bubnikv
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7f7d2da5fe
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Use Vertex Buffer Objects for rendering of 3D volumes if possible.
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2017-03-16 14:02:28 +01:00 |
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bubnikv
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aad3d4107f
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Improved debugging of the EdgeGrid distance field function.
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2017-01-05 09:09:26 +01:00 |
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bubnikv
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955bc957ba
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New supports now do rafts at least to the extent the test cases run through.
New supports enabled, old supports will go away soon.
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2016-12-20 12:19:13 +01:00 |
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bubnikv
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5c23ee504c
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EdgeGrid::contours_simplified for supports
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2016-11-29 19:28:33 +01:00 |
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bubnikv
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15d3e94a66
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Unified the creation of paths of debugging output files
pointing to a predefined output directory.
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2016-10-21 10:18:01 +02:00 |
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bubnikv
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26349b30c5
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Fixed a bug in EdgeGrid for horizontal or vertical lines ending at the grid lines.
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2016-10-17 18:06:38 +02:00 |
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bubnikv
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2a5095a1ea
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OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1.
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2016-09-14 16:31:26 +02:00 |
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bubnikv
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17d9c8c9dd
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fixes for gcc: Missing include float.h
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2016-09-13 15:59:23 +02:00 |
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bubnikv
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f518e0675c
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Initial commit of the new Pressure Equalizer, the EdgeGrid
signed distance field structure.
The EdgeGrid is used to avoid placing the seams on overhangs.
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2016-09-12 16:25:15 +02:00 |
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