Vojtech Bubnik
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ac1f24e5c9
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AABB: Some further polishing and a reference to an SSE implementation
of the 3D Box vs. ray intersection implementation.
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2020-05-22 11:35:49 +02:00 |
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Vojtech Bubnik
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dc46589a8e
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AABB - triangle intersection wrapped to mimize copying into Vector3D
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2020-05-22 09:29:21 +02:00 |
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Vojtech Bubnik
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99514ba42b
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WIP: AABBTreeIndirect - optimized ray_box_intersect_invdir() test,
sandbox for comparing the AABBTreeIndirect with libigl::AABB
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2020-05-22 09:29:21 +02:00 |
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Vojtech Bubnik
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2b8f655020
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WIP AABBIndirect: Documentation, polishing.
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2020-05-22 09:29:21 +02:00 |
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Vojtech Bubnik
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eeb9590d28
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WIP: own AABBTreeIndirect, builds up the tree 4x quicker than libigl.
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2020-05-22 09:29:21 +02:00 |
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