bubnikv
53832aff24
Documented the boost libraries required by Slic3r Prusa Edition
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https://github.com/prusa3d/Slic3r/issues/88
2017-03-23 16:28:23 +01:00
bubnikv
b7d3ed26c6
Link boost & intel Thread Building Blocks statically by default
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on Windows and OSX, dynamically on Linux.
This could be overidden by an environment variable
SLIC3R_DYNAMIC=1
2017-03-23 15:06:22 +01:00
bubnikv
a7838cac07
Fixed the rotation and scaling inputs allowing decimal numbers with
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both the dot and comma as a decimal separator.
Fixes 6649888d1c
2017-03-23 14:32:19 +01:00
bubnikv
cc9460b8fa
Increased a threshold for print centering from EPSILON to 5um
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to account for the decimation of the brim lines.
2017-03-23 13:21:44 +01:00
bubnikv
9e0a690d2e
Simplified the skirt paths.
2017-03-23 12:35:00 +01:00
bubnikv
073d6d2d43
Fixed colors of the path preview.
2017-03-23 12:34:35 +01:00
bubnikv
1770d031b4
Fixed rotations, allow both dot and dash as decimal separators,
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correctly report invalid numeric values for rotation.
2017-03-23 11:53:59 +01:00
bubnikv
1b3c651643
Fixed iusses in rendering print paths through VBOs for multiple objects.
2017-03-23 11:10:53 +01:00
bubnikv
3b5d1d0e25
Try to enforce the use of a high performance NVIDIA / ATI GPU
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on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv
1fb3d00932
Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization.
2017-03-22 17:57:27 +01:00
bubnikv
ed495663e8
Support generator parallelized.
2017-03-22 15:35:50 +01:00
bubnikv
04cd474708
Fixed some instance of simplify_polygons() invocation.
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Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv
6b99cbdc02
Had the vertex buffer objects disabled for debugging purposes by mistake.
2017-03-21 08:59:48 +01:00
bubnikv
d8f0c0bdff
Fixed bug in variable layer height editing: Make the OpenGL context
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current.
2017-03-20 15:55:22 +01:00
bubnikv
039cd0ac5b
new GLShader.cpp,h
2017-03-20 14:48:17 +01:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
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Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
56f845f3c1
Fixed the reports given by the build process if BOOST or TBB libraries
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were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
bubnikv
8e28bd36a2
Link XS with -framework OpenGL on OSX.
2017-03-16 14:26:16 +01:00
bubnikv
73de247a15
Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0
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API through C++ GLEW.
2017-03-16 14:09:42 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
c32c7fa1dc
Fixed a typo.
2017-03-15 21:26:46 +01:00
bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
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(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
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Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
79e6f23fdc
code beautification, C++11 loops
2017-03-13 16:03:44 +01:00
bubnikv
c96d794604
BoundingBox, Print - methods inlined, added const accessors.
2017-03-13 16:03:11 +01:00
bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
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generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
50976e1b5a
Parallelized slices_to_fill_surfaces_clipped()
2017-03-08 23:02:27 +01:00
bubnikv
720459183e
Parallelized detection of extra perimeters.
2017-03-08 22:38:08 +01:00
bubnikv
a956186c76
Parallelized TriangleMeshSlicer::make_expolygons
2017-03-08 21:55:38 +01:00
bubnikv
336f86c101
Fixed a newly introduced memory leak into the Clipper library,
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made all Clipper interfaces non-virtual.
2017-03-08 20:27:03 +01:00
bubnikv
4426e47e2a
Fixed a race condition in the parallelization
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of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
bubnikv
20796b89c1
Improved debugging of slicing.
2017-03-08 15:58:40 +01:00
bubnikv
b5e45bccf9
Fixed a typo after porting _simplify_slices to C++.
2017-03-08 15:08:40 +01:00
bubnikv
798bca561b
Parallelized the slow discover_vertical_shells()
2017-03-08 14:54:04 +01:00
bubnikv
f200781436
C++ compiler suppressed default constructor and assignment operator
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for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
bubnikv
52b76930aa
Simplify_slices rewritten to C++, parallelized.
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Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912
Fixing of slicing errors ported to C++, parallelized.
2017-03-08 11:56:42 +01:00
bubnikv
73439b7acb
Parallelized PrintObject::_slice(), make_slices() code.
2017-03-08 10:37:47 +01:00
bubnikv
1e6cf0cd98
TriangleMeshSlicer
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replaced the vectors of vectors by vectors of indices to a continuous memory,
using binary search to get to an index.
2017-03-08 09:47:32 +01:00
bubnikv
edd7cabf68
Trace TriangleMeshSlicer at loglevel debug (nr. 4)
2017-03-07 22:50:32 +01:00
bubnikv
dfba2cb6b2
Parallelized PrintObject::detect_surfaces_type()
2017-03-07 21:46:45 +01:00
bubnikv
65c024f7cf
Parallelize PrintObject::process_external_surfaces()
2017-03-07 17:43:43 +01:00
bubnikv
109013bed7
Yet another fix of the static linking on Windows.
2017-03-07 16:33:36 +01:00
bubnikv
32b0428303
Yet another fix of a static TBB linkage.
2017-03-07 14:50:32 +01:00
bubnikv
a4dea4b7fc
Fix of intel TBB linking.
2017-03-07 14:31:08 +01:00
bubnikv
32ebb1e2c7
Fix of a static library extension of the INtel Thread Building Blocks on OSX/Linux.
2017-03-07 14:13:30 +01:00
bubnikv
cb1a6eae1e
Added dependencies on the Intel Thread Building Blocks.
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Changed the C++ parallelization code to Intel Thread Building Blocks.
2017-03-07 13:03:14 +01:00
bubnikv
8a42c0ad9f
Implementation of scaling factor of objects into an AMF file.
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https://github.com/prusa3d/Slic3r/issues/7
2017-03-06 17:35:38 +01:00
bubnikv
c23c0ee7d2
Fix of https://github.com/prusa3d/Slic3r/issues/172 ?
2017-03-06 15:03:31 +01:00