Fixing memory corruption from invalidated references
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6548a6d525
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fdf59f756c
1 changed files with 34 additions and 29 deletions
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@ -716,7 +716,7 @@ public:
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assert(it != m_heads.end());
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const Head& h = it->second;
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assert(h.pillar_id >= 0 && h.pillar_id < long(m_pillars.size()));
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return m_pillars[size_t(h.pillar_id)];
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return pillar(h.pillar_id);
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}
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template<class...Args> const Junction& add_junction(Args&&... args) {
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@ -755,6 +755,10 @@ public:
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return m_compact_bridges;
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}
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template<class T> inline
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typename std::enable_if<std::is_integral<T>::value, const Pillar&>::type
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pillar(T id) const { assert(id >= 0); return m_pillars.at(size_t(id)); }
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const Pad& create_pad(const TriangleMesh& object_supports,
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const ExPolygons& baseplate,
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const PoolConfig& cfg) {
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@ -1242,12 +1246,14 @@ class SLASupportTree::Algorithm {
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}
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// For connecting a head to a nearby pillar.
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bool connect_to_nearpillar(const Head& head, const Pillar& nearpillar) {
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if(nearpillar.bridges > m_cfg.max_bridges_on_pillar) return false;
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bool connect_to_nearpillar(const Head& head, long nearpillar_id) {
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auto nearpillar = [this, nearpillar_id]() { return m_result.pillar(nearpillar_id); };
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if(nearpillar().bridges > m_cfg.max_bridges_on_pillar) return false;
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Vec3d headjp = head.junction_point();
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Vec3d nearjp_u = nearpillar.startpoint();
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Vec3d nearjp_l = nearpillar.endpoint();
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Vec3d nearjp_u = nearpillar().startpoint();
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Vec3d nearjp_l = nearpillar().endpoint();
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double r = head.r_back_mm;
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double d2d = distance(to_2d(headjp), to_2d(nearjp_u));
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@ -1308,7 +1314,7 @@ class SLASupportTree::Algorithm {
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}
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m_result.add_bridge(bridgestart, bridgeend, r);
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m_result.increment_bridges(nearpillar);
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m_result.increment_bridges(nearpillar());
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return true;
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}
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@ -1336,8 +1342,7 @@ class SLASupportTree::Algorithm {
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if(nearest_id >= 0) {
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auto nearpillarID = unsigned(nearest_id);
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if(nearpillarID < m_result.pillars().size()) {
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const Pillar& nearpillar = m_result.pillars()[nearpillarID];
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if(!connect_to_nearpillar(head, nearpillar)) {
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if(!connect_to_nearpillar(head, nearpillarID)) {
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nearest_id = -1; // continue searching
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spindex.remove(ne); // without the current pillar
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}
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@ -1649,7 +1654,7 @@ public:
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// central position where the pillar can be placed. this way
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// the weight is distributed more effectively on the pillar.
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const Pillar& centerpillar = m_result.head_pillar(cidx);
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auto centerpillarID = m_result.head_pillar(cidx).id;
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for(auto c : cl) { m_thr();
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if(c == cidx) continue;
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@ -1657,7 +1662,7 @@ public:
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auto& sidehead = m_result.head(c);
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sidehead.transform();
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if(!connect_to_nearpillar(sidehead, centerpillar) &&
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if(!connect_to_nearpillar(sidehead, centerpillarID) &&
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!search_pillar_and_connect(sidehead))
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{
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Vec3d pstart = sidehead.junction_point();
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@ -1859,7 +1864,7 @@ public:
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}
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for(auto pillid : modelpillars) {
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auto& pillar = m_result.pillars()[pillid];
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auto& pillar = m_result.pillar(pillid);
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m_pillar_index.insert(pillar.endpoint(), pillid);
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}
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}
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@ -1886,7 +1891,7 @@ public:
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{
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Vec3d qp = el.first;
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const Pillar& pillar = m_result.pillars()[el.second];
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const Pillar& pillar = m_result.pillar(el.second);
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unsigned neighbors = m_cfg.pillar_cascade_neighbors;
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@ -1946,15 +1951,15 @@ public:
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size_t pillarcount = m_result.pillars().size();
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for(size_t pid = 0; pid < pillarcount; pid++) {
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const Pillar& pillar = m_result.pillars()[pid];
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auto pillar = [this, pid]() { return m_result.pillar(pid); };
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unsigned needpillars = 0;
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if(pillar.bridges > m_cfg.max_bridges_on_pillar) needpillars = 3;
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else if(pillar.links < 2 && pillar.height > H2) {
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if(pillar().bridges > m_cfg.max_bridges_on_pillar) needpillars = 3;
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else if(pillar().links < 2 && pillar().height > H2) {
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// Not enough neighbors to support this pillar
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needpillars = 2 - pillar.links;
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needpillars = 2 - pillar().links;
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}
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else if(pillar.links < 1 && pillar.height > H1) {
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else if(pillar().links < 1 && pillar().height > H1) {
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// No neighbors could be found and the pillar is too long.
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needpillars = 1;
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}
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@ -1963,7 +1968,7 @@ public:
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bool found = false;
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double alpha = 0; // goes to 2Pi
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double r = 2 * m_cfg.base_radius_mm;
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Vec3d pillarsp = pillar.startpoint();
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Vec3d pillarsp = pillar().startpoint();
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Vec3d sp(pillarsp(X), pillarsp(Y), pillarsp(Z) - r);
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std::vector<bool> tv(needpillars, false);
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std::vector<Vec3d> spts(needpillars);
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@ -1976,7 +1981,7 @@ public:
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s(X) += std::cos(a) * r;
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s(Y) += std::sin(a) * r;
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spts[n] = s;
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auto hr = bridge_mesh_intersect(s, {0, 0, -1}, pillar.r);
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auto hr = bridge_mesh_intersect(s, {0, 0, -1}, pillar().r);
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tv[n] = std::isinf(hr.distance());
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}
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@ -1991,33 +1996,33 @@ public:
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if(found) for(unsigned n = 0; n < needpillars; n++) {
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Vec3d s = spts[n]; double gnd = m_result.ground_level;
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Pillar p(s, Vec3d(s(X), s(Y), gnd), pillar.r);
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Pillar p(s, Vec3d(s(X), s(Y), gnd), pillar().r);
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p.add_base(m_cfg.base_height_mm, m_cfg.base_radius_mm);
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if(interconnect(pillar, p)) {
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if(interconnect(pillar(), p)) {
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Pillar& pp = m_result.add_pillar(p);
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m_pillar_index.insert(pp.endpoint(), unsigned(pp.id));
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m_result.add_junction(s, pillar.r);
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m_result.add_junction(s, pillar().r);
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double t = bridge_mesh_intersect(pillarsp,
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dirv(pillarsp, s),
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pillar.r);
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pillar().r);
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if(distance(pillarsp, s) < t)
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m_result.add_bridge(pillarsp, s, pillar.r);
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m_result.add_bridge(pillarsp, s, pillar().r);
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if(pillar.endpoint()(Z) > m_result.ground_level)
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m_result.add_junction(pillar.endpoint(), pillar.r);
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if(pillar().endpoint()(Z) > m_result.ground_level)
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m_result.add_junction(pillar().endpoint(), pillar().r);
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newpills.emplace_back(pp.id);
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m_result.increment_links(pillar);
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m_result.increment_links(pillar());
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}
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}
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if(!newpills.empty()) {
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for(auto it = newpills.begin(), nx = std::next(it);
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nx != newpills.end(); ++it, ++nx) {
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const Pillar& itpll = m_result.pillars()[size_t(*it)];
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const Pillar& nxpll = m_result.pillars()[size_t(*nx)];
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const Pillar& itpll = m_result.pillar(*it);
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const Pillar& nxpll = m_result.pillar(*nx);
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if(interconnect(itpll, nxpll)) {
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m_result.increment_links(itpll);
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m_result.increment_links(nxpll);
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