Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Replace GLIndexedVertexArray with GLModel - GLGizmoFlatten::PlaneData::vbo
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@ -68,6 +68,8 @@
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#define ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
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// Enable removal of old OpenGL render calls
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#define ENABLE_GLBEGIN_GLEND_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
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// Enable replace GLIndexedVertexArray with GLModel
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#define ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL (1 && ENABLE_GLBEGIN_GLEND_REMOVAL)
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// Enable show non-manifold edges
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#define ENABLE_SHOW_NON_MANIFOLD_EDGES (1 && ENABLE_2_5_0_ALPHA1)
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// Enable rework of Reload from disk command
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@ -18,6 +18,16 @@ namespace Slic3r {
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namespace GUI {
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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void GLModel::Geometry::reserve_vertices(size_t vertices_count)
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{
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vertices.reserve(vertices_count * vertex_stride_floats(format));
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}
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void GLModel::Geometry::reserve_indices(size_t indices_count)
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{
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indices.reserve(indices_count * index_stride_bytes(format));
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}
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void GLModel::Geometry::add_vertex(const Vec2f& position)
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{
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assert(format.vertex_layout == EVertexLayout::P2);
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@ -470,8 +480,8 @@ void GLModel::init_from(const indexed_triangle_set& its, const BoundingBoxf3 &bb
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Geometry& data = m_render_data.geometry;
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data.format = { Geometry::EPrimitiveType::Triangles, Geometry::EVertexLayout::P3N3, Geometry::EIndexType::UINT };
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data.vertices.reserve(3 * its.indices.size() * Geometry::vertex_stride_floats(data.format));
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data.indices.reserve(3 * its.indices.size() * Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(3 * its.indices.size());
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data.reserve_indices(3 * its.indices.size());
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// vertices + indices
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unsigned int vertices_counter = 0;
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@ -552,8 +562,8 @@ void GLModel::init_from(const Polygons& polygons, float z)
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segments_count += polygon.points.size();
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}
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data.vertices.reserve(2 * segments_count * Geometry::vertex_stride_floats(data.format));
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data.indices.reserve(2 * segments_count * Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(2 * segments_count);
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data.reserve_indices(2 * segments_count);
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// vertices + indices
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unsigned int vertices_counter = 0;
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@ -1034,8 +1044,8 @@ GLModel::Geometry stilized_arrow(unsigned short resolution, float tip_radius, fl
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GLModel::Geometry data;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::USHORT };
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data.vertices.reserve((6 * resolution + 2) * GLModel::Geometry::vertex_stride_floats(data.format));
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data.indices.reserve((6 * resolution * 3) * GLModel::Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(6 * resolution + 2);
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data.reserve_indices(6 * resolution * 3);
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#else
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GLModel::Geometry::Entity entity;
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entity.type = GLModel::EPrimitiveType::Triangles;
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@ -1175,6 +1185,7 @@ GLModel::Geometry stilized_arrow(unsigned short resolution, float tip_radius, fl
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data.entities.emplace_back(entity);
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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return data;
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}
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@ -1200,8 +1211,8 @@ GLModel::Geometry circular_arrow(unsigned short resolution, float radius, float
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GLModel::Geometry data;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::USHORT };
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data.vertices.reserve((8 * (resolution + 1) + 30) * GLModel::Geometry::vertex_stride_floats(data.format));
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data.indices.reserve(((8 * resolution + 16) * 3) * GLModel::Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(8 * (resolution + 1) + 30);
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data.reserve_indices((8 * resolution + 16) * 3);
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#else
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GLModel::Geometry::Entity entity;
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entity.type = GLModel::EPrimitiveType::Triangles;
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@ -1506,6 +1517,7 @@ GLModel::Geometry circular_arrow(unsigned short resolution, float radius, float
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data.entities.emplace_back(entity);
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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return data;
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}
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@ -1526,8 +1538,8 @@ GLModel::Geometry straight_arrow(float tip_width, float tip_height, float stem_w
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GLModel::Geometry data;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::USHORT };
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data.vertices.reserve(42 * GLModel::Geometry::vertex_stride_floats(data.format));
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data.indices.reserve((24 * 3) * GLModel::Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(42);
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data.reserve_indices(72);
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#else
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GLModel::Geometry::Entity entity;
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entity.type = GLModel::EPrimitiveType::Triangles;
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@ -1699,6 +1711,7 @@ GLModel::Geometry straight_arrow(float tip_width, float tip_height, float stem_w
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data.entities.emplace_back(entity);
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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return data;
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}
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@ -1712,8 +1725,8 @@ GLModel::Geometry diamond(unsigned short resolution)
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GLModel::Geometry data;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::USHORT };
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data.vertices.reserve((resolution + 2) * GLModel::Geometry::vertex_stride_floats(data.format));
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data.indices.reserve(((2 * (resolution + 1)) * 3) * GLModel::Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(resolution + 2);
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data.reserve_indices((2 * (resolution + 1)) * 3);
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#else
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GLModel::Geometry::Entity entity;
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entity.type = GLModel::EPrimitiveType::Triangles;
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@ -1782,6 +1795,7 @@ GLModel::Geometry diamond(unsigned short resolution)
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data.entities.emplace_back(entity);
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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return data;
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}
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@ -1800,8 +1814,8 @@ GLModel::Geometry smooth_sphere(unsigned short resolution, float radius)
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GLModel::Geometry data;
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::USHORT };
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data.vertices.reserve(((stackCount - 1) * sectorCount + 2) * GLModel::Geometry::vertex_stride_floats(data.format));
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data.indices.reserve(((2 * (stackCount - 1) * sectorCount) * 3) * GLModel::Geometry::index_stride_bytes(data.format));
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data.reserve_vertices((stackCount - 1) * sectorCount + 2);
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data.reserve_indices((2 * (stackCount - 1) * sectorCount) * 3);
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// vertices
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for (unsigned short i = 0; i <= stackCount; ++i) {
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@ -80,6 +80,9 @@ namespace GUI {
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std::vector<unsigned char> indices;
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ColorRGBA color{ ColorRGBA::BLACK() };
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void reserve_vertices(size_t vertices_count);
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void reserve_indices(size_t indices_count);
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void add_vertex(const Vec2f& position);
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void add_vertex(const Vec2f& position, const Vec2f& tex_coord);
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void add_vertex(const Vec3f& position);
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@ -1,6 +1,9 @@
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoFlatten.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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#include "slic3r/GUI/GUI_App.hpp"
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
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#include "libslic3r/Geometry/ConvexHull.hpp"
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@ -63,6 +66,14 @@ void GLGizmoFlatten::on_render()
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{
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const Selection& selection = m_parent.get_selection();
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader == nullptr)
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return;
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shader->start_using();
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glEnable(GL_DEPTH_TEST));
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@ -76,21 +87,38 @@ void GLGizmoFlatten::on_render()
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if (this->is_plane_update_necessary())
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update_planes();
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for (int i = 0; i < (int)m_planes.size(); ++i) {
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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m_planes[i].vbo.set_color(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR : DEFAULT_PLANE_COLOR);
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m_planes[i].vbo.render();
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#else
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glsafe(::glColor4fv(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR.data() : DEFAULT_PLANE_COLOR.data()));
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if (m_planes[i].vbo.has_VBOs())
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m_planes[i].vbo.render();
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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}
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glsafe(::glPopMatrix());
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}
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glsafe(::glEnable(GL_CULL_FACE));
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glsafe(::glDisable(GL_BLEND));
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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shader->stop_using();
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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}
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void GLGizmoFlatten::on_render_for_picking()
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{
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const Selection& selection = m_parent.get_selection();
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader == nullptr)
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return;
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shader->start_using();
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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glsafe(::glDisable(GL_DEPTH_TEST));
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glsafe(::glDisable(GL_BLEND));
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@ -102,13 +130,21 @@ void GLGizmoFlatten::on_render_for_picking()
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if (this->is_plane_update_necessary())
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update_planes();
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for (int i = 0; i < (int)m_planes.size(); ++i) {
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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m_planes[i].vbo.set_color(picking_color_component(i));
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#else
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glsafe(::glColor4fv(picking_color_component(i).data()));
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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m_planes[i].vbo.render();
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}
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glsafe(::glPopMatrix());
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}
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glsafe(::glEnable(GL_CULL_FACE));
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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shader->stop_using();
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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}
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void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
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@ -324,12 +360,29 @@ void GLGizmoFlatten::update_planes()
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// And finally create respective VBOs. The polygon is convex with
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// the vertices in order, so triangulation is trivial.
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for (auto& plane : m_planes) {
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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GLModel::Geometry init_data;
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const GLModel::Geometry::EIndexType index_type = (plane.vertices.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GLModel::Geometry::EPrimitiveType::TriangleFan, GLModel::Geometry::EVertexLayout::P3N3, index_type };
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init_data.reserve_vertices(plane.vertices.size());
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init_data.reserve_indices(plane.vertices.size());
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// vertices + indices
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for (size_t i = 0; i < plane.vertices.size(); ++i) {
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init_data.add_vertex((Vec3f)plane.vertices[i].cast<float>(), (Vec3f)plane.normal.cast<float>());
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_index(i);
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else
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init_data.add_uint_index(i);
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}
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plane.vbo.init_from(std::move(init_data));
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#else
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plane.vbo.reserve(plane.vertices.size());
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for (const auto& vert : plane.vertices)
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plane.vbo.push_geometry(vert, plane.normal);
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for (size_t i=1; i<plane.vertices.size()-1; ++i)
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plane.vbo.push_triangle(0, i, i+1); // triangle fan
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plane.vbo.finalize_geometry(true);
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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// FIXME: vertices should really be local, they need not
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// persist now when we use VBOs
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plane.vertices.clear();
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@ -2,7 +2,11 @@
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#define slic3r_GLGizmoFlatten_hpp_
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#include "GLGizmoBase.hpp"
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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#include "slic3r/GUI/GLModel.hpp"
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#else
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#include "slic3r/GUI/3DScene.hpp"
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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namespace Slic3r {
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@ -22,7 +26,11 @@ private:
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struct PlaneData {
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std::vector<Vec3d> vertices; // should be in fact local in update_planes()
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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GLModel vbo;
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#else
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GLIndexedVertexArray vbo;
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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Vec3d normal;
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float area;
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};
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