That allows computed better values in cases when the extrusion width of the first layer or for the infill differs from the extrusion width for perimeters.
Parameters min_feature_size and wall_transition_length now can be set in percentages, and then they will be calculated based on nozzle size. Old profiles with default values are forced to replace old default values with new default values in percentages.
Try to increase number of rays in Beam to prevent colisions
Put back threshold for intersections with model in sla tree tests
Increase safety distance for branching tree instead of increasing rays
This is the follow-up to 63c66f4f18. Detection of non-planar (degenerated) Voronoi diagrams was rewritten to check if all neighboring edges of the Voronoi vertex are CCW ordered.
We introduced detecting for those degeneration cases. When degenerated Voronoi diagram is detected, then the input polygons are rotated, and the Voronoi diagram is recomputed. Usually, rotation of input data solves issues like this.
CONFLICT (content): Merge conflict in resources/profiles/PrusaResearch.idx
CONFLICT (content): Merge conflict in resources/profiles/PrusaResearch.ini
CONFLICT (content): Merge conflict in src/libslic3r/CMakeLists.txt
CONFLICT (content): Merge conflict in src/libslic3r/Fill/Fill.cpp
CONFLICT (content): Merge conflict in src/libslic3r/GCode.cpp
CONFLICT (content): Merge conflict in src/libslic3r/GCode.hpp
CONFLICT (content): Merge conflict in src/libslic3r/GCode/GCodeProcessor.cpp
CONFLICT (content): Merge conflict in src/libslic3r/GCode/GCodeProcessor.hpp
CONFLICT (content): Merge conflict in src/libslic3r/GCode/SeamPlacer.cpp
CONFLICT (content): Merge conflict in src/libslic3r/GCode/SeamPlacer.hpp
CONFLICT (add/add): Merge conflict in src/libslic3r/Geometry/Curves.hpp
CONFLICT (content): Merge conflict in src/libslic3r/PerimeterGenerator.cpp
CONFLICT (content): Merge conflict in src/libslic3r/Point.hpp
CONFLICT (content): Merge conflict in src/libslic3r/PrintConfig.hpp
CONFLICT (content): Merge conflict in src/slic3r/GUI/ConfigWizard.cpp
CONFLICT (content): Merge conflict in src/slic3r/GUI/GCodeViewer.cpp
CONFLICT (content): Merge conflict in src/slic3r/GUI/GLCanvas3D.cpp
CONFLICT (content): Merge conflict in src/slic3r/GUI/GUI_App.cpp
CONFLICT (content): Merge conflict in src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp
CONFLICT (content): Merge conflict in src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp
CONFLICT (content): Merge conflict in src/slic3r/Utils/FixModelByWin10.cpp
CONFLICT (modify/delete): t/perimeters.t deleted in HEAD and modified in master_250. Version master_250 of t/perimeters.t left in tree.
CONFLICT (content): Merge conflict in tests/fff_print/CMakeLists.txt
CONFLICT (content): Merge conflict in tests/fff_print/test_fill.cpp
CONFLICT (content): Merge conflict in version.inc
CONFLICT (modify/delete): xs/xsp/PerimeterGenerator.xsp deleted in HEAD and modified in master_250. Version master_250 of xs/xsp/PerimeterGenerator.xsp left in tree.
Fix mutable priority queue being wiped when moving out of function
Without move constructor, the clean() gets called when returning an instance from a function.
The above fix was applied also to MutableSkipHeapPriorityQueue.
Follow-up to 15a082b80b:
Fixed TEST_CASE("Mutable priority queue - first pop", "[MutableSkipHeapPriorityQueue]")
Improved readability by introducing invalid_id() getter.
Made the ResetIndexWhenRemoved flag active in both debug and release mode,
it used to be made active by Vojtech for release mode only for unknown
reason.