Commit Graph

15 Commits

Author SHA1 Message Date
Alessandro Ranellucci
37637c34f5 Refactor shortest_path 2012-10-30 13:59:33 +01:00
Alessandro Ranellucci
1697cb24a6 Memory optimization and code cleanup. Don't keep deserialized paths 2012-07-20 14:39:56 +02:00
Mark Hindess
f61a1f5a07 Create *::Geometry::nearest_point_index to speed up shortest_path method.
This fix gives a further 10% speedup on simcop2387's coaster.
2012-06-22 23:12:39 +01:00
Mark Hindess
62eb41b967 Manage flattened endpoint list rather than creating it at every iteration.
Gives an 8% speedup on simcop2387's coaster for me.
2012-06-22 23:12:39 +01:00
Alessandro Ranellucci
b246480535 Massive reduction of memory usage (down to one third). 2012-05-19 17:57:38 +02:00
Alessandro Ranellucci
d51ba94e8a Remove XXX from dependencies 2012-04-16 14:03:36 +02:00
Alessandro Ranellucci
e0e2023a5a Duplication is now performed on generated toolpaths instead of mesh (speed boost). #179 2012-02-19 10:48:58 +01:00
Clarence Risher
a81e8c4afc correct length calculation for clockwise arcs 2011-12-22 06:10:54 -05:00
Alessandro Ranellucci
0aff5fab24 Connect infill segments and adjust spacing and flow rate to fill the area completely without leaving gaps. #89 2011-12-04 16:24:46 +01:00
Alessandro Ranellucci
279bfbb10d Organize perimeters with a nearest point search to avoid unnecessary travel moves. #21 2011-11-07 15:40:09 +01:00
Alessandro Ranellucci
d620b46beb Bugfix: arcs now work (some glitches in detecting their center, though). #30 2011-11-07 14:12:07 +01:00
Alessandro Ranellucci
6d6533831e New experimental --gcode-arcs options to generate G2/G3 commands. #23 2011-10-28 14:13:44 +02:00
Alessandro Ranellucci
e410410dc7 Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Alessandro Ranellucci
ea88cad8e3 Don't extrude acute angles 2011-10-01 14:26:54 +02:00
Alessandro Ranellucci
415d1a5170 Optimization of travel paths for fills 2011-09-26 10:52:58 +02:00