Merge branch 'master' into et_world_coordinates
This commit is contained in:
commit
fe71e7c597
23 changed files with 638 additions and 227 deletions
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@ -1,3 +1,5 @@
|
|||
min_slic3r_version = 2.4.1
|
||||
0.1.4 Added Ender-3 Pro. Added M25 support for some printers.
|
||||
min_slic3r_version = 2.4.0-rc
|
||||
0.1.3 Ender-3 S1 improvements.
|
||||
0.1.2 Added alpha Ender 3 S1 profiles.
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
name = Creality
|
||||
# Configuration version of this file. Config file will only be installed, if the config_version differs.
|
||||
# This means, the server may force the PrusaSlicer configuration to be downgraded.
|
||||
config_version = 0.1.3
|
||||
config_version = 0.1.4
|
||||
# Where to get the updates from?
|
||||
config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/Creality/
|
||||
# changelog_url = https://files.prusa3d.com/?latest=slicer-profiles&lng=%1%
|
||||
|
@ -32,6 +32,15 @@ bed_model = ender3_bed.stl
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|||
bed_texture = ender3.svg
|
||||
default_materials = Generic PLA @CREALITY; Generic PETG @CREALITY; Generic ABS @CREALITY; Creality PLA @CREALITY; Prusament PLA @CREALITY; Prusament PETG @CREALITY; AzureFilm PLA @CREALITY; Devil Design PLA @CREALITY; Devil Design PLA Matt @CREALITY; Devil Design PLA Galaxy @CREALITY; Extrudr PLA NX2 @CREALITY; Real Filament PLA @CREALITY; Velleman PLA @CREALITY; 3DJAKE ecoPLA @CREALITY; 3DJAKE ecoPLA Matt @CREALITY; 3DJAKE ecoPLA Tough @CREALITY; 123-3D Jupiter PLA @CREALITY
|
||||
|
||||
[printer_model:ENDER3PRO]
|
||||
name = Creality Ender-3 Pro
|
||||
variants = 0.4
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||||
technology = FFF
|
||||
family = ENDER
|
||||
bed_model = ender3_bed.stl
|
||||
bed_texture = ender3.svg
|
||||
default_materials = Generic PLA @CREALITY; Generic PETG @CREALITY; Generic ABS @CREALITY; Creality PLA @CREALITY; Prusament PLA @CREALITY; Prusament PETG @CREALITY; AzureFilm PLA @CREALITY; Devil Design PLA @CREALITY; Devil Design PLA Matt @CREALITY; Devil Design PLA Galaxy @CREALITY; Extrudr PLA NX2 @CREALITY; Real Filament PLA @CREALITY; Velleman PLA @CREALITY; 3DJAKE ecoPLA @CREALITY; 3DJAKE ecoPLA Matt @CREALITY; 3DJAKE ecoPLA Tough @CREALITY; 123-3D Jupiter PLA @CREALITY
|
||||
|
||||
[printer_model:ENDER3V2]
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||||
name = Creality Ender-3 V2
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variants = 0.4
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|
@ -960,8 +969,16 @@ inherits = Creality Ender-3; *fastabl*
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renamed_from = "Creality ENDER-3 BLTouch"
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||||
printer_model = ENDER3BLTOUCH
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|
||||
[printer:Creality Ender-3 Pro]
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||||
inherits = *common*; *pauseprint*
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||||
renamed_from = "Creality Ender-3 Pro"
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||||
bed_shape = 5x0,215x0,215x220,5x220
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||||
max_print_height = 250
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||||
printer_model = ENDER3PRO
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||||
printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_CREALITY\nPRINTER_MODEL_ENDER3PRO\nPRINTER_HAS_BOWDEN
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||||
|
||||
[printer:Creality Ender-3 V2]
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||||
inherits = *common*
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||||
inherits = *common*; *pauseprint*
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||||
renamed_from = "Creality Ender-3V2"
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||||
bed_shape = 5x0,215x0,215x220,5x220
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||||
max_print_height = 250
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@ -969,14 +986,14 @@ printer_model = ENDER3V2
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printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_CREALITY\nPRINTER_MODEL_ENDER3V2\nPRINTER_HAS_BOWDEN
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||||
|
||||
[printer:Creality Ender-3 S1]
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||||
inherits = *common*; *spriteextruder*
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inherits = *common*; *pauseprint*; *spriteextruder*
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||||
bed_shape = 5x0,215x0,215x220,5x220
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||||
max_print_height = 270
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||||
printer_model = ENDER3S1
|
||||
printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_CREALITY\nPRINTER_MODEL_ENDER3S1
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||||
|
||||
[printer:Creality Ender-3 Max]
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||||
inherits = *common*
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||||
inherits = *common*; *pauseprint*
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||||
retract_length = 6
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||||
bed_shape = 5x5,295x5,295x295,5x295
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||||
max_print_height = 340
|
||||
|
|
11
resources/shaders/imgui.fs
Normal file
11
resources/shaders/imgui.fs
Normal file
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@ -0,0 +1,11 @@
|
|||
#version 110
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|
||||
uniform sampler2D Texture;
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|
||||
varying vec2 Frag_UV;
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varying vec4 Frag_Color;
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||||
|
||||
void main()
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||||
{
|
||||
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
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||||
}
|
17
resources/shaders/imgui.vs
Normal file
17
resources/shaders/imgui.vs
Normal file
|
@ -0,0 +1,17 @@
|
|||
#version 110
|
||||
|
||||
uniform mat4 ProjMtx;
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||||
|
||||
attribute vec2 Position;
|
||||
attribute vec2 UV;
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||||
attribute vec4 Color;
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||||
|
||||
varying vec2 Frag_UV;
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||||
varying vec4 Frag_Color;
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||||
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||||
void main()
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||||
{
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||||
Frag_UV = UV;
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||||
Frag_Color = Color;
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||||
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
|
||||
}
|
|
@ -1952,12 +1952,15 @@ void GCodeProcessor::process_tags(const std::string_view comment, bool producers
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++m_layer_id;
|
||||
#if ENABLE_SPIRAL_VASE_LAYERS
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if (m_spiral_vase_active) {
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assert(!m_result.moves.empty());
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size_t move_id = m_result.moves.size() - 1;
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if (!m_result.spiral_vase_layers.empty() && m_end_position[Z] == m_result.spiral_vase_layers.back().first)
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m_result.spiral_vase_layers.back().second.second = move_id;
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else
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m_result.spiral_vase_layers.push_back({ static_cast<float>(m_end_position[Z]), { move_id, move_id } });
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if (m_result.moves.empty())
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m_result.spiral_vase_layers.push_back({ m_first_layer_height, { 0, 0 } });
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else {
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const size_t move_id = m_result.moves.size() - 1;
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if (!m_result.spiral_vase_layers.empty() && m_end_position[Z] == m_result.spiral_vase_layers.back().first)
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m_result.spiral_vase_layers.back().second.second = move_id;
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else
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m_result.spiral_vase_layers.push_back({ static_cast<float>(m_end_position[Z]), { move_id, move_id } });
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||||
}
|
||||
}
|
||||
#endif // ENABLE_SPIRAL_VASE_LAYERS
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||||
return;
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
#define ENABLE_ENVIRONMENT_MAP 0
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||||
// Enable smoothing of objects normals
|
||||
#define ENABLE_SMOOTH_NORMALS 0
|
||||
// Enable rendering markers for options in preview as fixed screen size points
|
||||
#define ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS 1
|
||||
|
||||
|
||||
//================
|
||||
|
@ -70,6 +68,10 @@
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|||
#define ENABLE_LEGACY_OPENGL_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
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||||
// Enable using vertex attributes and matrices in shaders
|
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#define ENABLE_GL_SHADERS_ATTRIBUTES (1 && ENABLE_LEGACY_OPENGL_REMOVAL)
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||||
// Enable rendering imgui using shaders
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#define ENABLE_GL_IMGUI_SHADERS (1 && ENABLE_GL_SHADERS_ATTRIBUTES)
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||||
// Shows an imgui dialog with GLModel statistics data
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#define ENABLE_GLMODEL_STATISTICS (0 && ENABLE_LEGACY_OPENGL_REMOVAL)
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||||
// Enable show non-manifold edges
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#define ENABLE_SHOW_NON_MANIFOLD_EDGES (1 && ENABLE_2_5_0_ALPHA1)
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||||
// Enable rework of Reload from disk command
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||||
|
@ -88,6 +90,9 @@
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|||
#define ENABLE_WORLD_COORDINATE_SHOW_AXES (1 && ENABLE_WORLD_COORDINATE)
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||||
// Enable alternate implementation of manipulating scale for instances and volumes
|
||||
#define ENABLE_WORLD_COORDINATE_SCALE_REVISITED (1 && ENABLE_WORLD_COORDINATE)
|
||||
|
||||
// Enable modified camera control using mouse
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||||
#define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1)
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||||
// Enable modified rectangle selection
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||||
#define ENABLE_NEW_RECTANGLE_SELECTION (1 && ENABLE_2_5_0_ALPHA1)
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||||
|
||||
#endif // _prusaslicer_technologies_h_
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||||
|
|
|
@ -529,7 +529,7 @@ void Bed3D::render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, co
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render_model(view_matrix, projection_matrix);
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||||
|
||||
if (show_texture)
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render_texture(bottom, canvas);
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render_texture(bottom, canvas, view_matrix, projection_matrix);
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||||
}
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||||
#else
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void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)
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||||
|
@ -542,11 +542,19 @@ void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)
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|||
}
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||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
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||||
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix)
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#else
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void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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||||
{
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||||
if (m_texture_filename.empty()) {
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m_texture.reset();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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render_default(bottom, false, view_matrix, projection_matrix);
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#else
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render_default(bottom, false);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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||||
return;
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||||
}
|
||||
|
||||
|
@ -559,7 +567,11 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
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if (m_temp_texture.get_id() == 0 || m_temp_texture.get_source() != m_texture_filename) {
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// generate a temporary lower resolution texture to show while no main texture levels have been compressed
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||||
if (!m_temp_texture.load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) {
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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||||
render_default(bottom, false, view_matrix, projection_matrix);
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||||
#else
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render_default(bottom, false);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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||||
return;
|
||||
}
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||||
canvas.request_extra_frame();
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||||
|
@ -567,7 +579,11 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
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|||
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||||
// starts generating the main texture, compression will run asynchronously
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||||
if (!m_texture.load_from_svg_file(m_texture_filename, true, true, true, max_tex_size)) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
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||||
render_default(bottom, false, view_matrix, projection_matrix);
|
||||
#else
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||||
render_default(bottom, false);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -575,7 +591,11 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
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// generate a temporary lower resolution texture to show while no main texture levels have been compressed
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||||
if (m_temp_texture.get_id() == 0 || m_temp_texture.get_source() != m_texture_filename) {
|
||||
if (!m_temp_texture.load_from_file(m_texture_filename, false, GLTexture::None, false)) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_default(bottom, false, view_matrix, projection_matrix);
|
||||
#else
|
||||
render_default(bottom, false);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
return;
|
||||
}
|
||||
canvas.request_extra_frame();
|
||||
|
@ -583,12 +603,20 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
|
|||
|
||||
// starts generating the main texture, compression will run asynchronously
|
||||
if (!m_texture.load_from_file(m_texture_filename, true, GLTexture::MultiThreaded, true)) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_default(bottom, false, view_matrix, projection_matrix);
|
||||
#else
|
||||
render_default(bottom, false);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_default(bottom, false, view_matrix, projection_matrix);
|
||||
#else
|
||||
render_default(bottom, false);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -614,9 +642,8 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
|
|||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
shader->set_uniform("view_model_matrix", view_matrix);
|
||||
shader->set_uniform("projection_matrix", projection_matrix);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
shader->set_uniform("transparent_background", bottom);
|
||||
shader->set_uniform("svg_source", boost::algorithm::iends_with(m_texture.get_source(), ".svg"));
|
||||
|
@ -768,7 +795,11 @@ void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bo
|
|||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
{
|
||||
if (m_texture_filename.empty() && m_model_filename.empty()) {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_default(bottom, picking, view_matrix, projection_matrix);
|
||||
#else
|
||||
render_default(bottom, picking);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -780,10 +811,18 @@ void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bo
|
|||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
if (show_texture)
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_texture(bottom, canvas, view_matrix, projection_matrix);
|
||||
#else
|
||||
render_texture(bottom, canvas);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void Bed3D::render_default(bool bottom, bool picking, const Transform3d& view_matrix, const Transform3d& projection_matrix)
|
||||
#else
|
||||
void Bed3D::render_default(bool bottom, bool picking)
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
{
|
||||
m_texture.reset();
|
||||
|
||||
|
@ -800,9 +839,8 @@ void Bed3D::render_default(bool bottom, bool picking)
|
|||
shader->start_using();
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
shader->set_uniform("view_model_matrix", view_matrix);
|
||||
shader->set_uniform("projection_matrix", projection_matrix);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
|
|
@ -178,18 +178,18 @@ private:
|
|||
void render_axes();
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture);
|
||||
#else
|
||||
void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void render_texture(bool bottom, GLCanvas3D& canvas);
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix);
|
||||
void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
|
||||
void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking);
|
||||
void render_default(bool bottom, bool picking, const Transform3d& view_matrix, const Transform3d& projection_matrix);
|
||||
#else
|
||||
void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
|
||||
void render_texture(bool bottom, GLCanvas3D& canvas);
|
||||
void render_model();
|
||||
void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void render_default(bool bottom, bool picking);
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
#if !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
void release_VBOs();
|
||||
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
|
|
@ -459,6 +459,7 @@ void GCodeViewer::SequentialView::GCodeWindow::render(float top, float bottom, u
|
|||
static const ImVec4 COMMAND_COLOR = { 0.8f, 0.8f, 0.0f, 1.0f };
|
||||
static const ImVec4 PARAMETERS_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
static const ImVec4 COMMENT_COLOR = { 0.7f, 0.7f, 0.7f, 1.0f };
|
||||
static const ImVec4 ELLIPSIS_COLOR = { 0.0f, 0.7f, 0.0f, 1.0f };
|
||||
|
||||
if (!m_visible || m_filename.empty() || m_lines_ends.empty() || curr_line_id == 0)
|
||||
return;
|
||||
|
@ -503,6 +504,35 @@ void GCodeViewer::SequentialView::GCodeWindow::render(float top, float bottom, u
|
|||
|
||||
ImGuiWrapper& imgui = *wxGetApp().imgui();
|
||||
|
||||
auto add_item_to_line = [&imgui](const std::string& txt, const ImVec4& color, float spacing, size_t& current_length) {
|
||||
static const size_t LENGTH_THRESHOLD = 60;
|
||||
|
||||
if (txt.empty())
|
||||
return false;
|
||||
|
||||
std::string out_text = txt;
|
||||
bool reduced = false;
|
||||
if (current_length + out_text.length() > LENGTH_THRESHOLD) {
|
||||
out_text = out_text.substr(0, LENGTH_THRESHOLD - current_length);
|
||||
reduced = true;
|
||||
}
|
||||
|
||||
current_length += out_text.length();
|
||||
|
||||
ImGui::SameLine(0.0f, spacing);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||
imgui.text(out_text);
|
||||
ImGui::PopStyleColor();
|
||||
if (reduced) {
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ELLIPSIS_COLOR);
|
||||
imgui.text("...");
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
return reduced;
|
||||
};
|
||||
|
||||
imgui.set_next_window_pos(0.0f, top, ImGuiCond_Always, 0.0f, 0.0f);
|
||||
imgui.set_next_window_size(0.0f, wnd_height, ImGuiCond_Always);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
|
@ -527,41 +557,22 @@ void GCodeViewer::SequentialView::GCodeWindow::render(float top, float bottom, u
|
|||
ImGui::GetColorU32(SELECTION_RECT_COLOR));
|
||||
}
|
||||
|
||||
// render line number
|
||||
const std::string id_str = std::to_string(id);
|
||||
// spacer to right align text
|
||||
ImGui::Dummy({ id_width - ImGui::CalcTextSize(id_str.c_str()).x, text_height });
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, LINE_NUMBER_COLOR);
|
||||
imgui.text(id_str);
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
if (!line.command.empty() || !line.comment.empty())
|
||||
ImGui::SameLine();
|
||||
|
||||
// render command
|
||||
if (!line.command.empty()) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, COMMAND_COLOR);
|
||||
imgui.text(line.command);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
// render parameters
|
||||
if (!line.parameters.empty()) {
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, PARAMETERS_COLOR);
|
||||
imgui.text(line.parameters);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
// render comment
|
||||
if (!line.comment.empty()) {
|
||||
if (!line.command.empty())
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, COMMENT_COLOR);
|
||||
imgui.text(line.comment);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
size_t line_length = 0;
|
||||
// render line number
|
||||
bool stop_adding = add_item_to_line(id_str, LINE_NUMBER_COLOR, 0.0f, line_length);
|
||||
if (!stop_adding && !line.command.empty())
|
||||
// render command
|
||||
stop_adding = add_item_to_line(line.command, COMMAND_COLOR, -1.0f, line_length);
|
||||
if (!stop_adding && !line.parameters.empty())
|
||||
// render parameters
|
||||
stop_adding = add_item_to_line(line.parameters, PARAMETERS_COLOR, 0.0f, line_length);
|
||||
if (!stop_adding && !line.comment.empty())
|
||||
// render comment
|
||||
stop_adding = add_item_to_line(line.comment, COMMENT_COLOR, line.command.empty() ? -1.0f : 0.0f, line_length);
|
||||
}
|
||||
|
||||
imgui.end();
|
||||
|
@ -1310,18 +1321,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
|
|||
log_memory_used(label, vertices_size + indices_size);
|
||||
};
|
||||
|
||||
// format data into the buffers to be rendered as points
|
||||
auto add_vertices_as_point = [](const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
|
||||
vertices.push_back(curr.position.x());
|
||||
vertices.push_back(curr.position.y());
|
||||
vertices.push_back(curr.position.z());
|
||||
};
|
||||
auto add_indices_as_point = [](const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer,
|
||||
unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) {
|
||||
buffer.add_path(curr, ibuffer_id, indices.size(), move_id);
|
||||
indices.push_back(static_cast<IBufferType>(indices.size()));
|
||||
};
|
||||
|
||||
// format data into the buffers to be rendered as lines
|
||||
auto add_vertices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
|
||||
#if !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
@ -1816,7 +1815,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
|
|||
|
||||
switch (t_buffer.render_primitive_type)
|
||||
{
|
||||
case TBuffer::ERenderPrimitiveType::Point: { add_vertices_as_point(curr, v_buffer); break; }
|
||||
case TBuffer::ERenderPrimitiveType::Line: { add_vertices_as_line(prev, curr, v_buffer); break; }
|
||||
#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
|
||||
case TBuffer::ERenderPrimitiveType::Triangle: { add_vertices_as_solid(prev, curr, t_buffer, static_cast<unsigned int>(v_multibuffer.size()) - 1, v_buffer, move_id, account_for_volumetric_rate); break; }
|
||||
|
@ -2152,8 +2150,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
|
|||
if (i_multibuffer.back().size() * sizeof(IBufferType) >= IBUFFER_THRESHOLD_BYTES - indiced_size_to_add) {
|
||||
i_multibuffer.push_back(IndexBuffer());
|
||||
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
|
||||
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point &&
|
||||
t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
|
||||
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
|
||||
Path& last_path = t_buffer.paths.back();
|
||||
last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1);
|
||||
}
|
||||
|
@ -2169,8 +2166,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
|
|||
curr_vertex_buffer.second = 0;
|
||||
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
|
||||
|
||||
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Point &&
|
||||
t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
|
||||
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
|
||||
Path& last_path = t_buffer.paths.back();
|
||||
last_path.add_sub_path(prev, static_cast<unsigned int>(i_multibuffer.size()) - 1, 0, move_id - 1);
|
||||
}
|
||||
|
@ -2180,11 +2176,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
|
|||
|
||||
switch (t_buffer.render_primitive_type)
|
||||
{
|
||||
case TBuffer::ERenderPrimitiveType::Point: {
|
||||
add_indices_as_point(curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id);
|
||||
curr_vertex_buffer.second += t_buffer.max_vertices_per_segment();
|
||||
break;
|
||||
}
|
||||
case TBuffer::ERenderPrimitiveType::Line: {
|
||||
#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
|
||||
add_indices_as_line(prev, curr, t_buffer, static_cast<unsigned int>(i_multibuffer.size()) - 1, i_buffer, move_id, account_for_volumetric_rate);
|
||||
|
@ -2732,10 +2723,6 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
|
|||
unsigned int size_in_indices = 0;
|
||||
switch (buffer.render_primitive_type)
|
||||
{
|
||||
case TBuffer::ERenderPrimitiveType::Point: {
|
||||
size_in_indices = buffer.indices_per_segment();
|
||||
break;
|
||||
}
|
||||
case TBuffer::ERenderPrimitiveType::Line:
|
||||
case TBuffer::ERenderPrimitiveType::Triangle: {
|
||||
unsigned int segments_count = std::min(m_sequential_view.current.last, sub_path.last.s_id) - std::max(m_sequential_view.current.first, sub_path.first.s_id);
|
||||
|
@ -2968,56 +2955,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
|
|||
|
||||
void GCodeViewer::render_toolpaths()
|
||||
{
|
||||
#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
|
||||
const float point_size = 20.0f;
|
||||
#else
|
||||
const float point_size = 0.8f;
|
||||
#endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
|
||||
#if !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f };
|
||||
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const double zoom = camera.get_zoom();
|
||||
const std::array<int, 4>& viewport = camera.get_viewport();
|
||||
const float near_plane_height = camera.get_type() == Camera::EType::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
|
||||
static_cast<float>(viewport[3]) * 0.0005;
|
||||
|
||||
auto shader_init_as_points = [zoom, point_size, near_plane_height](GLShaderProgram& shader) {
|
||||
#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
|
||||
shader.set_uniform("use_fixed_screen_size", 1);
|
||||
#else
|
||||
shader.set_uniform("use_fixed_screen_size", 0);
|
||||
#endif // ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
|
||||
shader.set_uniform("zoom", zoom);
|
||||
shader.set_uniform("percent_outline_radius", 0.0f);
|
||||
shader.set_uniform("percent_center_radius", 0.33f);
|
||||
shader.set_uniform("point_size", point_size);
|
||||
shader.set_uniform("near_plane_height", near_plane_height);
|
||||
};
|
||||
|
||||
auto render_as_points = [
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
this
|
||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||
](std::vector<RenderPath>::iterator it_path, std::vector<RenderPath>::iterator it_end, GLShaderProgram& shader, int uniform_color) {
|
||||
glsafe(::glEnable(GL_VERTEX_PROGRAM_POINT_SIZE));
|
||||
glsafe(::glEnable(GL_POINT_SPRITE));
|
||||
|
||||
for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) {
|
||||
const RenderPath& path = *it;
|
||||
// Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415.
|
||||
assert(! path.sizes.empty());
|
||||
assert(! path.offsets.empty());
|
||||
shader.set_uniform(uniform_color, path.color);
|
||||
glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
++m_statistics.gl_multi_points_calls_count;
|
||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||
}
|
||||
|
||||
glsafe(::glDisable(GL_POINT_SPRITE));
|
||||
glsafe(::glDisable(GL_VERTEX_PROGRAM_POINT_SIZE));
|
||||
};
|
||||
|
||||
#if !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) {
|
||||
|
@ -3194,15 +3136,10 @@ void GCodeViewer::render_toolpaths()
|
|||
shader->start_using();
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
int position_id = -1;
|
||||
int normal_id = -1;
|
||||
const Transform3d& view_matrix = camera.get_view_matrix();
|
||||
shader->set_uniform("view_model_matrix", view_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
|
||||
position_id = shader->get_attrib_location("v_position");
|
||||
normal_id = shader->get_attrib_location("v_normal");
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) {
|
||||
|
@ -3213,6 +3150,8 @@ void GCodeViewer::render_toolpaths()
|
|||
else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) {
|
||||
shader->set_uniform("emission_factor", 0.25f);
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const int position_id = shader->get_attrib_location("v_position");
|
||||
const int normal_id = shader->get_attrib_location("v_normal");
|
||||
render_as_batched_model(buffer, *shader, position_id, normal_id);
|
||||
#else
|
||||
render_as_batched_model(buffer, *shader);
|
||||
|
@ -3221,8 +3160,8 @@ void GCodeViewer::render_toolpaths()
|
|||
}
|
||||
else {
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Point)
|
||||
shader_init_as_points(*shader);
|
||||
const int position_id = shader->get_attrib_location("v_position");
|
||||
const int normal_id = shader->get_attrib_location("v_normal");
|
||||
#else
|
||||
switch (buffer.render_primitive_type) {
|
||||
case TBuffer::ERenderPrimitiveType::Point: shader_init_as_points(*shader); break;
|
||||
|
@ -3269,10 +3208,6 @@ void GCodeViewer::render_toolpaths()
|
|||
// Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors.
|
||||
switch (buffer.render_primitive_type)
|
||||
{
|
||||
case TBuffer::ERenderPrimitiveType::Point: {
|
||||
render_as_points(it_path, buffer.render_paths.end(), *shader, uniform_color);
|
||||
break;
|
||||
}
|
||||
case TBuffer::ERenderPrimitiveType::Line: {
|
||||
glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
|
||||
render_as_lines(it_path, buffer.render_paths.end(), *shader, uniform_color);
|
||||
|
@ -3306,9 +3241,9 @@ void GCodeViewer::render_toolpaths()
|
|||
}
|
||||
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
auto render_sequential_range_cap = [this]
|
||||
auto render_sequential_range_cap = [this, &camera]
|
||||
#else
|
||||
auto render_sequential_range_cap = []
|
||||
auto render_sequential_range_cap = [&camera]
|
||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||
(const SequentialRangeCap& cap) {
|
||||
const TBuffer* buffer = cap.buffer;
|
||||
|
@ -3319,16 +3254,13 @@ void GCodeViewer::render_toolpaths()
|
|||
shader->start_using();
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
int position_id = -1;
|
||||
int normal_id = -1;
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d& view_matrix = camera.get_view_matrix();
|
||||
shader->set_uniform("view_model_matrix", view_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
|
||||
position_id = shader->get_attrib_location("v_position");
|
||||
normal_id = shader->get_attrib_location("v_normal");
|
||||
const int position_id = shader->get_attrib_location("v_position");
|
||||
const int normal_id = shader->get_attrib_location("v_normal");
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, cap.vbo));
|
||||
|
@ -4682,7 +4614,6 @@ void GCodeViewer::render_statistics()
|
|||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("OpenGL calls")) {
|
||||
add_counter(std::string("Multi GL_POINTS:"), m_statistics.gl_multi_points_calls_count);
|
||||
add_counter(std::string("Multi GL_LINES:"), m_statistics.gl_multi_lines_calls_count);
|
||||
add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count);
|
||||
add_counter(std::string("GL_TRIANGLES:"), m_statistics.gl_triangles_calls_count);
|
||||
|
|
|
@ -284,7 +284,6 @@ class GCodeViewer
|
|||
{
|
||||
enum class ERenderPrimitiveType : unsigned char
|
||||
{
|
||||
Point,
|
||||
Line,
|
||||
Triangle,
|
||||
InstancedModel,
|
||||
|
@ -325,7 +324,6 @@ class GCodeViewer
|
|||
unsigned int max_vertices_per_segment() const {
|
||||
switch (render_primitive_type)
|
||||
{
|
||||
case ERenderPrimitiveType::Point: { return 1; }
|
||||
case ERenderPrimitiveType::Line: { return 2; }
|
||||
case ERenderPrimitiveType::Triangle: { return 8; }
|
||||
default: { return 0; }
|
||||
|
@ -337,7 +335,6 @@ class GCodeViewer
|
|||
unsigned int indices_per_segment() const {
|
||||
switch (render_primitive_type)
|
||||
{
|
||||
case ERenderPrimitiveType::Point: { return 1; }
|
||||
case ERenderPrimitiveType::Line: { return 2; }
|
||||
case ERenderPrimitiveType::Triangle: { return 30; } // 3 indices x 10 triangles
|
||||
default: { return 0; }
|
||||
|
@ -347,7 +344,6 @@ class GCodeViewer
|
|||
unsigned int max_indices_per_segment() const {
|
||||
switch (render_primitive_type)
|
||||
{
|
||||
case ERenderPrimitiveType::Point: { return 1; }
|
||||
case ERenderPrimitiveType::Line: { return 2; }
|
||||
case ERenderPrimitiveType::Triangle: { return 36; } // 3 indices x 12 triangles
|
||||
default: { return 0; }
|
||||
|
@ -358,7 +354,6 @@ class GCodeViewer
|
|||
bool has_data() const {
|
||||
switch (render_primitive_type)
|
||||
{
|
||||
case ERenderPrimitiveType::Point:
|
||||
case ERenderPrimitiveType::Line:
|
||||
case ERenderPrimitiveType::Triangle: {
|
||||
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
|
||||
|
@ -585,7 +580,6 @@ class GCodeViewer
|
|||
int64_t refresh_time{ 0 };
|
||||
int64_t refresh_paths_time{ 0 };
|
||||
// opengl calls
|
||||
int64_t gl_multi_points_calls_count{ 0 };
|
||||
int64_t gl_multi_lines_calls_count{ 0 };
|
||||
int64_t gl_multi_triangles_calls_count{ 0 };
|
||||
int64_t gl_triangles_calls_count{ 0 };
|
||||
|
@ -628,7 +622,6 @@ class GCodeViewer
|
|||
}
|
||||
|
||||
void reset_opengl() {
|
||||
gl_multi_points_calls_count = 0;
|
||||
gl_multi_lines_calls_count = 0;
|
||||
gl_multi_triangles_calls_count = 0;
|
||||
gl_triangles_calls_count = 0;
|
||||
|
|
|
@ -1667,6 +1667,10 @@ void GLCanvas3D::render()
|
|||
wxGetApp().plater()->init_environment_texture();
|
||||
#endif // ENABLE_ENVIRONMENT_MAP
|
||||
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
GLModel::reset_statistics_counters();
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
|
||||
const Size& cnv_size = get_canvas_size();
|
||||
// Probably due to different order of events on Linux/GTK2, when one switched from 3D scene
|
||||
// to preview, this was called before canvas had its final size. It reported zero width
|
||||
|
@ -1692,13 +1696,17 @@ void GLCanvas3D::render()
|
|||
wxGetApp().imgui()->new_frame();
|
||||
|
||||
if (m_picking_enabled) {
|
||||
if (m_rectangle_selection.is_dragging())
|
||||
// picking pass using rectangle selection
|
||||
_rectangular_selection_picking_pass();
|
||||
else if (!m_volumes.empty())
|
||||
// regular picking pass
|
||||
_picking_pass();
|
||||
}
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (m_rectangle_selection.is_dragging() && !m_rectangle_selection.is_empty())
|
||||
#else
|
||||
if (m_rectangle_selection.is_dragging())
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
// picking pass using rectangle selection
|
||||
_rectangular_selection_picking_pass();
|
||||
else if (!m_volumes.empty())
|
||||
// regular picking pass
|
||||
_picking_pass();
|
||||
}
|
||||
|
||||
#if ENABLE_RENDER_PICKING_PASS
|
||||
if (!m_picking_enabled || !m_show_picking_texture) {
|
||||
|
@ -1776,6 +1784,9 @@ void GLCanvas3D::render()
|
|||
#if ENABLE_CAMERA_STATISTICS
|
||||
camera.debug_render();
|
||||
#endif // ENABLE_CAMERA_STATISTICS
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
GLModel::render_statistics();
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
|
||||
std::string tooltip;
|
||||
|
||||
|
@ -2917,8 +2928,7 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
|
|||
if (imgui->update_key_data(evt)) {
|
||||
render();
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
if (!m_gizmos.on_key(evt)) {
|
||||
if (evt.GetEventType() == wxEVT_KEY_UP) {
|
||||
if (evt.ShiftDown() && evt.ControlDown() && keyCode == WXK_SPACE) {
|
||||
|
@ -2941,8 +2951,13 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
|
|||
_update_selection_from_hover();
|
||||
m_rectangle_selection.stop_dragging();
|
||||
m_mouse.ignore_left_up = true;
|
||||
#if !ENABLE_NEW_RECTANGLE_SELECTION
|
||||
m_dirty = true;
|
||||
#endif // !ENABLE_NEW_RECTANGLE_SELECTION
|
||||
}
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
m_dirty = true;
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
// set_cursor(Standard);
|
||||
}
|
||||
else if (keyCode == WXK_ALT) {
|
||||
|
@ -2954,8 +2969,17 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
|
|||
}
|
||||
// set_cursor(Standard);
|
||||
}
|
||||
else if (keyCode == WXK_CONTROL)
|
||||
else if (keyCode == WXK_CONTROL) {
|
||||
#if ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
if (m_mouse.dragging) {
|
||||
// if the user releases CTRL while rotating the 3D scene
|
||||
// prevent from moving the selected volume
|
||||
m_mouse.drag.move_volume_idx = -1;
|
||||
m_mouse.set_start_position_3D_as_invalid();
|
||||
}
|
||||
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
m_dirty = true;
|
||||
}
|
||||
else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
|
||||
translationProcessor.process(evt);
|
||||
|
||||
|
@ -2986,15 +3010,16 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
|
|||
if (keyCode == WXK_SHIFT) {
|
||||
translationProcessor.process(evt);
|
||||
|
||||
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
|
||||
{
|
||||
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
|
||||
m_mouse.ignore_left_up = false;
|
||||
// set_cursor(Cross);
|
||||
}
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
m_dirty = true;
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
}
|
||||
else if (keyCode == WXK_ALT) {
|
||||
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
|
||||
{
|
||||
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
|
||||
m_mouse.ignore_left_up = false;
|
||||
// set_cursor(Cross);
|
||||
}
|
||||
|
@ -3413,6 +3438,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_layers_editing.state = LayersEditing::Editing;
|
||||
_perform_layer_editing_action(&evt);
|
||||
}
|
||||
#if !ENABLE_NEW_RECTANGLE_SELECTION
|
||||
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
|
||||
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
|
||||
&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
|
||||
|
@ -3422,23 +3448,52 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
#endif // !ENABLE_NEW_RECTANGLE_SELECTION
|
||||
else {
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
|
||||
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports &&
|
||||
m_gizmos.get_current_type() != GLGizmosManager::FdmSupports &&
|
||||
m_gizmos.get_current_type() != GLGizmosManager::Seam &&
|
||||
m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation) {
|
||||
m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
|
||||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
// Select volume in this 3D canvas.
|
||||
// Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected
|
||||
// during the scene manipulation.
|
||||
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (m_picking_enabled && (!any_gizmo_active || !evt.ShiftDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()) &&
|
||||
!m_rectangle_selection.is_dragging()) {
|
||||
#else
|
||||
if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (evt.LeftDown() && !m_hover_volume_idxs.empty()) {
|
||||
int volume_idx = get_first_hover_volume_idx();
|
||||
bool already_selected = m_selection.contains_volume(volume_idx);
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
bool shift_down = evt.ShiftDown();
|
||||
#else
|
||||
bool ctrl_down = evt.CmdDown();
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
|
||||
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (already_selected && shift_down)
|
||||
m_selection.remove(volume_idx);
|
||||
else {
|
||||
m_selection.add(volume_idx, !shift_down, true);
|
||||
#else
|
||||
if (already_selected && ctrl_down)
|
||||
m_selection.remove(volume_idx);
|
||||
else {
|
||||
m_selection.add(volume_idx, !ctrl_down, true);
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
m_mouse.drag.move_requires_threshold = !already_selected;
|
||||
if (already_selected)
|
||||
m_mouse.set_move_start_threshold_position_2D_as_invalid();
|
||||
|
@ -3460,18 +3515,25 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
}
|
||||
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (!m_hover_volume_idxs.empty() && !m_rectangle_selection.is_dragging()) {
|
||||
#else
|
||||
if (!m_hover_volume_idxs.empty()) {
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (evt.LeftDown() && m_moving_enabled && m_mouse.drag.move_volume_idx == -1) {
|
||||
// Only accept the initial position, if it is inside the volume bounding box.
|
||||
int volume_idx = get_first_hover_volume_idx();
|
||||
const int volume_idx = get_first_hover_volume_idx();
|
||||
BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
|
||||
volume_bbox.offset(1.0);
|
||||
if ((!any_gizmo_active || !evt.CmdDown()) && volume_bbox.contains(m_mouse.scene_position)) {
|
||||
m_volumes.volumes[volume_idx]->hover = GLVolume::HS_None;
|
||||
// The dragging operation is initiated.
|
||||
m_mouse.drag.move_volume_idx = volume_idx;
|
||||
#if ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
m_selection.setup_cache();
|
||||
m_mouse.drag.start_position_3D = m_mouse.scene_position;
|
||||
if (!evt.CmdDown())
|
||||
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
m_mouse.drag.start_position_3D = m_mouse.scene_position;
|
||||
m_sequential_print_clearance_first_displacement = true;
|
||||
m_moving = true;
|
||||
}
|
||||
|
@ -3479,31 +3541,36 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
}
|
||||
}
|
||||
#if ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
else if (evt.Dragging() && evt.LeftIsDown() && !evt.CmdDown() && m_layers_editing.state == LayersEditing::Unknown &&
|
||||
m_mouse.drag.move_volume_idx != -1 && m_mouse.is_start_position_3D_defined()) {
|
||||
#else
|
||||
else if (evt.Dragging() && evt.LeftIsDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
|
||||
if (!m_mouse.drag.move_requires_threshold) {
|
||||
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
if (!m_mouse.drag.move_requires_threshold) {
|
||||
m_mouse.dragging = true;
|
||||
Vec3d cur_pos = m_mouse.drag.start_position_3D;
|
||||
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
|
||||
if (m_selection.contains_volume(get_first_hover_volume_idx())) {
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
if (std::abs(camera.get_dir_forward()(2)) < EPSILON) {
|
||||
if (std::abs(camera.get_dir_forward().z()) < EPSILON) {
|
||||
// side view -> move selected volumes orthogonally to camera view direction
|
||||
Linef3 ray = mouse_ray(pos);
|
||||
Vec3d dir = ray.unit_vector();
|
||||
const Linef3 ray = mouse_ray(pos);
|
||||
const Vec3d dir = ray.unit_vector();
|
||||
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
|
||||
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
|
||||
// in our case plane normal and ray direction are the same (orthogonal view)
|
||||
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
|
||||
Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
|
||||
const Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
|
||||
// vector from the starting position to the found intersection
|
||||
Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
|
||||
const Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
|
||||
|
||||
Vec3d camera_right = camera.get_dir_right();
|
||||
Vec3d camera_up = camera.get_dir_up();
|
||||
const Vec3d camera_right = camera.get_dir_right();
|
||||
const Vec3d camera_up = camera.get_dir_up();
|
||||
|
||||
// finds projection of the vector along the camera axes
|
||||
double projection_x = inters_vec.dot(camera_right);
|
||||
double projection_z = inters_vec.dot(camera_up);
|
||||
const double projection_x = inters_vec.dot(camera_right);
|
||||
const double projection_z = inters_vec.dot(camera_up);
|
||||
|
||||
// apply offset
|
||||
cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
|
||||
|
@ -3513,7 +3580,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
// Get new position at the same Z of the initial click point.
|
||||
float z0 = 0.0f;
|
||||
float z1 = 1.0f;
|
||||
cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
|
||||
cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D.z());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3525,7 +3592,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
}
|
||||
else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging()) {
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
// keeps the mouse position updated while dragging the selection rectangle
|
||||
m_mouse.position = pos.cast<double>();
|
||||
m_rectangle_selection.dragging(m_mouse.position);
|
||||
#else
|
||||
m_rectangle_selection.dragging(pos.cast<double>());
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
m_dirty = true;
|
||||
}
|
||||
else if (evt.Dragging()) {
|
||||
|
@ -3538,13 +3611,19 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
}
|
||||
// do not process the dragging if the left mouse was set down in another canvas
|
||||
else if (evt.LeftIsDown()) {
|
||||
#if ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
else if (evt.LeftIsDown() || evt.MiddleIsDown()) {
|
||||
// if dragging over blank area with left button, rotate
|
||||
if ((any_gizmo_active || evt.CmdDown() || evt.MiddleIsDown() || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
|
||||
#else
|
||||
// if dragging over blank area with left button, rotate
|
||||
else if (evt.LeftIsDown()) {
|
||||
if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
|
||||
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
|
||||
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.0) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.0);
|
||||
if (wxGetApp().app_config->get("use_free_camera") == "1")
|
||||
// Virtual track ball (similar to the 3DConnexion mouse).
|
||||
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
|
||||
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.0));
|
||||
else {
|
||||
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
|
||||
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
|
||||
|
@ -3557,15 +3636,20 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
|
||||
m_dirty = true;
|
||||
}
|
||||
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
|
||||
m_mouse.drag.start_position_3D = Vec3d((double)pos.x(), (double)pos.y(), 0.0);
|
||||
}
|
||||
#if ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
else if (evt.RightIsDown()) {
|
||||
// If dragging with right button, pan.
|
||||
#else
|
||||
else if (evt.MiddleIsDown() || evt.RightIsDown()) {
|
||||
// If dragging over blank area with right button, pan.
|
||||
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
if (m_mouse.is_start_position_2D_defined()) {
|
||||
// get point in model space at Z = 0
|
||||
float z = 0.0f;
|
||||
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
|
||||
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
|
||||
const Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
|
||||
Camera& camera = wxGetApp().plater()->get_camera();
|
||||
if (wxGetApp().app_config->get("use_free_camera") != "1")
|
||||
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
|
||||
|
@ -3638,7 +3722,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
if (!m_mouse.dragging) {
|
||||
// do not post the event if the user is panning the scene
|
||||
// or if right click was done over the wipe tower
|
||||
bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower;
|
||||
const bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower;
|
||||
if (post_right_click_event)
|
||||
post_event(RBtnEvent(EVT_GLCANVAS_RIGHT_CLICK, { logical_pos, m_hover_volume_idxs.empty() }));
|
||||
}
|
||||
|
@ -6331,7 +6415,9 @@ void GLCanvas3D::_update_volumes_hover_state()
|
|||
return;
|
||||
}
|
||||
|
||||
#if !ENABLE_NEW_RECTANGLE_SELECTION
|
||||
bool selection_modifiers_only = m_selection.is_empty() || m_selection.is_any_modifier();
|
||||
#endif // !ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
bool hover_modifiers_only = true;
|
||||
for (int i : m_hover_volume_idxs) {
|
||||
|
@ -6360,9 +6446,14 @@ void GLCanvas3D::_update_volumes_hover_state()
|
|||
if (volume.hover != GLVolume::HS_None)
|
||||
continue;
|
||||
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
bool deselect = volume.selected && ((shift_pressed && m_rectangle_selection.is_empty()) || (alt_pressed && !m_rectangle_selection.is_empty()));
|
||||
bool select = !volume.selected && (m_rectangle_selection.is_empty() || (shift_pressed && !m_rectangle_selection.is_empty()));
|
||||
#else
|
||||
bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
|
||||
// (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
|
||||
bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
if (select || deselect) {
|
||||
bool as_volume =
|
||||
|
@ -7280,7 +7371,7 @@ void GLCanvas3D::_update_selection_from_hover()
|
|||
bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
|
||||
|
||||
if (m_hover_volume_idxs.empty()) {
|
||||
if (!ctrl_pressed && (m_rectangle_selection.get_state() == GLSelectionRectangle::Select))
|
||||
if (!ctrl_pressed && m_rectangle_selection.get_state() == GLSelectionRectangle::EState::Select)
|
||||
m_selection.remove_all();
|
||||
|
||||
return;
|
||||
|
@ -7297,7 +7388,10 @@ void GLCanvas3D::_update_selection_from_hover()
|
|||
}
|
||||
|
||||
bool selection_changed = false;
|
||||
if (state == GLSelectionRectangle::Select) {
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (!m_rectangle_selection.is_empty()) {
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (state == GLSelectionRectangle::EState::Select) {
|
||||
bool contains_all = true;
|
||||
for (int i : m_hover_volume_idxs) {
|
||||
if (!m_selection.contains_volume((unsigned int)i)) {
|
||||
|
@ -7308,7 +7402,7 @@ void GLCanvas3D::_update_selection_from_hover()
|
|||
|
||||
// the selection is going to be modified (Add)
|
||||
if (!contains_all) {
|
||||
wxGetApp().plater()->take_snapshot(_(L("Selection-Add from rectangle")), UndoRedo::SnapshotType::Selection);
|
||||
wxGetApp().plater()->take_snapshot(_L("Selection-Add from rectangle"), UndoRedo::SnapshotType::Selection);
|
||||
selection_changed = true;
|
||||
}
|
||||
}
|
||||
|
@ -7323,21 +7417,24 @@ void GLCanvas3D::_update_selection_from_hover()
|
|||
|
||||
// the selection is going to be modified (Remove)
|
||||
if (contains_any) {
|
||||
wxGetApp().plater()->take_snapshot(_(L("Selection-Remove from rectangle")), UndoRedo::SnapshotType::Selection);
|
||||
wxGetApp().plater()->take_snapshot(_L("Selection-Remove from rectangle"), UndoRedo::SnapshotType::Selection);
|
||||
selection_changed = true;
|
||||
}
|
||||
}
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
}
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
if (!selection_changed)
|
||||
return;
|
||||
|
||||
Plater::SuppressSnapshots suppress(wxGetApp().plater());
|
||||
|
||||
if ((state == GLSelectionRectangle::Select) && !ctrl_pressed)
|
||||
if (state == GLSelectionRectangle::EState::Select && !ctrl_pressed)
|
||||
m_selection.clear();
|
||||
|
||||
for (int i : m_hover_volume_idxs) {
|
||||
if (state == GLSelectionRectangle::Select) {
|
||||
if (state == GLSelectionRectangle::EState::Select) {
|
||||
if (hover_modifiers_only) {
|
||||
const GLVolume& v = *m_volumes.volumes[i];
|
||||
m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false);
|
||||
|
|
|
@ -4,6 +4,10 @@
|
|||
#include "3DScene.hpp"
|
||||
#include "GUI_App.hpp"
|
||||
#include "GLShader.hpp"
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
#include "Plater.hpp"
|
||||
#include "GLCanvas3D.hpp"
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
@ -13,6 +17,10 @@
|
|||
#include "libslic3r/Geometry/ConvexHull.hpp"
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
#include <imgui/imgui_internal.h>
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
|
||||
#include <boost/filesystem/operations.hpp>
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
|
||||
|
@ -380,6 +388,10 @@ size_t GLModel::Geometry::indices_count() const
|
|||
}
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
GLModel::Statistics GLModel::s_statistics;
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
void GLModel::init_from(Geometry&& data)
|
||||
#else
|
||||
|
@ -702,10 +714,16 @@ void GLModel::reset()
|
|||
if (m_render_data.ibo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_render_data.ibo_id));
|
||||
m_render_data.ibo_id = 0;
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
s_statistics.gpu_memory.indices.current -= indices_size_bytes();
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
}
|
||||
if (m_render_data.vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_render_data.vbo_id));
|
||||
m_render_data.vbo_id = 0;
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
s_statistics.gpu_memory.vertices.current -= vertices_size_bytes();
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
}
|
||||
|
||||
m_render_data.vertices_count = 0;
|
||||
|
@ -899,6 +917,10 @@ void GLModel::render(const std::pair<size_t, size_t>& range)
|
|||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
++s_statistics.render_calls;
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
}
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
|
@ -1054,6 +1076,10 @@ void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instance
|
|||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
++s_statistics.render_instanced_calls;
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
}
|
||||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
@ -1076,6 +1102,10 @@ bool GLModel::send_to_gpu()
|
|||
glsafe(::glBufferData(GL_ARRAY_BUFFER, data.vertices_size_bytes(), data.vertices.data(), GL_STATIC_DRAW));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
m_render_data.vertices_count = vertices_count();
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
s_statistics.gpu_memory.vertices.current += data.vertices_size_bytes();
|
||||
s_statistics.gpu_memory.vertices.max = std::max(s_statistics.gpu_memory.vertices.current, s_statistics.gpu_memory.vertices.max);
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
data.vertices = std::vector<float>();
|
||||
|
||||
// indices
|
||||
|
@ -1107,10 +1137,75 @@ bool GLModel::send_to_gpu()
|
|||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
}
|
||||
m_render_data.indices_count = indices_count;
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
s_statistics.gpu_memory.indices.current += data.indices_size_bytes();
|
||||
s_statistics.gpu_memory.indices.max = std::max(s_statistics.gpu_memory.indices.current, s_statistics.gpu_memory.indices.max);
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
data.indices = std::vector<unsigned int>();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
void GLModel::render_statistics()
|
||||
{
|
||||
static const float offset = 175.0f;
|
||||
ImGuiWrapper& imgui = *wxGetApp().imgui();
|
||||
|
||||
auto add_memory = [&imgui](const std::string& label, int64_t memory) {
|
||||
auto format_string = [memory](const std::string& units, float value) {
|
||||
return std::to_string(memory) + " bytes (" +
|
||||
Slic3r::float_to_string_decimal_point(float(memory) * value, 3)
|
||||
+ " " + units + ")";
|
||||
};
|
||||
|
||||
static const float kb = 1024.0f;
|
||||
static const float inv_kb = 1.0f / kb;
|
||||
static const float mb = 1024.0f * kb;
|
||||
static const float inv_mb = 1.0f / mb;
|
||||
static const float gb = 1024.0f * mb;
|
||||
static const float inv_gb = 1.0f / gb;
|
||||
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
|
||||
ImGui::SameLine(offset);
|
||||
if (static_cast<float>(memory) < mb)
|
||||
imgui.text(format_string("KB", inv_kb));
|
||||
else if (static_cast<float>(memory) < gb)
|
||||
imgui.text(format_string("MB", inv_mb));
|
||||
else
|
||||
imgui.text(format_string("GB", inv_gb));
|
||||
};
|
||||
|
||||
auto add_counter = [&imgui](const std::string& label, int64_t counter) {
|
||||
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
|
||||
ImGui::SameLine(offset);
|
||||
imgui.text(std::to_string(counter));
|
||||
};
|
||||
|
||||
imgui.set_next_window_pos(0.5f * wxGetApp().plater()->get_current_canvas3D()->get_canvas_size().get_width(), 0.0f, ImGuiCond_Once, 0.5f, 0.0f);
|
||||
ImGui::SetNextWindowSizeConstraints({ 300.0f, 100.0f }, { 600.0f, 900.0f });
|
||||
imgui.begin(std::string("GLModel Statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize);
|
||||
ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
|
||||
|
||||
add_counter(std::string("Render calls:"), s_statistics.render_calls);
|
||||
add_counter(std::string("Render instanced calls:"), s_statistics.render_instanced_calls);
|
||||
|
||||
if (ImGui::CollapsingHeader("GPU memory")) {
|
||||
ImGui::Indent(10.0f);
|
||||
if (ImGui::CollapsingHeader("Vertices")) {
|
||||
add_memory(std::string("Current:"), s_statistics.gpu_memory.vertices.current);
|
||||
add_memory(std::string("Max:"), s_statistics.gpu_memory.vertices.max);
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Indices")) {
|
||||
add_memory(std::string("Current:"), s_statistics.gpu_memory.indices.current);
|
||||
add_memory(std::string("Max:"), s_statistics.gpu_memory.indices.max);
|
||||
}
|
||||
ImGui::Unindent(10.0f);
|
||||
}
|
||||
|
||||
imgui.end();
|
||||
}
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
|
||||
#else
|
||||
void GLModel::send_to_gpu(RenderData& data, const std::vector<float>& vertices, const std::vector<unsigned int>& indices)
|
||||
{
|
||||
|
|
|
@ -177,6 +177,29 @@ namespace GUI {
|
|||
|
||||
private:
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
struct Statistics
|
||||
{
|
||||
struct Buffers
|
||||
{
|
||||
struct Data
|
||||
{
|
||||
size_t current{ 0 };
|
||||
size_t max{ 0 };
|
||||
};
|
||||
Data indices;
|
||||
Data vertices;
|
||||
};
|
||||
|
||||
Buffers gpu_memory;
|
||||
|
||||
int64_t render_calls{ 0 };
|
||||
int64_t render_instanced_calls{ 0 };
|
||||
};
|
||||
|
||||
static Statistics s_statistics;
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
|
||||
RenderData m_render_data;
|
||||
|
||||
// By default the vertex and index buffers data are sent to gpu at the first call to render() method.
|
||||
|
@ -272,6 +295,14 @@ namespace GUI {
|
|||
ret += indices_size_bytes();
|
||||
return ret;
|
||||
}
|
||||
|
||||
#if ENABLE_GLMODEL_STATISTICS
|
||||
static void render_statistics();
|
||||
static void reset_statistics_counters() {
|
||||
s_statistics.render_calls = 0;
|
||||
s_statistics.render_instanced_calls = 0;
|
||||
}
|
||||
#endif // ENABLE_GLMODEL_STATISTICS
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
private:
|
||||
|
|
|
@ -13,12 +13,12 @@ namespace GUI {
|
|||
|
||||
void GLSelectionRectangle::start_dragging(const Vec2d& mouse_position, EState state)
|
||||
{
|
||||
if (is_dragging() || (state == Off))
|
||||
if (is_dragging() || state == EState::Off)
|
||||
return;
|
||||
|
||||
m_state = state;
|
||||
m_start_corner = mouse_position;
|
||||
m_end_corner = mouse_position;
|
||||
m_end_corner = mouse_position;
|
||||
}
|
||||
|
||||
void GLSelectionRectangle::dragging(const Vec2d& mouse_position)
|
||||
|
@ -36,7 +36,7 @@ namespace GUI {
|
|||
if (!is_dragging())
|
||||
return out;
|
||||
|
||||
m_state = Off;
|
||||
m_state = EState::Off;
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
Matrix4d modelview = camera.get_view_matrix().matrix();
|
||||
|
@ -66,7 +66,7 @@ namespace GUI {
|
|||
void GLSelectionRectangle::stop_dragging()
|
||||
{
|
||||
if (is_dragging())
|
||||
m_state = Off;
|
||||
m_state = EState::Off;
|
||||
}
|
||||
|
||||
void GLSelectionRectangle::render(const GLCanvas3D& canvas)
|
||||
|
@ -108,8 +108,8 @@ namespace GUI {
|
|||
glsafe(::glLineWidth(1.5f));
|
||||
#if !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
float color[3];
|
||||
color[0] = (m_state == Select) ? 0.3f : 1.0f;
|
||||
color[1] = (m_state == Select) ? 1.0f : 0.3f;
|
||||
color[0] = (m_state == EState::Select) ? 0.3f : 1.0f;
|
||||
color[1] = (m_state == EState::Select) ? 1.0f : 0.3f;
|
||||
color[2] = 0.3f;
|
||||
glsafe(::glColor3fv(color));
|
||||
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
@ -169,7 +169,7 @@ namespace GUI {
|
|||
shader->set_uniform("projection_matrix", Transform3d::Identity());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
m_rectangle.set_color(ColorRGBA((m_state == Select) ? 0.3f : 1.0f, (m_state == Select) ? 1.0f : 0.3f, 0.3f, 1.0f));
|
||||
m_rectangle.set_color(ColorRGBA((m_state == EState::Select) ? 0.3f : 1.0f, (m_state == EState::Select) ? 1.0f : 0.3f, 0.3f, 1.0f));
|
||||
m_rectangle.render();
|
||||
shader->stop_using();
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ class GLCanvas3D;
|
|||
|
||||
class GLSelectionRectangle {
|
||||
public:
|
||||
enum EState {
|
||||
enum class EState {
|
||||
Off,
|
||||
Select,
|
||||
Deselect
|
||||
|
@ -35,7 +35,11 @@ public:
|
|||
|
||||
void render(const GLCanvas3D& canvas);
|
||||
|
||||
bool is_dragging() const { return m_state != Off; }
|
||||
bool is_dragging() const { return m_state != EState::Off; }
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
bool is_empty() const { return m_state == EState::Off || m_start_corner.isApprox(m_end_corner); }
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
EState get_state() const { return m_state; }
|
||||
|
||||
float get_width() const { return std::abs(m_start_corner.x() - m_end_corner.x()); }
|
||||
|
@ -46,7 +50,7 @@ public:
|
|||
float get_bottom() const { return std::min(m_start_corner.y(), m_end_corner.y()); }
|
||||
|
||||
private:
|
||||
EState m_state{ Off };
|
||||
EState m_state{ EState::Off };
|
||||
Vec2d m_start_corner{ Vec2d::Zero() };
|
||||
Vec2d m_end_corner{ Vec2d::Zero() };
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
|
|
@ -122,8 +122,7 @@ bool GLShaderProgram::init_from_texts(const std::string& name, const ShaderSourc
|
|||
|
||||
for (size_t i = 0; i < static_cast<size_t>(EShaderType::Count); ++i) {
|
||||
const std::string& source = sources[i];
|
||||
if (!source.empty())
|
||||
{
|
||||
if (!source.empty()) {
|
||||
EShaderType type = static_cast<EShaderType>(i);
|
||||
auto [result, id] = create_shader(type);
|
||||
if (result)
|
||||
|
@ -303,6 +302,19 @@ void GLShaderProgram::set_uniform(int id, const Matrix3d& value) const
|
|||
}
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
void GLShaderProgram::set_uniform(int id, const Matrix4f& value) const
|
||||
{
|
||||
if (id >= 0)
|
||||
glsafe(::glUniformMatrix4fv(id, 1, GL_FALSE, static_cast<const GLfloat*>(value.data())));
|
||||
}
|
||||
|
||||
void GLShaderProgram::set_uniform(int id, const Matrix4d& value) const
|
||||
{
|
||||
set_uniform(id, (Matrix4f)value.cast<float>());
|
||||
}
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
|
||||
void GLShaderProgram::set_uniform(int id, const Vec3f& value) const
|
||||
{
|
||||
if (id >= 0)
|
||||
|
|
|
@ -64,6 +64,10 @@ public:
|
|||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void set_uniform(const char* name, const Matrix3d& value) const { set_uniform(get_uniform_location(name), value); }
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
void set_uniform(const char* name, const Matrix4f& value) const { set_uniform(get_uniform_location(name), value); }
|
||||
void set_uniform(const char* name, const Matrix4d& value) const { set_uniform(get_uniform_location(name), value); }
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
void set_uniform(const char* name, const Vec3f& value) const { set_uniform(get_uniform_location(name), value); }
|
||||
void set_uniform(const char* name, const Vec3d& value) const { set_uniform(get_uniform_location(name), value); }
|
||||
void set_uniform(const char* name, const ColorRGB& value) const { set_uniform(get_uniform_location(name), value); }
|
||||
|
@ -86,6 +90,10 @@ public:
|
|||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void set_uniform(int id, const Matrix3d& value) const;
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
void set_uniform(int id, const Matrix4f& value) const;
|
||||
void set_uniform(int id, const Matrix4d& value) const;
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
void set_uniform(int id, const Vec3f& value) const;
|
||||
void set_uniform(int id, const Vec3d& value) const;
|
||||
void set_uniform(int id, const ColorRGB& value) const;
|
||||
|
|
|
@ -35,6 +35,8 @@ std::pair<bool, std::string> GLShadersManager::init()
|
|||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
// imgui shader
|
||||
valid &= append_shader("imgui", { "imgui.vs", "imgui.fs" });
|
||||
// basic shader, used to render all what was previously rendered using the immediate mode
|
||||
valid &= append_shader("flat_attr", { "flat_attr.vs", "flat.fs" });
|
||||
// basic shader for textures, used to render textures
|
||||
|
|
|
@ -293,7 +293,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
|
|||
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
|
||||
if (m_hover_id == -1) {
|
||||
if (shift_down || alt_down) {
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -359,7 +359,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
|
|||
trafo, wxGetApp().plater()->get_camera(), points_inside,
|
||||
m_c->object_clipper()->get_clipping_plane()))
|
||||
{
|
||||
if (rectangle_status == GLSelectionRectangle::Deselect)
|
||||
if (rectangle_status == GLSelectionRectangle::EState::Deselect)
|
||||
unselect_point(points_idxs[idx]);
|
||||
else
|
||||
select_point(points_idxs[idx]);
|
||||
|
|
|
@ -600,11 +600,17 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
|
|||
return;
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
assert(shader->get_name() == "mm_gouraud_attr");
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_model_matrix = camera.get_view_matrix() * matrix;
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#else
|
||||
assert(shader->get_name() == "mm_gouraud");
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
for (size_t color_idx = 0; color_idx < m_gizmo_scene.triangle_indices.size(); ++color_idx)
|
||||
for (size_t color_idx = 0; color_idx < m_gizmo_scene.triangle_indices.size(); ++color_idx) {
|
||||
if (m_gizmo_scene.has_VBOs(color_idx)) {
|
||||
if (color_idx > m_colors.size()) // Seed fill VBO
|
||||
shader->set_uniform("uniform_color", TriangleSelectorGUI::get_seed_fill_color(color_idx == (m_colors.size() + 1) ? m_default_volume_color : m_colors[color_idx - (m_colors.size() + 1) - 1]));
|
||||
|
@ -613,6 +619,7 @@ void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
|
|||
|
||||
m_gizmo_scene.render(color_idx);
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
@ -724,19 +731,41 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
|
|||
assert(this->vertices_VBO_id != 0);
|
||||
assert(this->triangle_indices_VBO_ids[triangle_indices_idx] != 0);
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), (const void*)(0 * sizeof(float))));
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const GLint position_id = shader->get_attrib_location("v_position");
|
||||
if (position_id != -1) {
|
||||
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (GLvoid*)0));
|
||||
glsafe(::glEnableVertexAttribArray(position_id));
|
||||
}
|
||||
|
||||
// Render using the Vertex Buffer Objects.
|
||||
if (this->triangle_indices_VBO_ids[triangle_indices_idx] != 0 &&
|
||||
this->triangle_indices_sizes[triangle_indices_idx] > 0) {
|
||||
#else
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), (const void*)(0 * sizeof(float))));
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
|
||||
// Render using the Vertex Buffer Objects.
|
||||
if (this->triangle_indices_sizes[triangle_indices_idx] > 0) {
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_ids[triangle_indices_idx]));
|
||||
glsafe(::glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_sizes[triangle_indices_idx]), GL_UNSIGNED_INT, nullptr));
|
||||
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
}
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
if (position_id != -1)
|
||||
glsafe(::glDisableVertexAttribArray(position_id));
|
||||
#else
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
}
|
||||
|
|
|
@ -195,8 +195,7 @@ void GLGizmoRotate::on_render()
|
|||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
Transform3d view_model_matrix = camera.get_view_matrix() * m_grabbers.front().matrix;
|
||||
|
||||
const Transform3d view_model_matrix = camera.get_view_matrix() * m_grabbers.front().matrix;
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
|
|
@ -419,7 +419,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
|
||||
if (m_hover_id == -1) {
|
||||
if (shift_down || alt_down) {
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -490,7 +490,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||
{
|
||||
if (idx >= orig_pts_num) // this is a cone-base, get index of point it belongs to
|
||||
idx -= orig_pts_num;
|
||||
if (rectangle_status == GLSelectionRectangle::Deselect)
|
||||
if (rectangle_status == GLSelectionRectangle::EState::Deselect)
|
||||
unselect_point(points_idxs[idx]);
|
||||
else
|
||||
select_point(points_idxs[idx]);
|
||||
|
|
|
@ -26,13 +26,18 @@
|
|||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Utils.hpp"
|
||||
#include "libslic3r/Color.hpp"
|
||||
|
||||
#include "3DScene.hpp"
|
||||
#include "GUI.hpp"
|
||||
#include "I18N.hpp"
|
||||
#include "Search.hpp"
|
||||
#include "BitmapCache.hpp"
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
#include "GUI_App.hpp"
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
|
||||
#include "../Utils/MacDarkMode.hpp"
|
||||
|
||||
#include "nanosvg/nanosvg.h"
|
||||
#include "nanosvg/nanosvgrast.h"
|
||||
|
||||
|
@ -1442,13 +1447,31 @@ void ImGuiWrapper::init_style()
|
|||
|
||||
void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
|
||||
{
|
||||
if (draw_data == nullptr || draw_data->CmdListsCount == 0)
|
||||
return;
|
||||
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("imgui");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
|
||||
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
const int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x);
|
||||
const int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x);
|
||||
const int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y);
|
||||
if (fb_width == 0 || fb_height == 0)
|
||||
return;
|
||||
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
|
||||
if (curr_shader != nullptr)
|
||||
curr_shader->stop_using();
|
||||
|
||||
shader->start_using();
|
||||
#else
|
||||
draw_data->ScaleClipRects(io.DisplayFramebufferScale);
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
|
||||
// We are using the OpenGL fixed pipeline to make the example code simpler to read!
|
||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers, polygon fill.
|
||||
|
@ -1456,25 +1479,43 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
|
|||
GLint last_polygon_mode[2]; glsafe(::glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode));
|
||||
GLint last_viewport[4]; glsafe(::glGetIntegerv(GL_VIEWPORT, last_viewport));
|
||||
GLint last_scissor_box[4]; glsafe(::glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box));
|
||||
GLint last_texture_env_mode; glsafe(::glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &last_texture_env_mode));
|
||||
glsafe(::glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT));
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
glsafe(::glDisable(GL_CULL_FACE));
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
glsafe(::glEnable(GL_SCISSOR_TEST));
|
||||
#if !ENABLE_GL_IMGUI_SHADERS
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
glsafe(::glDisable(GL_COLOR_MATERIAL));
|
||||
glsafe(::glEnable(GL_SCISSOR_TEST));
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||
glsafe(::glEnableClientState(GL_COLOR_ARRAY));
|
||||
#endif // !ENABLE_GL_IMGUI_SHADERS
|
||||
glsafe(::glEnable(GL_TEXTURE_2D));
|
||||
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
|
||||
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
|
||||
GLint texture_env_mode = GL_MODULATE;
|
||||
glsafe(::glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &texture_env_mode));
|
||||
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
|
||||
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
|
||||
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
// Setup viewport, orthographic projection matrix
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
||||
glsafe(::glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
|
||||
const float L = draw_data->DisplayPos.x;
|
||||
const float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
const float T = draw_data->DisplayPos.y;
|
||||
const float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
|
||||
Matrix4f ortho_projection;
|
||||
ortho_projection <<
|
||||
2.0f / (R - L), 0.0f, 0.0f, (R + L) / (L - R),
|
||||
0.0f, 2.0f / (T - B), 0.0f, (T + B) / (B - T),
|
||||
0.0f, 0.0f, -1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f;
|
||||
|
||||
shader->set_uniform("Texture", 0);
|
||||
shader->set_uniform("ProjMtx", ortho_projection);
|
||||
#else
|
||||
// Setup viewport, orthographic projection matrix
|
||||
// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
|
||||
glsafe(::glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
|
||||
|
@ -1485,16 +1526,55 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
|
|||
glsafe(::glMatrixMode(GL_MODELVIEW));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glLoadIdentity());
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
// Will project scissor/clipping rectangles into framebuffer space
|
||||
const ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
|
||||
const ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
|
||||
#else
|
||||
const ImVec2 pos = draw_data->DisplayPos;
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
|
||||
// Render command lists
|
||||
ImVec2 pos = draw_data->DisplayPos;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; ++n) {
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
|
||||
const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
const GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert);
|
||||
const GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx);
|
||||
|
||||
GLuint vbo_id;
|
||||
glsafe(::glGenBuffers(1, &vbo_id));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
|
||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, vtx_buffer_size, vtx_buffer, GL_STATIC_DRAW));
|
||||
|
||||
GLuint ibo_id;
|
||||
glsafe(::glGenBuffers(1, &ibo_id));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id));
|
||||
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx_buffer_size, idx_buffer, GL_STATIC_DRAW));
|
||||
|
||||
const int position_id = shader->get_attrib_location("Position");
|
||||
if (position_id != -1) {
|
||||
glsafe(::glVertexAttribPointer(position_id, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos)));
|
||||
glsafe(::glEnableVertexAttribArray(position_id));
|
||||
}
|
||||
const int uv_id = shader->get_attrib_location("UV");
|
||||
if (uv_id != -1) {
|
||||
glsafe(::glVertexAttribPointer(uv_id, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)));
|
||||
glsafe(::glEnableVertexAttribArray(uv_id));
|
||||
}
|
||||
const int color_id = shader->get_attrib_location("Color");
|
||||
if (color_id != -1) {
|
||||
glsafe(::glVertexAttribPointer(color_id, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)));
|
||||
glsafe(::glEnableVertexAttribArray(color_id));
|
||||
}
|
||||
#else
|
||||
glsafe(::glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos))));
|
||||
glsafe(::glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv))));
|
||||
glsafe(::glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col))));
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; ++cmd_i) {
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
|
@ -1502,34 +1582,71 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
|
|||
// User callback (registered via ImDrawList::AddCallback)
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
else {
|
||||
ImVec4 clip_rect = ImVec4(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pos.x, pcmd->ClipRect.w - pos.y);
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
// Project scissor/clipping rectangles into framebuffer space
|
||||
const ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||
const ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
|
||||
// Apply scissor/clipping rectangle (Y is inverted in OpenGL)
|
||||
glsafe(::glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)));
|
||||
|
||||
// Bind texture, Draw
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()));
|
||||
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))));
|
||||
#else
|
||||
const ImVec4 clip_rect = ImVec4(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pos.x, pcmd->ClipRect.w - pos.y);
|
||||
if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) {
|
||||
// Apply scissor/clipping rectangle
|
||||
glsafe(::glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y)));
|
||||
|
||||
// Bind texture, Draw
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId));
|
||||
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer));
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()));
|
||||
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))));
|
||||
}
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
}
|
||||
idx_buffer += pcmd->ElemCount;
|
||||
}
|
||||
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
if (position_id != -1)
|
||||
glsafe(::glDisableVertexAttribArray(position_id));
|
||||
if (uv_id != -1)
|
||||
glsafe(::glDisableVertexAttribArray(uv_id));
|
||||
if (color_id != -1)
|
||||
glsafe(::glDisableVertexAttribArray(color_id));
|
||||
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
|
||||
glsafe(::glDeleteBuffers(1, &ibo_id));
|
||||
glsafe(::glDeleteBuffers(1, &vbo_id));
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
}
|
||||
|
||||
// Restore modified state
|
||||
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, texture_env_mode));
|
||||
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, last_texture_env_mode));
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture));
|
||||
#if !ENABLE_GL_IMGUI_SHADERS
|
||||
glsafe(::glDisableClientState(GL_COLOR_ARRAY));
|
||||
glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture));
|
||||
glsafe(::glMatrixMode(GL_MODELVIEW));
|
||||
glsafe(::glPopMatrix());
|
||||
glsafe(::glMatrixMode(GL_PROJECTION));
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // !ENABLE_GL_IMGUI_SHADERS
|
||||
glsafe(::glPopAttrib());
|
||||
glsafe(::glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]));
|
||||
glsafe(::glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]));
|
||||
glsafe(::glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]));
|
||||
|
||||
#if ENABLE_GL_IMGUI_SHADERS
|
||||
if (curr_shader != nullptr)
|
||||
curr_shader->start_using();
|
||||
#endif // ENABLE_GL_IMGUI_SHADERS
|
||||
}
|
||||
|
||||
bool ImGuiWrapper::display_initialized() const
|
||||
|
|
Loading…
Reference in a new issue