PavelMikus
132f4bb590
bugfix: usage of undeclared M_PIf32 instead of PI
2022-04-25 12:42:51 +02:00
PavelMikus
4b3db29d32
refactoring into floats, fixed problems with float/double mixing,
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returned to fixed ray count, yields better results
2022-04-25 12:42:51 +02:00
PavelMikus
8226061da4
so far best version
2022-04-25 12:42:51 +02:00
PavelMikus
36a4906536
refactored init method - split into several parts,
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added blur filter to seam placement distribution
2022-04-25 12:42:51 +02:00
PavelMikus
1a25058456
workable version, some parameter tweaking probably still needed
2022-04-25 12:42:51 +02:00
PavelMikus
e8f740dabb
implemented overhang calculation and alignemnt iterations for seams
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now only external perimeters are considered which reduced time complexity
2022-04-25 12:42:51 +02:00
PavelMikus
53e9bb3ebf
integration of enforcers and blockers
2022-04-25 12:42:51 +02:00
PavelMikus
38a6e231f2
minor changes, more transparent parameters settings
2022-04-25 12:42:51 +02:00
PavelMikus
45b49ad545
initial demo
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fixed KD tree neighbour search, finished refactoring of raycasts,
substantially improved performance of seam placement - seams
are now precomputed and their indexes stored such that place_seam does almost nothing.
2022-04-25 12:42:51 +02:00
PavelMikus
55e0f2dd83
refactoring raycaster, gathering only hitpoints and their normals.
2022-04-25 12:42:51 +02:00
PavelMikus
fea247f261
Fixed bug - the rays had opposite directions, so all of them flown away from the object; also fixed compilation bug - missing import of timer.h
2022-04-25 12:42:51 +02:00
PavelMikus
fdfe19ef49
init version of occlusion estimation, raycasting implemented but for some reason only parts of model are estimated
2022-04-25 12:42:51 +02:00
Vojtech Bubnik
926ae04718
Follow-up to 408e56f039
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Fixing compilation of tests on latest GCC/boost
2022-04-25 11:32:09 +02:00
Lukas Matena
142b924366
Fixed MSVC debug assert in lightning infill (invalidated iterator)
2022-04-25 11:06:00 +02:00
Vojtech Bubnik
408e56f039
Fix of Boost 1.79 deprecated boost::filesystem::ofstream #8238
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Replacing boost::filesystem::fstream with boost::nowide::fstream
variants with the unfortunate cost of string path conversion on Windows
from 16 bits to UTF8 and back to 16 bits.
Unfortunately we cannot use std::filesystem yet as it is missing
on older MACs and because the interface is crooked minefield on Windows
see https://github.com/microsoft/STL/issues/909
2022-04-25 08:33:48 +02:00
Lukas Matena
5047d4a10b
Minor fix in github issue template
2022-04-25 08:45:01 +02:00
Lukas Matena
d7105dabf1
Bumped up version number to 2.4.2
2022-04-22 13:01:19 +02:00
Mário Victor Ribeiro Silva
6953b2f877
feat: add missing translations
2022-04-20 09:54:32 +02:00
Mário Victor Ribeiro Silva
198871c711
feat: add translations
2022-04-20 09:54:06 +02:00
tamasmeszaros
11b1028565
Merge branch 'tm_fix_rpi_build'
2022-04-20 09:48:42 +02:00
tamasmeszaros
b030e33845
Temporary fix for openvdb build on rpi
2022-04-19 16:59:12 +02:00
tamasmeszaros
516f459edc
Use tight compression for SLA archives with svg
2022-04-19 13:53:50 +02:00
tamasmeszaros
91b79bb85c
Fix crash in debug mode when split result contains ill formed parts
2022-04-19 11:46:20 +02:00
tamasmeszaros
2fd5a415c5
Fix arrange when some geometries are ill formed.
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SPE-1216
The removed fix for issue 2209 is not needed anymore as the backend (arrange + libnest) takes care of such objects
- Offset is now done with libslic3r offset() wrapper (no expception thrown)
- Zero area objects are discarded in libnest
2022-04-19 11:45:17 +02:00
enricoturri1966
f504236734
Tech ENABLE_GIZMO_GRABBER_REFACTOR - Refactoring of GLGizmoBase::Grabber to have a single static instance of the cube and cone models to be shared by all grabbers
2022-04-14 15:15:14 +02:00
YuSanka
09512c086b
Fix for SPE-1220:
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* Added check of the visibility for selected presets when Configuration is loaded from SLA archive or from the G-code.
* SLAImportDialog:
* MSW specific: added dark mode
* Center on parent
2022-04-13 18:15:46 +02:00
Lukas Matena
8e5cbf386f
Bumped up version to 2.4.2-rc2
2022-04-13 15:28:51 +02:00
enricoturri1966
3ce2d3a700
#8176 - Tech ENABLE_USED_FILAMENT_POST_PROCESS - Fixes used filament data exported to gcode file not taking in account custom gcode
2022-04-13 15:27:46 +02:00
tamasmeszaros
7dc4a57d63
Fix build of RelWithDebInfo on Win
2022-04-13 13:59:31 +02:00
Lukas Matena
1a4ce039da
Fix of #8175 : crash with Import SL1 in some cases
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- do not process non-existing file, report as error
- cancelling the dialog is not an error, but a check in finalize() is needed
- fixed some localization issues (serious btw: the ToStdString returned "" in one of the cases, which would in turn ignore the error and proceed as if if did not happen)
- reset err in reset(), just to be sure
2022-04-13 12:33:25 +02:00
Lukas Matena
d7c1d0767f
File menu on Win should use 'Exit' instead of 'Quit' ( #8182 )
2022-04-13 09:39:19 +02:00
tamasmeszaros
fe3a58b93e
Merge branch 'dev'
2022-04-13 08:56:44 +02:00
Lukas Matena
3b94494c4f
Fix of #8186 : incorrect count of toolchanges reported:
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broken for o long time, probably since 58a811a
2022-04-12 13:39:14 +02:00
YuSanka
566917bfb1
Shapes Gallery: Added PLA_recycling_symbol
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+ OTHER_recycling_symbol and PETG_recycling_symbol are mirrored to be better placed on the bottom of a model.
2022-04-12 09:15:55 +02:00
Lukas Matena
6288ec4bf0
Fix of #8171 : Two Chinese characters added into the range to load for ImGui
2022-04-11 12:10:16 +02:00
YuSanka
ed71887e35
Fix for #8122 - When you change setting with a blank project and go to exit it will ask you to save blank project, if you don't "save", prusa slicer wont' shut down
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and #8076 - PrusaSlicer-2.4.1 does not close with no 3D-Model loaded and unsafed
2022-04-11 12:09:30 +02:00
YuSanka
a248490507
Fix for #7905 - Segfault when changing printer after loading 3mf with a different printer set
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Update searcher only before open one of next dialogs : SearchDialog, UnsavedChangesDialog or DiffPresetDialog.
But only Search dialog respects to the mode of PrusaSlicer
2022-04-11 12:09:30 +02:00
enricoturri1966
bea50dce7c
Fixed rendering of printbed while the camera is below it
2022-04-11 08:38:09 +02:00
rtyr
169ef8bfe4
BIBO sync with PrusaSlicer-settings
2022-04-11 07:34:07 +02:00
rtyr
43d306260f
Added G92 E0 to ditto printer profiles.
2022-04-11 07:28:25 +02:00
rtyr
81df544623
Fixed min_version for 0.0.3
2022-04-11 07:12:56 +02:00
rtyr
61b66949a2
Merge pull request #8185 from photodude/patch-1
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add G92 E0 to prevent marlin error accumulation BIBO profiles
2022-04-11 07:11:25 +02:00
Walt Sorensen
58039fc361
Update version and minimum slic3r_version
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Added add G92 E0 to prevent error accumulation to before layer change. noting changes and version here.
2022-04-10 18:09:01 -06:00
Walt Sorensen
0d781b38e8
add G92 E0 to prevent marlin error accumulation
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As of PrusaSlicer 2.4.1 we need to add G92 E0 to layer change to prevent error accumulation in marlin firmware and relative extrusion. tThis also eliminates the "error" notice in the slicer.
https://github.com/prusa3d/PrusaSlicer/releases/tag/version_2.4.1-beta3
2022-04-10 17:48:30 -06:00
Vojtech Bubnik
aef0c5a83c
Follow-up to 68b6672907
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Fixed detection of config data at the end of gcode files
G-code as config file was not imported correctly because end of windows
stile end of lines (CRLF) were not processed correctly.
See the file at #8172
2022-04-08 14:28:12 +02:00
tamasmeszaros
f1276332ba
Fix compilation of perl xs on Windows with boost 1.78
2022-04-08 13:47:45 +02:00
enricoturri1966
68b6672907
Fixed detection of config data at the end of gcode files
2022-04-08 09:41:26 +02:00
Vojtech Bubnik
6a67a6e21b
Fix of #8170 : Seemingly the OSX finder calls the "open files" callback
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on PrusaSlicer too early now on some newest platforms, where the
application is not yet fully initialized. This fix postpones loading of
files in that case.
2022-04-07 15:52:33 +02:00
enricoturri1966
a4435d214f
Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one)
2022-04-07 12:59:11 +02:00
enricoturri1966
0995cfc658
Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader
2022-04-07 10:40:33 +02:00