Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_3mf_mirrored_volumes

This commit is contained in:
enricoturri1966 2021-08-30 10:44:50 +02:00
commit fe66aa9559
19 changed files with 361 additions and 167 deletions

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@ -15,11 +15,6 @@
#include "Utils.hpp" // for next_highest_power_of_2()
extern "C"
{
// Ray-Triangle Intersection Test Routines by Tomas Moller, May 2000
#include <igl/raytri.c>
}
// Definition of the ray intersection hit structure.
#include <igl/Hit.h>
@ -231,6 +226,9 @@ namespace detail {
const VectorType origin;
const VectorType dir;
const VectorType invdir;
// epsilon for ray-triangle intersection, see intersect_triangle1()
const double eps;
};
template<typename VertexType, typename IndexedFaceType, typename TreeType, typename VectorType>
@ -283,44 +281,91 @@ namespace detail {
return tmin < t1 && tmax > t0;
}
// The following intersect_triangle() is derived from raytri.c routine intersect_triangle1()
// Ray-Triangle Intersection Test Routines
// Different optimizations of my and Ben Trumbore's
// code from journals of graphics tools (JGT)
// http://www.acm.org/jgt/
// by Tomas Moller, May 2000
template<typename V, typename W>
std::enable_if_t<std::is_same<typename V::Scalar, double>::value&& std::is_same<typename W::Scalar, double>::value, bool>
intersect_triangle(const V &origin, const V &dir, const W &v0, const W &v1, const W &v2, double &t, double &u, double &v) {
return intersect_triangle1(const_cast<double*>(origin.data()), const_cast<double*>(dir.data()),
const_cast<double*>(v0.data()), const_cast<double*>(v1.data()), const_cast<double*>(v2.data()),
&t, &u, &v);
intersect_triangle(const V &orig, const V &dir, const W &vert0, const W &vert1, const W &vert2, double &t, double &u, double &v, double eps)
{
// find vectors for two edges sharing vert0
const V edge1 = vert1 - vert0;
const V edge2 = vert2 - vert0;
// begin calculating determinant - also used to calculate U parameter
const V pvec = dir.cross(edge2);
// if determinant is near zero, ray lies in plane of triangle
const double det = edge1.dot(pvec);
V qvec;
if (det > eps) {
// calculate distance from vert0 to ray origin
V tvec = orig - vert0;
// calculate U parameter and test bounds
u = tvec.dot(pvec);
if (u < 0.0 || u > det)
return false;
// prepare to test V parameter
qvec = tvec.cross(edge1);
// calculate V parameter and test bounds
v = dir.dot(qvec);
if (v < 0.0 || u + v > det)
return false;
} else if (det < -eps) {
// calculate distance from vert0 to ray origin
V tvec = orig - vert0;
// calculate U parameter and test bounds
u = tvec.dot(pvec);
if (u > 0.0 || u < det)
return false;
// prepare to test V parameter
qvec = tvec.cross(edge1);
// calculate V parameter and test bounds
v = dir.dot(qvec);
if (v > 0.0 || u + v < det)
return false;
} else
// ray is parallel to the plane of the triangle
return false;
double inv_det = 1.0 / det;
// calculate t, ray intersects triangle
t = edge2.dot(qvec) * inv_det;
u *= inv_det;
v *= inv_det;
return true;
}
template<typename V, typename W>
std::enable_if_t<std::is_same<typename V::Scalar, double>::value && !std::is_same<typename W::Scalar, double>::value, bool>
intersect_triangle(const V &origin, const V &dir, const W &v0, const W &v1, const W &v2, double &t, double &u, double &v) {
using Vector = Eigen::Matrix<double, 3, 1>;
Vector w0 = v0.template cast<double>();
Vector w1 = v1.template cast<double>();
Vector w2 = v2.template cast<double>();
return intersect_triangle1(const_cast<double*>(origin.data()), const_cast<double*>(dir.data()),
w0.data(), w1.data(), w2.data(), &t, &u, &v);
intersect_triangle(const V &origin, const V &dir, const W &v0, const W &v1, const W &v2, double &t, double &u, double &v, double eps) {
return intersect_triangle(origin, dir, v0.template cast<double>(), v1.template cast<double>(), v2.template cast<double>(), t, u, v, eps);
}
template<typename V, typename W>
std::enable_if_t<! std::is_same<typename V::Scalar, double>::value && std::is_same<typename W::Scalar, double>::value, bool>
intersect_triangle(const V &origin, const V &dir, const W &v0, const W &v1, const W &v2, double &t, double &u, double &v) {
using Vector = Eigen::Matrix<double, 3, 1>;
Vector o = origin.template cast<double>();
Vector d = dir.template cast<double>();
return intersect_triangle1(o.data(), d.data(), const_cast<double*>(v0.data()), const_cast<double*>(v1.data()), const_cast<double*>(v2.data()), &t, &u, &v);
intersect_triangle(const V &origin, const V &dir, const W &v0, const W &v1, const W &v2, double &t, double &u, double &v, double eps) {
return intersect_triangle(origin.template cast<double>(), dir.template cast<double>(), v0, v1, v2, t, u, v, eps);
}
template<typename V, typename W>
std::enable_if_t<! std::is_same<typename V::Scalar, double>::value && ! std::is_same<typename W::Scalar, double>::value, bool>
intersect_triangle(const V &origin, const V &dir, const W &v0, const W &v1, const W &v2, double &t, double &u, double &v) {
using Vector = Eigen::Matrix<double, 3, 1>;
Vector o = origin.template cast<double>();
Vector d = dir.template cast<double>();
Vector w0 = v0.template cast<double>();
Vector w1 = v1.template cast<double>();
Vector w2 = v2.template cast<double>();
return intersect_triangle1(o.data(), d.data(), w0.data(), w1.data(), w2.data(), &t, &u, &v);
intersect_triangle(const V &origin, const V &dir, const W &v0, const W &v1, const W &v2, double &t, double &u, double &v, double eps) {
return intersect_triangle(origin.template cast<double>(), dir.template cast<double>(), v0.template cast<double>(), v1.template cast<double>(), v2.template cast<double>(), t, u, v, eps);
}
template<typename Tree>
double intersect_triangle_epsilon(const Tree &tree) {
double eps = 0.000001;
if (! tree.empty()) {
const typename Tree::BoundingBox &bbox = tree.nodes().front().bbox;
double l = (bbox.max() - bbox.min()).cwiseMax();
if (l > 0)
eps /= (l * l);
}
return eps;
}
template<typename RayIntersectorType, typename Scalar>
@ -343,7 +388,7 @@ namespace detail {
if (intersect_triangle(
ray_intersector.origin, ray_intersector.dir,
ray_intersector.vertices[face(0)], ray_intersector.vertices[face(1)], ray_intersector.vertices[face(2)],
t, u, v)
t, u, v, ray_intersector.eps)
&& t > 0.) {
hit = igl::Hit { int(node.idx), -1, float(u), float(v), float(t) };
return true;
@ -388,7 +433,7 @@ namespace detail {
if (intersect_triangle(
ray_intersector.origin, ray_intersector.dir,
ray_intersector.vertices[face(0)], ray_intersector.vertices[face(1)], ray_intersector.vertices[face(2)],
t, u, v)
t, u, v, ray_intersector.eps)
&& t > 0.) {
ray_intersector.hits.emplace_back(igl::Hit{ int(node.idx), -1, float(u), float(v), float(t) });
}
@ -623,12 +668,15 @@ inline bool intersect_ray_first_hit(
// Direction of the ray.
const VectorType &dir,
// First intersection of the ray with the indexed triangle set.
igl::Hit &hit)
igl::Hit &hit,
// Epsilon for the ray-triangle intersection, it should be proportional to an average triangle edge length.
const double eps = 0.000001)
{
using Scalar = typename VectorType::Scalar;
auto ray_intersector = detail::RayIntersector<VertexType, IndexedFaceType, TreeType, VectorType> {
vertices, faces, tree,
origin, dir, VectorType(dir.cwiseInverse())
origin, dir, VectorType(dir.cwiseInverse()),
eps
};
return ! tree.empty() && detail::intersect_ray_recursive_first_hit(
ray_intersector, size_t(0), std::numeric_limits<Scalar>::infinity(), hit);
@ -652,11 +700,14 @@ inline bool intersect_ray_all_hits(
// Direction of the ray.
const VectorType &dir,
// All intersections of the ray with the indexed triangle set, sorted by parameter t.
std::vector<igl::Hit> &hits)
std::vector<igl::Hit> &hits,
// Epsilon for the ray-triangle intersection, it should be proportional to an average triangle edge length.
const double eps = 0.000001)
{
auto ray_intersector = detail::RayIntersectorHits<VertexType, IndexedFaceType, TreeType, VectorType> {
{ vertices, faces, {tree},
origin, dir, VectorType(dir.cwiseInverse()) }
origin, dir, VectorType(dir.cwiseInverse()),
eps }
};
if (! tree.empty()) {
ray_intersector.hits.reserve(8);

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@ -13,6 +13,7 @@
#include "ClipperUtils.hpp"
#include "libslic3r.h"
#include "LocalesUtils.hpp"
#include "libslic3r/format.hpp"
#include <algorithm>
#include <cstdlib>
@ -512,7 +513,8 @@ std::vector<GCode::LayerToPrint> GCode::collect_layers_to_print(const PrintObjec
bool has_extrusions = (layer_to_print.object_layer && layer_to_print.object_layer->has_extrusions())
|| (layer_to_print.support_layer && layer_to_print.support_layer->has_extrusions());
// Check that there are extrusions on the very first layer.
// Check that there are extrusions on the very first layer. The case with empty
// first layer may result in skirt/brim in the air and maybe other issues.
if (layers_to_print.size() == 1u) {
if (!has_extrusions)
throw Slic3r::SlicingError(_(L("There is an object with no extrusions in the first layer.")) + "\n" +
@ -534,11 +536,12 @@ std::vector<GCode::LayerToPrint> GCode::collect_layers_to_print(const PrintObjec
if (has_extrusions && layer_to_print.print_z() > maximal_print_z + 2. * EPSILON) {
const_cast<Print*>(object.print())->active_step_add_warning(PrintStateBase::WarningLevel::CRITICAL,
_(L("Empty layers detected. Make sure the object is printable.")) + "\n" +
_(L("Object name")) + ": " + object.model_object()->name + "\n" + _(L("Print z")) + ": " +
std::to_string(layers_to_print.back().print_z()) + "\n\n" + _(L("This is "
"usually caused by negligibly small extrusions or by a faulty model. Try to repair "
"the model or change its orientation on the bed.")));
Slic3r::format(_(L("Empty layer detected between heights %1% and %2%. Make sure the object is printable.")),
(last_extrusion_layer ? last_extrusion_layer->print_z() : 0.),
layers_to_print.back().print_z())
+ "\n" + Slic3r::format(_(L("Object name: %1%")), object.model_object()->name) + "\n\n"
+ _(L("This is usually caused by negligibly small extrusions or by a faulty model. "
"Try to repair the model or change its orientation on the bed.")));
}
// Remember last layer with extrusions.

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@ -2294,9 +2294,13 @@ void PrintObject::project_and_append_custom_facets(
? mv->seam_facets.get_facets_strict(*mv, type)
: mv->supported_facets.get_facets_strict(*mv, type);
if (! custom_facets.indices.empty())
#if 0
project_triangles_to_slabs(this->layers(), custom_facets,
(this->trafo_centered() * mv->get_matrix()).cast<float>(),
seam, out);
#else
slice_mesh_slabs(custom_facets, zs_from_layers(this->layers()), this->trafo_centered() * mv->get_matrix(), nullptr, &out, [](){});
#endif
}
}

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@ -17,10 +17,18 @@ namespace sla {
class IndexedMesh::AABBImpl {
private:
AABBTreeIndirect::Tree3f m_tree;
double m_triangle_ray_epsilon;
public:
void init(const indexed_triangle_set &its)
void init(const indexed_triangle_set &its, bool calculate_epsilon)
{
m_triangle_ray_epsilon = 0.000001;
if (calculate_epsilon) {
// Calculate epsilon from average triangle edge length.
double l = its_average_edge_length(its);
if (l > 0)
m_triangle_ray_epsilon = 0.000001 * l * l;
}
m_tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
its.vertices, its.indices);
}
@ -31,7 +39,7 @@ public:
igl::Hit & hit)
{
AABBTreeIndirect::intersect_ray_first_hit(its.vertices, its.indices,
m_tree, s, dir, hit);
m_tree, s, dir, hit, m_triangle_ray_epsilon);
}
void intersect_ray(const indexed_triangle_set &its,
@ -40,7 +48,7 @@ public:
std::vector<igl::Hit> & hits)
{
AABBTreeIndirect::intersect_ray_all_hits(its.vertices, its.indices,
m_tree, s, dir, hits);
m_tree, s, dir, hits, m_triangle_ray_epsilon);
}
double squared_distance(const indexed_triangle_set & its,
@ -60,25 +68,25 @@ public:
}
};
template<class M> void IndexedMesh::init(const M &mesh)
template<class M> void IndexedMesh::init(const M &mesh, bool calculate_epsilon)
{
BoundingBoxf3 bb = bounding_box(mesh);
m_ground_level += bb.min(Z);
// Build the AABB accelaration tree
m_aabb->init(*m_tm);
m_aabb->init(*m_tm, calculate_epsilon);
}
IndexedMesh::IndexedMesh(const indexed_triangle_set& tmesh)
IndexedMesh::IndexedMesh(const indexed_triangle_set& tmesh, bool calculate_epsilon)
: m_aabb(new AABBImpl()), m_tm(&tmesh)
{
init(tmesh);
init(tmesh, calculate_epsilon);
}
IndexedMesh::IndexedMesh(const TriangleMesh &mesh)
IndexedMesh::IndexedMesh(const TriangleMesh &mesh, bool calculate_epsilon)
: m_aabb(new AABBImpl()), m_tm(&mesh.its)
{
init(mesh);
init(mesh, calculate_epsilon);
}
IndexedMesh::~IndexedMesh() {}

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@ -42,12 +42,14 @@ class IndexedMesh {
std::vector<DrainHole> m_holes;
#endif
template<class M> void init(const M &mesh);
template<class M> void init(const M &mesh, bool calculate_epsilon);
public:
explicit IndexedMesh(const indexed_triangle_set&);
explicit IndexedMesh(const TriangleMesh &mesh);
// calculate_epsilon ... calculate epsilon for triangle-ray intersection from an average triangle edge length.
// If set to false, a default epsilon is used, which works for "reasonable" meshes.
explicit IndexedMesh(const indexed_triangle_set &tmesh, bool calculate_epsilon = false);
explicit IndexedMesh(const TriangleMesh &mesh, bool calculate_epsilon = false);
IndexedMesh(const IndexedMesh& other);
IndexedMesh& operator=(const IndexedMesh&);

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@ -37,6 +37,7 @@
#define DEBUG
#define _DEBUG
#undef NDEBUG
#include "utils.hpp"
#include "SVG.hpp"
#endif
@ -429,7 +430,7 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
for (const MyLayer *layer : top_contacts)
Slic3r::SVG::export_expolygons(
debug_out_path("support-top-contacts-%d-%lf.svg", iRun, layer->print_z),
union_ex(layer->polygons, false));
union_ex(layer->polygons));
#endif /* SLIC3R_DEBUG */
BOOST_LOG_TRIVIAL(info) << "Support generator - Creating bottom contacts";
@ -447,7 +448,7 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
for (size_t layer_id = 0; layer_id < object.layers().size(); ++ layer_id)
Slic3r::SVG::export_expolygons(
debug_out_path("support-areas-%d-%lf.svg", iRun, object.layers()[layer_id]->print_z),
union_ex(layer_support_areas[layer_id], false));
union_ex(layer_support_areas[layer_id]));
#endif /* SLIC3R_DEBUG */
BOOST_LOG_TRIVIAL(info) << "Support generator - Creating intermediate layers - indices";
@ -466,7 +467,7 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
for (const MyLayer *layer : top_contacts)
Slic3r::SVG::export_expolygons(
debug_out_path("support-top-contacts-trimmed-by-object-%d-%lf.svg", iRun, layer->print_z),
union_ex(layer->polygons, false));
union_ex(layer->polygons));
#endif
BOOST_LOG_TRIVIAL(info) << "Support generator - Creating base layers";
@ -478,7 +479,7 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
for (MyLayersPtr::const_iterator it = intermediate_layers.begin(); it != intermediate_layers.end(); ++ it)
Slic3r::SVG::export_expolygons(
debug_out_path("support-base-layers-%d-%lf.svg", iRun, (*it)->print_z),
union_ex((*it)->polygons, false));
union_ex((*it)->polygons));
#endif /* SLIC3R_DEBUG */
BOOST_LOG_TRIVIAL(info) << "Support generator - Trimming top contacts by bottom contacts";
@ -507,11 +508,11 @@ void PrintObjectSupportMaterial::generate(PrintObject &object)
for (const MyLayer *l : interface_layers)
Slic3r::SVG::export_expolygons(
debug_out_path("support-interface-layers-%d-%lf.svg", iRun, l->print_z),
union_ex(l->polygons, false));
union_ex(l->polygons));
for (const MyLayer *l : base_interface_layers)
Slic3r::SVG::export_expolygons(
debug_out_path("support-base-interface-layers-%d-%lf.svg", iRun, l->print_z),
union_ex(l->polygons, false));
union_ex(l->polygons));
#endif // SLIC3R_DEBUG
/*
@ -1308,9 +1309,9 @@ namespace SupportMaterialInternal {
#ifdef SLIC3R_DEBUG
static int iRun = 0;
SVG::export_expolygons(debug_out_path("support-top-contacts-remove-bridges-run%d.svg", iRun ++),
{ { { union_ex(offset(layerm->unsupported_bridge_edges, scale_(SUPPORT_MATERIAL_MARGIN), SUPPORT_SURFACES_OFFSET_PARAMETERS), false) }, { "unsupported_bridge_edges", "orange", 0.5f } },
{ { union_ex(contact_polygons, false) }, { "contact_polygons", "blue", 0.5f } },
{ { union_ex(bridges, false) }, { "bridges", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
{ { { union_ex(offset(layerm->unsupported_bridge_edges, scale_(SUPPORT_MATERIAL_MARGIN), SUPPORT_SURFACES_OFFSET_PARAMETERS)) }, { "unsupported_bridge_edges", "orange", 0.5f } },
{ { union_ex(contact_polygons) }, { "contact_polygons", "blue", 0.5f } },
{ { union_ex(bridges) }, { "bridges", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
#endif /* SLIC3R_DEBUG */
}
}
@ -1416,13 +1417,35 @@ static inline std::tuple<Polygons, Polygons, Polygons, float> detect_overhangs(
// Generate overhang / contact_polygons for non-raft layers.
const Layer &lower_layer = *layer.lower_layer;
const bool has_enforcer = ! annotations.enforcers_layers.empty() && ! annotations.enforcers_layers[layer_id].empty();
// Cache support trimming polygons derived from lower layer polygons, possible merged with "on build plate only" trimming polygons.
auto slices_margin_update =
[&slices_margin, &lower_layer, &lower_layer_polygons, buildplate_only, has_enforcer, &annotations, layer_id]
(float slices_margin_offset, float no_interface_offset) {
if (slices_margin.offset != slices_margin_offset) {
slices_margin.offset = slices_margin_offset;
slices_margin.polygons = (slices_margin_offset == 0.f) ?
lower_layer_polygons :
offset2(lower_layer.lslices, -no_interface_offset * 0.5f, slices_margin_offset + no_interface_offset * 0.5f, SUPPORT_SURFACES_OFFSET_PARAMETERS);
if (buildplate_only && !annotations.buildplate_covered[layer_id].empty()) {
if (has_enforcer)
// Make a backup of trimming polygons before enforcing "on build plate only".
slices_margin.all_polygons = slices_margin.polygons;
// Trim the inflated contact surfaces by the top surfaces as well.
slices_margin.polygons = union_(slices_margin.polygons, annotations.buildplate_covered[layer_id]);
}
}
};
float fw = 0;
float lower_layer_offset = 0;
float no_interface_offset = 0;
for (LayerRegion *layerm : layer.regions()) {
// Extrusion width accounts for the roundings of the extrudates.
// It is the maximum widh of the extrudate.
fw = float(layerm->flow(frExternalPerimeter).scaled_width());
no_interface_offset = (no_interface_offset == 0.f) ? fw : std::min(no_interface_offset, fw);
float lower_layer_offset =
lower_layer_offset =
(layer_id < (size_t)object_config.support_material_enforce_layers.value) ?
// Enforce a full possible support, ignore the overhang angle.
0.f :
@ -1494,7 +1517,7 @@ static inline std::tuple<Polygons, Polygons, Polygons, float> detect_overhangs(
iRun, layer_id,
std::find_if(layer.regions().begin(), layer.regions().end(), [layerm](const LayerRegion* other){return other == layerm;}) - layer.regions().begin()),
get_extents(diff_polygons));
Slic3r::ExPolygons expolys = union_ex(diff_polygons, false);
Slic3r::ExPolygons expolys = union_ex(diff_polygons);
svg.draw(expolys);
}
#endif /* SLIC3R_DEBUG */
@ -1512,7 +1535,7 @@ static inline std::tuple<Polygons, Polygons, Polygons, float> detect_overhangs(
iRun, layer_id,
std::find_if(layer.regions().begin(), layer.regions().end(), [layerm](const LayerRegion* other){return other == layerm;}) - layer.regions().begin(),
layer.print_z),
union_ex(diff_polygons, false));
union_ex(diff_polygons));
#endif /* SLIC3R_DEBUG */
//FIXME the overhang_polygons are used to construct the support towers as well.
@ -1529,20 +1552,7 @@ static inline std::tuple<Polygons, Polygons, Polygons, float> detect_overhangs(
//FIXME one should trim with the layer span colliding with the support layer, this layer
// may be lower than lower_layer, so the support area needed may need to be actually bigger!
// For the same reason, the non-bridging support area may be smaller than the bridging support area!
float slices_margin_offset = std::min(lower_layer_offset, float(scale_(gap_xy)));
if (slices_margin.offset != slices_margin_offset) {
slices_margin.offset = slices_margin_offset;
slices_margin.polygons = (slices_margin_offset == 0.f) ?
lower_layer_polygons :
offset2(lower_layer.lslices, - no_interface_offset * 0.5f, slices_margin_offset + no_interface_offset * 0.5f, SUPPORT_SURFACES_OFFSET_PARAMETERS);
if (buildplate_only && ! annotations.buildplate_covered[layer_id].empty()) {
if (has_enforcer)
// Make a backup of trimming polygons before enforcing "on build plate only".
slices_margin.all_polygons = slices_margin.polygons;
// Trim the inflated contact surfaces by the top surfaces as well.
slices_margin.polygons = union_(slices_margin.polygons, annotations.buildplate_covered[layer_id]);
}
}
slices_margin_update(std::min(lower_layer_offset, float(scale_(gap_xy))), no_interface_offset);
// Offset the contact polygons outside.
#if 0
for (size_t i = 0; i < NUM_MARGIN_STEPS; ++ i) {
@ -1573,11 +1583,12 @@ static inline std::tuple<Polygons, Polygons, Polygons, float> detect_overhangs(
#ifdef SLIC3R_DEBUG
SVG::export_expolygons(debug_out_path("support-top-contacts-enforcers-run%d-layer%d-z%f.svg", iRun, layer_id, layer.print_z),
{ { layer.lslices, { "layer.lslices", "gray", 0.2f } },
{ { union_ex(lower_layer_polygons, false) }, { "lower_layer_polygons", "green", 0.5f } },
{ { union_ex(lower_layer_polygons) }, { "lower_layer_polygons", "green", 0.5f } },
{ enforcers_united, { "enforcers", "blue", 0.5f } },
{ { union_ex(enforcer_polygons, true) }, { "new_contacts", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
{ { union_safety_offset_ex(enforcer_polygons) }, { "new_contacts", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
#endif /* SLIC3R_DEBUG */
polygons_append(overhang_polygons, enforcer_polygons);
slices_margin_update(std::min(lower_layer_offset, float(scale_(gap_xy))), no_interface_offset);
polygons_append(contact_polygons, diff(enforcer_polygons, slices_margin.all_polygons.empty() ? slices_margin.polygons : slices_margin.all_polygons));
}
}
@ -1738,19 +1749,19 @@ static inline void fill_contact_layer(
#endif // SLIC3R_DEBUG
);
#ifdef SLIC3R_DEBUG
SVG::export_expolygons(debug_out_path("support-top-contacts-final0-run%d-layer%d-z%f.svg", iRun, layer_id, layer.print_z),
{ { { union_ex(lower_layer_polygons, false) }, { "lower_layer_polygons", "gray", 0.2f } },
{ { union_ex(*new_layer.contact_polygons, false) }, { "new_layer.contact_polygons", "yellow", 0.5f } },
{ { union_ex(slices_margin.polygons, false) }, { "slices_margin_cached", "blue", 0.5f } },
{ { union_ex(dense_interface_polygons, false) }, { "dense_interface_polygons", "green", 0.5f } },
{ { union_ex(new_layer.polygons, true) }, { "new_layer.polygons", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
SVG::export_expolygons(debug_out_path("support-top-contacts-final1-run%d-layer%d-z%f.svg", iRun, layer_id, layer.print_z),
{ { { union_ex(lower_layer_polygons) }, { "lower_layer_polygons", "gray", 0.2f } },
{ { union_ex(*new_layer.contact_polygons) }, { "new_layer.contact_polygons", "yellow", 0.5f } },
{ { union_ex(slices_margin.polygons) }, { "slices_margin_cached", "blue", 0.5f } },
{ { union_ex(dense_interface_polygons) }, { "dense_interface_polygons", "green", 0.5f } },
{ { union_safety_offset_ex(new_layer.polygons) }, { "new_layer.polygons", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
//support_grid_pattern.serialize(debug_out_path("support-top-contacts-final-run%d-layer%d-z%f.bin", iRun, layer_id, layer.print_z));
SVG::export_expolygons(debug_out_path("support-top-contacts-final0-run%d-layer%d-z%f.svg", iRun, layer_id, layer.print_z),
{ { { union_ex(lower_layer_polygons, false) }, { "lower_layer_polygons", "gray", 0.2f } },
{ { union_ex(*new_layer.contact_polygons, false) }, { "new_layer.contact_polygons", "yellow", 0.5f } },
{ { union_ex(contact_polygons, false) }, { "contact_polygons", "blue", 0.5f } },
{ { union_ex(dense_interface_polygons, false) }, { "dense_interface_polygons", "green", 0.5f } },
{ { union_ex(new_layer.polygons, true) }, { "new_layer.polygons", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
SVG::export_expolygons(debug_out_path("support-top-contacts-final2-run%d-layer%d-z%f.svg", iRun, layer_id, layer.print_z),
{ { { union_ex(lower_layer_polygons) }, { "lower_layer_polygons", "gray", 0.2f } },
{ { union_ex(*new_layer.contact_polygons) }, { "new_layer.contact_polygons", "yellow", 0.5f } },
{ { union_ex(contact_polygons) }, { "contact_polygons", "blue", 0.5f } },
{ { union_ex(dense_interface_polygons) }, { "dense_interface_polygons", "green", 0.5f } },
{ { union_safety_offset_ex(new_layer.polygons) }, { "new_layer.polygons", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
#endif /* SLIC3R_DEBUG */
}
}
@ -1796,11 +1807,11 @@ static inline void fill_contact_layer(
#ifdef SLIC3R_DEBUG
SVG::export_expolygons(debug_out_path("support-top-contacts-final0-run%d-layer%d-z%f.svg", iRun, layer_id, layer.print_z),
{ { { union_ex(lower_layer_polygons, false) }, { "lower_layer_polygons", "gray", 0.2f } },
{ { union_ex(*new_layer.contact_polygons, false) }, { "new_layer.contact_polygons", "yellow", 0.5f } },
{ { union_ex(contact_polygons, false) }, { "contact_polygons", "blue", 0.5f } },
{ { union_ex(overhang_polygons, false) }, { "overhang_polygons", "green", 0.5f } },
{ { union_ex(new_layer.polygons, true) }, { "new_layer.polygons", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
{ { { union_ex(lower_layer_polygons) }, { "lower_layer_polygons", "gray", 0.2f } },
{ { union_ex(*new_layer.contact_polygons) }, { "new_layer.contact_polygons", "yellow", 0.5f } },
{ { union_ex(contact_polygons) }, { "contact_polygons", "blue", 0.5f } },
{ { union_ex(overhang_polygons) }, { "overhang_polygons", "green", 0.5f } },
{ { union_safety_offset_ex(new_layer.polygons) }, { "new_layer.polygons", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
#endif /* SLIC3R_DEBUG */
// Even after the contact layer was expanded into a grid, some of the contact islands may be too tiny to be extruded.
@ -1964,10 +1975,10 @@ static inline PrintObjectSupportMaterial::MyLayer* detect_bottom_contacts(
Polygons top = collect_region_slices_by_type(layer, stTop);
#ifdef SLIC3R_DEBUG
SVG::export_expolygons(debug_out_path("support-bottom-layers-raw-%d-%lf.svg", iRun, layer.print_z),
{ { { union_ex(top, false) }, { "top", "blue", 0.5f } },
{ { union_ex(supports_projected, true) }, { "overhangs", "magenta", 0.5f } },
{ { { union_ex(top) }, { "top", "blue", 0.5f } },
{ { union_safety_offset_ex(supports_projected) }, { "overhangs", "magenta", 0.5f } },
{ layer.lslices, { "layer.lslices", "green", 0.5f } },
{ { union_ex(polygons_new, true) }, { "polygons_new", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
{ { union_safety_offset_ex(polygons_new) }, { "polygons_new", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
#endif /* SLIC3R_DEBUG */
// Now find whether any projection of the contact surfaces above layer.print_z not yet supported by any
@ -2037,7 +2048,7 @@ static inline PrintObjectSupportMaterial::MyLayer* detect_bottom_contacts(
#ifdef SLIC3R_DEBUG
Slic3r::SVG::export_expolygons(
debug_out_path("support-bottom-contacts-%d-%lf.svg", iRun, layer_new.print_z),
union_ex(layer_new.polygons, false));
union_ex(layer_new.polygons));
#endif /* SLIC3R_DEBUG */
// Trim the already created base layers above the current layer intersecting with the new bottom contacts layer.
@ -2050,14 +2061,14 @@ static inline PrintObjectSupportMaterial::MyLayer* detect_bottom_contacts(
if (! layer_support_areas[layer_id_above].empty()) {
#ifdef SLIC3R_DEBUG
SVG::export_expolygons(debug_out_path("support-support-areas-raw-before-trimming-%d-with-%f-%lf.svg", iRun, layer.print_z, layer_above.print_z),
{ { { union_ex(touching, false) }, { "touching", "blue", 0.5f } },
{ { union_ex(layer_support_areas[layer_id_above], true) }, { "above", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
{ { { union_ex(touching) }, { "touching", "blue", 0.5f } },
{ { union_safety_offset_ex(layer_support_areas[layer_id_above]) }, { "above", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
#endif /* SLIC3R_DEBUG */
layer_support_areas[layer_id_above] = diff(layer_support_areas[layer_id_above], touching);
#ifdef SLIC3R_DEBUG
Slic3r::SVG::export_expolygons(
debug_out_path("support-support-areas-raw-after-trimming-%d-with-%f-%lf.svg", iRun, layer.print_z, layer_above.print_z),
union_ex(layer_support_areas[layer_id_above], false));
union_ex(layer_support_areas[layer_id_above]));
#endif /* SLIC3R_DEBUG */
}
}
@ -2080,8 +2091,8 @@ static inline std::pair<Polygons, Polygons> project_support_to_grid(const Layer
#ifdef SLIC3R_DEBUG
SVG::export_expolygons(debug_out_path("support-support-areas-%s-raw-%d-%lf.svg", debug_name, iRun, layer.print_z),
{ { { union_ex(trimming, false) }, { "trimming", "blue", 0.5f } },
{ { union_ex(overhangs_projection, true) }, { "overhangs_projection", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
{ { { union_ex(trimming) }, { "trimming", "blue", 0.5f } },
{ { union_safety_offset_ex(overhangs_projection) }, { "overhangs_projection", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
#endif /* SLIC3R_DEBUG */
remove_sticks(overhangs_projection);
@ -2089,8 +2100,8 @@ static inline std::pair<Polygons, Polygons> project_support_to_grid(const Layer
#ifdef SLIC3R_DEBUG
SVG::export_expolygons(debug_out_path("support-support-areas-%s-raw-cleaned-%d-%lf.svg", debug_name, iRun, layer.print_z),
{ { { union_ex(trimming, false) }, { "trimming", "blue", 0.5f } },
{ { union_ex(overhangs_projection, false) }, { "overhangs_projection", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
{ { { union_ex(trimming) }, { "trimming", "blue", 0.5f } },
{ { union_ex(overhangs_projection) }, { "overhangs_projection", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
#endif /* SLIC3R_DEBUG */
SupportGridPattern support_grid_pattern(&overhangs_projection, &trimming, grid_params);
@ -2113,7 +2124,7 @@ static inline std::pair<Polygons, Polygons> project_support_to_grid(const Layer
#ifdef SLIC3R_DEBUG
Slic3r::SVG::export_expolygons(
debug_out_path("support-layer_support_area-gridded-%s-%d-%lf.svg", debug_name, iRun, layer.print_z),
union_ex(out.first, false));
union_ex(out.first));
#endif /* SLIC3R_DEBUG */
});
@ -2131,13 +2142,13 @@ static inline std::pair<Polygons, Polygons> project_support_to_grid(const Layer
#ifdef SLIC3R_DEBUG
Slic3r::SVG::export_expolygons(
debug_out_path("support-projection_new-gridded-%d-%lf.svg", iRun, layer.print_z),
union_ex(out.second, false));
union_ex(out.second));
#endif /* SLIC3R_DEBUG */
#ifdef SLIC3R_DEBUG
SVG::export_expolygons(debug_out_path("support-projection_new-gridded-%d-%lf.svg", iRun, layer.print_z),
{ { { union_ex(trimming, false) }, { "trimming", "gray", 0.5f } },
{ { union_ex(overhangs_projection, true) }, { "overhangs_projection", "blue", 0.5f } },
{ { union_ex(out.second, true) }, { "projection_new", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
{ { { union_ex(trimming) }, { "trimming", "gray", 0.5f } },
{ { union_safety_offset_ex(overhangs_projection) }, { "overhangs_projection", "blue", 0.5f } },
{ { union_safety_offset_ex(out.second) }, { "projection_new", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
#endif /* SLIC3R_DEBUG */
});
@ -2667,9 +2678,9 @@ void PrintObjectSupportMaterial::generate_base_layers(
BoundingBox bbox = get_extents(polygons_new);
bbox.merge(get_extents(polygons_trimming));
::Slic3r::SVG svg(debug_out_path("support-intermediate-layers-raw-%d-%lf.svg", iRun, layer_intermediate.print_z), bbox);
svg.draw(union_ex(polygons_new, false), "blue", 0.5f);
svg.draw(union_ex(polygons_new), "blue", 0.5f);
svg.draw(to_polylines(polygons_new), "blue");
svg.draw(union_ex(polygons_trimming, true), "red", 0.5f);
svg.draw(union_safety_offset_ex(polygons_trimming), "red", 0.5f);
svg.draw(to_polylines(polygons_trimming), "red");
}
#endif /* SLIC3R_DEBUG */
@ -2706,7 +2717,7 @@ void PrintObjectSupportMaterial::generate_base_layers(
for (MyLayersPtr::const_iterator it = intermediate_layers.begin(); it != intermediate_layers.end(); ++it)
::Slic3r::SVG::export_expolygons(
debug_out_path("support-intermediate-layers-untrimmed-%d-%lf.svg", iRun, (*it)->print_z),
union_ex((*it)->polygons, false));
union_ex((*it)->polygons));
++ iRun;
#endif /* SLIC3R_DEBUG */

View File

@ -1275,6 +1275,21 @@ float its_volume(const indexed_triangle_set &its)
return volume;
}
float its_average_edge_length(const indexed_triangle_set &its)
{
if (its.indices.empty())
return 0.f;
double edge_length = 0.f;
for (size_t i = 0; i < its.indices.size(); ++ i) {
const its_triangle v = its_triangle_vertices(its, i);
edge_length += (v[1] - v[0]).cast<double>().norm() +
(v[2] - v[0]).cast<double>().norm() +
(v[1] - v[2]).cast<double>().norm();
}
return float(edge_length / (3 * its.indices.size()));
}
std::vector<indexed_triangle_set> its_split(const indexed_triangle_set &its)
{
return its_split<>(its);

View File

@ -199,6 +199,7 @@ inline stl_normal its_unnormalized_normal(const indexed_triangle_set &its,
}
float its_volume(const indexed_triangle_set &its);
float its_average_edge_length(const indexed_triangle_set &its);
void its_merge(indexed_triangle_set &A, const indexed_triangle_set &B);
void its_merge(indexed_triangle_set &A, const std::vector<Vec3f> &triangles);

View File

@ -58,6 +58,11 @@ void set_data_dir(const std::string &path);
// Return a full path to the GUI resource files.
const std::string& data_dir();
// Format an output path for debugging purposes.
// Writes out the output path prefix to the console for the first time the function is called,
// so the user knows where to search for the debugging output.
std::string debug_out_path(const char *name, ...);
// A special type for strings encoded in the local Windows 8-bit code page.
// This type is only needed for Perl bindings to relay to Perl that the string is raw, not UTF-8 encoded.
typedef std::string local_encoded_string;

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@ -65,18 +65,6 @@ static constexpr double EXTERNAL_INFILL_MARGIN = 3.;
#define SCALED_EPSILON scale_(EPSILON)
#define SLIC3R_DEBUG_OUT_PATH_PREFIX "out/"
inline std::string debug_out_path(const char *name, ...)
{
char buffer[2048];
va_list args;
va_start(args, name);
std::vsprintf(buffer, name, args);
va_end(args);
return std::string(SLIC3R_DEBUG_OUT_PATH_PREFIX) + std::string(buffer);
}
#ifndef UNUSED
#define UNUSED(x) (void)(x)
#endif /* UNUSED */

View File

@ -1,6 +1,7 @@
#include "Utils.hpp"
#include "I18N.hpp"
#include <atomic>
#include <locale>
#include <ctime>
#include <cstdarg>
@ -207,6 +208,23 @@ std::string custom_shapes_dir()
return (boost::filesystem::path(g_data_dir) / "shapes").string();
}
static std::atomic<bool> debug_out_path_called(false);
std::string debug_out_path(const char *name, ...)
{
static constexpr const char *SLIC3R_DEBUG_OUT_PATH_PREFIX = "out/";
if (! debug_out_path_called.exchange(true)) {
std::string path = boost::filesystem::system_complete(SLIC3R_DEBUG_OUT_PATH_PREFIX).string();
printf("Debugging output files will be written to %s\n", path.c_str());
}
char buffer[2048];
va_list args;
va_start(args, name);
std::vsprintf(buffer, name, args);
va_end(args);
return std::string(SLIC3R_DEBUG_OUT_PATH_PREFIX) + std::string(buffer);
}
#ifdef _WIN32
// The following helpers are borrowed from the LLVM project https://github.com/llvm
namespace WindowsSupport

View File

@ -22,6 +22,95 @@ namespace Slic3r {
namespace GUI {
namespace {
// escaping of path string according to
// https://cgit.freedesktop.org/xdg/xdg-specs/tree/desktop-entry/desktop-entry-spec.xml
std::string escape_string(const std::string& str)
{
// The buffer needs to be bigger if escaping <,>,&
std::vector<char> out(str.size() * 4, 0);
char *outptr = out.data();
for (size_t i = 0; i < str.size(); ++ i) {
char c = str[i];
// must be escaped
if (c == '\"') { //double quote
(*outptr ++) = '\\';
(*outptr ++) = '\"';
} else if (c == '`') { // backtick character
(*outptr ++) = '\\';
(*outptr ++) = '`';
} else if (c == '$') { // dollar sign
(*outptr ++) = '\\';
(*outptr ++) = '$';
} else if (c == '\\') { // backslash character
(*outptr ++) = '\\';
(*outptr ++) = '\\';
(*outptr ++) = '\\';
(*outptr ++) = '\\';
// Reserved characters
// At Ubuntu, all these characters must NOT be escaped for desktop integration to work
/*
} else if (c == ' ') { // space
(*outptr ++) = '\\';
(*outptr ++) = ' ';
} else if (c == '\t') { // tab
(*outptr ++) = '\\';
(*outptr ++) = '\t';
} else if (c == '\n') { // newline
(*outptr ++) = '\\';
(*outptr ++) = '\n';
} else if (c == '\'') { // single quote
(*outptr ++) = '\\';
(*outptr ++) = '\'';
} else if (c == '>') { // greater-than sign
(*outptr ++) = '\\';
(*outptr ++) = '&';
(*outptr ++) = 'g';
(*outptr ++) = 't';
(*outptr ++) = ';';
} else if (c == '<') { //less-than sign
(*outptr ++) = '\\';
(*outptr ++) = '&';
(*outptr ++) = 'l';
(*outptr ++) = 't';
(*outptr ++) = ';';
} else if (c == '~') { // tilde
(*outptr ++) = '\\';
(*outptr ++) = '~';
} else if (c == '|') { // vertical bar
(*outptr ++) = '\\';
(*outptr ++) = '|';
} else if (c == '&') { // ampersand
(*outptr ++) = '\\';
(*outptr ++) = '&';
(*outptr ++) = 'a';
(*outptr ++) = 'm';
(*outptr ++) = 'p';
(*outptr ++) = ';';
} else if (c == ';') { // semicolon
(*outptr ++) = '\\';
(*outptr ++) = ';';
} else if (c == '*') { //asterisk
(*outptr ++) = '\\';
(*outptr ++) = '*';
} else if (c == '?') { // question mark
(*outptr ++) = '\\';
(*outptr ++) = '?';
} else if (c == '#') { // hash mark
(*outptr ++) = '\\';
(*outptr ++) = '#';
} else if (c == '(') { // parenthesis
(*outptr ++) = '\\';
(*outptr ++) = '(';
} else if (c == ')') {
(*outptr ++) = '\\';
(*outptr ++) = ')';
*/
} else
(*outptr ++) = c;
}
return std::string(out.data(), outptr - out.data());
}
// Disects path strings stored in system variable divided by ':' and adds into vector
void resolve_path_from_var(const std::string& var, std::vector<std::string>& paths)
{
@ -157,7 +246,8 @@ void DesktopIntegrationDialog::perform_desktop_integration()
}
// Escape ' characters in appimage, other special symbols will be esacaped in desktop file by 'excutable_path'
boost::replace_all(excutable_path, "'", "'\\''");
//boost::replace_all(excutable_path, "'", "'\\''");
excutable_path = escape_string(excutable_path);
// Find directories icons and applications
// $XDG_DATA_HOME defines the base directory relative to which user specific data files should be stored.
@ -243,14 +333,14 @@ void DesktopIntegrationDialog::perform_desktop_integration()
"Name=PrusaSlicer%1%\n"
"GenericName=3D Printing Software\n"
"Icon=PrusaSlicer%2%\n"
"Exec=\'%3%\' %%F\n"
"Exec=\"%3%\" %%F\n"
"Terminal=false\n"
"Type=Application\n"
"MimeType=model/stl;application/vnd.ms-3mfdocument;application/prs.wavefront-obj;application/x-amf;\n"
"Categories=Graphics;3DGraphics;Engineering;\n"
"Keywords=3D;Printing;Slicer;slice;3D;printer;convert;gcode;stl;obj;amf;SLA\n"
"StartupNotify=false\n"
"StartupWMClass=prusa-slicer", name_suffix, version_suffix, excutable_path);
"StartupWMClass=prusa-slicer\n", name_suffix, version_suffix, excutable_path);
std::string path = GUI::format("%1%/applications/PrusaSlicer%2%.desktop", target_dir_desktop, version_suffix);
if (create_desktop_file(path, desktop_file)){
@ -310,13 +400,13 @@ void DesktopIntegrationDialog::perform_desktop_integration()
"Name=Prusa Gcode Viewer%1%\n"
"GenericName=3D Printing Software\n"
"Icon=PrusaSlicer-gcodeviewer%2%\n"
"Exec=\'%3%\' --gcodeviwer %%F\n"
"Exec=\"%3%\" --gcodeviewer %%F\n"
"Terminal=false\n"
"Type=Application\n"
"MimeType=text/x.gcode;\n"
"Categories=Graphics;3DGraphics;\n"
"Keywords=3D;Printing;Slicer;\n"
"StartupNotify=false", name_suffix, version_suffix, excutable_path);
"StartupNotify=false\n", name_suffix, version_suffix, excutable_path);
std::string desktop_path = GUI::format("%1%/applications/PrusaSlicerGcodeViewer%2%.desktop", target_dir_desktop, version_suffix);
if (create_desktop_file(desktop_path, desktop_file))

View File

@ -1049,7 +1049,7 @@ void ObjectList::key_event(wxKeyEvent& event)
|| event.GetKeyCode() == WXK_BACK
#endif //__WXOSX__
) {
wxGetApp().plater()->remove_selected();
remove();
}
else if (event.GetKeyCode() == WXK_F5)
wxGetApp().plater()->reload_all_from_disk();

View File

@ -199,7 +199,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
ImGui::SameLine(m_gui_cfg->bottom_left_width);
if (m_imgui->button(_L("Preview"))) {
m_state = State::preview;
// simplify but not aply on mesh
// simplify but not apply on mesh
process();
}
ImGui::SameLine();
@ -207,13 +207,10 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
if (!m_is_valid_result) {
m_state = State::close_on_end;
process();
} else {
} else if (m_exist_preview) {
// use preview and close
if (m_exist_preview) {
// fix hollowing, sla support points, modifiers, ...
auto plater = wxGetApp().plater();
plater->changed_mesh(m_obj_index);
}
after_apply();
} else { // no changes made
close();
}
}
@ -237,18 +234,22 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
m_parent.reload_scene(true);
// set m_state must be before close() !!!
m_state = State::settings;
if (close_on_end) {
// fix hollowing, sla support points, modifiers, ...
auto plater = wxGetApp().plater();
plater->changed_mesh(m_obj_index);
close();
}
if (close_on_end) after_apply();
// Fix warning icon in object list
wxGetApp().obj_list()->update_item_error_icon(m_obj_index, -1);
}
}
void GLGizmoSimplify::after_apply() {
// set flag to NOT revert changes when switch GLGizmoBase::m_state
m_exist_preview = false;
// fix hollowing, sla support points, modifiers, ...
auto plater = wxGetApp().plater();
plater->changed_mesh(m_obj_index);
close();
}
void GLGizmoSimplify::close() {
// close gizmo == open it again
GLGizmosManager &gizmos_mgr = m_parent.get_gizmos_manager();
@ -282,11 +283,11 @@ void GLGizmoSimplify::process()
}
};
std::function<void(int)> statusfn = [this](int percent) {
int64_t last = 0;
std::function<void(int)> statusfn = [this, &last](int percent) {
m_progress = percent;
// check max 4fps
static int64_t last = 0;
int64_t now = m_parent.timestamp_now();
if ((now - last) < 250) return;
last = now;

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@ -32,6 +32,7 @@ protected:
virtual void on_set_state() override;
private:
void after_apply();
void close();
void process();
void set_its(indexed_triangle_set &its);

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@ -106,7 +106,6 @@ void MeshClipper::recalculate_triangles()
Transform3d tr = Transform3d::Identity();
tr.rotate(q);
tr = m_trafo.get_matrix() * tr;
height_mesh += 0.001f; // to avoid z-fighting
if (m_limiting_plane != ClippingPlane::ClipsNothing())
{
@ -165,6 +164,8 @@ void MeshClipper::recalculate_triangles()
m_triangles2d = triangulate_expolygons_2f(expolys, m_trafo.get_matrix().matrix().determinant() < 0.);
tr.pretranslate(0.001 * m_plane.get_normal().normalized()); // to avoid z-fighting
m_vertex_array.release_geometry();
for (auto it=m_triangles2d.cbegin(); it != m_triangles2d.cend(); it=it+3) {
m_vertex_array.push_geometry(tr * Vec3d((*(it+0))(0), (*(it+0))(1), height_mesh), up);

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@ -112,7 +112,7 @@ public:
// The class references extern TriangleMesh, which must stay alive
// during MeshRaycaster existence.
MeshRaycaster(const TriangleMesh& mesh)
: m_emesh(mesh)
: m_emesh(mesh, true) // calculate epsilon for triangle-ray intersection from an average edge length
{
m_normals.reserve(mesh.stl.facet_start.size());
for (const stl_facet& facet : mesh.stl.facet_start)

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@ -2915,6 +2915,7 @@ void Plater::priv::update_print_volume_state()
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(this->config->opt<ConfigOptionPoints>("bed_shape")->values));
BoundingBoxf3 print_volume(unscale(bed_box_2D.min(0), bed_box_2D.min(1), 0.0), unscale(bed_box_2D.max(0), bed_box_2D.max(1), scale_(this->config->opt_float("max_print_height"))));
// Allow the objects to protrude below the print bed, only the part of the object above the print bed will be sliced.
print_volume.offset(BedEpsilon);
print_volume.min(2) = -1e10;
this->q->model().update_print_volume_state(print_volume);
}

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@ -23,12 +23,6 @@ BUILD()
RETVAL = newSVpv(SLIC3R_BUILD_ID, 0);
OUTPUT: RETVAL
SV*
DEBUG_OUT_PATH_PREFIX()
CODE:
RETVAL = newSVpv(SLIC3R_DEBUG_OUT_PATH_PREFIX, 0);
OUTPUT: RETVAL
SV*
FORK_NAME()
CODE: