Alessandro Ranellucci
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7a695a4a2f
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Change the behaviour of infill/perimeter overlap to handle some edge cases. #2632
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2015-02-23 23:44:34 +01:00 |
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Alessandro Ranellucci
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5574e376d6
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More aggressive gap fill #2560
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2015-02-15 18:25:24 +01:00 |
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Alessandro Ranellucci
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07cd25d0ec
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New option for customization of infill/perimeters overlap. #2459
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2015-02-01 12:08:25 +01:00 |
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Alessandro Ranellucci
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d4ba0f17bb
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Remove artifacts in original slices so that they're not amplified while generating perimeters. #2561 #2416
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2015-01-30 18:32:25 +01:00 |
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Alessandro Ranellucci
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7b980c1dc9
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New option for vertical distance between object and support material, with special handling of the 0 case that disabled bridge flow/speed in order to allow for soluble material. #2491 #2272 #2069 #1942 #2435 #1703
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2015-01-19 09:52:24 +01:00 |
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Alessandro Ranellucci
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cf4119e169
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Populate ExtrusionPath::height correctly in case of bridge
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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aa69ae11a8
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Prune very short thin walls
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2015-01-15 22:37:55 +01:00 |
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Alessandro Ranellucci
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24e8307e68
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Faster algorithm for sorting perimeter loops
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2015-01-15 17:42:39 +01:00 |
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Alessandro Ranellucci
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bf02062a67
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Bugfix: random but frequent crashes after recent perimeter code refactoring
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2015-01-14 22:55:11 +01:00 |
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Alessandro Ranellucci
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406d045ced
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The inwards move after an external loop was still randomly generated outwards in some cases. Perimeters are now generated with a distinct iterator for each slice. Nested islands are also correctly supported too. Various regression tests included. #2253
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2015-01-08 15:22:13 +01:00 |
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Alessandro Ranellucci
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b085710a4b
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Further refactoring to PerimeterGenerator: remove the $traverse closure
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2015-01-07 16:16:00 +01:00 |
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Alessandro Ranellucci
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82ec03fc23
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Refactored perimeter generation code into a new separate class for easier unit testing
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2015-01-07 16:04:53 +01:00 |
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