Alessandro Ranellucci
86f91bb3c4
New TriangleMeshSlicer::cut() method
2014-01-16 11:25:26 +01:00
Alessandro Ranellucci
9c0a6a79d3
Incomplete work for porting BoundingBox to XS
2014-01-06 18:29:10 +01:00
Alessandro Ranellucci
4d5d003ba7
Ported horizontal_projection() to XS
2013-11-23 19:41:40 +01:00
Alessandro Ranellucci
a821eb7f3c
More work to avoid working with vertices outside XS
2013-09-11 11:55:08 +02:00
Alessandro Ranellucci
11e18f681d
Incomplete work to store TriangleMesh objects in Model objects instead of extracting vertices and facets
2013-09-11 09:49:28 +02:00
Alessandro Ranellucci
566d38a472
Replace TriangleMesh with the XS port
2013-09-10 00:40:46 +02:00
Alessandro Ranellucci
5e34a9cf21
Make Repair() idempotent and lowercase
2013-09-09 23:18:33 +02:00
Alessandro Ranellucci
1b9d2e2ef8
Use the XS slicing code
2013-09-09 18:21:10 +02:00
Alessandro Ranellucci
5adb187dd2
More porting work
2013-09-07 21:08:53 +02:00
Alessandro Ranellucci
443d4e52cb
Fixed everything in the XS port
2013-08-26 17:58:37 +02:00
Alessandro Ranellucci
548b301432
Offset projection of facets before the final union
2013-08-09 16:34:55 +02:00
Alessandro Ranellucci
0ce7ebc4b8
Integerize plater thumbnails
2013-08-05 20:21:08 +02:00
Alessandro Ranellucci
dc766f9f73
Bugfix: the tangent edge removal algorithm was refactored the wrong way and wasn't used anymore
2013-07-29 14:56:37 +02:00
Alessandro Ranellucci
8fe38d9b71
Bugfix: fatal error when failed loops were included in slices. #1358
2013-07-29 14:17:36 +02:00
Alessandro Ranellucci
6bd4803612
Failing test case about spurious infill in hollow objects, caused by shells being correctly generated even for hollow objects - however sometimes we don't want that
2013-07-26 20:17:33 +02:00
Alessandro Ranellucci
027f8d1e53
Optimizations in the algorithm that builds loops
2013-07-13 20:56:13 +02:00
Alessandro Ranellucci
532ff3cde9
Apply the Polyline constructor refactoring to the newslice code
2013-07-06 12:18:58 +02:00
Alessandro Ranellucci
985af5ee56
Merge branch 'newslice'
2013-07-06 12:16:54 +02:00
Alessandro Ranellucci
9dbf21235c
Fixed missing change in recent refactoring, causing plater crash. #1298
2013-07-06 11:50:41 +02:00
Alessandro Ranellucci
a15884dac9
Remove useless algorithm in loop merging code
2013-06-24 00:08:39 +02:00
Alessandro Ranellucci
3622193c3f
Rewrite the algorithm that closes loops in order. We now tolerate the case when more than two facets share a common edge
2013-06-24 00:02:01 +02:00
Alessandro Ranellucci
9a904dc88d
Lighter implementation of the slicing algorithm to save memory and time
2013-06-23 12:26:40 +02:00
Alessandro Ranellucci
0bd3d958e2
More optimizations in slice_facet()
2013-06-22 20:48:56 +02:00
Alessandro Ranellucci
db266cde9f
Little optimizations in slicing
2013-06-22 20:32:39 +02:00
Alessandro Ranellucci
398e66572d
Optimization: remove overkill sort
2013-06-22 19:59:27 +02:00
Alessandro Ranellucci
ac4a0bcdd8
Refactoring: use Slic3r::Geometry::BoundingBox objects everywhere
2013-06-16 12:21:25 +02:00
Alessandro Ranellucci
510c2092df
Fix rotation and scaling in plater producing mispositioned objects in G-code after recent changes. Includes a large refactoring and the new Slic3r::Geometry::BoundingBox class. #1171 #1191
2013-06-07 23:16:02 +02:00
Alessandro Ranellucci
655d528d92
Fixed recent regression causing a spike when avoid_crossing_perimeters was used on split objects
2013-06-02 16:56:08 +02:00
Alessandro Ranellucci
49531f6f78
Fixed regression causing rotation from plater to also translate the resulting G-code. #1191
2013-05-31 19:41:31 +02:00
Alessandro Ranellucci
08a0bbd7f0
Optimization: split meshes automatically when avoid_crossing_perimeters is enabled, so that we reduce the complexity of the MotionPlanner graphs. This commit includes a very large refactoring of the Model class which is now responsible for duplication and arrangement
2013-05-18 16:48:26 +02:00
Alessandro Ranellucci
5c74fd095b
Very basic implementation of 3D preview - install Wx::GLCanvas to get it working
2013-05-17 14:14:33 +02:00
Alessandro Ranellucci
bff31d7002
Fix split_mesh() not working anymore since analyze() is lazy
2013-05-16 11:25:15 +02:00
Alessandro Ranellucci
7eff002e21
Memory and speed optimization: only study meshes when needed
2013-05-14 14:47:00 +02:00
Mark Hindess
7979dd9e9c
Avoid expensive TriangleMesh BUILD method during clone.
...
Gives 6% speedup and uses less memory when slicing yoda.stl and should
give significantly bigger speedup on more complex models and plates.
2013-05-13 21:27:55 +01:00
Alessandro Ranellucci
b04e4f839b
Bugfix: horizontal projection for high-res models might show corrupted result
2013-03-17 15:40:52 +01:00
Alessandro Ranellucci
cab51d4581
One more slight optimization
2013-03-13 01:14:47 +01:00
Alessandro Ranellucci
18280da1b3
Bugfix: the non-manifold warning was spitting out wrong coordinates
2013-01-25 18:02:01 +01:00
Alessandro Ranellucci
30d9b2e508
Refactoring: initialize all layers at once and avoid duplication of slicing height math. #637
2013-01-01 23:28:48 +01:00
Alessandro Ranellucci
b495e15d7f
Fix plater slowness after the introduction of the vertical projection
2012-11-29 19:13:52 +01:00
Alessandro Ranellucci
116ab446e3
Show vertical projection instead of convex hull for objects with <= 2000 facets. #780
2012-11-24 00:13:04 +01:00
Alessandro Ranellucci
cb4ede7f9e
Do not pass the Print object to SVG::output anymore
2012-11-01 11:34:53 +01:00
Alessandro Ranellucci
392af5542b
Show object information when double-clicking it in the plater
2012-10-24 22:44:08 +02:00
Alessandro Ranellucci
02356fd613
Large refactoring to allow processing multimaterial files
2012-09-22 19:04:36 +02:00
Alessandro Ranellucci
82ac4722d2
Refactoring, new size_3D function
2012-09-22 16:12:54 +02:00
Alessandro Ranellucci
b5672de3ca
Refactoring, new bounding_box_3D function
2012-09-22 16:10:24 +02:00
Alessandro Ranellucci
f638558167
Preserve position when splitting objects in plater
2012-09-21 15:35:32 +02:00
Alessandro Ranellucci
e40f32995f
Finish GUI decoupling
2012-09-21 15:04:33 +02:00
Alessandro Ranellucci
9bd1b0f6ba
Revert "Refactoring: initialize all layers at once and avoid duplication of slicing height math". #637
...
This reverts commit 08270022dd
.
2012-08-26 17:47:00 +02:00
Alessandro Ranellucci
08270022dd
Refactoring: initialize all layers at once and avoid duplication of slicing height math
2012-08-25 20:40:44 +02:00
Alessandro Ranellucci
7e34244b05
Refactored configuration handling.
...
Slic3r::Config is now an object. Multiple partial config objects are used throughout the codebase as local repositories, then merged and serialized when necessary.
2012-07-27 21:16:11 +02:00