Fixing memory corruption from invalidated references

This commit is contained in:
tamasmeszaros 2019-03-15 15:30:20 +01:00
parent 6548a6d525
commit fdf59f756c

View file

@ -716,7 +716,7 @@ public:
assert(it != m_heads.end());
const Head& h = it->second;
assert(h.pillar_id >= 0 && h.pillar_id < long(m_pillars.size()));
return m_pillars[size_t(h.pillar_id)];
return pillar(h.pillar_id);
}
template<class...Args> const Junction& add_junction(Args&&... args) {
@ -755,6 +755,10 @@ public:
return m_compact_bridges;
}
template<class T> inline
typename std::enable_if<std::is_integral<T>::value, const Pillar&>::type
pillar(T id) const { assert(id >= 0); return m_pillars.at(size_t(id)); }
const Pad& create_pad(const TriangleMesh& object_supports,
const ExPolygons& baseplate,
const PoolConfig& cfg) {
@ -1242,12 +1246,14 @@ class SLASupportTree::Algorithm {
}
// For connecting a head to a nearby pillar.
bool connect_to_nearpillar(const Head& head, const Pillar& nearpillar) {
if(nearpillar.bridges > m_cfg.max_bridges_on_pillar) return false;
bool connect_to_nearpillar(const Head& head, long nearpillar_id) {
auto nearpillar = [this, nearpillar_id]() { return m_result.pillar(nearpillar_id); };
if(nearpillar().bridges > m_cfg.max_bridges_on_pillar) return false;
Vec3d headjp = head.junction_point();
Vec3d nearjp_u = nearpillar.startpoint();
Vec3d nearjp_l = nearpillar.endpoint();
Vec3d nearjp_u = nearpillar().startpoint();
Vec3d nearjp_l = nearpillar().endpoint();
double r = head.r_back_mm;
double d2d = distance(to_2d(headjp), to_2d(nearjp_u));
@ -1308,7 +1314,7 @@ class SLASupportTree::Algorithm {
}
m_result.add_bridge(bridgestart, bridgeend, r);
m_result.increment_bridges(nearpillar);
m_result.increment_bridges(nearpillar());
return true;
}
@ -1336,8 +1342,7 @@ class SLASupportTree::Algorithm {
if(nearest_id >= 0) {
auto nearpillarID = unsigned(nearest_id);
if(nearpillarID < m_result.pillars().size()) {
const Pillar& nearpillar = m_result.pillars()[nearpillarID];
if(!connect_to_nearpillar(head, nearpillar)) {
if(!connect_to_nearpillar(head, nearpillarID)) {
nearest_id = -1; // continue searching
spindex.remove(ne); // without the current pillar
}
@ -1649,7 +1654,7 @@ public:
// central position where the pillar can be placed. this way
// the weight is distributed more effectively on the pillar.
const Pillar& centerpillar = m_result.head_pillar(cidx);
auto centerpillarID = m_result.head_pillar(cidx).id;
for(auto c : cl) { m_thr();
if(c == cidx) continue;
@ -1657,7 +1662,7 @@ public:
auto& sidehead = m_result.head(c);
sidehead.transform();
if(!connect_to_nearpillar(sidehead, centerpillar) &&
if(!connect_to_nearpillar(sidehead, centerpillarID) &&
!search_pillar_and_connect(sidehead))
{
Vec3d pstart = sidehead.junction_point();
@ -1859,7 +1864,7 @@ public:
}
for(auto pillid : modelpillars) {
auto& pillar = m_result.pillars()[pillid];
auto& pillar = m_result.pillar(pillid);
m_pillar_index.insert(pillar.endpoint(), pillid);
}
}
@ -1886,7 +1891,7 @@ public:
{
Vec3d qp = el.first;
const Pillar& pillar = m_result.pillars()[el.second];
const Pillar& pillar = m_result.pillar(el.second);
unsigned neighbors = m_cfg.pillar_cascade_neighbors;
@ -1946,15 +1951,15 @@ public:
size_t pillarcount = m_result.pillars().size();
for(size_t pid = 0; pid < pillarcount; pid++) {
const Pillar& pillar = m_result.pillars()[pid];
auto pillar = [this, pid]() { return m_result.pillar(pid); };
unsigned needpillars = 0;
if(pillar.bridges > m_cfg.max_bridges_on_pillar) needpillars = 3;
else if(pillar.links < 2 && pillar.height > H2) {
if(pillar().bridges > m_cfg.max_bridges_on_pillar) needpillars = 3;
else if(pillar().links < 2 && pillar().height > H2) {
// Not enough neighbors to support this pillar
needpillars = 2 - pillar.links;
needpillars = 2 - pillar().links;
}
else if(pillar.links < 1 && pillar.height > H1) {
else if(pillar().links < 1 && pillar().height > H1) {
// No neighbors could be found and the pillar is too long.
needpillars = 1;
}
@ -1963,7 +1968,7 @@ public:
bool found = false;
double alpha = 0; // goes to 2Pi
double r = 2 * m_cfg.base_radius_mm;
Vec3d pillarsp = pillar.startpoint();
Vec3d pillarsp = pillar().startpoint();
Vec3d sp(pillarsp(X), pillarsp(Y), pillarsp(Z) - r);
std::vector<bool> tv(needpillars, false);
std::vector<Vec3d> spts(needpillars);
@ -1976,7 +1981,7 @@ public:
s(X) += std::cos(a) * r;
s(Y) += std::sin(a) * r;
spts[n] = s;
auto hr = bridge_mesh_intersect(s, {0, 0, -1}, pillar.r);
auto hr = bridge_mesh_intersect(s, {0, 0, -1}, pillar().r);
tv[n] = std::isinf(hr.distance());
}
@ -1991,33 +1996,33 @@ public:
if(found) for(unsigned n = 0; n < needpillars; n++) {
Vec3d s = spts[n]; double gnd = m_result.ground_level;
Pillar p(s, Vec3d(s(X), s(Y), gnd), pillar.r);
Pillar p(s, Vec3d(s(X), s(Y), gnd), pillar().r);
p.add_base(m_cfg.base_height_mm, m_cfg.base_radius_mm);
if(interconnect(pillar, p)) {
if(interconnect(pillar(), p)) {
Pillar& pp = m_result.add_pillar(p);
m_pillar_index.insert(pp.endpoint(), unsigned(pp.id));
m_result.add_junction(s, pillar.r);
m_result.add_junction(s, pillar().r);
double t = bridge_mesh_intersect(pillarsp,
dirv(pillarsp, s),
pillar.r);
pillar().r);
if(distance(pillarsp, s) < t)
m_result.add_bridge(pillarsp, s, pillar.r);
m_result.add_bridge(pillarsp, s, pillar().r);
if(pillar.endpoint()(Z) > m_result.ground_level)
m_result.add_junction(pillar.endpoint(), pillar.r);
if(pillar().endpoint()(Z) > m_result.ground_level)
m_result.add_junction(pillar().endpoint(), pillar().r);
newpills.emplace_back(pp.id);
m_result.increment_links(pillar);
m_result.increment_links(pillar());
}
}
if(!newpills.empty()) {
for(auto it = newpills.begin(), nx = std::next(it);
nx != newpills.end(); ++it, ++nx) {
const Pillar& itpll = m_result.pillars()[size_t(*it)];
const Pillar& nxpll = m_result.pillars()[size_t(*nx)];
const Pillar& itpll = m_result.pillar(*it);
const Pillar& nxpll = m_result.pillar(*nx);
if(interconnect(itpll, nxpll)) {
m_result.increment_links(itpll);
m_result.increment_links(nxpll);