Commit graph

8 commits

Author SHA1 Message Date
bubnikv
0558b53493 WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
2018-09-19 11:02:24 +02:00
Enrico Turri
407aee9942 Merge branch 'master' of https://github.com/prusa3d/Slic3r into dev 2018-09-05 09:51:31 +02:00
Enrico Turri
f95b84e913 Fixed stl import when endsolid lines contains extra data 2018-09-05 09:49:10 +02:00
bubnikv
76d60070eb Eigenized the admesh structures
(stl_vertex, stl_normal).
2018-08-22 15:34:03 +02:00
bubnikv
6829704475 d .. 2018-08-22 15:03:35 +02:00
bubnikv
9898024ce9 admesh: changed header_num_facets to uint32 2017-10-03 12:41:53 +02:00
bubnikv
a52a04550e Big endian fix, thanks to @hyperair for hints and initial implementation. 2017-10-03 10:57:16 +02:00
bubnikv
1385018724 Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs

Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.

Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
2017-08-03 17:31:31 +02:00
Renamed from xs/src/admesh/stlinit.c (Browse further)