Alessandro Ranellucci
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1697cb24a6
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Memory optimization and code cleanup. Don't keep deserialized paths
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2012-07-20 14:39:56 +02:00 |
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Mark Hindess
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f61a1f5a07
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Create *::Geometry::nearest_point_index to speed up shortest_path method.
This fix gives a further 10% speedup on simcop2387's coaster.
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2012-06-22 23:12:39 +01:00 |
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Mark Hindess
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62eb41b967
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Manage flattened endpoint list rather than creating it at every iteration.
Gives an 8% speedup on simcop2387's coaster for me.
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2012-06-22 23:12:39 +01:00 |
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Alessandro Ranellucci
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b246480535
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Massive reduction of memory usage (down to one third).
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2012-05-19 17:57:38 +02:00 |
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Alessandro Ranellucci
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d51ba94e8a
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Remove XXX from dependencies
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2012-04-16 14:03:36 +02:00 |
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Alessandro Ranellucci
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e0e2023a5a
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Duplication is now performed on generated toolpaths instead of mesh (speed boost). #179
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2012-02-19 10:48:58 +01:00 |
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Alessandro Ranellucci
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0aff5fab24
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Connect infill segments and adjust spacing and flow rate to fill the area completely without leaving gaps. #89
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2011-12-04 16:24:46 +01:00 |
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Alessandro Ranellucci
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279bfbb10d
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Organize perimeters with a nearest point search to avoid unnecessary travel moves. #21
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2011-11-07 15:40:09 +01:00 |
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Alessandro Ranellucci
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d620b46beb
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Bugfix: arcs now work (some glitches in detecting their center, though). #30
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2011-11-07 14:12:07 +01:00 |
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Alessandro Ranellucci
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6d6533831e
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New experimental --gcode-arcs options to generate G2/G3 commands. #23
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2011-10-28 14:13:44 +02:00 |
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Alessandro Ranellucci
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e410410dc7
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Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster.
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2011-10-12 14:54:49 +02:00 |
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Alessandro Ranellucci
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ea88cad8e3
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Don't extrude acute angles
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2011-10-01 14:26:54 +02:00 |
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Alessandro Ranellucci
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415d1a5170
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Optimization of travel paths for fills
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2011-09-26 10:52:58 +02:00 |
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