From ffe678e0ea976f4f062662b70a5725b086cf258c Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Wed, 5 Jan 2022 10:23:48 +0100 Subject: [PATCH] #7647 - Re-enabled 'Export to STL' command for volumes. It was working in 2.3.3 and got disabled somehow. --- src/slic3r/GUI/GUI_Factories.cpp | 2 +- src/slic3r/GUI/Plater.cpp | 41 ++++++++++++-------------------- 2 files changed, 16 insertions(+), 27 deletions(-) diff --git a/src/slic3r/GUI/GUI_Factories.cpp b/src/slic3r/GUI/GUI_Factories.cpp index 04a392169..84cf8a65d 100644 --- a/src/slic3r/GUI/GUI_Factories.cpp +++ b/src/slic3r/GUI/GUI_Factories.cpp @@ -716,7 +716,7 @@ void MenuFactory::append_menu_item_export_stl(wxMenu* menu) [](wxCommandEvent&) { plater()->export_stl(false, true); }, "", nullptr, []() { const Selection& selection = plater()->canvas3D()->get_selection(); - return selection.is_single_full_instance() || selection.is_single_full_object(); + return selection.is_single_full_instance() || selection.is_single_full_object() || selection.is_single_volume(); }, m_parent); menu->AppendSeparator(); } diff --git a/src/slic3r/GUI/Plater.cpp b/src/slic3r/GUI/Plater.cpp index 3f5e74ffd..0cea13d32 100644 --- a/src/slic3r/GUI/Plater.cpp +++ b/src/slic3r/GUI/Plater.cpp @@ -5765,34 +5765,29 @@ void Plater::export_stl(bool extended, bool selection_only) if (selection_only) { const ModelObject* model_object = p->model.objects[obj_idx]; if (selection.get_mode() == Selection::Instance) - { - if (selection.is_single_full_object()) - mesh = mesh_to_export(model_object, true); - else - mesh = mesh_to_export(model_object, false); - } - else - { + mesh = mesh_to_export(model_object, selection.is_single_full_object() && model_object->instances.size() > 1); + else { const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); mesh = model_object->volumes[volume->volume_idx()]->mesh(); mesh.transform(volume->get_volume_transformation().get_matrix(), true); - mesh.translate(-model_object->origin_translation.cast()); } + + if (!selection.is_single_full_object() || model_object->instances.size() == 1) + mesh.translate(-model_object->origin_translation.cast()); } else { - for (const ModelObject *o : p->model.objects) + for (const ModelObject* o : p->model.objects) { mesh.merge(mesh_to_export(o, true)); + } } } - else - { + else { // This is SLA mode, all objects have only one volume. // However, we must have a look at the backend to load // hollowed mesh and/or supports const PrintObjects& objects = p->sla_print.objects(); - for (const SLAPrintObject* object : objects) - { + for (const SLAPrintObject* object : objects) { const ModelObject* model_object = object->model_object(); if (selection_only) { if (model_object->id() != p->model.objects[obj_idx]->id()) @@ -5803,28 +5798,24 @@ void Plater::export_stl(bool extended, bool selection_only) TriangleMesh pad_mesh; bool has_pad_mesh = extended && object->has_mesh(slaposPad); - if (has_pad_mesh) - { + if (has_pad_mesh) { pad_mesh = object->get_mesh(slaposPad); pad_mesh.transform(mesh_trafo_inv); } TriangleMesh supports_mesh; bool has_supports_mesh = extended && object->has_mesh(slaposSupportTree); - if (has_supports_mesh) - { + if (has_supports_mesh) { supports_mesh = object->get_mesh(slaposSupportTree); supports_mesh.transform(mesh_trafo_inv); } const std::vector& obj_instances = object->instances(); - for (const SLAPrintObject::Instance& obj_instance : obj_instances) - { + for (const SLAPrintObject::Instance& obj_instance : obj_instances) { auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(), [&obj_instance](const ModelInstance *mi) { return mi->id() == obj_instance.instance_id; }); assert(it != model_object->instances.end()); - if (it != model_object->instances.end()) - { + if (it != model_object->instances.end()) { bool one_inst_only = selection_only && ! selection.is_single_full_object(); int instance_idx = it - model_object->instances.begin(); @@ -5834,15 +5825,13 @@ void Plater::export_stl(bool extended, bool selection_only) TriangleMesh inst_mesh; - if (has_pad_mesh) - { + if (has_pad_mesh) { TriangleMesh inst_pad_mesh = pad_mesh; inst_pad_mesh.transform(inst_transform, is_left_handed); inst_mesh.merge(inst_pad_mesh); } - if (has_supports_mesh) - { + if (has_supports_mesh) { TriangleMesh inst_supports_mesh = supports_mesh; inst_supports_mesh.transform(inst_transform, is_left_handed); inst_mesh.merge(inst_supports_mesh);