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PrusaSlicer-NonPlainar
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enricoturri1966
0995cfc658
Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader
2022-04-07 10:40:33 +02:00
Lukáš Hejl
18cff61bd2
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00