Alessandro Ranellucci
230367b383
Order objects using a nearest neighbor search instead of relying on the order in plater. #1184
2013-06-03 21:54:55 +02:00
Alessandro Ranellucci
3ffe98f0c3
Use actual Z to order objects in sequential printing rather than layer count, as layer heights might be different
2013-06-03 21:40:13 +02:00
Alessandro Ranellucci
c95245f143
Some G-code flavor logic simplification
2013-06-03 18:01:14 +02:00
Alessandro Ranellucci
167ec7a4e7
Use M135 for makerbot toolchange; also disable any G90 and G21 command. #1034
2013-06-03 16:21:22 +02:00
Alessandro Ranellucci
7134df4638
Only skip objects with no layers without stopping the whole job
2013-06-03 11:39:23 +02:00
Alessandro Ranellucci
895e0bbfcd
Include M82/M83 for Teacup too. #1206
2013-06-02 19:58:29 +02:00
Alessandro Ranellucci
086ec4af9c
Fixed yet one more regression in Quick Slice caused by recent Model refactoring. #1208
2013-06-02 19:32:53 +02:00
Alessandro Ranellucci
655d528d92
Fixed recent regression causing a spike when avoid_crossing_perimeters was used on split objects
2013-06-02 16:56:08 +02:00
Alessandro Ranellucci
49531f6f78
Fixed regression causing rotation from plater to also translate the resulting G-code. #1191
2013-05-31 19:41:31 +02:00
Alessandro Ranellucci
5c7dd2cf78
Some fixes to the cooling logic and new test suite for cooling
2013-05-31 12:18:33 +02:00
Alessandro Ranellucci
da76496988
Store config in Slic3r::GCode object
2013-05-31 11:19:36 +02:00
Alessandro Ranellucci
bbb190dc68
Generate infill using each object's bounding_box instead of full print. #1177
2013-05-19 11:35:41 +02:00
Alessandro Ranellucci
f599ed00c6
Avoid closures, move planning code to _plan() and layer G-code generation to Slic3r::GCode::Layer
2013-05-18 17:41:37 +02:00
Alessandro Ranellucci
08a0bbd7f0
Optimization: split meshes automatically when avoid_crossing_perimeters is enabled, so that we reduce the complexity of the MotionPlanner graphs. This commit includes a very large refactoring of the Model class which is now responsible for duplication and arrangement
2013-05-18 16:48:26 +02:00
Alessandro Ranellucci
55071e544f
Fix brim spacing. #1174
2013-05-16 12:29:46 +02:00
Alessandro Ranellucci
4121a7ece5
Set support material enforce layers to 0 when spiral printing
2013-05-14 13:54:24 +02:00
Alessandro Ranellucci
a86c48d85c
Disable retract on layer change when doing spiral vase; also check that we're printing a single-material object
2013-05-13 21:55:34 +02:00
Alessandro Ranellucci
ccdb29ddc9
New --spiral-vase option to continously raise Z when printing single-walled vases. #997
2013-05-13 20:15:45 +02:00
Alessandro Ranellucci
6e216e2fd9
New traverse_pt()
2013-05-11 09:24:48 +02:00
Alessandro Ranellucci
6b8894cf9a
Rename ex_int_offset2 to offset2_ex
2013-05-10 13:56:29 +02:00
Alessandro Ranellucci
5bf3f5f5e4
Make sure brim paths don't overlap
2013-05-10 13:47:40 +02:00
Alessandro Ranellucci
4aad2f6243
Smarter ordering of brim loops. #687
2013-05-09 14:52:56 +02:00
Alessandro Ranellucci
bc9ff47d3f
New module to output SVG vertical sections of extrusion paths with real width and height. The commit includes a bugfix to the Polyline->grow() method and some simplification in the Line class which is now child of Polyline
2013-04-27 15:02:13 +02:00
Mark Hindess
aac2c45450
Avoid merging meshes when there is only one mesh to merge.
...
When slicing yoda.stl it reduces peak memory usage by 5% and speeds up
slicing by 13%.
Further optimization using a simple proxy to implement the two methods
(size/extends) needed on the merge meshes is also possible and
undoubtedly worthwhile.
2013-04-18 19:50:05 +01:00
Alessandro Ranellucci
e088d9b3f7
Cache Slic3r::Fill object
2013-04-18 18:40:59 +02:00
Alessandro Ranellucci
b4be61b703
Bugfix: time estimates for cooling were computed for each object separately instead of the whole actual layer. #1071
2013-04-04 01:17:44 +02:00
Alessandro Ranellucci
a563801304
Merge branch 'master' of github.com:alexrj/Slic3r
2013-04-04 01:15:46 +02:00
Alessandro Ranellucci
3afeb5c7b5
Second layer commands were written multiple times
2013-04-04 00:52:11 +02:00
Devin Grady
e602aad998
inspired by f5e48a3
, a seems to work to fix 1076
2013-04-01 22:12:51 -05:00
Alessandro Ranellucci
0d6ff22e19
Merge branch 'wipe'
2013-03-31 11:36:04 +02:00
Alessandro Ranellucci
ac2356f66a
Don't crash at the end of empty prints. #1042
2013-03-30 00:36:14 +01:00
Alessandro Ranellucci
d2b451d9a1
Merge branch 'master' into wipe
2013-03-26 16:28:01 +01:00
Alessandro Ranellucci
2f046799f2
Removed offset() method from Slic3r::Polygon because it only works with ccw polygons
2013-03-26 14:03:24 +01:00
Alessandro Ranellucci
b7cd362820
Remove scale from G-code comments
2013-03-19 19:16:13 +01:00
Alessandro Ranellucci
9c122bda5e
Fix memory leak in avoid_crossing_perimeters. #1044
2013-03-19 16:02:03 +01:00
Alessandro Ranellucci
fd2a5e894a
Respect perimeter/infill order when multiple extruders are configured but only one is used
2013-03-19 11:58:03 +01:00
Alessandro Ranellucci
7de8b20bc4
New wipe feature
2013-03-17 02:22:50 +01:00
Alessandro Ranellucci
78a4ae4835
Use full flow for sparse infill by default
2013-03-17 00:21:17 +01:00
Alessandro Ranellucci
35bd5a3423
New --solid-infill-extrusion-width option
2013-03-17 00:02:31 +01:00
Alessandro Ranellucci
25554a345f
Reorder object copies using a nearest neighbor search
2013-03-16 20:56:14 +01:00
Alessandro Ranellucci
cf5adca928
New --resolution option to simplify input models
2013-03-16 19:58:34 +01:00
Alessandro Ranellucci
10b6bc9d15
Removed keep_meshes
2013-03-16 19:39:00 +01:00
Alessandro Ranellucci
33b40eda18
Always fix self-intersecting polygons that Douglas-Peucker might return
2013-03-16 18:42:56 +01:00
Alessandro Ranellucci
964accb588
Typo
2013-03-10 19:07:41 +01:00
Alessandro Ranellucci
2942485a94
New option to make infill before perimeters. #1039
2013-03-10 18:15:44 +01:00
Alessandro Ranellucci
ab3d1ac820
Give priority to infill extruder if it was used last. #940
2013-03-10 17:40:19 +01:00
Alessandro Ranellucci
107f48d894
Reduce toolchanges by giving priority to last extruder on layer change. #940
2013-03-10 17:28:03 +01:00
Alessandro Ranellucci
dac168eff0
Do each island completely if avoid_crossing_perimeters is enabled. #278
2013-03-10 16:09:03 +01:00
Alessandro Ranellucci
f10a4787b2
Fix layer ordering when printing objects with different layer heights
2013-03-10 15:36:52 +01:00
Alessandro Ranellucci
f670acb4b1
Slice a single object with multiple layer heights. :-)
2013-03-10 14:58:49 +01:00