Commit Graph

53 Commits

Author SHA1 Message Date
Alessandro Ranellucci
1f64a01ed4 Remove empty layers from bottom. They could be caused by little contact with the print bed, resulting in the need of thin walls. While thin walls will be supported one day, it's still not optimal to have so little contact on bottom layer(s), so we remove such layers. #96 2011-12-08 10:25:19 +01:00
Alessandro Ranellucci
2ba513bdb2 Bugfix: after recent changes, objects had slight dimension errors. #56 2011-12-05 18:48:48 +01:00
Alessandro Ranellucci
eb64cc4965 More fixes for bridges. #58 2011-12-04 18:37:37 +01:00
Alessandro Ranellucci
d056535bd8 Further corrections to the bridge angle detection algorithm. #58 2011-12-04 17:19:03 +01:00
Alessandro Ranellucci
4fe340cc56 Many fixes to the bridge direction detection algorithm and other things. #58 2011-12-03 18:31:31 +01:00
Alessandro Ranellucci
792960aae1 Slic3r should now be able to detect optimal bridging direction for any kind of bridge. #58 2011-12-02 23:35:39 +01:00
Alessandro Ranellucci
f7a9c9be63 Bugfix: sometimes holes were detected as contours 2011-12-01 20:57:38 +01:00
Alessandro Ranellucci
133f3a0495 Bugfix: Clipper error occurred under certain circumstances 2011-12-01 19:40:45 +01:00
Alessandro Ranellucci
b03afc7f1c Bugfix: some bridges were not detected correctly. #57 2011-11-30 20:32:28 +01:00
Alessandro Ranellucci
42383dec84 Warn about models with overlapping or intersecting facets but try to repair wrong layers. #16 2011-11-30 16:28:09 +01:00
Alessandro Ranellucci
d51a37a0ae Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16 2011-11-30 16:07:31 +01:00
Alessandro Ranellucci
d168ecbb4e Bugfix: fill density = 0 was preventing generation of extra solid layers. #75 2011-11-29 10:15:50 +01:00
Alessandro Ranellucci
4cdd0f6fd0 Bugfix: sparse and wrong infill was generated for objects with null fill density. Also fixed a division by zero. 2011-11-27 10:12:44 +01:00
Alessandro Ranellucci
8598b66b0a Large refactoring. Cleaner logic, smaller memory footprint. 2011-11-23 12:29:27 +01:00
Alessandro Ranellucci
13ef24b5eb Fixes, improvements and refactoring for bridges and solid surfaces. 2011-11-23 09:49:39 +01:00
Alessandro Ranellucci
84d9f5fd9d Bugfix: some regions near bridges were left blank. #58 2011-11-21 21:05:00 +01:00
Alessandro Ranellucci
36e1ea0caa Make sure bridges don't overlap. #58 2011-11-21 16:35:10 +01:00
Alessandro Ranellucci
74786185e4 Don't die on non-manifold models, after having tried the slower detection algorithm too. #16 2011-11-21 16:09:13 +01:00
Alessandro Ranellucci
bde3c11e82 Fixes to the new bridging algorithm. It appears to be working fine now 2011-11-20 22:09:59 +01:00
Alessandro Ranellucci
4540f2377d Some minor fixes for the new bridging logic #58 2011-11-19 17:31:00 +01:00
Alessandro Ranellucci
a1c766cc52 New bridging logic, more robust. #58 2011-11-19 16:44:24 +01:00
Alessandro Ranellucci
1a066caecc Compute bridge overlap as twice the total thickness of perimeters 2011-11-17 10:41:20 +01:00
Alessandro Ranellucci
580f42c1de Use the same bridging logic for "reverse bridges" (top surfaces) 2011-11-17 10:34:40 +01:00
Alessandro Ranellucci
47c0da8110 Bugfix: some solid layers were skipped. #47 2011-11-16 14:53:30 +01:00
Alessandro Ranellucci
75a71a23a5 New --first-layer-height-ratio option. #36 2011-11-13 19:08:19 +01:00
Alessandro Ranellucci
c5d5e4d244 Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28 2011-11-12 10:18:20 +01:00
Alessandro Ranellucci
fec816b065 Collect undetected lines (caused by dirty or non-manifold models), warn the user, post debug info. Includes some further ExPolygon refactoring. 2011-11-11 10:21:48 +01:00
Alessandro Ranellucci
0b42139e54 Print first layer at Z = 1 * layer_height instead of zero like it was until now. #17 2011-11-07 16:04:27 +01:00
Alessandro Ranellucci
7f341cfcd3 New --fill-every-layers option to get high accuracy on external surfaces while speeding up infill 2011-10-18 15:57:53 +02:00
Alessandro Ranellucci
5090ae561c Refactored Perimeter code with new Slic3r::Polygon and Slic3r::ExPolygon objects
Large refactoring. Speed gains. Removed convex hull for bridges.
2011-10-15 21:14:13 +02:00
Alessandro Ranellucci
56619871b2 Bugfix: some bridges had wrong perimeters inside 2011-10-13 22:22:45 +02:00
Alessandro Ranellucci
c97a89c07c Refactored Line objects to arrayrefs 2011-10-12 16:27:40 +02:00
Alessandro Ranellucci
e410410dc7 Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Alessandro Ranellucci
f01ddae974 Some compatibility bugs. Slic3r will still fail hard with non-manifold objects 2011-10-11 15:51:08 +02:00
Alessandro Ranellucci
34681af6ae Improvements for bottom and top surfaces perimeters 2011-10-10 16:31:37 +02:00
Alessandro Ranellucci
84abd41cf4 Fixes for bridges 2011-10-09 22:18:06 +02:00
Alessandro Ranellucci
459577f9a2 Completely rewritten the slicing algorithm
It should work with any model now. There are still problems with some
bridges.
2011-10-09 19:47:21 +02:00
Alessandro Ranellucci
ad27f25c71 Skeining algorithm totally rewritten 2011-10-08 19:02:05 +02:00
Alessandro Ranellucci
743f2abcf2 Detection of optimal infill direction for bridges. Includes many fixes and improvements. 2011-10-07 19:07:57 +02:00
Alessandro Ranellucci
bfd1d0e1dd Got rid of Math::Geometry::Planar 2011-10-06 12:39:58 +02:00
Alessandro Ranellucci
2da5ee7448 Bugfixes and improvements in surface detection 2011-10-04 22:27:45 +02:00
Alessandro Ranellucci
794b7a99d2 Fixes for hi-res STL models 2011-10-04 17:55:55 +02:00
Alessandro Ranellucci
25ea8a0204 Bugfixes for complex and dirty geometries 2011-09-30 15:46:48 +02:00
Alessandro Ranellucci
478047fad3 Fixes and improvements after testing with more complex objects 2011-09-26 14:48:22 +02:00
Alessandro Ranellucci
c2a62891da Remove features that are too small to be printed 2011-09-26 11:59:06 +02:00
Alessandro Ranellucci
18c7aef1a7 Lots of changes and refactoring after testing with hollow objects 2011-09-18 19:28:12 +02:00
Alessandro Ranellucci
26b05ab155 Replaced Moose with Moo => big performance boost and easier packaging 2011-09-06 11:50:43 +02:00
Alessandro Ranellucci
ff5044c031 Implemented skirt 2011-09-05 20:00:59 +02:00
Alessandro Ranellucci
5595839b31 Command line interface 2011-09-05 13:33:09 +02:00
Alessandro Ranellucci
9e111d0a6d Rectilinear fill 2011-09-05 12:21:27 +02:00