enricoturri1966
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c468dcbed7
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
Fixed conflicts during rebase with master
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2022-05-26 12:25:55 +02:00 |
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enricoturri1966
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bea50dce7c
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Fixed rendering of printbed while the camera is below it
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2022-04-11 08:38:09 +02:00 |
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enricoturri1966
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a4435d214f
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Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one)
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2022-04-07 12:59:11 +02:00 |
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enricoturri1966
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0995cfc658
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Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader
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2022-04-07 10:40:33 +02:00 |
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enricoturri1966
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5e0590a93e
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Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal.
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2022-04-07 08:22:33 +02:00 |
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enricoturri1966
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0763a48ce5
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass
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2022-03-31 13:23:04 +02:00 |
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enricoturri1966
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76d1d4949b
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
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