPoint OffPt;
};
typedef std::vector < OutRec* > PolyOutList;
typedef std::vector < TEdge* > EdgeList;
typedef std::vector < Join* > JoinList;
typedef std::vector < Join > JoinList;
typedef std::vector < IntersectNode* > IntersectList;
//------------------------------------------------------------------------------
@ -242,10 +248,11 @@ public:
bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
virtual void Clear();
IntRect GetBounds();
// By default, when three or more vertices are collinear in input polygons (subject or clip), the Clipper object removes the 'inner' vertices before clipping.
// When enabled the PreserveCollinear property prevents this default behavior to allow these inner vertices to appear in the solution.
bool PreserveCollinear() const {return m_PreserveCollinear;};
void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
protected:
void DisposeLocalMinimaList();
TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
void PopLocalMinima();
virtual void Reset();
@ -253,13 +260,17 @@ protected:
TEdge* DescendToMin(TEdge *&E);
void AscendToMax(TEdge *&E, bool Appending, bool IsClosed);
typedef std::vector<LocalMinimum> MinimaList;
MinimaList::iterator m_CurrentLM;
MinimaList m_MinimaList;
// Local minima (Y, left edge, right edge) sorted by ascending Y.
std::vector<LocalMinimum> m_MinimaList;
// True if the input polygons have abs values higher than loRange, but lower than hiRange.
// False if the input polygons have abs values lower or equal to loRange.
bool m_UseFullRange;
// A vector of edges per each input path.
EdgeList m_edges;
// Don't remove intermediate vertices of a collinear sequence of points.
bool m_PreserveCollinear;
// Is any of the paths inserted by AddPath() or AddPaths() open?
bool m_HasOpenPaths;
};
//------------------------------------------------------------------------------
@ -300,16 +311,16 @@ private:
JoinList m_GhostJoins;
IntersectList m_IntersectList;
ClipType m_ClipType;
typedef std::priority_queue<cInt> ScanbeamList;
ScanbeamList m_Scanbeam;
// A priority queue (a binary heap) of Y coordinates.
std::priority_queue<cInt> m_Scanbeam;
typedef std::list<cInt> MaximaList;
MaximaList m_Maxima;
TEdge *m_ActiveEdges;
TEdge *m_SortedEdges;
bool m_ExecuteLocked;
PolyFillType m_ClipFillType;
PolyFillType m_SubjFillType;
bool m_ReverseOutput;
// Does the result go to a PolyTree or Paths?
bool m_UsingPolyTree;
bool m_StrictSimple;
#ifdef use_xyz
@ -318,7 +329,6 @@ private:
void SetWindingCount(TEdge& edge) const;
bool IsEvenOddFillType(const TEdge& edge) const;
bool IsEvenOddAltFillType(const TEdge& edge) const;
void InsertScanbeam(const cInt Y);
cInt PopScanbeam();
void InsertLocalMinimaIntoAEL(const cInt botY);
void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
@ -355,13 +365,8 @@ private:
bool FixupIntersectionOrder();
void FixupOutPolygon(OutRec &outrec);
void FixupOutPolyline(OutRec &outrec);
bool IsHole(TEdge *e);
bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
void FixHoleLinkage(OutRec &outrec);
void AddJoin(OutPt *op1, OutPt *op2, const IntPoint &offPt);
void ClearJoins();
void ClearGhostJoins();
void AddGhostJoin(OutPt *op, const IntPoint &offPt);
bool JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2);
void JoinCommonEdges();
void DoSimplePolygons();