Some optimization of memory allocation, some reduction / inlining of short functions.
This commit is contained in:
parent
1909c75c21
commit
fddd7c620f
@ -47,6 +47,7 @@
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#include <cstdlib>
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#include <cstdlib>
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#include <ostream>
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#include <ostream>
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#include <functional>
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#include <functional>
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#include <assert.h>
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namespace ClipperLib {
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namespace ClipperLib {
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@ -64,19 +65,28 @@ static int const Skip = -2; //edge that would otherwise close a path
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#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
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#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
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struct TEdge {
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struct TEdge {
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// Bottom point of this edge (with minimum Y).
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IntPoint Bot;
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IntPoint Bot;
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// Current position.
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IntPoint Curr;
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IntPoint Curr;
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// Top point of this edge (with maximum Y).
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IntPoint Top;
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IntPoint Top;
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// Vector from Bot to Top.
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IntPoint Delta;
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IntPoint Delta;
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// Slope (dx/dy). For horiontal edges, the slope is set to HORIZONTAL (-1.0E+40).
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double Dx;
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double Dx;
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PolyType PolyTyp;
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PolyType PolyTyp;
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EdgeSide Side;
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EdgeSide Side;
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int WindDelta; //1 or -1 depending on winding direction
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// Winding number delta. 1 or -1 depending on winding direction, 0 for open paths and flat closed paths.
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int WindDelta;
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int WindCnt;
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int WindCnt;
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int WindCnt2; //winding count of the opposite polytype
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int WindCnt2; //winding count of the opposite polytype
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int OutIdx;
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int OutIdx;
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// Next edge in the input path.
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TEdge *Next;
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TEdge *Next;
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// Previous edge in the input path.
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TEdge *Prev;
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TEdge *Prev;
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// Next edge in the Local Minima List chain.
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TEdge *NextInLML;
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TEdge *NextInLML;
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TEdge *NextInAEL;
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TEdge *NextInAEL;
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TEdge *PrevInAEL;
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TEdge *PrevInAEL;
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@ -115,20 +125,6 @@ struct OutPt {
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OutPt *Prev;
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OutPt *Prev;
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};
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};
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struct Join {
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OutPt *OutPt1;
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OutPt *OutPt2;
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IntPoint OffPt;
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};
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struct LocMinSorter
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{
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inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2)
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{
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return locMin2.Y < locMin1.Y;
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}
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};
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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@ -218,6 +214,7 @@ PolyNode* PolyNode::GetNextSiblingUp() const
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Edge delimits a hole if it has an odd number of parent loops.
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bool PolyNode::IsHole() const
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bool PolyNode::IsHole() const
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{
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{
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bool result = true;
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bool result = true;
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@ -350,7 +347,7 @@ class Int128
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};
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};
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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Int128 Int128Mul (long64 lhs, long64 rhs)
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inline Int128 Int128Mul (long64 lhs, long64 rhs)
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{
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{
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bool negate = (lhs < 0) != (rhs < 0);
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bool negate = (lhs < 0) != (rhs < 0);
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@ -381,7 +378,7 @@ Int128 Int128Mul (long64 lhs, long64 rhs)
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// Miscellaneous global functions
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// Miscellaneous global functions
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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bool Orientation(const Path &poly)
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inline bool Orientation(const Path &poly)
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{
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{
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return Area(poly) >= 0;
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return Area(poly) >= 0;
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}
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}
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@ -531,7 +528,7 @@ bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2)
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}
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}
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
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inline bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
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{
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{
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#ifndef use_int32
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#ifndef use_int32
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if (UseFullInt64Range)
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if (UseFullInt64Range)
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@ -542,7 +539,7 @@ bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
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inline bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
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const IntPoint &pt3, bool UseFullInt64Range)
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const IntPoint &pt3, bool UseFullInt64Range)
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{
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{
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#ifndef use_int32
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#ifndef use_int32
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@ -554,7 +551,7 @@ bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
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inline bool SlopesEqual(const IntPoint &pt1, const IntPoint &pt2,
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const IntPoint &pt3, const IntPoint &pt4, bool UseFullInt64Range)
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const IntPoint &pt3, const IntPoint &pt4, bool UseFullInt64Range)
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{
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{
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#ifndef use_int32
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#ifndef use_int32
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@ -579,16 +576,6 @@ inline double GetDx(const IntPoint &pt1, const IntPoint &pt2)
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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inline void SetDx(TEdge &e)
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{
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e.Delta.X = (e.Top.X - e.Bot.X);
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e.Delta.Y = (e.Top.Y - e.Bot.Y);
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if (e.Delta.Y == 0) e.Dx = HORIZONTAL;
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else e.Dx = (double)(e.Delta.X) / e.Delta.Y;
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}
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//---------------------------------------------------------------------------
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inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
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inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
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{
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{
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EdgeSide Side = Edge1.Side;
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EdgeSide Side = Edge1.Side;
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@ -730,7 +717,13 @@ void InitEdge2(TEdge& e, PolyType Pt)
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e.Top = e.Curr;
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e.Top = e.Curr;
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e.Bot = e.Next->Curr;
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e.Bot = e.Next->Curr;
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}
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}
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SetDx(e);
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e.Delta.X = (e.Top.X - e.Bot.X);
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e.Delta.Y = (e.Top.Y - e.Bot.Y);
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if (e.Delta.Y == 0) e.Dx = HORIZONTAL;
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else e.Dx = (double)(e.Delta.X) / e.Delta.Y;
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e.PolyTyp = Pt;
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e.PolyTyp = Pt;
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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@ -870,7 +863,6 @@ bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
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ClipperBase::ClipperBase() //constructor
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ClipperBase::ClipperBase() //constructor
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{
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{
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m_CurrentLM = m_MinimaList.begin(); //begin() == end() here
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m_UseFullRange = false;
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m_UseFullRange = false;
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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@ -881,7 +873,8 @@ ClipperBase::~ClipperBase() //destructor
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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void RangeTest(const IntPoint& Pt, bool& useFullRange)
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// Called from ClipperBase::AddPath() to verify the scale of the input polygon coordinates.
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inline void RangeTest(const IntPoint& Pt, bool& useFullRange)
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{
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{
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if (useFullRange)
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if (useFullRange)
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{
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{
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@ -896,7 +889,9 @@ void RangeTest(const IntPoint& Pt, bool& useFullRange)
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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TEdge* FindNextLocMin(TEdge* E)
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// Called from ClipperBase::AddPath() to construct the Local Minima List.
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// Find a local minimum edge on the path starting with E.
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inline TEdge* FindNextLocMin(TEdge* E)
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{
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{
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for (;;)
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for (;;)
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{
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{
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@ -913,6 +908,7 @@ TEdge* FindNextLocMin(TEdge* E)
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Called from ClipperBase::AddPath().
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TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
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TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
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{
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{
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TEdge *Result = E;
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TEdge *Result = E;
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@ -947,7 +943,7 @@ TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
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E = Result->Next;
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E = Result->Next;
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else
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else
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E = Result->Prev;
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E = Result->Prev;
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MinimaList::value_type locMin;
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LocalMinimum locMin;
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locMin.Y = E->Bot.Y;
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locMin.Y = E->Bot.Y;
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locMin.LeftBound = 0;
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locMin.LeftBound = 0;
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locMin.RightBound = E;
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locMin.RightBound = E;
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@ -1040,6 +1036,8 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
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throw clipperException("AddPath: Open paths have been disabled.");
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throw clipperException("AddPath: Open paths have been disabled.");
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#endif
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#endif
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// Remove duplicate end point from a closed input path.
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// Remove duplicate points from the end of the input path.
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int highI = (int)pg.size() -1;
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int highI = (int)pg.size() -1;
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if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI;
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if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI;
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while (highI > 0 && (pg[highI] == pg[highI -1])) --highI;
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while (highI > 0 && (pg[highI] == pg[highI -1])) --highI;
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@ -1048,7 +1046,6 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
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//create a new edge array ...
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//create a new edge array ...
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TEdge *edges = new TEdge [highI +1];
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TEdge *edges = new TEdge [highI +1];
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bool IsFlat = true;
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//1. Basic (first) edge initialization ...
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//1. Basic (first) edge initialization ...
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try
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try
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{
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{
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@ -1117,6 +1114,8 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
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}
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}
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//3. Do second stage of edge initialization ...
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//3. Do second stage of edge initialization ...
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// IsFlat means all vertices have the same Y coordinate.
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bool IsFlat = true;
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E = eStart;
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E = eStart;
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do
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do
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{
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{
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@ -1138,7 +1137,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
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return false;
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return false;
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}
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}
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E->Prev->OutIdx = Skip;
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E->Prev->OutIdx = Skip;
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MinimaList::value_type locMin;
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LocalMinimum locMin;
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locMin.Y = E->Bot.Y;
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locMin.Y = E->Bot.Y;
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locMin.LeftBound = 0;
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locMin.LeftBound = 0;
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locMin.RightBound = E;
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locMin.RightBound = E;
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@ -1164,6 +1163,8 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
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//open paths have matching start and end points ...
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//open paths have matching start and end points ...
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if (E->Prev->Bot == E->Prev->Top) E = E->Next;
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if (E->Prev->Bot == E->Prev->Top) E = E->Next;
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// Find local minima and store them into a Local Minima List.
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// Multiple Local Minima could be created for a single path.
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for (;;)
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for (;;)
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{
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{
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E = FindNextLocMin(E);
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E = FindNextLocMin(E);
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@ -1172,7 +1173,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
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//E and E.Prev now share a local minima (left aligned if horizontal).
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//E and E.Prev now share a local minima (left aligned if horizontal).
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//Compare their slopes to find which starts which bound ...
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//Compare their slopes to find which starts which bound ...
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MinimaList::value_type locMin;
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LocalMinimum locMin;
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locMin.Y = E->Bot.Y;
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locMin.Y = E->Bot.Y;
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if (E->Dx < E->Prev->Dx)
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if (E->Dx < E->Prev->Dx)
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{
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{
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@ -1222,7 +1223,7 @@ bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed)
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void ClipperBase::Clear()
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void ClipperBase::Clear()
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{
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{
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DisposeLocalMinimaList();
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m_MinimaList.clear();
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for (EdgeList::size_type i = 0; i < m_edges.size(); ++i)
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for (EdgeList::size_type i = 0; i < m_edges.size(); ++i)
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{
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{
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//for each edge array in turn, find the first used edge and
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//for each edge array in turn, find the first used edge and
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@ -1236,16 +1237,16 @@ void ClipperBase::Clear()
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Initialize the Local Minima List:
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// Sort the LML entries, initialize the left / right bound edges of each Local Minima.
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void ClipperBase::Reset()
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void ClipperBase::Reset()
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{
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{
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m_CurrentLM = m_MinimaList.begin();
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if (m_MinimaList.empty()) return; //ie nothing to process
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if (m_CurrentLM == m_MinimaList.end()) return; //ie nothing to process
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std::sort(m_MinimaList.begin(), m_MinimaList.end(), [](const LocalMinimum& lm1, const LocalMinimum& lm2){ return lm1.Y < lm2.Y; });
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std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
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//reset all edges ...
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//reset all edges ...
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for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
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for (LocalMinimum &lm : m_MinimaList) {
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{
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TEdge* e = lm.LeftBound;
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TEdge* e = lm->LeftBound;
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if (e)
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if (e)
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{
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{
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e->Curr = e->Bot;
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e->Curr = e->Bot;
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@ -1253,7 +1254,7 @@ void ClipperBase::Reset()
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e->OutIdx = Unassigned;
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e->OutIdx = Unassigned;
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}
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}
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e = lm->RightBound;
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e = lm.RightBound;
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if (e)
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if (e)
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{
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{
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e->Curr = e->Bot;
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e->Curr = e->Bot;
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@ -1264,24 +1265,12 @@ void ClipperBase::Reset()
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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void ClipperBase::DisposeLocalMinimaList()
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// Get bounds of the edges referenced by the Local Minima List.
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{
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// Returns (0,0,0,0) for an empty rectangle.
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m_MinimaList.clear();
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m_CurrentLM = m_MinimaList.begin();
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}
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//------------------------------------------------------------------------------
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void ClipperBase::PopLocalMinima()
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{
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if (m_CurrentLM == m_MinimaList.end()) return;
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++m_CurrentLM;
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}
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//------------------------------------------------------------------------------
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IntRect ClipperBase::GetBounds()
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IntRect ClipperBase::GetBounds()
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{
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{
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IntRect result;
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IntRect result;
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MinimaList::iterator lm = m_MinimaList.begin();
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auto lm = m_MinimaList.begin();
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if (lm == m_MinimaList.end())
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if (lm == m_MinimaList.end())
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{
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{
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result.left = result.top = result.right = result.bottom = 0;
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result.left = result.top = result.right = result.bottom = 0;
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@ -1324,7 +1313,6 @@ Clipper::Clipper(int initOptions) : ClipperBase() //constructor
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{
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{
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m_ActiveEdges = 0;
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m_ActiveEdges = 0;
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m_SortedEdges = 0;
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m_SortedEdges = 0;
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m_ExecuteLocked = false;
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m_UseFullRange = false;
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m_UseFullRange = false;
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m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
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m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
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m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
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m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
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@ -1353,12 +1341,12 @@ void Clipper::ZFillFunction(ZFillCallback zFillFunc)
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void Clipper::Reset()
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void Clipper::Reset()
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{
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{
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ClipperBase::Reset();
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ClipperBase::Reset();
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m_Scanbeam = ScanbeamList();
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m_Scanbeam = std::priority_queue<cInt>();
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m_Maxima = MaximaList();
|
m_Maxima.clear();
|
||||||
m_ActiveEdges = 0;
|
m_ActiveEdges = 0;
|
||||||
m_SortedEdges = 0;
|
m_SortedEdges = 0;
|
||||||
for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
|
for (auto lm = m_MinimaList.rbegin(); lm != m_MinimaList.rend(); ++lm)
|
||||||
InsertScanbeam(lm->Y);
|
m_Scanbeam.push(lm->Y);
|
||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
@ -1377,10 +1365,8 @@ bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillTy
|
|||||||
bool Clipper::Execute(ClipType clipType, Paths &solution,
|
bool Clipper::Execute(ClipType clipType, Paths &solution,
|
||||||
PolyFillType subjFillType, PolyFillType clipFillType)
|
PolyFillType subjFillType, PolyFillType clipFillType)
|
||||||
{
|
{
|
||||||
if( m_ExecuteLocked ) return false;
|
|
||||||
if (m_HasOpenPaths)
|
if (m_HasOpenPaths)
|
||||||
throw clipperException("Error: PolyTree struct is needed for open path clipping.");
|
throw clipperException("Error: PolyTree struct is needed for open path clipping.");
|
||||||
m_ExecuteLocked = true;
|
|
||||||
solution.resize(0);
|
solution.resize(0);
|
||||||
m_SubjFillType = subjFillType;
|
m_SubjFillType = subjFillType;
|
||||||
m_ClipFillType = clipFillType;
|
m_ClipFillType = clipFillType;
|
||||||
@ -1389,7 +1375,6 @@ bool Clipper::Execute(ClipType clipType, Paths &solution,
|
|||||||
bool succeeded = ExecuteInternal();
|
bool succeeded = ExecuteInternal();
|
||||||
if (succeeded) BuildResult(solution);
|
if (succeeded) BuildResult(solution);
|
||||||
DisposeAllOutRecs();
|
DisposeAllOutRecs();
|
||||||
m_ExecuteLocked = false;
|
|
||||||
return succeeded;
|
return succeeded;
|
||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
@ -1397,8 +1382,6 @@ bool Clipper::Execute(ClipType clipType, Paths &solution,
|
|||||||
bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
|
bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
|
||||||
PolyFillType subjFillType, PolyFillType clipFillType)
|
PolyFillType subjFillType, PolyFillType clipFillType)
|
||||||
{
|
{
|
||||||
if( m_ExecuteLocked ) return false;
|
|
||||||
m_ExecuteLocked = true;
|
|
||||||
m_SubjFillType = subjFillType;
|
m_SubjFillType = subjFillType;
|
||||||
m_ClipFillType = clipFillType;
|
m_ClipFillType = clipFillType;
|
||||||
m_ClipType = clipType;
|
m_ClipType = clipType;
|
||||||
@ -1406,7 +1389,6 @@ bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
|
|||||||
bool succeeded = ExecuteInternal();
|
bool succeeded = ExecuteInternal();
|
||||||
if (succeeded) BuildResult2(polytree);
|
if (succeeded) BuildResult2(polytree);
|
||||||
DisposeAllOutRecs();
|
DisposeAllOutRecs();
|
||||||
m_ExecuteLocked = false;
|
|
||||||
return succeeded;
|
return succeeded;
|
||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
@ -1431,19 +1413,19 @@ bool Clipper::ExecuteInternal()
|
|||||||
bool succeeded = true;
|
bool succeeded = true;
|
||||||
try {
|
try {
|
||||||
Reset();
|
Reset();
|
||||||
if (m_CurrentLM == m_MinimaList.end()) return true;
|
if (m_MinimaList.empty()) return true;
|
||||||
cInt botY = PopScanbeam();
|
cInt botY = PopScanbeam();
|
||||||
do {
|
do {
|
||||||
InsertLocalMinimaIntoAEL(botY);
|
InsertLocalMinimaIntoAEL(botY);
|
||||||
ProcessHorizontals();
|
ProcessHorizontals();
|
||||||
ClearGhostJoins();
|
m_GhostJoins.clear();
|
||||||
if (m_Scanbeam.empty()) break;
|
if (m_Scanbeam.empty()) break;
|
||||||
cInt topY = PopScanbeam();
|
cInt topY = PopScanbeam();
|
||||||
succeeded = ProcessIntersections(topY);
|
succeeded = ProcessIntersections(topY);
|
||||||
if (!succeeded) break;
|
if (!succeeded) break;
|
||||||
ProcessEdgesAtTopOfScanbeam(topY);
|
ProcessEdgesAtTopOfScanbeam(topY);
|
||||||
botY = topY;
|
botY = topY;
|
||||||
} while (!m_Scanbeam.empty() || m_CurrentLM != m_MinimaList.end());
|
} while (!m_Scanbeam.empty() || !m_MinimaList.empty());
|
||||||
}
|
}
|
||||||
catch(...)
|
catch(...)
|
||||||
{
|
{
|
||||||
@ -1477,18 +1459,12 @@ bool Clipper::ExecuteInternal()
|
|||||||
if (m_StrictSimple) DoSimplePolygons();
|
if (m_StrictSimple) DoSimplePolygons();
|
||||||
}
|
}
|
||||||
|
|
||||||
ClearJoins();
|
m_Joins.clear();
|
||||||
ClearGhostJoins();
|
m_GhostJoins.clear();
|
||||||
return succeeded;
|
return succeeded;
|
||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
void Clipper::InsertScanbeam(const cInt Y)
|
|
||||||
{
|
|
||||||
m_Scanbeam.push(Y);
|
|
||||||
}
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
cInt Clipper::PopScanbeam()
|
cInt Clipper::PopScanbeam()
|
||||||
{
|
{
|
||||||
const cInt Y = m_Scanbeam.top();
|
const cInt Y = m_Scanbeam.top();
|
||||||
@ -1759,7 +1735,7 @@ OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
|
|||||||
(e->WindDelta != 0) && (prevE->WindDelta != 0))
|
(e->WindDelta != 0) && (prevE->WindDelta != 0))
|
||||||
{
|
{
|
||||||
OutPt* outPt = AddOutPt(prevE, Pt);
|
OutPt* outPt = AddOutPt(prevE, Pt);
|
||||||
AddJoin(result, outPt, e->Top);
|
m_Joins.emplace_back(Join(result, outPt, e->Top));
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@ -1812,51 +1788,17 @@ void Clipper::CopyAELToSEL()
|
|||||||
e = e->NextInAEL;
|
e = e->NextInAEL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint &OffPt)
|
|
||||||
{
|
|
||||||
Join* j = new Join;
|
|
||||||
j->OutPt1 = op1;
|
|
||||||
j->OutPt2 = op2;
|
|
||||||
j->OffPt = OffPt;
|
|
||||||
m_Joins.push_back(j);
|
|
||||||
}
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
void Clipper::ClearJoins()
|
|
||||||
{
|
|
||||||
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
|
|
||||||
delete m_Joins[i];
|
|
||||||
m_Joins.resize(0);
|
|
||||||
}
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
void Clipper::ClearGhostJoins()
|
|
||||||
{
|
|
||||||
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
|
|
||||||
delete m_GhostJoins[i];
|
|
||||||
m_GhostJoins.resize(0);
|
|
||||||
}
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
void Clipper::AddGhostJoin(OutPt *op, const IntPoint &OffPt)
|
|
||||||
{
|
|
||||||
Join* j = new Join;
|
|
||||||
j->OutPt1 = op;
|
|
||||||
j->OutPt2 = 0;
|
|
||||||
j->OffPt = OffPt;
|
|
||||||
m_GhostJoins.push_back(j);
|
|
||||||
}
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
|
void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
|
||||||
{
|
{
|
||||||
while (m_CurrentLM != m_MinimaList.end() && (m_CurrentLM->Y == botY))
|
while (!m_MinimaList.empty() && m_MinimaList.back().Y == botY)
|
||||||
{
|
{
|
||||||
TEdge* lb = m_CurrentLM->LeftBound;
|
TEdge* lb = m_MinimaList.back().LeftBound;
|
||||||
TEdge* rb = m_CurrentLM->RightBound;
|
TEdge* rb = m_MinimaList.back().RightBound;
|
||||||
PopLocalMinima();
|
m_MinimaList.pop_back();
|
||||||
|
|
||||||
OutPt *Op1 = 0;
|
OutPt *Op1 = 0;
|
||||||
if (!lb)
|
if (!lb)
|
||||||
{
|
{
|
||||||
@ -1872,7 +1814,7 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
|
|||||||
SetWindingCount(*lb);
|
SetWindingCount(*lb);
|
||||||
if (IsContributing(*lb))
|
if (IsContributing(*lb))
|
||||||
Op1 = AddOutPt(lb, lb->Bot);
|
Op1 = AddOutPt(lb, lb->Bot);
|
||||||
InsertScanbeam(lb->Top.Y);
|
m_Scanbeam.push(lb->Top.Y);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1883,13 +1825,13 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
|
|||||||
rb->WindCnt2 = lb->WindCnt2;
|
rb->WindCnt2 = lb->WindCnt2;
|
||||||
if (IsContributing(*lb))
|
if (IsContributing(*lb))
|
||||||
Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
|
Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
|
||||||
InsertScanbeam(lb->Top.Y);
|
m_Scanbeam.push(lb->Top.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rb)
|
if (rb)
|
||||||
{
|
{
|
||||||
if(IsHorizontal(*rb)) AddEdgeToSEL(rb);
|
if(IsHorizontal(*rb)) AddEdgeToSEL(rb);
|
||||||
else InsertScanbeam( rb->Top.Y );
|
else m_Scanbeam.push(rb->Top.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!lb || !rb) continue;
|
if (!lb || !rb) continue;
|
||||||
@ -1898,14 +1840,11 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
|
|||||||
if (Op1 && IsHorizontal(*rb) &&
|
if (Op1 && IsHorizontal(*rb) &&
|
||||||
m_GhostJoins.size() > 0 && (rb->WindDelta != 0))
|
m_GhostJoins.size() > 0 && (rb->WindDelta != 0))
|
||||||
{
|
{
|
||||||
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
|
for (Join &jr : m_GhostJoins)
|
||||||
{
|
|
||||||
Join* jr = m_GhostJoins[i];
|
|
||||||
//if the horizontal Rb and a 'ghost' horizontal overlap, then convert
|
//if the horizontal Rb and a 'ghost' horizontal overlap, then convert
|
||||||
//the 'ghost' join to a real join ready for later ...
|
//the 'ghost' join to a real join ready for later ...
|
||||||
if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
|
if (HorzSegmentsOverlap(jr.OutPt1->Pt.X, jr.OffPt.X, rb->Bot.X, rb->Top.X))
|
||||||
AddJoin(jr->OutPt1, Op1, jr->OffPt);
|
m_Joins.emplace_back(Join(jr.OutPt1, Op1, jr.OffPt));
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (lb->OutIdx >= 0 && lb->PrevInAEL &&
|
if (lb->OutIdx >= 0 && lb->PrevInAEL &&
|
||||||
@ -1915,7 +1854,7 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
|
|||||||
(lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0))
|
(lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0))
|
||||||
{
|
{
|
||||||
OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
|
OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
|
||||||
AddJoin(Op1, Op2, lb->Top);
|
m_Joins.emplace_back(Join(Op1, Op2, lb->Top));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(lb->NextInAEL != rb)
|
if(lb->NextInAEL != rb)
|
||||||
@ -1926,7 +1865,7 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
|
|||||||
(rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0))
|
(rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0))
|
||||||
{
|
{
|
||||||
OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
|
OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
|
||||||
AddJoin(Op1, Op2, rb->Top);
|
m_Joins.emplace_back(Join(Op1, Op2, rb->Top));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEdge* e = lb->NextInAEL;
|
TEdge* e = lb->NextInAEL;
|
||||||
@ -2661,11 +2600,11 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
|
|||||||
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
|
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
|
||||||
{
|
{
|
||||||
OutPt* op2 = GetLastOutPt(eNextHorz);
|
OutPt* op2 = GetLastOutPt(eNextHorz);
|
||||||
AddJoin(op2, op1, eNextHorz->Top);
|
m_Joins.emplace_back(Join(op2, op1, eNextHorz->Top));
|
||||||
}
|
}
|
||||||
eNextHorz = eNextHorz->NextInSEL;
|
eNextHorz = eNextHorz->NextInSEL;
|
||||||
}
|
}
|
||||||
AddGhostJoin(op1, horzEdge->Bot);
|
m_GhostJoins.emplace_back(Join(op1, 0, horzEdge->Bot));
|
||||||
}
|
}
|
||||||
|
|
||||||
//OK, so far we're still in range of the horizontal Edge but make sure
|
//OK, so far we're still in range of the horizontal Edge but make sure
|
||||||
@ -2714,11 +2653,11 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
|
|||||||
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
|
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
|
||||||
{
|
{
|
||||||
OutPt* op2 = GetLastOutPt(eNextHorz);
|
OutPt* op2 = GetLastOutPt(eNextHorz);
|
||||||
AddJoin(op2, op1, eNextHorz->Top);
|
m_Joins.emplace_back(Join(op2, op1, eNextHorz->Top));
|
||||||
}
|
}
|
||||||
eNextHorz = eNextHorz->NextInSEL;
|
eNextHorz = eNextHorz->NextInSEL;
|
||||||
}
|
}
|
||||||
AddGhostJoin(op1, horzEdge->Top);
|
m_GhostJoins.emplace_back(Join(op1, 0, horzEdge->Top));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (horzEdge->NextInLML)
|
if (horzEdge->NextInLML)
|
||||||
@ -2737,7 +2676,7 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
|
|||||||
SlopesEqual(*horzEdge, *ePrev, m_UseFullRange)))
|
SlopesEqual(*horzEdge, *ePrev, m_UseFullRange)))
|
||||||
{
|
{
|
||||||
OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot);
|
OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot);
|
||||||
AddJoin(op1, op2, horzEdge->Top);
|
m_Joins.emplace_back(Join(op1, op2, horzEdge->Top));
|
||||||
}
|
}
|
||||||
else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
|
else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
|
||||||
eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
|
eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
|
||||||
@ -2745,7 +2684,7 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
|
|||||||
SlopesEqual(*horzEdge, *eNext, m_UseFullRange))
|
SlopesEqual(*horzEdge, *eNext, m_UseFullRange))
|
||||||
{
|
{
|
||||||
OutPt* op2 = AddOutPt(eNext, horzEdge->Bot);
|
OutPt* op2 = AddOutPt(eNext, horzEdge->Bot);
|
||||||
AddJoin(op1, op2, horzEdge->Top);
|
m_Joins.emplace_back(Join(op1, op2, horzEdge->Top));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -2778,7 +2717,8 @@ void Clipper::UpdateEdgeIntoAEL(TEdge *&e)
|
|||||||
e->Curr = e->Bot;
|
e->Curr = e->Bot;
|
||||||
e->PrevInAEL = AelPrev;
|
e->PrevInAEL = AelPrev;
|
||||||
e->NextInAEL = AelNext;
|
e->NextInAEL = AelNext;
|
||||||
if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y);
|
if (!IsHorizontal(*e))
|
||||||
|
m_Scanbeam.push(e->Top.Y);
|
||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
@ -2875,12 +2815,6 @@ void Clipper::ProcessIntersectList()
|
|||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
bool IntersectListSort(IntersectNode* node1, IntersectNode* node2)
|
|
||||||
{
|
|
||||||
return node2->Pt.Y < node1->Pt.Y;
|
|
||||||
}
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
inline bool EdgesAdjacent(const IntersectNode &inode)
|
inline bool EdgesAdjacent(const IntersectNode &inode)
|
||||||
{
|
{
|
||||||
return (inode.Edge1->NextInSEL == inode.Edge2) ||
|
return (inode.Edge1->NextInSEL == inode.Edge2) ||
|
||||||
@ -2894,7 +2828,8 @@ bool Clipper::FixupIntersectionOrder()
|
|||||||
//Now it's crucial that intersections are made only between adjacent edges,
|
//Now it's crucial that intersections are made only between adjacent edges,
|
||||||
//so to ensure this the order of intersections may need adjusting ...
|
//so to ensure this the order of intersections may need adjusting ...
|
||||||
CopyAELToSEL();
|
CopyAELToSEL();
|
||||||
std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
|
std::sort(m_IntersectList.begin(), m_IntersectList.end(), [](IntersectNode* node1, IntersectNode* node2) { return node2->Pt.Y < node1->Pt.Y; });
|
||||||
|
|
||||||
size_t cnt = m_IntersectList.size();
|
size_t cnt = m_IntersectList.size();
|
||||||
for (size_t i = 0; i < cnt; ++i)
|
for (size_t i = 0; i < cnt; ++i)
|
||||||
{
|
{
|
||||||
@ -3016,7 +2951,7 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
|
|||||||
#endif
|
#endif
|
||||||
OutPt* op = AddOutPt(ePrev, pt);
|
OutPt* op = AddOutPt(ePrev, pt);
|
||||||
OutPt* op2 = AddOutPt(e, pt);
|
OutPt* op2 = AddOutPt(e, pt);
|
||||||
AddJoin(op, op2, pt); //StrictlySimple (type-3) join
|
m_Joins.emplace_back(Join(op, op2, pt)); //StrictlySimple (type-3) join
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3050,7 +2985,7 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
|
|||||||
(e->WindDelta != 0) && (ePrev->WindDelta != 0))
|
(e->WindDelta != 0) && (ePrev->WindDelta != 0))
|
||||||
{
|
{
|
||||||
OutPt* op2 = AddOutPt(ePrev, e->Bot);
|
OutPt* op2 = AddOutPt(ePrev, e->Bot);
|
||||||
AddJoin(op, op2, e->Top);
|
m_Joins.emplace_back(Join(op, op2, e->Top));
|
||||||
}
|
}
|
||||||
else if (eNext && eNext->Curr.X == e->Bot.X &&
|
else if (eNext && eNext->Curr.X == e->Bot.X &&
|
||||||
eNext->Curr.Y == e->Bot.Y && op &&
|
eNext->Curr.Y == e->Bot.Y && op &&
|
||||||
@ -3059,7 +2994,7 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
|
|||||||
(e->WindDelta != 0) && (eNext->WindDelta != 0))
|
(e->WindDelta != 0) && (eNext->WindDelta != 0))
|
||||||
{
|
{
|
||||||
OutPt* op2 = AddOutPt(eNext, e->Bot);
|
OutPt* op2 = AddOutPt(eNext, e->Bot);
|
||||||
AddJoin(op, op2, e->Top);
|
m_Joins.emplace_back(Join(op, op2, e->Top));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
e = e->NextInAEL;
|
e = e->NextInAEL;
|
||||||
@ -3606,12 +3541,10 @@ void Clipper::FixupFirstLefts2(OutRec* OldOutRec, OutRec* NewOutRec) const
|
|||||||
|
|
||||||
void Clipper::JoinCommonEdges()
|
void Clipper::JoinCommonEdges()
|
||||||
{
|
{
|
||||||
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
|
for (Join &join : m_Joins)
|
||||||
{
|
{
|
||||||
Join* join = m_Joins[i];
|
OutRec *outRec1 = GetOutRec(join.OutPt1->Idx);
|
||||||
|
OutRec *outRec2 = GetOutRec(join.OutPt2->Idx);
|
||||||
OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
|
|
||||||
OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
|
|
||||||
|
|
||||||
if (!outRec1->Pts || !outRec2->Pts) continue;
|
if (!outRec1->Pts || !outRec2->Pts) continue;
|
||||||
if (outRec1->IsOpen || outRec2->IsOpen) continue;
|
if (outRec1->IsOpen || outRec2->IsOpen) continue;
|
||||||
@ -3624,16 +3557,16 @@ void Clipper::JoinCommonEdges()
|
|||||||
else if (Param1RightOfParam2(outRec2, outRec1)) holeStateRec = outRec1;
|
else if (Param1RightOfParam2(outRec2, outRec1)) holeStateRec = outRec1;
|
||||||
else holeStateRec = GetLowermostRec(outRec1, outRec2);
|
else holeStateRec = GetLowermostRec(outRec1, outRec2);
|
||||||
|
|
||||||
if (!JoinPoints(join, outRec1, outRec2)) continue;
|
if (!JoinPoints(&join, outRec1, outRec2)) continue;
|
||||||
|
|
||||||
if (outRec1 == outRec2)
|
if (outRec1 == outRec2)
|
||||||
{
|
{
|
||||||
//instead of joining two polygons, we've just created a new one by
|
//instead of joining two polygons, we've just created a new one by
|
||||||
//splitting one polygon into two.
|
//splitting one polygon into two.
|
||||||
outRec1->Pts = join->OutPt1;
|
outRec1->Pts = join.OutPt1;
|
||||||
outRec1->BottomPt = 0;
|
outRec1->BottomPt = 0;
|
||||||
outRec2 = CreateOutRec();
|
outRec2 = CreateOutRec();
|
||||||
outRec2->Pts = join->OutPt2;
|
outRec2->Pts = join.OutPt2;
|
||||||
|
|
||||||
//update all OutRec2.Pts Idx's ...
|
//update all OutRec2.Pts Idx's ...
|
||||||
UpdateOutPtIdxs(*outRec2);
|
UpdateOutPtIdxs(*outRec2);
|
||||||
@ -3646,7 +3579,7 @@ void Clipper::JoinCommonEdges()
|
|||||||
OutRec* oRec = m_PolyOuts[j];
|
OutRec* oRec = m_PolyOuts[j];
|
||||||
if (!oRec->Pts || ParseFirstLeft(oRec->FirstLeft) != outRec1 ||
|
if (!oRec->Pts || ParseFirstLeft(oRec->FirstLeft) != outRec1 ||
|
||||||
oRec->IsHole == outRec1->IsHole) continue;
|
oRec->IsHole == outRec1->IsHole) continue;
|
||||||
if (Poly2ContainsPoly1(oRec->Pts, join->OutPt2))
|
if (Poly2ContainsPoly1(oRec->Pts, join.OutPt2))
|
||||||
oRec->FirstLeft = outRec2;
|
oRec->FirstLeft = outRec2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -221,11 +221,17 @@ struct IntersectNode;
|
|||||||
struct LocalMinimum;
|
struct LocalMinimum;
|
||||||
struct OutPt;
|
struct OutPt;
|
||||||
struct OutRec;
|
struct OutRec;
|
||||||
struct Join;
|
struct Join {
|
||||||
|
Join(OutPt *OutPt1, OutPt *OutPt2, IntPoint OffPt) :
|
||||||
|
OutPt1(OutPt1), OutPt2(OutPt2), OffPt(OffPt) {}
|
||||||
|
OutPt *OutPt1;
|
||||||
|
OutPt *OutPt2;
|
||||||
|
IntPoint OffPt;
|
||||||
|
};
|
||||||
|
|
||||||
typedef std::vector < OutRec* > PolyOutList;
|
typedef std::vector < OutRec* > PolyOutList;
|
||||||
typedef std::vector < TEdge* > EdgeList;
|
typedef std::vector < TEdge* > EdgeList;
|
||||||
typedef std::vector < Join* > JoinList;
|
typedef std::vector < Join > JoinList;
|
||||||
typedef std::vector < IntersectNode* > IntersectList;
|
typedef std::vector < IntersectNode* > IntersectList;
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
@ -242,10 +248,11 @@ public:
|
|||||||
bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
|
bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
|
||||||
virtual void Clear();
|
virtual void Clear();
|
||||||
IntRect GetBounds();
|
IntRect GetBounds();
|
||||||
|
// By default, when three or more vertices are collinear in input polygons (subject or clip), the Clipper object removes the 'inner' vertices before clipping.
|
||||||
|
// When enabled the PreserveCollinear property prevents this default behavior to allow these inner vertices to appear in the solution.
|
||||||
bool PreserveCollinear() const {return m_PreserveCollinear;};
|
bool PreserveCollinear() const {return m_PreserveCollinear;};
|
||||||
void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
|
void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
|
||||||
protected:
|
protected:
|
||||||
void DisposeLocalMinimaList();
|
|
||||||
TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
|
TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
|
||||||
void PopLocalMinima();
|
void PopLocalMinima();
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
@ -253,13 +260,17 @@ protected:
|
|||||||
TEdge* DescendToMin(TEdge *&E);
|
TEdge* DescendToMin(TEdge *&E);
|
||||||
void AscendToMax(TEdge *&E, bool Appending, bool IsClosed);
|
void AscendToMax(TEdge *&E, bool Appending, bool IsClosed);
|
||||||
|
|
||||||
typedef std::vector<LocalMinimum> MinimaList;
|
// Local minima (Y, left edge, right edge) sorted by ascending Y.
|
||||||
MinimaList::iterator m_CurrentLM;
|
std::vector<LocalMinimum> m_MinimaList;
|
||||||
MinimaList m_MinimaList;
|
|
||||||
|
|
||||||
|
// True if the input polygons have abs values higher than loRange, but lower than hiRange.
|
||||||
|
// False if the input polygons have abs values lower or equal to loRange.
|
||||||
bool m_UseFullRange;
|
bool m_UseFullRange;
|
||||||
|
// A vector of edges per each input path.
|
||||||
EdgeList m_edges;
|
EdgeList m_edges;
|
||||||
|
// Don't remove intermediate vertices of a collinear sequence of points.
|
||||||
bool m_PreserveCollinear;
|
bool m_PreserveCollinear;
|
||||||
|
// Is any of the paths inserted by AddPath() or AddPaths() open?
|
||||||
bool m_HasOpenPaths;
|
bool m_HasOpenPaths;
|
||||||
};
|
};
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
@ -300,16 +311,16 @@ private:
|
|||||||
JoinList m_GhostJoins;
|
JoinList m_GhostJoins;
|
||||||
IntersectList m_IntersectList;
|
IntersectList m_IntersectList;
|
||||||
ClipType m_ClipType;
|
ClipType m_ClipType;
|
||||||
typedef std::priority_queue<cInt> ScanbeamList;
|
// A priority queue (a binary heap) of Y coordinates.
|
||||||
ScanbeamList m_Scanbeam;
|
std::priority_queue<cInt> m_Scanbeam;
|
||||||
typedef std::list<cInt> MaximaList;
|
typedef std::list<cInt> MaximaList;
|
||||||
MaximaList m_Maxima;
|
MaximaList m_Maxima;
|
||||||
TEdge *m_ActiveEdges;
|
TEdge *m_ActiveEdges;
|
||||||
TEdge *m_SortedEdges;
|
TEdge *m_SortedEdges;
|
||||||
bool m_ExecuteLocked;
|
|
||||||
PolyFillType m_ClipFillType;
|
PolyFillType m_ClipFillType;
|
||||||
PolyFillType m_SubjFillType;
|
PolyFillType m_SubjFillType;
|
||||||
bool m_ReverseOutput;
|
bool m_ReverseOutput;
|
||||||
|
// Does the result go to a PolyTree or Paths?
|
||||||
bool m_UsingPolyTree;
|
bool m_UsingPolyTree;
|
||||||
bool m_StrictSimple;
|
bool m_StrictSimple;
|
||||||
#ifdef use_xyz
|
#ifdef use_xyz
|
||||||
@ -318,7 +329,6 @@ private:
|
|||||||
void SetWindingCount(TEdge& edge) const;
|
void SetWindingCount(TEdge& edge) const;
|
||||||
bool IsEvenOddFillType(const TEdge& edge) const;
|
bool IsEvenOddFillType(const TEdge& edge) const;
|
||||||
bool IsEvenOddAltFillType(const TEdge& edge) const;
|
bool IsEvenOddAltFillType(const TEdge& edge) const;
|
||||||
void InsertScanbeam(const cInt Y);
|
|
||||||
cInt PopScanbeam();
|
cInt PopScanbeam();
|
||||||
void InsertLocalMinimaIntoAEL(const cInt botY);
|
void InsertLocalMinimaIntoAEL(const cInt botY);
|
||||||
void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
|
void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
|
||||||
@ -355,13 +365,8 @@ private:
|
|||||||
bool FixupIntersectionOrder();
|
bool FixupIntersectionOrder();
|
||||||
void FixupOutPolygon(OutRec &outrec);
|
void FixupOutPolygon(OutRec &outrec);
|
||||||
void FixupOutPolyline(OutRec &outrec);
|
void FixupOutPolyline(OutRec &outrec);
|
||||||
bool IsHole(TEdge *e);
|
|
||||||
bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
|
bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
|
||||||
void FixHoleLinkage(OutRec &outrec);
|
void FixHoleLinkage(OutRec &outrec);
|
||||||
void AddJoin(OutPt *op1, OutPt *op2, const IntPoint &offPt);
|
|
||||||
void ClearJoins();
|
|
||||||
void ClearGhostJoins();
|
|
||||||
void AddGhostJoin(OutPt *op, const IntPoint &offPt);
|
|
||||||
bool JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2);
|
bool JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2);
|
||||||
void JoinCommonEdges();
|
void JoinCommonEdges();
|
||||||
void DoSimplePolygons();
|
void DoSimplePolygons();
|
||||||
|
Loading…
Reference in New Issue
Block a user