improved visibility calculation - it now considers normals and
accordingly counts only hits which have similar normal
This commit is contained in:
parent
38a9d870c0
commit
ffc7452d9e
@ -148,7 +148,7 @@ std::vector<HitInfo> raycast_visibility(const AABBTreeIndirect::Tree<3, float> &
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auto edge2 = triangles.vertices[face[2]] - triangles.vertices[face[0]];
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Vec3f hit_pos = (triangles.vertices[face[0]] + edge1 * hitpoint.u + edge2 * hitpoint.v);
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Vec3f surface_normal = edge1.cross(edge2).normalized();
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Vec3f surface_normal = its_face_normal(triangles, hitpoint.id);
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init.push_back(HitInfo { hit_pos, surface_normal });
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}
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@ -169,12 +169,12 @@ std::vector<HitInfo> raycast_visibility(const AABBTreeIndirect::Tree<3, float> &
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std::vector<float> calculate_polygon_angles_at_vertices(const Polygon &polygon, const std::vector<float> &lengths,
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float min_arm_length) {
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if (polygon.size() == 1) {
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return {0.0f};
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}
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std::vector<float> result(polygon.size());
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if (polygon.size() == 1) {
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result[0] = 0.0f;
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}
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auto make_idx_circular = [&](int index) {
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while (index < 0) {
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index += polygon.size();
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@ -254,13 +254,24 @@ struct GlobalModelInfo {
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}
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float calculate_point_visibility(const Vec3f &position) const {
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size_t closest_point_index = find_closest_point(raycast_hits_tree, position);
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if (closest_point_index == raycast_hits_tree.npos
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(position - geometry_raycast_hits[closest_point_index].position).norm()
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> SeamPlacer::seam_align_tolerable_dist) {
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return 0;
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}
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auto nearby_points = find_nearby_points(raycast_hits_tree, position, SeamPlacer::considered_area_radius);
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Vec3f local_normal = geometry_raycast_hits[closest_point_index].surface_normal;
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float visibility = 0;
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for (const auto &hit_point_index : nearby_points) {
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// The further away from the perimeter point,
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// the less representative ray hit is
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float distance =
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(position - geometry_raycast_hits[hit_point_index].position).norm();
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visibility += SeamPlacer::considered_area_radius - distance; // The further away from the perimeter point,
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// the less representative ray hit is
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visibility += (SeamPlacer::considered_area_radius - distance) *
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std::max(0.0f, local_normal.dot(geometry_raycast_hits[hit_point_index].surface_normal));
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}
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return visibility;
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@ -288,7 +299,8 @@ struct GlobalModelInfo {
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for (size_t i = 0; i < divided_mesh.vertices.size(); ++i) {
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float visibility = calculate_point_visibility(divided_mesh.vertices[i]);
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float normalized = visibility / SeamPlacer::expected_hits_per_area / 2.0;
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float normalized = visibility
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/ (SeamPlacer::expected_hits_per_area * SeamPlacer::considered_area_radius);
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Vec3f color = vis_to_rgb(normalized);
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fprintf(fp, "v %f %f %f %f %f %f\n",
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divided_mesh.vertices[i](0), divided_mesh.vertices[i](1), divided_mesh.vertices[i](2),
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@ -308,9 +320,13 @@ struct GlobalModelInfo {
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<< "Couldn't open " << fname << " for writing";
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}
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for (size_t i = 0; i < geometry_raycast_hits.size(); ++i)
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fprintf(fp, "v %f %f %f \n", geometry_raycast_hits[i].position[0], geometry_raycast_hits[i].position[1],
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geometry_raycast_hits[i].position[2]);
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for (size_t i = 0; i < geometry_raycast_hits.size(); ++i) {
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Vec3f surface_normal = (geometry_raycast_hits[i].surface_normal + Vec3f(1.0, 1.0, 1.0)) / 2.0;
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fprintf(fp, "v %f %f %f %f %f %f \n", geometry_raycast_hits[i].position[0],
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geometry_raycast_hits[i].position[1],
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geometry_raycast_hits[i].position[2], surface_normal[0], surface_normal[1],
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surface_normal[2]);
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}
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fclose(fp);
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}
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}
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@ -496,11 +512,11 @@ void gather_global_model_info(GlobalModelInfo &result, const PrintObject *po) {
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}
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struct DefaultSeamComparator {
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static constexpr float angle_clusters[] { -1.0, 0.4 * PI, 0.6
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static constexpr float angle_clusters[] { -1.0, 0.4 * PI, 0.5 * PI, 0.6
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* PI, 0.7 * PI, 0.8 * PI, 0.9 * PI };
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const float get_angle_category(float ccw_angle) const {
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float concave_bonus = ccw_angle < 0 ? 0.1 : 0;
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float concave_bonus = ccw_angle < 0 ? 0.1 * PI : 0;
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float abs_angle = abs(ccw_angle) + concave_bonus;
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auto category = std::find_if_not(std::begin(angle_clusters), std::end(angle_clusters),
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[&](float category_limit) {
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@ -554,7 +570,7 @@ struct DefaultSeamComparator {
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}
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{ //local angles
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float a_local_category = get_angle_category(a.local_ccw_angle) + 0.1 * PI; //give a slight bonus
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float a_local_category = get_angle_category(a.local_ccw_angle) + 0.2 * PI; //give a slight bonus
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float b_local_category = get_angle_category(b.local_ccw_angle);
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if (a_local_category > b_local_category) {
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@ -565,7 +581,7 @@ struct DefaultSeamComparator {
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}
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}
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return a.visibility < b.visibility * 1.3;
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return a.visibility < b.visibility * 1.5;
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}
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}
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;
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@ -573,86 +589,86 @@ struct DefaultSeamComparator {
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} // namespace SeamPlacerImpl
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void SeamPlacer::gather_seam_candidates(const PrintObject *po,
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const SeamPlacerImpl::GlobalModelInfo &global_model_info) {
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using namespace SeamPlacerImpl;
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const SeamPlacerImpl::GlobalModelInfo &global_model_info) {
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using namespace SeamPlacerImpl;
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m_perimeter_points_per_object.emplace(po, po->layer_count());
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m_perimeter_points_trees_per_object.emplace(po, po->layer_count());
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m_perimeter_points_per_object.emplace(po, po->layer_count());
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m_perimeter_points_trees_per_object.emplace(po, po->layer_count());
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tbb::parallel_for(tbb::blocked_range<size_t>(0, po->layers().size()),
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[&](tbb::blocked_range<size_t> r) {
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for (size_t layer_idx = r.begin(); layer_idx < r.end(); ++layer_idx) {
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std::vector<SeamCandidate> &layer_candidates = m_perimeter_points_per_object[po][layer_idx];
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const Layer *layer = po->get_layer(layer_idx);
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auto unscaled_z = layer->slice_z;
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Polygons polygons = extract_perimeter_polygons(layer);
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for (const auto &poly : polygons) {
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process_perimeter_polygon(poly, unscaled_z, layer_candidates,
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global_model_info);
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tbb::parallel_for(tbb::blocked_range<size_t>(0, po->layers().size()),
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[&](tbb::blocked_range<size_t> r) {
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for (size_t layer_idx = r.begin(); layer_idx < r.end(); ++layer_idx) {
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std::vector<SeamCandidate> &layer_candidates = m_perimeter_points_per_object[po][layer_idx];
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const Layer *layer = po->get_layer(layer_idx);
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auto unscaled_z = layer->slice_z;
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Polygons polygons = extract_perimeter_polygons(layer);
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for (const auto &poly : polygons) {
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process_perimeter_polygon(poly, unscaled_z, layer_candidates,
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global_model_info);
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}
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auto functor = SeamCandidateCoordinateFunctor { &layer_candidates };
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m_perimeter_points_trees_per_object[po][layer_idx] = std::make_unique<SeamCandidatesTree>(
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functor, layer_candidates.size());
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}
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auto functor = SeamCandidateCoordinateFunctor { &layer_candidates };
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m_perimeter_points_trees_per_object[po][layer_idx] = std::make_unique<SeamCandidatesTree>(
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functor, layer_candidates.size());
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}
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}
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);
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);
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}
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void SeamPlacer::calculate_candidates_visibility(const PrintObject *po,
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const SeamPlacerImpl::GlobalModelInfo &global_model_info) {
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using namespace SeamPlacerImpl;
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const SeamPlacerImpl::GlobalModelInfo &global_model_info) {
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using namespace SeamPlacerImpl;
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tbb::parallel_for(tbb::blocked_range<size_t>(0, m_perimeter_points_per_object[po].size()),
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[&](tbb::blocked_range<size_t> r) {
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for (size_t layer_idx = r.begin(); layer_idx < r.end(); ++layer_idx) {
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for (auto &perimeter_point : m_perimeter_points_per_object[po][layer_idx]) {
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perimeter_point.visibility = global_model_info.calculate_point_visibility(
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perimeter_point.position);
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tbb::parallel_for(tbb::blocked_range<size_t>(0, m_perimeter_points_per_object[po].size()),
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[&](tbb::blocked_range<size_t> r) {
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for (size_t layer_idx = r.begin(); layer_idx < r.end(); ++layer_idx) {
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for (auto &perimeter_point : m_perimeter_points_per_object[po][layer_idx]) {
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perimeter_point.visibility = global_model_info.calculate_point_visibility(
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perimeter_point.position);
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}
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}
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}
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});
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});
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}
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void SeamPlacer::calculate_overhangs(const PrintObject *po) {
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using namespace SeamPlacerImpl;
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using namespace SeamPlacerImpl;
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tbb::parallel_for(tbb::blocked_range<size_t>(0, m_perimeter_points_per_object[po].size()),
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[&](tbb::blocked_range<size_t> r) {
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for (size_t layer_idx = r.begin(); layer_idx < r.end(); ++layer_idx) {
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for (SeamCandidate &perimeter_point : m_perimeter_points_per_object[po][layer_idx]) {
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const auto calculate_layer_overhang = [&](size_t other_layer_idx) {
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size_t closest_supporter = find_closest_point(
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*m_perimeter_points_trees_per_object[po][other_layer_idx],
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perimeter_point.position);
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const SeamCandidate &supporter_point =
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m_perimeter_points_per_object[po][other_layer_idx][closest_supporter];
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tbb::parallel_for(tbb::blocked_range<size_t>(0, m_perimeter_points_per_object[po].size()),
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[&](tbb::blocked_range<size_t> r) {
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for (size_t layer_idx = r.begin(); layer_idx < r.end(); ++layer_idx) {
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for (SeamCandidate &perimeter_point : m_perimeter_points_per_object[po][layer_idx]) {
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const auto calculate_layer_overhang = [&](size_t other_layer_idx) {
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size_t closest_supporter = find_closest_point(
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*m_perimeter_points_trees_per_object[po][other_layer_idx],
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perimeter_point.position);
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const SeamCandidate &supporter_point =
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m_perimeter_points_per_object[po][other_layer_idx][closest_supporter];
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auto prev_next = find_previous_and_next_perimeter_point(m_perimeter_points_per_object[po][other_layer_idx], closest_supporter);
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const SeamCandidate &prev_point =
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m_perimeter_points_per_object[po][other_layer_idx][prev_next.first];
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const SeamCandidate &next_point =
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m_perimeter_points_per_object[po][other_layer_idx][prev_next.second];
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auto prev_next = find_previous_and_next_perimeter_point(m_perimeter_points_per_object[po][other_layer_idx], closest_supporter);
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const SeamCandidate &prev_point =
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m_perimeter_points_per_object[po][other_layer_idx][prev_next.first];
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const SeamCandidate &next_point =
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m_perimeter_points_per_object[po][other_layer_idx][prev_next.second];
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return calculate_overhang(perimeter_point, prev_point,
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supporter_point, next_point);
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};
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return calculate_overhang(perimeter_point, prev_point,
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supporter_point, next_point);
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};
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if (layer_idx > 0) { //calculate overhang
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perimeter_point.overhang = calculate_layer_overhang(layer_idx-1);
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}
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if (layer_idx < m_perimeter_points_per_object[po].size() - 1) { //calculate higher_layer_overhang
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perimeter_point.higher_layer_overhang = calculate_layer_overhang(layer_idx+1);
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if (layer_idx > 0) { //calculate overhang
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perimeter_point.overhang = calculate_layer_overhang(layer_idx-1);
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}
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if (layer_idx < m_perimeter_points_per_object[po].size() - 1) { //calculate higher_layer_overhang
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perimeter_point.higher_layer_overhang = calculate_layer_overhang(layer_idx+1);
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}
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}
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}
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}
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});
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}
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});
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}
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// sadly cannot be const because map access operator[] is not const, since it can create new object
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template<typename Comparator>
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bool SeamPlacer::find_next_seam_in_string(const PrintObject *po, const Vec3f &last_point_pos,
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bool SeamPlacer::find_next_seam_in_string(const PrintObject *po, Vec3f &last_point_pos,
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size_t layer_idx, const Comparator &comparator,
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std::vector<std::pair<size_t, size_t>> &seam_strings,
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std::vector<std::pair<size_t, size_t>> &seam_string,
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std::vector<std::pair<size_t, size_t>> &potential_string_seams) {
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using namespace SeamPlacerImpl;
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@ -674,13 +690,15 @@ bool SeamPlacer::find_next_seam_in_string(const PrintObject *po, const Vec3f &la
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if ((next_layer_seam.position - projected_position).norm()
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< SeamPlacer::seam_align_tolerable_dist) { //seam point is within limits, put in the close_by_points list
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seam_strings.emplace_back(layer_idx, closest_point.perimeter->seam_index);
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seam_string.emplace_back(layer_idx, closest_point.perimeter->seam_index);
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last_point_pos = next_layer_seam.position;
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return true;
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} else if ((closest_point.position - projected_position).norm()
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< SeamPlacer::seam_align_tolerable_dist
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&& comparator.is_first_not_much_worse(closest_point, next_layer_seam)) {
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//seam point is far, but if the close point is not much worse, do not count it as a skip and add it to potential_string_seams
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potential_string_seams.emplace_back(layer_idx, closest_point_index);
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last_point_pos = closest_point.position;
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return true;
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} else {
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return false;
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@ -702,39 +720,38 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const Comparator &comp
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//skip
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} else {
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int skips = SeamPlacer::seam_align_tolerable_skips;
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int next_layer = layer_idx - 1;
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int next_layer = layer_idx + 1;
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Vec3f last_point_pos = layer_perimeter_points[current_point_index].position;
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std::vector<std::pair<size_t, size_t>> seam_string;
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std::vector<std::pair<size_t, size_t>> potential_string_seams;
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//find close by points and outliers; there is a budget of skips allowed
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// search from bottom up in z dir. Heuristics which avoids smooth top surfaces (like head) where the seam is not well defined
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while (skips >= 0 && next_layer >= 0) {
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while (skips >= 0 && next_layer < int(m_perimeter_points_per_object[po].size())) {
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if (find_next_seam_in_string(po, last_point_pos, next_layer, comparator, seam_string,
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potential_string_seams)) {
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last_point_pos =
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m_perimeter_points_per_object[po][seam_string.back().first][seam_string.back().second].position;
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//String added, last_point_pos updated, nothing to be done
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} else {
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// Layer skipped, reduce number of available skips
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skips--;
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}
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next_layer--;
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next_layer++;
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}
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if (seam_string.size() > 4) { //string long enough to be worth aligning
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if (seam_string.size() >= seam_align_minimum_string_seams) { //string long enough to be worth aligning
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//do additional check in back direction
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next_layer = layer_idx;
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next_layer = layer_idx - 1;
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skips = SeamPlacer::seam_align_tolerable_skips;
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while (skips >= 0 && next_layer < int(m_perimeter_points_per_object[po].size())) {
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if (find_next_seam_in_string(po, last_point_pos, next_layer, DefaultSeamComparator { },
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while (skips >= 0 && next_layer >= 0) {
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if (find_next_seam_in_string(po, last_point_pos, next_layer, comparator,
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seam_string,
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potential_string_seams)) {
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last_point_pos =
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m_perimeter_points_per_object[po][seam_string.back().first][seam_string.back().second].position;
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//String added, last_point_pos updated, nothing to be done
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} else {
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// Layer skipped, reduce number of available skips
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skips--;
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}
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next_layer++;
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next_layer--;
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}
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// all string seams and potential string seams gathered, now do the alignment
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@ -746,7 +763,7 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const Comparator &comp
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//https://en.wikipedia.org/wiki/Exponential_smoothing
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//inititalization
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float smoothing_factor = 0.5;
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float smoothing_factor = SeamPlacer::seam_align_strength;
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std::pair<size_t, size_t> init = seam_string[0];
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Vec2f prev_pos_xy = m_perimeter_points_per_object[po][init.first][init.second].position.head<2>();
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for (const auto &pair : seam_string) {
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@ -827,6 +844,7 @@ void SeamPlacer::init(const Print &print) {
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}
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void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool external_first) {
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using namespace SeamPlacerImpl;
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const PrintObject *po = layer->object();
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//NOTE this is necessary, since layer->id() is quite unreliable
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size_t layer_index = std::max(0, int(layer->id()) - int(po->slicing_parameters().raft_layers()));
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@ -840,8 +858,11 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern
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Vec2f unscaled_p = unscale(fp).cast<float>();
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size_t closest_perimeter_point_index = find_closest_point(perimeter_points_tree,
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Vec3f { unscaled_p.x(), unscaled_p.y(), float(unscaled_z) });
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size_t perimeter_seam_index = perimeter_points[closest_perimeter_point_index].perimeter->seam_index;
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Vec3f seam_position = perimeter_points[perimeter_seam_index].position;
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const Perimeter *perimeter = perimeter_points[closest_perimeter_point_index].perimeter.get();
|
||||
Vec3f seam_position = perimeter_points[perimeter->seam_index].position;
|
||||
if (perimeter->aligned) {
|
||||
seam_position = perimeter->final_seam_position;
|
||||
}
|
||||
|
||||
Point seam_point = scaled(Vec2d { seam_position.x(), seam_position.y() });
|
||||
|
||||
|
@ -44,9 +44,11 @@ struct Perimeter {
|
||||
};
|
||||
|
||||
struct SeamCandidate {
|
||||
SeamCandidate(const Vec3f &pos, std::shared_ptr<Perimeter> perimeter, float local_ccw_angle,
|
||||
SeamCandidate(const Vec3f &pos, std::shared_ptr<Perimeter> perimeter,
|
||||
float local_ccw_angle,
|
||||
EnforcedBlockedSeamPoint type) :
|
||||
position(pos), perimeter(perimeter), visibility(0.0f), overhang(0.0f), higher_layer_overhang(0.0f), local_ccw_angle(
|
||||
position(pos), perimeter(perimeter), visibility(0.0f), overhang(0.0f), higher_layer_overhang(
|
||||
0.0f), local_ccw_angle(
|
||||
local_ccw_angle), type(type) {
|
||||
}
|
||||
const Vec3f position;
|
||||
@ -88,17 +90,20 @@ class SeamPlacer {
|
||||
public:
|
||||
using SeamCandidatesTree =
|
||||
KDTreeIndirect<3, float, SeamPlacerImpl::SeamCandidateCoordinateFunctor>;
|
||||
static constexpr float expected_hits_per_area = 200.0f;
|
||||
static constexpr float considered_area_radius = 2.0f;
|
||||
static constexpr float expected_hits_per_area = 800.0f;
|
||||
static constexpr float considered_area_radius = 5.0f;
|
||||
|
||||
static constexpr float cosine_hemisphere_sampling_power = 6.0f;
|
||||
static constexpr float cosine_hemisphere_sampling_power = 4.0f;
|
||||
|
||||
static constexpr float polygon_local_angles_arm_distance = 0.6f;
|
||||
|
||||
static constexpr float enforcer_blocker_sqr_distance_tolerance = 0.2f;
|
||||
|
||||
static constexpr float seam_align_tolerable_dist = 1.5f;
|
||||
static constexpr float seam_align_strength = 1.0f;
|
||||
static constexpr float seam_align_tolerable_dist = 1.0f;
|
||||
static constexpr size_t seam_align_tolerable_skips = 4;
|
||||
static constexpr size_t seam_align_minimum_string_seams = 2;
|
||||
|
||||
//perimeter points per object per layer idx, and their corresponding KD trees
|
||||
std::unordered_map<const PrintObject*, std::vector<std::vector<SeamPlacerImpl::SeamCandidate>>> m_perimeter_points_per_object;
|
||||
std::unordered_map<const PrintObject*, std::vector<std::unique_ptr<SeamCandidatesTree>>> m_perimeter_points_trees_per_object;
|
||||
@ -115,7 +120,7 @@ private:
|
||||
template<typename Comparator>
|
||||
void align_seam_points(const PrintObject *po, const Comparator &comparator);
|
||||
template<typename Comparator>
|
||||
bool find_next_seam_in_string(const PrintObject *po, const Vec3f &last_point_pos,
|
||||
bool find_next_seam_in_string(const PrintObject *po, Vec3f &last_point_pos,
|
||||
size_t layer_idx, const Comparator &comparator,
|
||||
std::vector<std::pair<size_t, size_t>> &seam_strings,
|
||||
std::vector<std::pair<size_t, size_t>> &outliers);
|
||||
|
Loading…
Reference in New Issue
Block a user