Better fix for gizmo update when deleting objects

This commit is contained in:
Enrico Turri 2018-07-19 13:43:33 +02:00
parent 63fe2a9fb9
commit feb0f76279

View File

@ -2264,8 +2264,12 @@ void GLCanvas3D::reload_scene(bool force)
m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx));
}
// 1st call to reset if no objects left
update_gizmos_data();
update_volumes_selection(m_objects_selections);
// 2nd call to restore if something selected
if (!m_objects_selections.empty())
update_gizmos_data();
if (m_config->has("nozzle_diameter"))
{