Key down and char event handlers of class 3D moved to c++
This commit is contained in:
parent
f6ef28becc
commit
ff86407840
9 changed files with 357 additions and 96 deletions
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@ -120,16 +120,23 @@ sub new {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click);
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Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); });
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Slic3r::GUI::_3DScene::register_on_arrange_callback($self->{canvas3D}, sub { $self->arrange });
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Slic3r::GUI::_3DScene::register_on_rotate_object_left_callback($self->{canvas3D}, sub { $self->rotate(-45, Z, 'relative') });
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Slic3r::GUI::_3DScene::register_on_rotate_object_right_callback($self->{canvas3D}, sub { $self->rotate( 45, Z, 'relative') });
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Slic3r::GUI::_3DScene::register_on_scale_object_uniformly_callback($self->{canvas3D}, sub { $self->changescale(undef) });
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Slic3r::GUI::_3DScene::register_on_increase_objects_callback($self->{canvas3D}, sub { $self->increase() });
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Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() });
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Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() });
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# $self->{canvas3D}->set_on_double_click($on_double_click);
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# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
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# $self->{canvas3D}->set_on_arrange(sub { $self->arrange });
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# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
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# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
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# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
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# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
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# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
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# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
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#==============================================================================================================================
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$self->{canvas3D}->set_on_arrange(sub { $self->arrange });
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$self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
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$self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
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$self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
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$self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
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$self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
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$self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
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$self->{canvas3D}->set_on_instances_moved($on_instances_moved);
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$self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
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#===================================================================================================================================
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@ -5,14 +5,21 @@ use utf8;
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use List::Util qw();
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use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL);
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use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
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#==============================================================================================================================
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#use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
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#==============================================================================================================================
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use base qw(Slic3r::GUI::3DScene Class::Accessor);
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use Wx::Locale gettext => 'L';
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#==============================================================================================================================
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__PACKAGE__->mk_accessors(qw(
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on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
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on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
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on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
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#__PACKAGE__->mk_accessors(qw(
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# on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
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# on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
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#==============================================================================================================================
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sub new {
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my $class = shift;
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@ -94,43 +101,45 @@ sub new {
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if $wipe_tower_moved && $self->{on_wipe_tower_moved};
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});
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EVT_KEY_DOWN($self, sub {
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my ($s, $event) = @_;
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if ($event->HasModifiers) {
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$event->Skip;
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} else {
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my $key = $event->GetKeyCode;
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if ($key == WXK_DELETE) {
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$self->on_remove_object->() if $self->on_remove_object;
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} else {
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$event->Skip;
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}
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}
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});
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EVT_CHAR($self, sub {
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my ($s, $event) = @_;
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if ($event->HasModifiers) {
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$event->Skip;
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} else {
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my $key = $event->GetKeyCode;
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if ($key == ord('a')) {
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$self->on_arrange->() if $self->on_arrange;
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} elsif ($key == ord('l')) {
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$self->on_rotate_object_left->() if $self->on_rotate_object_left;
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} elsif ($key == ord('r')) {
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$self->on_rotate_object_right->() if $self->on_rotate_object_right;
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} elsif ($key == ord('s')) {
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$self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly;
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} elsif ($key == ord('+')) {
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$self->on_increase_objects->() if $self->on_increase_objects;
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} elsif ($key == ord('-')) {
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$self->on_decrease_objects->() if $self->on_decrease_objects;
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} else {
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$event->Skip;
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}
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}
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});
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#==============================================================================================================================
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# EVT_KEY_DOWN($self, sub {
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# my ($s, $event) = @_;
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# if ($event->HasModifiers) {
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# $event->Skip;
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# } else {
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# my $key = $event->GetKeyCode;
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# if ($key == WXK_DELETE) {
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# $self->on_remove_object->() if $self->on_remove_object;
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# } else {
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# $event->Skip;
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# }
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# }
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# });
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#
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# EVT_CHAR($self, sub {
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# my ($s, $event) = @_;
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# if ($event->HasModifiers) {
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# $event->Skip;
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# } else {
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# my $key = $event->GetKeyCode;
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# if ($key == ord('a')) {
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# $self->on_arrange->() if $self->on_arrange;
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# } elsif ($key == ord('l')) {
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# $self->on_rotate_object_left->() if $self->on_rotate_object_left;
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# } elsif ($key == ord('r')) {
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# $self->on_rotate_object_right->() if $self->on_rotate_object_right;
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# } elsif ($key == ord('s')) {
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# $self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly;
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# } elsif ($key == ord('+')) {
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# $self->on_increase_objects->() if $self->on_increase_objects;
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# } elsif ($key == ord('-')) {
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# $self->on_decrease_objects->() if $self->on_decrease_objects;
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# } else {
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# $event->Skip;
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# }
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# }
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# });
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#==============================================================================================================================
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return $self;
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}
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@ -150,43 +159,43 @@ sub set_on_select_object {
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# my ($self, $cb) = @_;
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# $self->on_right_click($cb);
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#}
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#
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#sub set_on_arrange {
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# my ($self, $cb) = @_;
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# $self->on_arrange($cb);
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#}
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#
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#sub set_on_rotate_object_left {
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# my ($self, $cb) = @_;
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# $self->on_rotate_object_left($cb);
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#}
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#
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#sub set_on_rotate_object_right {
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# my ($self, $cb) = @_;
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# $self->on_rotate_object_right($cb);
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#}
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#
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#sub set_on_scale_object_uniformly {
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# my ($self, $cb) = @_;
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# $self->on_scale_object_uniformly($cb);
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#}
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#
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#sub set_on_increase_objects {
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# my ($self, $cb) = @_;
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# $self->on_increase_objects($cb);
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#}
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#
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#sub set_on_decrease_objects {
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# my ($self, $cb) = @_;
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# $self->on_decrease_objects($cb);
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#}
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#
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#sub set_on_remove_object {
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# my ($self, $cb) = @_;
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# $self->on_remove_object($cb);
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#}
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#==============================================================================================================================
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sub set_on_arrange {
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my ($self, $cb) = @_;
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$self->on_arrange($cb);
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}
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sub set_on_rotate_object_left {
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my ($self, $cb) = @_;
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$self->on_rotate_object_left($cb);
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}
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sub set_on_rotate_object_right {
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my ($self, $cb) = @_;
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$self->on_rotate_object_right($cb);
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}
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sub set_on_scale_object_uniformly {
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my ($self, $cb) = @_;
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$self->on_scale_object_uniformly($cb);
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}
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sub set_on_increase_objects {
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my ($self, $cb) = @_;
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$self->on_increase_objects($cb);
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}
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sub set_on_decrease_objects {
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my ($self, $cb) = @_;
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$self->on_decrease_objects($cb);
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}
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sub set_on_remove_object {
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my ($self, $cb) = @_;
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$self->on_remove_object($cb);
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}
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sub set_on_instances_moved {
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my ($self, $cb) = @_;
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$self->{on_instances_moved} = $cb;
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@ -243,7 +252,7 @@ sub reload_scene {
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$self->{objects_volumes_idxs} = [];
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foreach my $obj_idx (0..$#{$self->{model}->objects}) {
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#==============================================================================================================================
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my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx, [0]);
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my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx);
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push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs});
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# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
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@ -1997,6 +1997,41 @@ void _3DScene::register_on_move_callback(wxGLCanvas* canvas, void* callback)
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s_canvas_mgr.register_on_move_callback(canvas, callback);
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}
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void _3DScene::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_remove_object_callback(canvas, callback);
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}
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void _3DScene::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_arrange_callback(canvas, callback);
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}
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void _3DScene::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_rotate_object_left_callback(canvas, callback);
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}
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void _3DScene::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_rotate_object_right_callback(canvas, callback);
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}
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void _3DScene::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_scale_object_uniformly_callback(canvas, callback);
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}
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void _3DScene::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_increase_objects_callback(canvas, callback);
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}
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void _3DScene::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_decrease_objects_callback(canvas, callback);
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}
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//void _3DScene::_glew_init()
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//{
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// glewInit();
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return s_canvas_mgr.load_object(canvas, model_object, obj_idx, instance_idxs);
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}
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std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs)
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std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx)
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{
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return s_canvas_mgr.load_object(canvas, model, obj_idx, instance_idxs);
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return s_canvas_mgr.load_object(canvas, model, obj_idx);
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}
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void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)
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@ -610,13 +610,20 @@ public:
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static void register_on_select_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_move_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
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// static void _glew_init();
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//##################################################################################################################
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//##################################################################################################################
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static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
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static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs);
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static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
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static void load_print_toolpaths(wxGLCanvas* canvas);
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static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
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@ -1391,13 +1391,13 @@ std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int ob
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return m_volumes->load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized);
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}
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std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs)
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std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
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{
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if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
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{
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const ModelObject* model_object = model.objects[obj_idx];
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if (model_object != nullptr)
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return load_object(*model_object, obj_idx, instance_idxs);
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return load_object(*model_object, obj_idx, std::vector<int>());
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}
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return std::vector<int>();
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m_on_move_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_remove_object_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_remove_object_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_arrange_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_arrange_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_rotate_object_left_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_rotate_object_left_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_rotate_object_right_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_rotate_object_right_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_scale_object_uniformly_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_scale_object_uniformly_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_increase_objects_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_increase_objects_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_decrease_objects_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_decrease_objects_callback.register_callback(callback);
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}
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void GLCanvas3D::bind_event_handlers()
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{
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if (m_canvas != nullptr)
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@ -1864,6 +1906,7 @@ void GLCanvas3D::bind_event_handlers()
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m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
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m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
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}
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}
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@ -1889,6 +1932,7 @@ void GLCanvas3D::unbind_event_handlers()
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m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
|
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m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1927,13 +1971,33 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
|
|||
// text input
|
||||
switch (keyCode)
|
||||
{
|
||||
// key +
|
||||
case 43: { m_on_increase_objects_callback.call(); break; }
|
||||
// key -
|
||||
case 45: { m_on_decrease_objects_callback.call(); break; }
|
||||
// key A/a
|
||||
case 65:
|
||||
case 97: { m_on_arrange_callback.call(); break; }
|
||||
// key B/b
|
||||
case 66:
|
||||
case 98: { zoom_to_bed(); break; }
|
||||
// key L/l
|
||||
case 76:
|
||||
case 108: { m_on_rotate_object_left_callback.call(); break; }
|
||||
// key R/r
|
||||
case 82:
|
||||
case 114: { m_on_rotate_object_right_callback.call(); break; }
|
||||
// key S/s
|
||||
case 83:
|
||||
case 115: { m_on_scale_object_uniformly_callback.call(); break; }
|
||||
// key Z/z
|
||||
case 90:
|
||||
case 122: { zoom_to_volumes(); break; }
|
||||
default: { evt.Skip(); break; }
|
||||
default:
|
||||
{
|
||||
evt.Skip();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2243,6 +2307,20 @@ void GLCanvas3D::on_paint(wxPaintEvent& evt)
|
|||
render();
|
||||
}
|
||||
|
||||
void GLCanvas3D::on_key_down(wxKeyEvent& evt)
|
||||
{
|
||||
if (evt.HasModifiers())
|
||||
evt.Skip();
|
||||
else
|
||||
{
|
||||
int key = evt.GetKeyCode();
|
||||
if (key == WXK_DELETE)
|
||||
m_on_remove_object_callback.call();
|
||||
else
|
||||
evt.Skip();
|
||||
}
|
||||
}
|
||||
|
||||
Size GLCanvas3D::get_canvas_size() const
|
||||
{
|
||||
int w = 0;
|
||||
|
@ -2434,6 +2512,13 @@ void GLCanvas3D::_deregister_callbacks()
|
|||
m_on_select_callback.deregister_callback();
|
||||
m_on_model_update_callback.deregister_callback();
|
||||
m_on_move_callback.deregister_callback();
|
||||
m_on_remove_object_callback.deregister_callback();
|
||||
m_on_arrange_callback.deregister_callback();
|
||||
m_on_rotate_object_left_callback.deregister_callback();
|
||||
m_on_rotate_object_right_callback.deregister_callback();
|
||||
m_on_scale_object_uniformly_callback.deregister_callback();
|
||||
m_on_increase_objects_callback.deregister_callback();
|
||||
m_on_decrease_objects_callback.deregister_callback();
|
||||
}
|
||||
|
||||
void GLCanvas3D::_mark_volumes_for_layer_height() const
|
||||
|
|
|
@ -356,6 +356,13 @@ private:
|
|||
PerlCallback m_on_select_callback;
|
||||
PerlCallback m_on_model_update_callback;
|
||||
PerlCallback m_on_move_callback;
|
||||
PerlCallback m_on_remove_object_callback;
|
||||
PerlCallback m_on_arrange_callback;
|
||||
PerlCallback m_on_rotate_object_left_callback;
|
||||
PerlCallback m_on_rotate_object_right_callback;
|
||||
PerlCallback m_on_scale_object_uniformly_callback;
|
||||
PerlCallback m_on_increase_objects_callback;
|
||||
PerlCallback m_on_decrease_objects_callback;
|
||||
|
||||
public:
|
||||
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
|
||||
|
@ -422,7 +429,7 @@ public:
|
|||
void set_toolpaths_range(double low, double high);
|
||||
|
||||
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
|
||||
std::vector<int> load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs);
|
||||
std::vector<int> load_object(const Model& model, int obj_idx);
|
||||
|
||||
// Create 3D thick extrusion lines for a skirt and brim.
|
||||
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
|
||||
|
@ -441,6 +448,13 @@ public:
|
|||
void register_on_select_callback(void* callback);
|
||||
void register_on_model_update_callback(void* callback);
|
||||
void register_on_move_callback(void* callback);
|
||||
void register_on_remove_object_callback(void* callback);
|
||||
void register_on_arrange_callback(void* callback);
|
||||
void register_on_rotate_object_left_callback(void* callback);
|
||||
void register_on_rotate_object_right_callback(void* callback);
|
||||
void register_on_scale_object_uniformly_callback(void* callback);
|
||||
void register_on_increase_objects_callback(void* callback);
|
||||
void register_on_decrease_objects_callback(void* callback);
|
||||
|
||||
void bind_event_handlers();
|
||||
void unbind_event_handlers();
|
||||
|
@ -452,6 +466,7 @@ public:
|
|||
void on_timer(wxTimerEvent& evt);
|
||||
void on_mouse(wxMouseEvent& evt);
|
||||
void on_paint(wxPaintEvent& evt);
|
||||
void on_key_down(wxKeyEvent& evt);
|
||||
|
||||
Size get_canvas_size() const;
|
||||
Point get_local_mouse_position() const;
|
||||
|
|
|
@ -465,13 +465,13 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const ModelO
|
|||
return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector<int>();
|
||||
}
|
||||
|
||||
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs)
|
||||
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx)
|
||||
{
|
||||
if (model == nullptr)
|
||||
return std::vector<int>();
|
||||
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx, instance_idxs) : std::vector<int>();
|
||||
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
|
||||
|
@ -550,6 +550,55 @@ void GLCanvas3DManager::register_on_move_callback(wxGLCanvas* canvas, void* call
|
|||
it->second->register_on_move_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_remove_object_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_arrange_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_rotate_object_left_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_rotate_object_right_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_scale_object_uniformly_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_increase_objects_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_decrease_objects_callback(callback);
|
||||
}
|
||||
|
||||
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
|
||||
{
|
||||
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
|
||||
|
|
|
@ -100,7 +100,7 @@ public:
|
|||
void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
|
||||
|
||||
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
|
||||
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs);
|
||||
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
|
||||
|
||||
void load_print_toolpaths(wxGLCanvas* canvas);
|
||||
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
|
||||
|
@ -113,6 +113,13 @@ public:
|
|||
void register_on_select_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_move_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
private:
|
||||
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
|
||||
|
|
|
@ -472,8 +472,56 @@ register_on_move_callback(canvas, callback)
|
|||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_move_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_remove_object_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_arrange_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_rotate_object_left_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_rotate_object_right_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
|
||||
void
|
||||
register_on_scale_object_uniformly_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_increase_objects_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_decrease_objects_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
unsigned int
|
||||
finalize_legend_texture()
|
||||
CODE:
|
||||
|
@ -543,13 +591,12 @@ load_model_object(canvas, model_object, obj_idx, instance_idxs)
|
|||
RETVAL
|
||||
|
||||
std::vector<int>
|
||||
load_model(canvas, model, obj_idx, instance_idxs)
|
||||
load_model(canvas, model, obj_idx)
|
||||
SV *canvas;
|
||||
Model *model;
|
||||
int obj_idx;
|
||||
std::vector<int> instance_idxs;
|
||||
CODE:
|
||||
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx, instance_idxs);
|
||||
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue