stl_stats are newly only accessed by TriangleMesh::stats(),
most of the direct access to TriangleMesh::stl is gone with the exception
of parsing input files (3MF, AMF, obj).
Sometimes Clipper produces a polyline with more than 2 points when
clipping a line with a polygon or a set of polygons. We hope the intermediate
points are collinear with the line, so we may just ignore them.
Exporting G-code on a worker thread did not work correctly as the worker
threads were using user's locale, not "C" locale.
The "C" locale is newly enforced to TBB worker threads by
name_tbb_thread_pool_threads_set_locale()
- When a modifier was below the bed and all the object parts above, it would clip
the modifier but not triangulate the cut.
- When an object part was below, it would triangulate all modifiers with
opaque orange color.
Both should now be fixed.
StatusBar class calls are commented out and replaced with notifications.
SlicicingProgress notification shows progress of slicing, ProgressIndicator notification handles other progress information, like arrange objects etc.
Steps to reproduce of a bug:
1. Add object
2. Click the Cog icon with the left mouse button
3. DoubleClick on name of object > An Editor Control appears that cannot be deleted any way
WIP to G-code export parallelization through pipelining:
Decoupled CoolingBuffer from GCode / GCodeWriter, ready to be
pipelined on a different thread.
Delete () function did not account for InfoItems that were added before VolumeItems
As a result, There was possibility when deletion of penult VolumeItem wasn't invoke deletion of the last VolumeItem
AddInfoChild() was not respect to existed SettingsItem
SettingsItem have to be on a first place always.
Steps to repro:
1. Create some object with several parts.
2. Increase instances count.
3. Select some volume in ObjectList => all related volumes for each instance are selected in 3DScene (CORRECT)
4. Select last instance in ObjectList => all volumes (except one) of selected instance are selected in 3DScene (UNCORRECT).
ALL volumes of selected instance have to be selected in 3DScene
Fix: To avoid lost of some volumes in selection
check non-selected volumes only if 3DScene-selection mode wasn't changed
or there is no single selection in ObjectList
WIP to G-code export parallelization through pipelining:
GCodeProcessor is called during the G-code export,
the G-code is no more reopened and re-read, but it is pipelined
from the G-code generator.