Context menu in 3D scene shown on right mouse up event
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@ -5264,42 +5264,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_moving = true;
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}
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}
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else if (evt.RightDown())
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{
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m_mouse.position = pos.cast<double>();
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// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
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// the context menu is already shown
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render();
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if (m_hover_volume_id != -1)
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{
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// if right clicking on volume, propagate event through callback (shows context menu)
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if (m_volumes.volumes[m_hover_volume_id]->hover
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&& !m_volumes.volumes[m_hover_volume_id]->is_wipe_tower // no context menu for the wipe tower
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&& m_gizmos.get_current_type() != Gizmos::SlaSupports) // disable context menu when the gizmo is open
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{
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// forces the selection of the volume
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/** #ys_FIXME_to_delete after testing:
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* Next condition allows a multiple instance selection for the context menu,
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* which has no reason. So it's commented till next testing
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*/
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// if (!m_selection.is_multiple_full_instance()) // #ys_FIXME_to_delete
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m_selection.add(m_hover_volume_id);
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m_gizmos.update_on_off_state(m_selection);
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post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
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_update_gizmos_data();
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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// forces a frame render to update the view before the context menu is shown
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render();
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Vec2d logical_pos = pos.cast<double>();
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#if ENABLE_RETINA_GL
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const float factor = m_retina_helper->get_scale_factor();
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logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
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#endif // ENABLE_RETINA_GL
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post_event(Vec2dEvent(EVT_GLCANVAS_RIGHT_CLICK, logical_pos));
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}
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}
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}
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}
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}
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}
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@ -5521,6 +5485,37 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
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m_camera.set_scene_box(scene_bounding_box());
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}
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else if (evt.RightUp())
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{
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m_mouse.position = pos.cast<double>();
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// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
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// the context menu is already shown
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render();
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if (m_hover_volume_id != -1)
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{
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// if right clicking on volume, propagate event through callback (shows context menu)
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if (m_volumes.volumes[m_hover_volume_id]->hover
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&& !m_volumes.volumes[m_hover_volume_id]->is_wipe_tower // no context menu for the wipe tower
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&& m_gizmos.get_current_type() != Gizmos::SlaSupports) // disable context menu when the gizmo is open
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{
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// forces the selection of the volume
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m_selection.add(m_hover_volume_id);
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m_gizmos.update_on_off_state(m_selection);
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post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
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_update_gizmos_data();
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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// forces a frame render to update the view before the context menu is shown
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render();
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Vec2d logical_pos = pos.cast<double>();
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#if ENABLE_RETINA_GL
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const float factor = m_retina_helper->get_scale_factor();
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logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
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#endif // ENABLE_RETINA_GL
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post_event(Vec2dEvent(EVT_GLCANVAS_RIGHT_CLICK, logical_pos));
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}
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}
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}
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m_moving = false;
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m_mouse.drag.move_volume_idx = -1;
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