Alessandro Ranellucci
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eb33c03926
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Bugfix: flow wasn't adjusted for first layer according to its height setting. #182
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2012-01-30 14:03:12 +01:00 |
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Alessandro Ranellucci
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c5b6787a19
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Print the number of bogus holes to debug output
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2012-01-21 11:24:26 +01:00 |
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Alessandro Ranellucci
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d1ad02cc71
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Removed one more fatal error caused by recent refactoring
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2012-01-18 19:28:49 +01:00 |
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Alessandro Ranellucci
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bba91fc0a5
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Some better debug messages and a note about self-intersecting polygons. #160
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2012-01-18 18:59:34 +01:00 |
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Alessandro Ranellucci
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90d10b24a8
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Fill gaps using medial axis detection
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2012-01-12 22:05:35 +01:00 |
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Alessandro Ranellucci
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5fefcc0dc4
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More fixes after refactoring
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2012-01-11 23:14:59 +01:00 |
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Alessandro Ranellucci
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468f09d3c1
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Bugfix: small surfaces where still infilled even with fill_density = 0
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2012-01-11 22:38:06 +01:00 |
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Alessandro Ranellucci
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0184b0f205
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Fixed many little things that were not updated along with recent large refactoring. #157 #144
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2012-01-11 20:13:26 +01:00 |
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Alessandro Ranellucci
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8ed91a8ec4
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Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes.
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2011-12-30 19:59:51 +01:00 |
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Alessandro Ranellucci
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f08ebe97b2
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Bugfix: fatal error for some models and thin walls not considered for skirt
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2011-12-30 18:51:48 +01:00 |
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Alessandro Ranellucci
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1c7564e4a4
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
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Alessandro Ranellucci
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a86bc260e7
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Bugfix: some islands having ho holes and contained in holes themselves were ignored
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2011-12-24 11:01:28 +01:00 |
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Alessandro Ranellucci
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98a8c64ed7
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Extended (and fixed) unit testing to track down (and fix) an issue caused by floating point math that reversed some holes into contours when they should actually be ignored
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2011-12-22 11:24:46 +01:00 |
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Alessandro Ranellucci
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fbea5dae8f
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Bugfix: consider holes when searching for supporting surfaces
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2011-12-20 22:37:59 +01:00 |
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Alessandro Ranellucci
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e2a5c2119f
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Bugfix: some holes were skipped
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2011-12-19 12:09:14 +01:00 |
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Alessandro Ranellucci
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1e6ecd9eab
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Corrections to math. Threads are not always rectangles with semicircles. Better calculation of overlap.
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2011-12-17 19:52:34 +01:00 |
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Alessandro Ranellucci
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4bee1a12b8
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Take overlap into account for external dimensions
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2011-12-14 11:21:43 +01:00 |
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Alessandro Ranellucci
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56691c1dea
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Model extrusion threads as rectangles with semicircles at the end. Remove overlap_ratio setting. #109 #112
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2011-12-13 17:34:31 +01:00 |
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Alessandro Ranellucci
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0a74e068a3
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Merge branch 'infill-overlap'
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2011-12-08 10:53:24 +01:00 |
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Alessandro Ranellucci
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d9a70ea80d
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Customizable overlap ratio (it defaults to 0.15 now)
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2011-12-08 10:53:07 +01:00 |
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Alessandro Ranellucci
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1f64a01ed4
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Remove empty layers from bottom. They could be caused by little contact with the print bed, resulting in the need of thin walls. While thin walls will be supported one day, it's still not optimal to have so little contact on bottom layer(s), so we remove such layers. #96
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2011-12-08 10:25:19 +01:00 |
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Alessandro Ranellucci
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2ba513bdb2
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Bugfix: after recent changes, objects had slight dimension errors. #56
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2011-12-05 18:48:48 +01:00 |
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Alessandro Ranellucci
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eb64cc4965
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More fixes for bridges. #58
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2011-12-04 18:37:37 +01:00 |
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Alessandro Ranellucci
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d056535bd8
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Further corrections to the bridge angle detection algorithm. #58
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2011-12-04 17:19:03 +01:00 |
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Alessandro Ranellucci
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4fe340cc56
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Many fixes to the bridge direction detection algorithm and other things. #58
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2011-12-03 18:31:31 +01:00 |
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Alessandro Ranellucci
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792960aae1
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Slic3r should now be able to detect optimal bridging direction for any kind of bridge. #58
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2011-12-02 23:35:39 +01:00 |
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Alessandro Ranellucci
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f7a9c9be63
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Bugfix: sometimes holes were detected as contours
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2011-12-01 20:57:38 +01:00 |
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Alessandro Ranellucci
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133f3a0495
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Bugfix: Clipper error occurred under certain circumstances
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2011-12-01 19:40:45 +01:00 |
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Alessandro Ranellucci
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b03afc7f1c
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Bugfix: some bridges were not detected correctly. #57
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2011-11-30 20:32:28 +01:00 |
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Alessandro Ranellucci
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42383dec84
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Warn about models with overlapping or intersecting facets but try to repair wrong layers. #16
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2011-11-30 16:28:09 +01:00 |
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Alessandro Ranellucci
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d51a37a0ae
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Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
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2011-11-30 16:07:31 +01:00 |
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Alessandro Ranellucci
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d168ecbb4e
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Bugfix: fill density = 0 was preventing generation of extra solid layers. #75
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2011-11-29 10:15:50 +01:00 |
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Alessandro Ranellucci
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4cdd0f6fd0
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Bugfix: sparse and wrong infill was generated for objects with null fill density. Also fixed a division by zero.
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2011-11-27 10:12:44 +01:00 |
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Alessandro Ranellucci
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8598b66b0a
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Large refactoring. Cleaner logic, smaller memory footprint.
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2011-11-23 12:29:27 +01:00 |
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Alessandro Ranellucci
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13ef24b5eb
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Fixes, improvements and refactoring for bridges and solid surfaces.
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2011-11-23 09:49:39 +01:00 |
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Alessandro Ranellucci
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84d9f5fd9d
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Bugfix: some regions near bridges were left blank. #58
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2011-11-21 21:05:00 +01:00 |
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Alessandro Ranellucci
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36e1ea0caa
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Make sure bridges don't overlap. #58
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2011-11-21 16:35:10 +01:00 |
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Alessandro Ranellucci
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74786185e4
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Don't die on non-manifold models, after having tried the slower detection algorithm too. #16
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2011-11-21 16:09:13 +01:00 |
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Alessandro Ranellucci
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bde3c11e82
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Fixes to the new bridging algorithm. It appears to be working fine now
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2011-11-20 22:09:59 +01:00 |
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Alessandro Ranellucci
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4540f2377d
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Some minor fixes for the new bridging logic #58
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2011-11-19 17:31:00 +01:00 |
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Alessandro Ranellucci
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a1c766cc52
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New bridging logic, more robust. #58
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2011-11-19 16:44:24 +01:00 |
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Alessandro Ranellucci
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1a066caecc
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Compute bridge overlap as twice the total thickness of perimeters
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2011-11-17 10:41:20 +01:00 |
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Alessandro Ranellucci
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580f42c1de
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Use the same bridging logic for "reverse bridges" (top surfaces)
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2011-11-17 10:34:40 +01:00 |
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Alessandro Ranellucci
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47c0da8110
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Bugfix: some solid layers were skipped. #47
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2011-11-16 14:53:30 +01:00 |
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Alessandro Ranellucci
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75a71a23a5
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New --first-layer-height-ratio option. #36
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2011-11-13 19:08:19 +01:00 |
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Alessandro Ranellucci
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c5d5e4d244
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Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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2011-11-12 10:18:20 +01:00 |
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Alessandro Ranellucci
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fec816b065
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Collect undetected lines (caused by dirty or non-manifold models), warn the user, post debug info. Includes some further ExPolygon refactoring.
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2011-11-11 10:21:48 +01:00 |
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Alessandro Ranellucci
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0b42139e54
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Print first layer at Z = 1 * layer_height instead of zero like it was until now. #17
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2011-11-07 16:04:27 +01:00 |
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Alessandro Ranellucci
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7f341cfcd3
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New --fill-every-layers option to get high accuracy on external surfaces while speeding up infill
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2011-10-18 15:57:53 +02:00 |
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Alessandro Ranellucci
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5090ae561c
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Refactored Perimeter code with new Slic3r::Polygon and Slic3r::ExPolygon objects
Large refactoring. Speed gains. Removed convex hull for bridges.
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2011-10-15 21:14:13 +02:00 |
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